作者 主题: 【Legendary Shifters】传奇变形者[第三方变形者](暂时完工)  (阅读 15208 次)

副标题: 不愧是第三方,一出手就超越掉链僧爹(白猫强推)

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傳奇變形者(Legendary Shifter)

「你有想过要超越现在的你,成為更加純粹和高尚存在吗?變化是不可避免的,我作為世界變幻不斷的預兆而存在。所以別挡道,若果你能做得到的话。」
——Aeth Felfern,灰泥沼澤的守护者

無論是如獵鷹乘風而翔或是伏於臭潭伺機而動,傳奇變形者都是荒野真正的主人。他們既是德魯伊之環的忠誠守護者,也是兇猛的掠食者,傳奇變形者可以化作大自然非凡威能和無拘狂野的形態,甚至將其合而為一。通過對德魯伊自然變身的訓練,他們成為了荒野的活化身。一開始,他們只能展現簡簡單單的生物,不過隨著時間和練習他們能夠徹底轉變為更加強大的形態。

傳奇變形者给予玩家體驗更拳拳到肉的變形角色,而不是德鲁伊那种施法者變形角色。每一次升级,傳奇變形者的力量都以全新而令人驚訝的方式提升,創造出一个在戰鬥、探索和隱匿中茁壯成長的角色。

傳奇變形者是德魯伊之環的守護者,自然的复仇者,然而傳奇變形者的魔力与他的德魯伊兄弟有所不同。傳奇變形者专注于他们內在的超自然力量来獲得掌控他们自身型態的能力,而非從自然界調用法術或與動物们結盟。他們的變形能力如荒野本身的奇觀一般五花八門,但無一例外有一部分源於自然界。有许多成为傳奇變形者的道路;大多數的變形者是經由德魯伊之環培養,並通過啟蒙儀式解放他們的力量。但偶爾會有那麼些人天生就有此天賦,彷彿傳奇變形者的变身之秘就混含在他們的血液中。

對於那些傾向秩序與善良的來說,傳奇變形者的道路是沉思與理解之路,通過精神上與身體上對自然的模仿而與自然合一,對自然世界的興衰流轉獲得更深刻的靈性理解。而那些傾向於德魯伊哲學中混亂於邪惡教義的人,則用更激烈的手段尋找啟示。這些典型的急功近利的轉變,既殘忍又痛苦,以最悲慘的形式講述大自然的黑暗教訓。只有真正中立的傳奇變形者才能掌握最多的有關變形的秘密。

劇透 -   :
Legendary Shifter

“Haven’t you ever wanted to be more than you were, to be something more pure and noble? Change is inevitable, and I exist as a harbinger of the ever-shifting way of the world. Do be sure to avoid getting in my way if you could.” Aeth Felfern, guardian of the Grey Fen.

Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, the legendary shifter is a true master of the wild. Both a devoted defender of druidic circles and a fierce predator, the legendary shifter can take on the forms of nature and even fuse
them together with devastating effect and unbridled savagery. By way of the druidic discipline of wild shape, they become living aspects of the wild. At first, they are able to assume only more simple creatures, but with time and practice they can fully transform into ever more powerful forms.

The legendary shifter class offers players a way to experience a shapeshifting character that is more martially inclined than a spellcasting druid. With each new level, the legendary shifter’s powers grow in new and surprising ways, creating a character that thrives in battle, exploration, and stealth.

Legendary shifters are protectors of druidic circles and avengers of nature, yet a legendary shifter’s magic is different from that of her druidic kin. Rather than invoking spells from the natural world or forging alliances with animals, legendary shifters focus their supernatural powers inward to gain control over their own forms. Their ability to change their forms is as varied as the wonders of the wilds themselves but always remains at least partially rooted in the natural world. There are many paths to becoming a legendary shifter; most are trained in that role by druidic circles and have their powers unlocked via rituals of initiation. Yet some stumble upon the gift naturally, as if their blood bore the secrets of shifter transformation.

For those leaning toward the causes of law and good, the path of the legendary shifter is one of contemplation and understanding. They become one with nature through mental and physical mimicry and gain an ever deeper spiritual understanding of the ebb and flow of the natural world. Those leaning toward the chaotic and evil teachings of druidic philosophy find such enlightenment through more violent means. These are typically quicker transformations, both brutal and painful, imparting the dark lessons of nature through
its most catastrophic forms. Legendary shifters who lean toward true neutrality are the most diverse when it comes to their command of metamorphic secrets.

