————阿肯斯塔保卫者————
尽管火器问世不过百年,但阿肯斯塔(Alkenstar)的人们已经全心全意地接受了这门技术,并在强化这种优雅而致命的武器的方法上走在世界前列。阿肯斯塔公国那野心勃勃的邻居——从法力废土上的变种人到恰劳-卡人猿部落——在技术上快速革新的同时,頓加堡(Dongun Hold)的矮人以及阿肯斯塔的盾勋执法官们也在不断地开发新的火器技巧以弥补差距。
专长所有满足先决条件的角色都可以选择下列专长,其对于具备勇毅值或时髦值的角色来说尤其有用
暴力修复(Battering Reapir,勇毅)有时候仅需要将火器往硬物上——或者某个生物上——用力猛砸即可解决其堵塞问题先决条件:工艺(炼金)3级;勇毅职业特性或者业余铳士;铳士炫技:枪柄打击;铳士炫技:快速清膛
专长效果:你在使用持用的火器进行枪柄打击炫技时可以忽略其破碎状态。若你以该炫技击中某一生物,你能以一个直觉动作花费1点勇毅值移除火器上的破损状态,前提是该破损状态是因为火器哑火而致。
印黥流(Signature Strike Style,战斗,流派)你精准的攻击既如艺术般叹为观止,又致命得让人心生畏惧。先决条件:精确射击;武器专攻;bab+7;威吓7级;精通狙击、游荡剑客炫技:精确瞄准或铳士炫技:精确瞄准。
专长效果:每一个被你以狙击(《探索者RPG极限战斗》第193页)、游荡剑客精确瞄准炫技或是铳士精确瞄准炫技击中的生物必须通过一个DC=10+1/2你的职业等级+你的魅力修正的意志豁免,否则将战栗1d3轮。你必须启用该流派且使用武器专攻所选的武器才能获得该好处。这是一个恐惧效果,不与自己或其他恐惧效果相叠加。若生物之前就已经处于战栗状态,则你成功使用该专长也仅会延长其战栗的持续时间。
另外,若该次攻击造成伤害,你能留下一个呈现出独特标记的伤口,比如说一个字母,一个图形,或者其他的简单符号。这个标记在目标治愈该次攻击造成的伤害时会自然消失。在该次攻击后,你可以通过一个自由动作花费1点勇毅或时髦值,目标必须通过一个DC=10+1/2你的角色等级+你的魅力修正的强韧检定,否则该次攻击在目标身上留下的标记将会是永久性伤疤。你在看穿带着你留下标记的生物其易容的察觉检定上获得+2加值。
劇透 - 原文:
Signature Strike Style (combat , style )
Your accuracy when attacking is both delightfully artistic and chillingly deadly.
Prerequisites: Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot UC , targeted strike ACG swashbuckler deed, or targeting UC gunslinger deed.
Benefit: Each creature you hit using a called shot (Pathfinder RPG Ultimate Combat 193), the targeted strike swashbuckler deed, or the targeting gunslinger deed must succeed at a Will save or be shaken for 1d3 rounds (DC = 10 + half your character level + your Charisma modifier). You must be using this style and attacking with a weapon for which you have Weapon Focus to gain this benefit. This is a fear effect that doesn’t stack with itself or with other fear effects. If a creature is already shaken and you make it shaken using this feat, the duration of the shaken condition is merely extended.
If this attack deals damage, you can also have the injury leave a distinctive mark, such as a letter, shape, or other simple symbol. This mark heals naturally and disappears once the target has healed the damage dealt by your attack. As a free action after the attack, you can spend 1 grit point or 1 panache point to make the mark heal as a permanent scar unless the target succeeds at a Fortitude save (DC = 10 + half your character level + your Charisma modifier). You gain a +2 bonus on Perception checks to see through the disguises of creatures that bear your mark.
