作者 主题: 【HoHC】战士变体-至高禁卫(High Guardian)  (阅读 4431 次)

副标题: 力量上借机攻击次数,也许配合长触及可以开发出新的用途

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【HoHC】战士变体-至高禁卫(High Guardian)
« 于: 2017-03-01, 周三 22:00:27 »
引述:皇庭英豪《Heroes of The High Court》

战士变体-至高禁卫(High Guardian)

『当他取下【白牛】系于我肩的披风,并于同一天派人来杀我时,我眼中的障膜彷佛突然揭开。我意识到必须寻找真正的国王,并为他而死』
                                                                                                                                             ——“无畏的”巴利斯坦,《冰与火之歌》


至高禁卫如坚盾般为自己的主上抵御无处不在的各种危险,为了确保自己的保护对象安然无恙甚至不惜拼上性命。因为至高禁卫就是自我奉献的缩影,使其在塔尔多的贵族阶层之间尤为流行,乃至让皇帝侧畔的乌尔芬卫士也为之妒忌。无论是在林诺姆诸王国的厅堂内,还是摩尔苏恩终焉之墙的战争议会之中,包括在奥斯里昂的精美内室里,至高禁卫都享有一席之地。

本职技能:至高禁卫把知识(本地)和知识(贵族)加到其本职技能列表中,把知识(地城)和知识(工程学)从本职技能列表中移除。这调整了战士的本职技能。

捍卫誓言(Obligation,Ex):1级时,至高禁卫每天可以花1分钟以把注意力集中到自己的一个盟友身上,以把其视作自己的捍卫对象,并宣誓当天之内必将保证其得以存活。一旦他做出了选择,在次日到来之前都无法改变捍卫对象。如果捍卫对象死亡,至高禁卫必须进行一周的赎罪,随后才能选择另一个捍卫对象。

得力助手(Right Hand,Ex):1级时,至高禁卫能以直觉动作进行五尺快步,但终点必须在他捍卫对象的相邻方格内。如果至高禁卫如上述般进行了五尺快步,那他在下一轮之前都无法进行五尺快步,而且下一轮内的总移动距离减少5尺。这项能力替代战士1级获得的奖励专长。

禁卫反射(Defender’s Reflexes,Ex):2级时,至高禁卫得到战斗反射作为奖励专长。并且以力量修正而非敏捷修正决定每轮额外借机攻击的次数。如果已经获得战斗反射专长,则他获得禁止通行作为奖励专长。这项能力替代战士2级获得的奖励专长。

忠贞不屈(Unassailable Allegiance,Ex):2级起,至高禁卫在对抗胁迫法术和效果的意志检定上得到+1加值。这个加值在2级后的每4个战士等级增加1点。这项能力替代英勇。

御林铁卫(Royal Protector,Ex):4级时,至高禁卫获得保镖和肉盾作为奖励专长,尽管他只能藉此增加其捍卫对象的AC或者拦截针对捍卫对象的成功攻击。这项能力替代4级获得的奖励专长。


劇透 -  原文:
High Guardian(Fighter Archetype )
As the shield that protects his lord from the myriad dangers around every corner, the high guardian pledges his life tokeep his charge safe. High guardians epitomize personal devotion, making them especially popular among Taldan nobles envious of the emperor’s Ulfen Guard, as well as in the courts of the Lands of the Linnorm Kings, the war councils of Molthune and Lastwall, and the refined chambers of Osirion.

 Class Skills: A high guardian adds Knowledge (local) and Knowledge (nobility) to his list of class skills, instead of Knowledge (dungeoneering) and Knowledge (engineering).  This alters the fighter’s class skills.

Obligation (Ex): At 1st level, a high guardian can spend 1 minute of focused concentration each day to select a single ally as his obligation, vowing to keep that person alive for that day. Once he has chosen, he can’t change his obligation until the following day. If his obligation dies, the high guardian must atone for 1 week before he can select another obligation.

Right Hand (Ex): At 1st level, a high guardian can take a 5-foot step as an immediate action, as long as he ends this movement adjacent to his obligation. If he takes this step, he cannot take a 5-foot step during his next turn and his total movement is reduced by 5 feet during his next turn. This ability replaces the bonus feat gained at 1st level.

Defender’s Reflexes (Ex): At 2nd level, a high guardian gains Combat Reflexes as a bonus feat, and he can use his Strength modifier instead of his Dexterity modifier to determine the number of additional attacks of opportunity he can make per round. If he already has Combat Reflexes, he instead gains Stand Still as a bonus feat. This ability replaces the bonus feat gained at 2nd level.

Unassailable Allegiance (Ex): At 2nd level, a high guardian gains a +1 bonus on Will saves against compulsion spells and effects. This bonus increases by 1 for every 4 fighter levels beyond 2nd. This ability replaces bravery.

Royal Protector (Ex): At 4th level, a high guardian gains Bodyguard APG and In Harm’s Way APG as bonus feats, though he can use them only to improve his obligation’s AC or intercept a successful attack against his obligation. This ability replaces the bonus feat gained at 4th level.