传奇职业:传奇變形者跟變形者確實共享一些相似之處,最大的改变是他的变身;不再依賴擬態,传奇變形者能如同德鲁伊般化身成不同形态。而且不用等到4级,传奇變形者1级就踏入了變形的领域,以及基于自然變身的改动而對此擁有更多的控制權。此外,獎勵專長能協助传奇變形者在战鬥方面的需求,即使在第一級,變形者利爪亦進化成更危險的戰鬥手段。

角色定位:传奇變形者調諧於自然與野獸,他可以呼喚這些力量神秘地強化他自己。力量流轉於變身形態和戰鬥能力上,他可以通過變身戰勝困難和支援同伴或僱主。

陣營:任意
生命骰:d10
起始資金:3d6 x 10gp(平均105gp)

本職技能
變形者的本職技能包括:特技(敏捷),攀爬(力量),工藝(智力),飛行(敏捷),馴養動物(魅力),威吓(魅力),知識[自然](智力),察覺(感知),專業(感知),騎術(敏捷),潛行(敏捷),生存(感知),游泳(力量)
每級技能點數:4+智力調整值

引用
Table 1: 传奇變形者職業特性

 等级 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20



基本攻击加值

+1
+2
+3
+4
+5
+6/+1
+7/+2
+8/+3
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+16/+11/+6/+1
+17/+12/+7/+2
+18/+13/+8/+3
+19/+14/+9/+4
+20/+15/+10/+5


强韧豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


反射豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


意志豁免

+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6


特殊能力

变形者拟态,物競天擇(魔法),变形者變身,野性认同
防御本能,追踪
物競天擇(寒鐵/銀),穿林步
獎勵專長,防御本能(+1)
第二拟态,无踪步
快速變形
物競天擇(虛體)
獎勵專長,防御本能(+2)
第三拟态,奇美拉拟态
迅速變形
物競天擇(陣營)
獎勵專長,防御本能(+3)
第四拟态
高等奇美拉拟态
物競天擇(精金)
獎勵專長,防御本能(+4)
第五拟态
即时變形
物競天擇(—)
獎勵專長,防御本能(+5),持擁千面之主


物競天擇伤害

1d6
1d6
1d6
1d8
1d8
1d8
1d8
1d10
1d10
1d10
1d10
2d6
2d6
2d6
2d6
2d8
2d8
2d8
2d8
2d10


劇透 -   :
Role: The legendary shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Legendary Class: While the legendary shifter does share some similarities with the shifter, the largest changes to the class are in how she transforms; no longer dependent on aspects, a legendary shifter instead can take a variety of forms equal to that of a druid. Rather than waiting until 4th level, a legendary shifter can tap into her shifting at 1st level, as well as having far more control over it due to the changes of shifter shape. In addition, bonus feats help provide the legendary shifter with the edge in combat she requires, as well as changes to shifter’s claws to help make for a more dangerous combatant, even at 1st level.

Role: The shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Alignment: Any.
Hit Die: d10.
Starting Wealth: 3d6x10 gp (average 105 gp).

Class Skills
The legendary shifter’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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職業特性
以下內容為變形者的職業特性。

武器和防具擅長(Weapon and Armor Proficiency):传奇變形者擅長所有簡易和軍用武器,以及物竞天择职业特性中的天生攻击(嚙咬、爪抓之类)。
  传奇變形者擅長輕型和中型盔甲,以及盾牌(塔盾除外)。

獎勵語言(Bonus Languages):传奇變形者的額外語言包括木族語——一種森林生物使用的語言和邪靈語——某些陰險的精類以及那些罕有人至的世外之地的居民們的語言,這些選擇是屬於人物因其種族而可獲得的額外語言之外的可選語言。
  除此之外,成為1級變形者之後他還能使用德魯伊語——這種僅為德魯伊和传奇變形者知曉的秘密語言。角色成为1级變形者时學会此語言,且不佔用語言欄位。传奇變形者禁止將此種語言傳授給非德魯伊或非传奇變形者,雖然他们这样做了也不会遭受任何后果。
  用于教授和学习德鲁伊语言时,传奇變形者被视为德鲁伊——语言的细微差别有助于教授两个职业的角色使用並控制他们的能力。雖然有些罕见的德魯伊之坏会將變形者拒之门外,而有些乖僻的传奇變形者会將德鲁伊视为竞争对手甚至是敌人,所有的传奇變形者都假设能说德魯伊語。