印黥以辱(Signature Strike Taunt,战斗)你嘲弄般的攻击敌人羞恨交加。先决条件:精确射击、印黥流、武器专攻、bab+9、威吓9级
专长效果:因为印黥流而陷入战栗状态的生物在战栗持续期间在AC上承受-2罚值。在战栗状态持续期间,你不会因对该目标使用战技而招致借机攻击。
印黥扬威(Signature Strike Triumph,战斗)你毫不费力地发起猛攻,在鼓舞着盟友的同时把恐惧深深烙在敌人心底。先决条件:精确射击、印黥流、印黥以辱、武器专攻、bab+11、威吓11级
专长效果:当你以印黥流让某一生物陷入战栗状态时,其战栗持续时间延长至1d4+1轮。当你对以印黥流留下标记的生物确认重击时,60尺内能看到你的某一盟友能尝试进行一次新的豁免检定以移除某个由被标记生物造成的带有情绪、恐惧或影响心灵描述符且正在生效的效果。若盟友成功通过该检定,且对应效果的剩余持续时间不大于24小时,则该效果终止。若其剩余持续时间大于24小时,则该效果被压制1分钟。
劇透 - 原文:
Signature Strike Triumph (combat )
With an effortless flourish, you strike terror into your foes and inspire your allies.
Prerequisites: Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranks.
Benefit: When you use Signature Strike Style to give a creature the shaken condition, increase the duration to 1d4+1 rounds. When you confirm a critical hit against a creature marked by your Signature Strike Style, one ally within 60 feet who can see you can attempt a new saving throw against one ongoing effect with the emotion UM , fear, or mind-affecting descriptor caused by the marked creature. If the ally succeeds at this saving throw and the effect’s remaining duration is 24 hours or less, the effect ends; if the remaining duration is more than 24 hours, the effect is suppressed for 1 minute.
枪托势(Stock-Striker Style,战斗,流派)火器的枪托因为你的战斗技艺和子弹一样致命。先决条件:铳士炫技:枪柄打击
专长效果:当你使用该流派时,你在施展枪柄打击炫技的攻击骰以及击倒目标至俯卧的战技检定上获得+1加值;该加值在你使用双手火器时增加至+2。若你成功将目标击倒至俯卧,在你下一轮结束前,你在用火器进行远程攻击时不会引发该目标的借机攻击。当你施展枪柄打击炫技时,在满足诸如武器娴熟等类似能力前提时可以将单手火器视作轻型武器。
枪托横扫(Stock-Striker Sweep,战斗)你挥舞火器的力气足以击退敌寇,或是伤及另一个目标。先决条件:枪托势、bab+7、铳士炫技:枪柄打击
专长效果:当你处于枪托势并成功以枪柄打击炫技将目标击至俯卧时,你可以通过一个迅捷动作将目标推离5尺,或是对你触及内第二个邻接该目标的敌人再进行一次枪柄打击。第二次枪柄打击炫技花费0点勇毅值。
枪托抡倒(Stock-Striker Takedown,战斗)你的近战猛攻让对方无力反抗接下来残忍的终结一枪。先决条件:近距射击、枪托势、枪托横扫、bab+9、铳士炫技:枪柄打击
专长效果:当你处于枪托势并成功以枪柄打击炫技将目标击至俯卧时,你可以通过一个移动动作,用手中上膛的火器向目标射击;若你的火器具有霰弹特性,则你能改而进行一次霰弹射击,但该目标必须处于效果范围内。你不会因对俯卧目标进行远程攻击而在该次攻击上受到减值,同时你武器的重击倍率增加1(重击倍率最高为x5)。
职业变体正在使用或希望使用早期火器的角色很适合以下变体。
