作者 主题: 【PF1e】《論俠客》  (阅读 12008 次)

副标题: 我覺得我不是在寫一個職業的筆記,而是在寫十幾個

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Re: 【PF1e】《论侠客》
« 回帖 #20 于: 2023-08-05, 周六 11:29:28 »
想看对变体的评价

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Re: 【PF1e】《论侠客》
« 回帖 #21 于: 2023-08-08, 周二 13:07:59 »
还会点评一下变体吗
« 上次编辑: 2023-08-09, 周三 20:35:32 由 1765631375@qq.com »

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Re: 【PF1e】《论侠客》
« 回帖 #22 于: 2023-09-08, 周五 16:18:44 »
虽然非常反直觉,但是地狱骑士的可怖戒律需要六级才能选,这可能直接打死了地狱骑士这个变体的强度。
(如果我理解有误还请让我知道,我也想兼三级地狱骑士)

戒律(Disciplines):一名3级的地狱骑士获得他的第一条戒律,从与其特定骑士团相关的戒律中选择一个。6级时,地狱骑士获得第二条戒律,从任何列出的对“任何骑士团”有效的戒律中选择。9级时,地狱骑士获得第三条戒律,从下文中列出的任何戒律中选择,即使其并不来自他自己的骑士团,唯一的例外是信念戒律。若一条戒律需要一个豁免,抵抗该戒律效果的豁免DC为10+地狱骑士等级+地狱骑士魅力调整值。地狱骑士每日可以使用任何戒律的次数等同于其拥有的戒律数量,即3级时她每日可以使用一次戒律。6级时,他每日可以使用两项戒律各两次。9级时,他每日可以使用三项戒律各三次。
劇透 -   :
Disciplines: At 3rd level, a Hellknight gains access to his first discipline, choosing one associated with his specific order. At 6th level, the Hellknight gains a second discipline, choosing from any listed as being available to “any order.” At 9th level, the Hellknight gains his third discipline, choosing this one from any of the disciplines listed below, even those from another order, with the exception of pentamic faith. When applicable, the save DC to resist a discipline’s effect is equal to 10 + the Hellknight’s level + his Charisma modifier. The Hellknight can use any one discipline a number of times per day equal to the total number of disciplines he has access to, so at 3rd level he can use his discipline once per day. At 6th level, he can use both disciplines twice per day each. At 9th level, he can use all three of his disciplines three times per day.


可怖(Fearsomeness,特异能力;任何骑士团):若地狱骑士使用威吓技能使一名10尺内的生物战栗,他可以改为使该生物变为惊惧。
劇透 -   :
Fearsomeness (Ex; any order) (Inner Sea World Guide pg. 279): A Hellknight who uses the Intimidate skill to cause a creature within 10 feet to become shaken can instead cause that creature to become frightened.


严于律己,宽以待人。

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Re: 【PF1e】《论侠客》
« 回帖 #23 于: 2023-09-08, 周五 20:56:05 »
俠客身份偽装,用社交身份打架
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【PF1e】《論俠客》
« 回帖 #24 于: 2024-02-25, 周日 10:06:53 »
2024.2.23 - 地獄騎士相關的bug已經修正。恭喜各位,這個方法死左啦!
若想为某个“高尚”的理想号召群众,最有效的方式,莫过于许诺他们一种折磨他人的正当理由。
能在无愧的良知下肆意破坏,能将恶行化作道德的怒火,这是心理上最精致的奢侈品,是道德感所能提供的最甜美诱惑。

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Re: 【PF1e】《论侠客》
« 回帖 #25 于: 2024-03-06, 周三 22:25:26 »
后面呢!

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Re: 【PF1e】《論俠客》
« 回帖 #26 于: 2024-03-07, 周四 03:28:22 »
哇,期待!
——剩下的正直者还有五人。
但是,我们的小龙龙可不这么想!

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Re: 【PF1e】《論俠客》
« 回帖 #27 于: 2024-06-07, 周五 10:25:54 »
免责声明:纯个人解读

引述: 侠客天赋:寸劲
Up Close and Personal (Ex) (Ultimate Intrigue pg. 17): When the vigilante attempts an Acrobatics check to move through an opponent’s space during a move action, he can attempt a single melee attack against that opponent as a swift action. If the Acrobatics check succeeds, this attack applies the vigilante’s hidden strike damage as if the foe were unaware of the vigilante. Otherwise, the vigilante applies the hidden strike damage he would deal if the target were denied its Dexterity bonus to AC. Only a stalker vigilante of at least 4th level can select this talent.

引述: 惊愕现身
Startling Appearance (Ex): At 5th level, a vigilante learns to use the element of surprise to his advantage, startling foes that are unaware of his presence. Whenever a vigilante with this ability attempts an attack against a foe that is completely unaware of the vigilante’s presence (usually due to Stealth or invisibility), the foe is treated as flat-footed for the rest of the vigilante’s turn (uncanny dodge or a similar ability prevents this effect unless the vigilante is at least 4 levels higher than the foe with uncanny dodge). The foe also takes a –4 penalty on attacks made against the vigilante until the start of the vigilante’s next turn.

众所周知as if是个非常bad writing的规则用语,是否可以认为当寸劲的特技检定成功时,as if 敌人未察觉到侠客存在的部分满足了惊愕现身的条件呢?至少个人认为有一定道理。
风林火山,茶道,然后是风林火山。

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Re: 【PF1e】《論俠客》
« 回帖 #28 于: 2024-06-07, 周五 12:23:50 »
completely unaware 跟 unaware 不是一個等級。
若想为某个“高尚”的理想号召群众,最有效的方式,莫过于许诺他们一种折磨他人的正当理由。
能在无愧的良知下肆意破坏,能将恶行化作道德的怒火,这是心理上最精致的奢侈品,是道德感所能提供的最甜美诱惑。

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Re: 【PF1e】《論俠客》
« 回帖 #29 于: 2024-06-07, 周五 16:25:31 »
https://aonprd.com/Rules.aspx?ID=2255

Unaware: On one end of the spectrum, a sneaking creature can succeed at Stealth well enough that the other creature isn’t even aware that the creature is present. This state allows the sneaking creature to use abilities such as the vigilante’s startling appearance. The Stealth skill description in the Core Rulebook says that perceiving creatures that fail to beat a sneaking character’s Stealth check result are not aware of the sneaking character, but that is different from being totally unaware. This is also true of a creature that has previously been made aware of the creature’s presence or location (see below) but is currently unable to observe the sneaking creature. In those cases, the sneaking creature can’t use abilities such as startling presence.

unaware就是可以触发惊愕现身的等级
风林火山,茶道,然后是风林火山。