變形者擬態(Shifter aspect,Su):1級起,传奇變形者獲得他的第一種擬態——一種與他的肉體和靈魂產生超自然調諧的動物。變形者可以在他的回合以迅捷動作進入次級形態,而終止這個效果是一個只能在他回合內作出的自由動作。传奇變形者能无限維持他的擬態,而变換他的擬態是一个迅捷動作。
  直至變形者到9級獲得〖奇美拉擬態〗職業能力前,他一次只能展現一種次級形態。進入新的擬態(或多個擬態,如使用〖奇美拉擬態〗或〖高等奇美拉擬態〗)將會終止當前已展現的全部次級形態。變形者擬態的次級形態不是變形效果(polymorph effects),传奇變形者受變形效果影響期間不會失去擬態帶來的好處。传奇變形者在升级时獲得更多的擬態;他在5级和之后每4级獲得另一種擬態,直到17级时的最高5个。

变形者变身(Shifter Shape,Su):1級起,传奇變形者獲得变身成小型或中型动物並变回来的能力,不过他被限制变身成以下形態:獾(badger)、禽(bird)、駱駝(camel)、小型貓科動物(cat, small)、凶暴鼠(dire rat)、狗(dog)、海豚(dolphin)、马(horse)、蝠鲼(manta ray)、小马(pony)、蟒蛇(snake, constrictor)、毒蛇(snake, viper)、狼(wolf)。此能力如同野獸形態I(beast shape I)法術,除了以下幾點。此效果持續小時數等於变形者等級+其感知调整值(最少为1),而他能隨意自由拆分持續时间,但是必須以1小時為使用單位,每個小時視為1次使用次數。传奇變形者在他的变形者变身中能改变他的形态,但如此將減少1个其持續总小時數。
  变形者变身在滿足能影響自然變身的专長的先決條件时被视为自然變身。
  變成動物形态的传奇變形者失去說話能力,只能發出該正常兼未受訓的動物的聲音,但他可以與其他同種動物正常溝通(野生鸚鵡的聲音是呱呱叫,所以即使變成鸚鵡也不能說話)。
  此外,以一个标準动作,每天1/2角色等级+其感知调整值(最少为1),传奇變形者能在变形者变身中能改变他的形态;如此將不消耗其变形者变身的持續小時數。[註:大概是用完这次免費次數后就要付费改变形]
  3级起,传奇變形者在变形时不再受限于提供的形态选项。
  6级起,传奇變形者能用变形者变身化为大型或超小型动物。当变身成动物形态时,变形者变身如同野獸形態II(beast shape II)生效。
  8级起,传奇變形者能用变形者变身化为超大型或微型动物,或小型或中型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野獸形態III(beast shape III)生效。
  12级起,传奇變形者能用变形者变身化为大型或超小型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野獸形態IV(beast shape IV)生效。
  16级起,传奇變形者能用变形者变身化为超大型或微型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同魔法兽形態(magical beast shapeUW)生效。