炼金铳士(Gun Chemsit)【炼金术师】普通的炼金术师也许对炸药有所涉猎,但对于炼金铳士来说,火器枪管就是他们的坩埚。武器和防具擅长:炼金铳士擅长所有简单武器、火器和轻甲。
这替代了炼金铳士(炼金术师)的武器和防具擅长。炼金枪弹(Alchemical Ordnance,Su):炼金铳士精于利用将不稳定化合物及自身魔力灌注于弹药的知识。在装填火器时,炼金铳士能通过一个自由动作灌注弹药。而混合后的弹药相当不稳定,若其没能在等同于炼金铳士智力修正的轮数内(至少持续到炼金铳士下一回合结束前)开火射出,则炼金枪弹会钝化而失去其额外效果,但炼金铳士仍能如常射击。炼金铳士每天能灌注弹药的次数等同于其职业等级+智力修正,他每轮射击炼金枪弹的次数不能超过一次。
炼金枪弹将如常造成伤害,此外还会造成等同于1d6+炼金铳士智力修正的火焰伤害。炼金铳士的等级每上升2级,炼金枪弹的伤害增加1d6(增加的伤害不能通过重击或“要害打击”专长等方式来加倍)。炼金枪弹的爆炸特性使其对任意体型集群的攻击都会造成等同于火器基础伤害加上炼金枪弹额外伤害的完整伤害。若炼金铳士使用带有霰弹特性的武器进行霰弹射击,则范围内的每一个生物受到的额外火焰伤害等同于炼金枪弹的最小伤害。(例子:若炼金枪弹正常情况下会造成2d6+4点火焰伤害,则其通过霰弹射击造成的火焰伤害只有6点。)
炼金铳士的炼金枪弹只会在他手中的火器中安全生效。若除炼金铳士外的任何人尝试发射装填有尚未钝化炼金枪弹的火器时,火器的哑火值增加4点。若该火器因这种情况引起的哑火而爆炸时,爆炸会额外造成等同于炼金枪弹的火焰伤害。
炼金枪弹在满足科研发现的先决条件时视作炼金术师的炼金炸弹,但其将忽略任何与炸弹的溅射伤害或覆盖范围相关联的效果,除非炼金铳士获得了爆矢弹药科研发现(见下)。被科研发现调整过的霰弹射击能应用这些额外效果,被影响的生物如同受到炸弹的溅射伤害而不是被其直接命中。与炼金枪弹相关的豁免DC=10+1/2炼金铳士等级+炼金铳士智力修正。
该能力替代炼金炸弹。枪匠(Gunsmith):炼金铳士获得一支铳士1级时拿到的磨损枪械,以及枪匠(Gunsmithing)专长(包括如同铳士般修复其磨损枪械的能力)。炼金铳士可以用一个标准动作花费1次炼金枪弹的使用次数来移除一件他当前持用火器的破损状况,只要该状况是由于枪械哑火而造成。
该能力替代制造药水和随手投掷。科研发现(Discoveries):炼金铳士能如常选择科研发现。除此之外,他也能选择以下唯有炼金铳士可选的科研发现。下列带有*标记的科研发现彼此之间无法叠加,其也无法与其他有*标记且调整了炼金炸弹的科研相叠加。而下列每个科研发现都能单独用于某一份炼金枪弹上。
化学稳定(Chemical Stability): 在发射炼金枪弹时,炼金铳士可以将火器哑火值减少1点(最低到0),同时忽略任何因使用炼金定装弹而增加的哑火值。
爆矢弹药*(Exploding Bullet): 炼金铳士的炼金枪弹会如同溅射武器一般对邻接目标产生溅射,并对波及到的目标造成等同于炼金弹药最小伤害的溅射伤害(通过反射减半)。炼金铳士必须至少达到4级才能选择该科研。
快速轰杀(Fast Ordnance): 获得该科研的炼金铳士能在全力攻击中发射多枚炼金枪弹。炼金铳士必须至少达到8级才能选择该科研。‘’
定装专家(Cartridge Savant,Ex):2级时,炼金铳士能高效且最大化地利用炼金定装弹,比如说闪光弹(flare cartridges,UC)等。在炼金铳士发射这类可以藉由通过豁免检定忽视或削弱其效果的炼金定装弹时,其豁免DC增加1(DC的上限为22)。而该DC的增加值在炼金铳士达到5级及之后的每3级额外增加1(在20级的时候达到最大7点)。当炼金铳士发射其伤害类型替代火器正常伤害的炼金定装弹(比如龙息定装弹,dragon’s breath cartridge,UC)时,他能在伤害上获得等同于其智力修正的加值。
该能力替代毒性抗力。连续开火(Repeat Fire,Ex):6级时,炼金铳士获得快速装填(Rapid Reload,UC)作为奖励专长,他必须为该专长选择一种火器。若他已经具备该专长,则作为替代她能获得一个满足先决条件的战斗专长。
该能力替代迅捷上毒。劇透 - 原文:
Gun Chemsit (alchemist archetype )
Simple alchemists may dabble in explosives, but for the rare gun chemist, a firearm’s barrel is his crucible.
