作者 主题: 【BotB】骑将变体-主母之牙(First mother’s fang)  (阅读 4946 次)

副标题: 送异种武器擅长的骑将,以及骑蛇可以很时髦?

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【BotB】骑将变体-主母之牙(First mother’s fang)
« 于: 2017-03-09, 周四 17:56:56 »
引述:野兽血脉《Blood of the Beast》

骑将变体-主母之牙(First mother’s fang)

『现在,时机已经成熟,我们终将夺回在这个世界里的地位!』
                                     ——盘牙女王法斯琪,《World of Warcraft》


在娜迦传说中,当纳丽尼瓦提孕育出第一支娜迦裔时,她从中选择了一位作为典范,并教授其学识,文字,和奇门兵器的用法,以便让其更好地作为保镖和信使为自己服务,这就是主母之牙的起源。无论这些楷模人物是否真的从某一娜迦裔那里传承下来,主母之牙的数量随着世代更迭越来越多,同时也不再是主母的全权代表。如今,主母之牙效力的对象是国家本身,在和平时期是作为贵族和统治者,而在战争时期则能化身成熟练的将军和谋士。

本职技能(Class Skills):主母之牙把所有的知识加到本职技能列表中。这调整了骑将的本职技能。

武器和防具擅长(Weapon and Armor Proficiency):主母之牙擅长使用所有的简单和军用武器。此外,主母之牙还可以选择擅长某一异种近战武器和某一异种远程武器。这调整了骑将的武器擅长。

巨蟒坐骑(Serpent Mount,Ex):和普通骑将的一般选择有所不同,主母之牙的坐骑必须是巨蟒大蛇。此坐骑的数据如同德鲁伊的蟒蛇(Snake, Constrictor)动物伙伴,然而其可以作为合适坐骑,以及在1级时其体型变成大型,但其能力和属性不会因为该体型变化而得到调整。在考虑其负载能力时,巨蟒坐骑视作四足型生物。其基础陆地速度是40尺,而其他速度不变。4级时,巨蟒坐骑不会在体型上得到增加,但如常获得4级时的其他好处。这调整了骑将的坐骑。

荣誉战士(Honored Warrior,Ex):主母之牙应当在战时成为军事领袖引领胜利,而在平时则化身统治者处理政务。因此,其必须精通战争之艺和政治之巧。1级时,他获得寓守于攻(Combat Expertise)作为奖励专长。同时如果主母之牙的智力属性低于13,那在满足需要先决条件包含寓守于攻的战斗专长时,视作其智力属性已经达到13。

在2级,8级,和15级时,主母之牙获得一项侠客的社交天赋和奖励战斗专长。主母之牙可选的侠客社交天赋包括熟人价(celebrity discount),众人敬仰(celebrity perk),声誉(renown),高级声誉(great renown),超卓声誉(incredible renown),如鱼入水 (Instant Recognition),忠诚助手(loyal aid),社会人之优雅(social grace)和英雄归来(triumphant return),并在决定其是否满足这些天赋的先决条件以及计算效果时,将其职业等级视作有效侠客等级。主母之牙可以同时获得声誉(renown)带来的态度上升和威吓加值,如同他同时处于社交和侠客身份一般。在选择社会人之优雅(social grace)的技能时,主母之牙必须从以下技能中选择:估价,唬骗,交涉,威吓,知识(地理、历史、本地、贵族),表演,专业(士兵),察言观色。在判断社会人之优雅(social grace)时主母之牙永远视作处于社交身份,尽管其同时也能获得声誉(renown)中两个身份带来的好处。当主母之牙选择奖励战斗专长时,他只能选择那些以寓守于攻作为先决条件的战斗专长。

这项能力取代了骑士道。

劇透 -  原文:
First mother’s fang( Cavalier Archetype)
Nagajor legend states that when  Nalinivati  created the first nagaji, she chose a paragon of their kind to instruct in the use of exotic weapons, lore, and words so the creature could best serve her as a bodyguard and emissary: the original first mother’s fang. Whether or not these paragons descend from a single nagaji, first mother’s fangs of Nagajor have expanded their numbers over the generations, and they no longer speak with the full authority of the First Mother. In modern times, a first mother’s fang acts as a servant of his nation, a skilled general and tactician in times of war and a noble governor during times of peace.

Class Skills: A first mother’s fang adds all Knowledge skills to his list of class skills. This alters the cavalier’s class skills.

Weapon and Armor Proficiency: A first mother’s fang is proficient with all simple and martial weapons. Additionally, a first mother’s fang is proficient in one exotic melee weapon of his choice and one exotic ranged weapon of his choice. This alters the cavalier’s weapon proficiencies.

Serpent Mount (Ex): Instead of the usual choices for a cavalier’s mount, first mother’s fangs ride on giant riding constrictors. These use the statistics of the constrictor snake druid animal companion, except that they are suitable mounts and begin as size Large at 1st level with no other adjustments to their abilities or statistics based on this size change. A serpent mount is considered to be a quadruped for the purpose of determining its carrying capacity, and its base land speed is 40 feet (other speeds are unaffected). At 4th level, a giant riding constrictor doesn’t increase in size again, but it does receive all the other usual 4th-level benefits. This alters mount.

Honored Warrior (Ex): A first mother’s fang is expected to act as a military leader in wartime and a governor in peace time, and as a result, he must be versed both in the martial and political arts. At 1st level, he gains Combat Expertise as a bonus feat, and if his Intelligence score is less than 13, it counts as 13 for the sole purpose of meeting the prerequisites of combat feats that require Combat Expertise as a prerequisite. At 2nd, 8th, and 15th levels, the first mother’s fang gains a vigilante social talent and a bonus combat feat. When selecting his vigilante social talent, a first mother’s fang can select celebrity discount, celebrity perks, great renown, incredible renown, instant recognition, loyal aid, renown, social grace, or triumphant return. He treats his cavalier level as his effective vigilante  level  when  determining whether he meets a talent’s prerequisites, as well as its effects. He gains the improved attitude and Intimidate bonuses from renown as if he were in both social and vigilante identities. When selecting skills with social grace, he must choose from the following list: Appraise, Bluff, Diplomacy, Intimidate, Knowledge (geography, history, local, or nobility), Perform, Profession (soldier), or Sense Motive. He is always considered to be in his social identity for the purpose of social grace (though he continues to receive the benefits for both identities from renown). When selecting his bonus combat feat, he can choose from only combat feats that list Combat Expertise as a prerequisite.This ability replaces order.