物竞天择(Shifter Evolution,Su):传奇變形者在他的天生形态时能隨意以一个迅捷动作,伸出他的利爪並長出一套尖牙作为武器使用。
  此神奇的轉變是由傳奇變形者對自然界的信仰以及天生的才能所構成。这些都是主要天生攻击。他的爪抓造成穿刺和揮砍伤害,而他的嚙咬造成鈍击、穿刺和揮砍伤害,伤害骰已列在Table 1: 传奇变形者职业特性。
  此外,他的爪抓和嚙咬攻击无视DR/魔法。若他混合持用武器攻击,他的爪抓和嚙咬则为次要天生攻击。由于这些爪抓和嚙咬的超自然特性,他们的伤害骰不会按變形者的体型调整。
  当传奇變形者升级时,他的尖牙利爪也同样在增强。3级起,他的爪抓和嚙咬攻击无视DR/寒铁和DR/銀。
  7级起,传奇變形者的爪抓和嚙咬攻如同擁有幽冥(Ghost Touch)附魔。
  11级起,他能选择他的陣營其中一侧,在判斷是否克服傷害減免時,他的爪抓和嚙咬攻击被視為與此陣營相同的攻击(若传奇變形者是絕对中立,在此能力上他能选择任何陣營)。
  15级起,他的尖牙利爪无视DR/精金。
  最后,19级起,尖牙利爪无视DR/—。[註:你写书写到不想打字了?写着写着bite attack变fangs了]
  当传奇變形者受到变形效果(polymorph)(例如改變外形或变形者变身)而化为另一种形态时,他的所有天生攻击獲得他的物竞天择的相同好處。若该形态擁有爪抓和嚙咬攻击,他能使用物竞天择的伤害骰或该形态的伤害骰,取其高者。若该形态没有爪抓和嚙咬攻击,他能选择至多3种天生攻击来將它们的伤害骰提升至物竞天择同样的伤害骰。此能力在滿足专長的先決條件和其它能力时被视为变形者利爪。

野性認同(Wild Empathy,Ex):传奇變形者能夠提高動物的起始態度。此能力如同使用交涉檢定來提高人的態度一样)。传奇變形者投擲1d20+其變形者等級+其魅力調整值,以此來確定野性認同檢定的結果。通常來說,家養動物的起始態度為冷漠(indifferent),野生動物的起始態度為不友善(unfriendly)。
  要使用野性認同,一般情況下传奇變形者和動物相互間的距離不得超過30尺。通常以此方式影響動物需要1分鐘,但是如同交涉影響普通人一般,實際花費的時間可能更長或更短。
  传奇變形者還能夠使用此能力影響智力屬性為1或2的魔法獸,但是會在檢定中承受-4減值。

防禦本能(Defensive Instinct,Ex):2級時,當不穿甲、沒有使用盾牌、沒有過度負重、且而保持意識時,變形者將其感知調整值(如果有)加至其AC與CMD上。若他穿著護甲或使用盾牌時,則將其一半的感知調整值加至其AC與CMD上(最小為0)。另外,4級起和之後每4級,變形者的此AC與CMD加值額外+1(直到20級最大+5)。
  此加值在传奇變形者對抗接觸攻擊或者措手不及時依然起效。當他無法動作或者無助時他將失去此加值。這些加值不與武僧的AC加值職業能力疊加。

追蹤(Track,Ex):2級起,传奇變形者能夠將其一半等級加到追蹤的生存檢定。

穿林步(Woodland Stride,Ex):3級起,传奇變形者能以正常速度通過任何種類的矮樹叢(例如自然的荊棘、石楠、茂密的灌木叢,以及其他類似地形),並且不會受到傷害或者其他懲罰。但是被魔法強化的、或使用魔法手段特意用來阻礙行動的此類地形還是會阻礙传奇變形者的行動。

獎勵專長(Bonus Feats,Ex):4級起及之後每4級,传奇變形者獲得獨立於角色升級時獲得的獎勵專長。這些專長必須是戰鬥專長或擁有自然变身作為先決條件的专長。在選擇这些專長時,传奇變形者的变形者变身职业特性视为自然变身职业特性,並使用其變形者等級作為德魯伊等級滿足專長的先決條件。

無蹤步(Trackless Step,Ex):5級起,传奇變形者在自然地形上不會留下足跡,也無法被追跡,但他也可以選擇留下足跡。

快速变形(Speed Shift,Ex):6級起,以一个不引起借机攻击的移动动作,传奇變形者能使用其变形者变身职业特性。

奇美拉擬態(Chimeric Aspect,Su):9級起,當传奇變形者使用其變形者擬態能力進入次級形態时,他可以選擇兩種擬態並同時展現兩者的次級形態。

迅速变形(Lightning Shift,Ex):10級起,以一个不引起借机攻击的迅捷动作,传奇變形者能使用其变形者变身职业特性。

高等奇美拉擬態(Greater Chimeric Aspect,Su):14級起,當传奇變形者使用其變形者擬態能力進入次級形態时,他可以選擇至多三種擬態並同時展現三者的次級形態。

即时变形(Instant Shift,Ex):18級起,以一个不引起借机攻击的即时动作,传奇變形者能使用其变形者变身职业特性。

持擁千面之主(Master of the Many Forms,Ex):20級起,传奇變形者能隨意使用其变形者变身並獲得变形亚种,他变得免疫變化(Transmutation)效果,除非是他自願接受。

劇透 -   :
Class Features
The following are the class features of the shifter.