Weapon and Armor Proficiency: Gun chemists are proficient with all simple weapons, firearms, and light armor. This replaces the gun chemist’s weapon and armor proficiencies.
Alchemical Ordnance (Su): A gun chemist is adept at using his know-how to infuse his ammunition with volatile chemicals and his own magical reserves. When loading a firearm, he can infuse the ammunition as a free action. The compounds are unstable, and if not fired within a number of rounds equal to the gun chemist’s Intelligence modifier (though no sooner than the end of his next turn), the alchemical ordnance becomes inert and loses its additional effects; he can still fire the firearm as normal. Each day, the gun chemist can infuse a number of pieces of alchemical ordnance equal to his class level + his Intelligence modifier, and he can fire no more than one piece per round.
Alchemical ordnance deals damage as normal, plus an amount of fire damage equal to 1d6 + the gun chemist’s Intelligence modifier. The damage of the gun chemist’s alchemical ordnance increases by 1d6 points at every odd- numbered class level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). The explosive nature of alchemical ordnance causes the attack— both the firearm’s base damage and the alchemical ordnance’s additional damage—to deal full damage to swarms of any size. If the gun chemist uses alchemical ordnance to make a scattering shot with a weapon with the scatter quality, each creature in the area instead takes additional fire damage equal to the alchemical ordnance’s minimum damage (so if the alchemical ordnance would deal 2d6+4 points of fire damage normally, it deals only 6 points of fire damage with a scattering shot).
The gun chemist’s alchemical ordnance functions safely only in weapons he wields. If anyone but a gun chemist attempts to fire a firearm loaded with alchemical ordnance that is not yet inert, the firearm’s misfire value increases by 4. If the firearm would explode as the result of such a misfire, the explosion deals additional fire damage equal to that of the alchemical ordnance.
Alchemical ordnance is treated like an alchemist’s bomb for the purpose of discoveries, though such discoveries ignore any effects associated with a bomb’s splash damage or radius unless the gun chemist also applies the exploding bullet discovery (see below). A scattering shot modified by a discovery applies additional effects as though affected creatures were caught in the splash damage of a bomb rather than subject to a direct hit. The DCs of saving throws associated with alchemical ordnance are equal to 10 + half the gun chemist’s alchemist level + the gun chemist’s Intelligence modifier.
This replaces bombs.
Gunsmith: A gun chemist gains a battered gun identical to the one gained by a 1st level gunslinger, as well as the Gunsmithing UC feat (including the ability to restore his battered gun as if he were a gunslinger). As a standard action, the gun chemist can expend one use of his alchemical ordnance to remove the broken condition from a single firearm he is currently wielding, as long as that condition was gained from a misfire. This replaces Brew Potion and Throw Anything.
Discoveries: A gun chemist selects alchemist discoveries as normal. He can also select from the discoveries below, which are unique to the gun chemist. Discoveries marked with an asterisk (*) do not stack, including with other alchemist discoveries marked by an asterisk that modify bombs. Only one such discovery can be applied to an individual alchemical ordnance.
Chemical Stability: When firing an alchemical ordnance, the gun chemist reduces the misfire value of the firearm by 1 (minimum 0) and ignores any increased misfire value from using an alchemical cartridge.
Exploding Bullet*: The gun chemist’s alchemical ordnance splashes adjacent targets as though it were a splash weapon, dealing the alchemical ordnance’s minimum additional damage to other creatures caught in the splash (Reflex half). A gun chemist must be at least 4th level before selecting this discovery.
Fast Ordnance: A gun chemist with this discovery can fire more than one piece of alchemical ordnance as part of a full attack. A gun chemist must be at least 8th level before selecting this discovery.
Cartridge Savant (Ex): At 2nd level, a gun chemist can make optimal and highly efficient use of alchemical cartridges, such as flare cartridges UC . If the gun chemist fires such an alchemical cartridge and it allows a saving throw to negate or reduce the cartridge’s effect, the saving throw’s DC increases by 1 (to a maximum DC of 22). The DC increases by an additional 1 at 5th level and every 3 levels thereafter (to a maximum of 7 higher at 20th level). When a gun chemist fires an alchemical cartridge that deals a type of damage in place of a firearm’s normal damage (such as a dragon’s breath cartridge UC ), he can increase the damage dealt by an amount equal to his Intelligence modifier. This replaces poison resistance.