Weapon and Armor Proficiency: A legendary shifter is proficient with all simple and martial weapons and the natural attacks (claw, bite, and so forth) from the shifter evolution class feature and of forms she assumes with shifter shape.
Legendary shifters are proficient with light and medium armor and shields (except tower shields).

Bonus Languages: A legendary shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.

A legendary shifter speaks Druidic, a secret language known only to druids and legendary shifters, which she learns upon becoming a 1st-level shifter. Druidic is a free language for a legendary shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Legendary shifters are forbidden to teach this language to non-druids or non-legendary shifters, although they do not suffer any consequences for doing so.

For the purposes of teaching and learning the Druidic language, legendary shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric legendary shifters may view druids as competitors or even enemies, all legendary shifters are assumed to speak it.

Shifter Aspect (Su): At 1st level, a legendary shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s form (see Aspects) as a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. A legendary shifter can maintain her aspect indefinitely, and a shifter may switch which aspect’s form she is taking as a swift action.

Until a legendary shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all forms currently manifested. The forms of aspects are not polymorph effects, and the legendary shifter does not lose the benefits of a form while affected by polymorph effects. As the legendary shifter gains levels, she gains more aspects; she gains her second aspect at 5th level and an additional aspect every four levels afterwards, to a maximum number of 5 at 17th level.

Shifter Shape (Su): At 1st level, a legendary shifter gains the ability to turn herself into any small or Medium animal and back again, although she is limited to the following forms; badger, bird, camel, cat (small), dire rat, dog, dolphin, horse, manta ray, pony, snake (viper or constrictor), or wolf. This ability functions like the beast shape I spell, except as noted here. The effect lasts for a number of hours equal to her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A legendary shifter can change form while in her shifter shape, but doing so reduces her total duration by 1 hour.
Shifter shape is treated as wild shape for the purpose of feats which would affect it.

A legendary shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

In addition, a legendary shifter can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her shifter shape ability.

At 3rd level, a legendary shifter is no longer limited in which forms she can take from the options provided by beast shape I.

At 6th level, a shifter can use shifter shape to change into a Large or Tiny animal. When taking the form of an animal, a legendary shifter’s shifter shape now functions as beast shape II.

At 8th level, a legendary shifter can use shifter shape to change into a Huge or Diminutive animal or a small or medium magical beast. When taking the form of animals or magical beasts, a legendary shifter’s shifter shape now functions as beast shape III.

At 12th level, a legendary shifter can use shifter shape to transform into a Tiny or Large magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as beast shape IV.

At 16th level, a legendary shifter can use shifter shape to transform into a Diminutive or Huge magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as magical beast shape.

Shifter Evolution (Su): At will, a legendary shifter in her natural form can extend her claws and grow out a set of fangs as a swift action to use as a weapon.
This magical transformation is fueled as much by the legendary shifter’s faith in the natural world as it is by inborn talent. These are primary natural attacks. Her claws deal piercing and slashing damage while her fangs deal bludgeoning, piercing, and slashing damage listed on Table 1: Legendary Shifter Class Features.
In addition, her claw and bite attacks ignore DR/ magic. If she uses one of her claw attacks and/or bite in concert with a weapon held in the other hand, the claw and bite act as secondary natural attacks instead.
Due to the supernatural nature of these claws and bite, their damage does not increase or decrease due to the legendary shifter’s size.

As the legendary shifter gains levels, the power of her claws and fangs increases. At 3rd level, her claws and fangs ignore DR/cold iron and DR/silver. At 7th level, the legendary shifter’s claws and bite are treated as though they had the ghost touch enhancement. At 11th level, she can select one aspect of her alignment, treating her claws and bite attacks as though they were that element for the purpose of damage reduction (if the legendary shifter is neutrally aligned, she may select any alignment for this ability). At 15th level, the claws and fangs ignore DR/adamantine. Lastly, at 19th level, the claws and fangs ignore DR/—.