Repeat Fire (Ex): At 6th level, a gun chemist gains Rapid Reload UC as a bonus feat and must select a type of firearm. If he already has this feat, he can instead gain one combat feat for which he qualifies. This replaces swift poisoning.

霰弹射手(Scatter Gunner)【铳士】诸如雷筒以及龙铳这种强力火器能在狭窄的走廊中击溃入侵者,而顿加堡的矮人们则掌握了最大化利用这种大范围武器的先进技巧。霰弹行家(Scatter Specialist):霰弹射手在1级获得磨损火器时只能选择雷筒或者龙铳。
这调整了枪匠。炫技(Deeds):霰弹射手获得以下炫技,以下每个炫技仅在霰弹射手使用具备霰弹特性的武器进行霰弹射击时生效。
谨慎射击(Careful Shot,Ex): 只要霰弹射手在进行霰弹射击时拥有至少1点勇毅值,则他在针对区域内所有盟友的攻击骰上获得等同于其感知修正的罚值。他也能花费1点勇毅让霰弹射击对数量等同于其感知修正的生物自动失手。
这替代了狙击之眼炫技。霰弹大师(Scatter Artist,Ex): 3级时,霰弹射手可以在用火器进行霰弹射击时花费1点勇毅以在攻击上获得下列效果之一。
这替代了万用射击炫技。- 稳定枪口(Restricted Barrel):霰弹射击攻击直线上的所有生物而不是锥形区域上的所有生物。该直线的长度等同于其锥形范围的两倍。(对于大部分早期火器来说是30尺)
- 塑形散射(Shaped Blast):选择某一与霰弹射击效果范围邻接的额外方格,处于该方格内的生物同样受到霰弹射击的影响。
- 涡流爆风(Vortex):火器在霰弹射击的影响范围内发射出一股爆炸性的气流,并引起持续时间为1轮的强风效果(时速25英里),其能驱散云雾以及烟雾效果(比如由云雾术所创造的)。
过载装填(Overload,Ex):7级时,霰弹射手知晓如何最大化武器那毁灭一切的散射能力。霰弹射手能通过一个整轮动作进行一次霰弹射击,以将其在火器中精心塞满的霰弹全部发射出去。该霰弹射击的影响范围(对于大部分早期火器来说是30尺)翻倍,且火器的哑火值增加2,同时霰弹射击每个成功的攻击都会造成1d6点额外伤害,该额外伤害无法通过重击翻倍。该额外伤害在13级的时候增加到2d6,在19级的时候增加到3d6。霰弹射手必须花费1点勇毅以使用该炫技。
这替代了致命射击炫技。集束霰弹(Satchel Shot,Ex):7级时,霰弹射手可以通过1个整轮动作装填并发射一枚爆炸性霰弹,并如同进行霰弹射击般消耗弹药。这如同对某一交点地面投掷溅射武器,但使用其火器的射程增量、攻击加值、以及魔法特殊能力(如有)。爆弹影响周遭10尺范围内的所有生物,如同他们遭受到来自霰弹射手的霰弹射击一般。受到伤害的生物必须通过一个DC=10+1/2霰弹射手等级+霰弹射手敏捷调整的反射豁免,否则将着火(《探索者RPG 核心规则书》第444页)。
该能力替代精确瞄准炫技。劇透 - 原文:
Scatter Gunner (gunslinger archetype )
Punishing firearms such as the blunderbuss and dragon pistol can lay waste to invaders in tight corridors, and the dwarves of Dongun Hold have pioneered masterful methods for making the most of these indiscriminate weapons.
Scatter Specialist: A scatter gunner must take a blunderbuss or dragon pistol when he chooses a battered firearm at 1st level. This alters gunsmith.
Deeds: A scatter gunner gains the following deeds, each of which functions only when he uses a weapon with the scatter weapon quality to make a scattering shot.
Careful Shot (Ex): As long as a scatter gunner has at least 1 grit point when making a scattering shot, he takes a penalty equal to his Wisdom modifier on his attack rolls against any allies in the area. He can spend 1 grit point when making a scattering shot to automatically miss a number of creatures equal to his Wisdom modifier. This replaces the deadeye deed.
Scatter Artist (Ex): At 3rd level, when using a firearm to make a scattering shot, a scatter gunner can spend 1 grit point to add one of the following effects to his attack.
Restricted Barrel: The scattering shot attacks all creatures in a line rather than in a cone. The line’s length is twice the length of the weapon’s cone (30 feet for most early firearms).
Shaped Blast: Select one additional square adjacent to the scattering shot’s area of effect; creatures in this square are also affected by the scattering shot.
Vortex: The firearm releases an explosive torrent of air in the scattering shot’s affected area for 1 round, creating a strong wind effect (25 mph) that can disperse fog and smoke effects such as those created by fog cloud.
This replaces the utility shot deed.
Overload (Ex): At 7th level, a scatter gunner knows just how to hold his weapon to maximize its devastating scattering effects. As a full-round action, a scatter gunner can make a scattering shot to fire a concentrated payload of pellets that strains his firearm. This doubles the area affected by the scattering shot (a 30-foot cone for most early firearms), increases the firearm’s misfire value by 2, and causes each successful attack to deal an additional 1d6 points of damage that is not multiplied on a critical hit. This additional damage increases to 2d6 at 13th level and 3d6 at 19th level. The scatter gunner must spend 1 grit point to perform this deed. This replaces the dead shot deed.
Satchel Shot (Ex): At 7th level, as a full-round action, a scatter gunner can load and fire an explosive shell, consuming ammunition as though he had made a scattering shot. This functions like throwing a splash weapon at a grid intersection but uses his firearm’s range increment, attack bonus, and magic special abilities (if any). The shell affects creatures in a 10-foot radius as though the scatter gunner had made a scattering shot against them, and damaged creatures must succeed at a Reflex save (DC = 10 + half the scatter gunner’s level + the scatter gunner’s Dexterity modifier) or catch fire (Pathfinder RPG Core Rulebook 444). This replaces the targeting deed.

军火走私客(Gun Smuggler)【盗贼】阿肯斯坦紧紧守护着火药的秘密,同时也对火器贸易加以限制,因此为那些将该技术偷运到法力废土以外的人提供了生财之道。军火走私客善于设法获得火器,并将其作为秘密武器小心隐藏。武器擅长:军火走私客擅长所有简单武器以及单手火器,外加细剑、闷棍、短剑和杖剑。
这替代了盗贼的武器擅长。妙手藏枪(Hidden Gun,Ex):军火走私客在把单手火器藏在身上的巧手检定上获得等同于其盗贼等级一半的加值。对方在5尺内意识到军火走私客其伪装武器(比如杖剑UE)本质的察觉检定DC会额外增加等同于其盗贼等级的数值(DC难度最高为25+其盗贼等级)。
这替代了寻找陷阱。秘密配枪(Secret Sidearm,Ex):作为小心谨慎,精通隐蔽军火的专家,军火走私客获得等同于铳士在1级时拿到的磨损枪械,并获得枪匠(Gunsmithing,UC)作为奖励专长(包括如同铳士般修复磨损枪械的能力),然而他必须选择袖枪、短刃手枪或杖剑手枪。
精选目标(Selective Targeting,Ex):军火走私客专注于通过隐蔽火器进行偷袭。当其使用任何非袖枪、短刃手枪或杖剑手枪(无论是以其开火还是进行近战攻击)的武器进行偷袭时,他的偷袭伤害骰始终为d4,而不是d6。
这调整了偷袭。赃弹(Stolen Shots,Ex):3级时,军火走私客能设法通过秘密贩子获得少量尖端的火器技术。他获得黑市客户(black market connection,UC)盗贼天赋的好处,但其仅限获取火器以及相关装备。在每天开始时,军火走私客会获得总数量等同于其盗贼等级,具体发数任意组合的弹头(配有黑火药)或纸包弹——其均统称为”赃弹”,其象征着由上家走私给他的弹药。他的上家仅会提供足以补充供给发数的赃弹,因此他无法无限地累积弹药,而这些赃弹的市价为0gp。
6级时,军火走私客能选择获得一发或多发魔法弹药,尽管每一发都会占用其对应的每日可得赃弹数,数值等同于该弹药的附魔加值(每一发弹药的最大附魔加值为+2)。他能选择给赃弹附魔下列的武器特殊能力,但在此之前赃弹必须至少有+1增强加值才行,这些特殊能力具有等同于其对应正常价格的加值(核心规则书467-468页):及远 (Distance)、炽焰 (Flaming)、焰爆 (Flaming Burst)、慈悯 (Merciful)、寻踪 (Seeking)或雷鸣 (Thundering)。在9级与之后每3个盗贼等级,军火走私客可获取的赃弹最高附魔加值上限增加1(在18级时达到最大值+6)。
这替代了陷阱感知以及6级获得的盗贼天赋。离奇瞄准(Uncanny Aim,Ex):4级时,军火走私客持用的任何袖枪,短刃手枪或杖剑手枪其射程增量增加10尺。8级时,上述武器发射的弹头其基础伤害骰增大1个等级。
这替代直觉闪避和精通直觉闪避。劇透 - 原文:
Gun Smuggler (rogue archetype )