While a legendary shifter is under the effects of a polymorph (such as change shape or shifter shape) to assume another form, all of her natural attacks gain the same benefits granted by her shifter evolution ability. If the form she takes has claw or bite attacks, she can use either the base damage of her shifter evolution claws and bite or the damage of the form’s claws or bites, whichever is greater. If the form does not have claw or bite attacks, she can choose up to three natural attacks that would deal less damage than her shifter evolution damage and have those attacks instead deal the same damage. This ability is treated as shifter’s claws for the purpose of meeting the prerequisites of feats and other abilities.

Wild Empathy (Ex): A legendary shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The legendary shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the legendary shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The legendary shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the legendary shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing armor or using a shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the legendary shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 legendary shifter levels thereafter (up to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks and when the legendary shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.

Track (Ex): At 2nd level, a legendary shifter adds half her level as a bonus on Survival checks to follow tracks.

Woodland Stride (Ex): At 3rd level, a legendary shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the legendary shifter.

Bonus Feat (Ex): At 4th level, and every four levels thereafter, a legendary shifter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat feats or feats which have wild shape as a prerequisite. She treats her shifter shape class feature as the Wild Shape class feature, and uses her shifter level as her druid level for qualifying for such feats.

Trackless Step (Ex): At 5th level, a legendary shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

Speed Shift (Ex): At 6th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a move action which does not provoke attacks of opportunity.

Chimeric Aspect (Su): At 9th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose two aspects and assume the form of each aspect.

Lightning Shift (Ex): At 10th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a swift action which does not provoke attacks of opportunity.

Greater Chimeric Aspect (Su): At 14th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose up to three aspects and assume the form of each aspect.

Instant Shift (Ex): At 18th level, a legendary shifter may use her shifter shape ability as an immediate action.

Master of the Many Forms (Ex): At 20th level, a legendary shifter may use shifter shape at will and gains the shapechanger subtype, becoming immune to any transmutation effect unless she is willing to accept it.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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擬態(Aspects)

「你在想伐木工会是个值得尊敬的职业,是个能让你跟你的祖先一样過上好生活的职业。结果卻是那些瘋癲的变形傢伙中跑来一个叫你住手时,你没想到他们不会说第二遍。」
——John Wayre,薪水森林的前伐木工

看原版变形者就行了,没啥要翻的,就是没了專攻形態的動物擬態≈猎人的动物之力

劇透 -   :
Aspects

“You’d think logging would be a respectable job, something you could make a real living doing just like your ancestors. Turns out when one of those crazy shifting people comes to tell you to stop, they don’t ask twice.” John Wayre, former logger of the Sueldo Woods.

A legendary shifter draws strength from an association with a specific type of animal, eventually forming spiritual bonds with many different animals. However, her aspect has no influence on which forms she can take with shifter shape. Until reaching 5th level, a legendary shifter has only a single aspect, but as she increases in level, she gains more control over her metamorphosis, allowing her to take on multiple aspects and even merge aspects. All shifter aspects have a form in which they manifest. This form grants a legendary shifter a few of the animal’s physical traits.

The following options represent only the most common choices used by legendary shifters. Other aspects based on different animals certainly exist, and might grant similar powers or entirely new abilities based on the animal’s themes and nature. You can use the following aspects as guides for developing aspects of your own design, but if you wish to do so, you must secure your GM’s permission.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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新变体(New Archetypes)

有心情再翻

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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暂时完工撒花~

一级就能变形,一级就2爪1咬,一级就穿DR魔法,一级无限时间的动物之力,失去陣營和金屬防具限制,擅長軍用武器

第三方你是认真的吗?!?! :em032

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 Fifholz

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Legendary Class系列确实是好东西,就是错误特别多,主要有些黏贴原职业的部分和新职业特性有冲突……
从不知道哪个职业开始Legendary Class也有域能变体了,然而貌似变形者没有

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能把变体材料原文发一下吗,想看一下

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While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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龙触者
真龙与低等种族之间的联系通常以奇怪而独特的方式表现出来。对于龙触者来说,这些联系以更明显的形式表现出来,使得他们能够利用远古神龙之力。

龙脉(Ex)
龙触者必须选择一种龙,使用它的能量类型来发挥自己的能力。此选择以后无法更改,并会影响龙触者的喷吐武器特性
红龙、黄铜龙、金龙:火
黑龙、绿龙、赤铜龙:酸
蓝龙、青铜龙:电
白龙、银龙:冷

喷吐武器(Su)
在第1级,龙触者获得喷吐武器;用一个标准动作,他可以从嘴里释放出一股15英尺锥形或30英尺直线范围内的元素能量,并造成1d8+他的职业等级(反射伤害减半)。在5级和之后的每5级,此伤害增加+1d8。这种能力取代了从变形者的物竞天择
(译者:即爪子和牙,但原文没写DC计算,通用公式为DC=10+1/2职业等级+体质/魅力,龙脉术士的龙息基于魅力,但这不是个魅力职业,20级达到5d8+20,均伤40,弱于龙3的12d8,更弱于龙脉术士的20d6)。

巨龙传承(Su)
在第1级,龙触者获得昏暗视觉。在第5级,龙触者获得120英尺的黑暗视觉以及一对翅膀,这些翅膀不足以正常飞行,但可以让他滑翔。在第9级,接触龙翼的龙给予他60英尺的飞行速度和平均机动性。在第13级,龙触者获得30英尺的盲感。在第17级,龙触者的飞行速度增加到120英尺,他的盲感增加到60英尺。此能力取代变形者拟态。

真龙变身(Su)
在第1级,龙触者获得将自己变成小体型金属龙或彩色龙并再次变回来的能力,尽管他只能变成他所选龙脉或混变龙形选择的龙。此能力的作用类似于核心法术的“巨龙形态I”,除了以下几点。
此效果持续小时数等于龙触者等级+其感知调整值(最少为1),而他能随意自由拆分持续时间,但是必须以1小时为使用单位,每个小时视为1次使用次数。龙触者在他的真龙变身中能改变他的形态,但如此将减少1个其持续总小时数。
在满足能影响自然变身的专长的先决条件该能力时被视为自然变身。
此外,以一个标准动作,每天1/2角色等级+其感知调整值(最少为1),龙触者能在真龙变身中能改变他的形态;如此将不消耗其龙触者变身的持续小时数。[注:大概是用完这次免费次数后就要付费改变形态]
变成小形龙的龙触者不会获得翅膀攻击、飞行速度、能量抗性、喷吐武器和移动类型,并且他获得+2敏捷体型加值和+1天生护甲,以上改变取代巨龙形态I的效果。在5级时,他获得通常由巨龙形态I授予的飞行速度。在8级时,他获得通常由龙I的形态授予的翅膀攻击。在11级时,他获得龙I形态授予的移动类型。(以上为变成小体型龙的效果,天生武器数值、移动速度应该没变,体型属性加值有改变,喷吐武器应该是使用自己的)
在第5级,龙触者可以按照巨龙形态I的形态变成中型龙,除了一下几点:变成中型龙的龙触者不会获得翅膀攻击、能量抗性、喷吐武器和移动类型,他在力量和体质上获得+2体型加值,在敏捷上获得-2体型惩罚,并且+2天生护甲,以上改变取代巨龙形态I的效果。在8级时,他获得通常由巨龙形态I授予的翅膀攻击,他的体型加值增加到+4力量和体质。在11级时,他获得龙I形态赋予的移动类型和能量抗力。
在11级时,龙可以按巨龙形态II法术变成大型龙,除了一下几点:不会获得巨龙形态II赋予的伤害减免或喷吐武器。在15级时,他获得巨龙形态II的伤害减免。
在第15级时,龙可以变成超大型龙,如同巨龙形态III法术,除了一下几点:变成超大型龙的龙触者不会获得巨龙形态III的喷吐武器。
此能力取代变形者变身。

Chimeric Dragon 奇美拉嵌合终结龙!
混变龙形(Ex)
在第9级,龙触者选择一种不同类型的龙脉,获得该龙的喷吐武器。在14级时,他选择第三种龙脉。此能力取代奇美拉拟态和高等奇美拉拟态。
多龙之师(Su)
在20级时,龙触者可以随意使用他的真龙变身。此能力取代持拥千面之主。


没有爪子和牙,喷火伤害又贼低,喷火伤害还不如龙3自己的,设计师觉得无限喷火太强,什么傻逼玩意
感觉还不如增加CD,提高喷火的伤害,不喷火就拿刀砍,给个自带成长的元素伤害赋伤到武器上就好了…… :em032

原文
劇透 -   :
Dragon Touched
The bond between dragons and lesser lived races often manifests in strange and unique fashions. For dragon touched, these connections show in a far more obvious form, being able to draw upon ancient draconic power.