Alkenstar protects the secrets of gunpowder and controls the sale of firearms, creating lucrative opportunities for those who can sneak the technology beyond the Mana Wastes. Gun smugglers are adept at procuring firearms and concealing their secret weapons.
Weapon Proficiency: A gun smuggler is proficient with all simple weapons and one-handed firearms, plus the rapier, sap, short sword, and sword cane UE . This replaces the rogue’s weapon proficiencies.
Hidden Gun (Ex): A gun smuggler gains a bonus equal to half her rogue level on Sleight of Hand checks to conceal a one-handed firearm on her body. She increases the DCs of opponents’ Perception checks to realize the true nature of disguised weapons (such as a sword cane UE ) within 5 feet of her by an amount equal to her rogue level (maximum DC 25 plus her rogue level). This replaces trapfinding.
Secret Sidearm (Ex): As an expert in discreet and easily concealable weapons and firearms, a gun smuggler gains a battered gun identical to that gained by a 1st-level gunslinger and Gunsmithing UC as a bonus feat (including the ability to restore her battered gun as if she were a gunslinger), though she must select a coat pistol UE , dagger pistol UE , or sword cane pistol UE as her battered weapon.
Selective Targeting (Ex): A gun smuggler focuses on concealable firearms for her sneak attacks. When she makes a sneak attack using any weapon other than a coat pistol, dagger pistol, or sword cane pistol (either firing the weapon or making a melee attack), her sneak attack damage dice are d4s instead of d6s. This alters sneak attack.
Stolen Shots (Ex): At 3rd level, a gun smuggler can access small quantities of cutting-edge firearm technology through clandestine dealers. She gains the benefits of the black market connections UC rogue talent, though only for the purpose of securing firearms and related equipment. At the beginning of each day, the gun smuggler gains a number of bullets (with accompanying black powder) or paper cartridges—referred to as shots—in any combination equal to her rogue level, representing ammunition smuggled to her by contacts. Her contacts provide only enough shots to replenish this small supply, so she can’t accumulate ammunition indefinitely, and these shots have a market price of 0 gp.
At 6th level, the gun smuggler can elect to gain one or more pieces of magic ammunition, though each one replaces a number of her daily shots equal to the ammunition’s enhancement bonus (maximum enhancement bonus of +2 for any one piece of ammunition). She can choose to add any of the following weapon special abilities to the shot, though the shot must have at least a +1 enhancement bonus, and these special abilities use an amount of bonus equal to the ability’s normal price (Core Rulebook 467–468): distance, flaming, flaming burst, merciful, seeking, or thundering. At 9th level and every 3 rogue levels thereafter, the maximum enhancement bonus of a gun smuggler’s shots increases by 1 (to a maximum of +6 at 18th level). This replaces trap sense and the rogue talent gained at 6th level.
Uncanny Aim (Ex): At 4th level, a gun smuggler increases the range increment of any coat pistol, dagger pistol, or sword cane pistol she wields by 10 feet. At 8th level, the base damage of bullets fired by these weapons increases by one die step. This replaces uncanny dodge and improved uncanny dodge.