 Dragon-Blooded (Ex)
A dragon touched must select one type of dragon, using its energy type for his abilities. Red, Brass, Gold: fire Black, Green, Copper: acid Blue, Bronze: electricity White, Silver: cold This choice cannot be changed later, and affects the dragon touched’s breath weapon class features.

Breath Weapon (Su)
At 1st level, a dragon touched gains a breath weapon; as a standard action she can release a gout of elemental energy from her mouth in either a 15 foot cone or 30 foot line and deals 1d8 + her class level (Reflex for half damage). At 5th level and every five levels afterwards, this damage increases by +1d8. This ability replaces the claws gained from shifter evolution.

 Dragon Heritage (Su)
At 1st level, a dragon touched gains low-light vision. At 5th level, a dragon touched gains darkvision 120 feet as well as a pair of wings; these wings are not strong enough for normal flight, but do allow her to glide. At 9th level, a dragon touched’s wings grant her a fly speed of 60 feet with average maneuverability. At 13th level, a dragon touched gains blindsense 30 feet. At 17th level, a dragon touched’s flight speed increases to 120 feet and her blindsense increases to 60 feet. This ability replaces shifter aspect.

Draconic Shape (Su)
At 1st level, a dragon touched gains the ability to turn herself into a metallic or chromatic Small dragon and back again, although she may only shift into a type of dragon she has selected with her dragon-blooded or chimeric dragon class features. This ability functions like the form of the dragon I spell, except as noted here. The effect lasts for a number of hours equal to 1/2 her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A dragon touched can change form while in her draconic shape, but doing so reduces her total duration by 1 hour. Draconic shape is treated as wild shape for the purpose of feats which would affect it.
In addition, a dragon touched can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her draconic shape ability.
A dragon touched who takes the form of a small dragon does not gain the wing attacks, fly speed, energy resistance, breath weapon or movement types, and she gains a +2 size bonus to Dexterity and +1 natural armor rather than the benefits normally granted by form of the dragon I. At 5th level, she gains the fly speed normally granted by form of the 10 dragon I. At 8th level, she gains the wing attacks normally granted by form of the dragon I. At 11th level, she gains the movement type granted by form of the dragon I.
At 5th level, a dragon touched can take the form of a Medium dragon as per the form of the dragon I except as noted here. A dragon touched who takes the form of a medium dragon does not gain the wing attacks, energy resistance, breath weapon or movement types, and she gains a +2 size bonus to Strength and Constitution, a -2 size penalty to Dexterity, and +2 natural armor rather than the benefits normally gained from form of the dragon I.
At 8th level, she gains the wing attacks normally granted by form of the dragon I and her size bonuses increase to +4 to Strength and Constitution.
At 11th level, she gains the movement type and energy resistance granted by form of the dragon I. At 11th level, a dragon can take the form of a Large dragon, as per the form of the dragon II spell, except as noted here. A dragon touched who takes the form of a Large dragon does not gain the damage reduction or breath weapon granted by form of the dragon II.
At 15th level, she gains the damage reduction granted by form of the dragon II. At 15th level, a dragon can take the form of a Huge dragon, as per the form of the dragon III spell, except as noted here. A dragon touched who takes the form of a Large dragon does not gain the breath weapon form of the dragon III. This ability alters shifter shape.

Chimeric Dragon (Ex)
At 9th level, a dragon touched selects a different type of dragon, gaining that dragon’s breath weapon. At 14th level, she selects a third type of dragon. This ability replaces chimeric aspect and greater chimeric aspect.
Master of Many Dragons (Su)
At 20th level, a dragon touched can use her dragon shape at will. This ability replaces master of many forms.
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