以下內容為變形者的職業特性。武器和防具擅長（Weapon and Armor Proficiency）：
直至變形者到9級獲得〖奇美拉擬態〗職業能力前，他一次只能展現一種次級形態。進入新的擬態（或多個擬態，如使用〖奇美拉擬態〗或〖高等奇美拉擬態〗）將會終止當前已展現的全部次級形態。變形者擬態的次級形態不是變形效果（polymorph effects），传奇變形者受變形效果影響期間不會失去擬態帶來的好處。传奇變形者在升级时獲得更多的擬態；他在5级和之后每4级獲得另一種擬態，直到17级时的最高5个。变形者变身（Shifter Shape，Su）：
1級起，传奇變形者獲得变身成小型或中型动物並变回来的能力，不过他被限制变身成以下形態：獾（badger）、禽（bird）、駱駝（camel）、小型貓科動物（cat, small）、凶暴鼠（dire rat）、狗（dog）、海豚（dolphin）、马（horse）、蝠鲼（manta ray）、小马（pony）、蟒蛇（snake, constrictor）、毒蛇（snake, viper）、狼（wolf）。此能力如同野獸形態I（beast shape I）法術，除了以下幾點。此效果持續小時數等於变形者等級+其感知调整值（最少为1），而他能隨意自由拆分持續时间，但是必須以1小時為使用單位，每個小時視為1次使用次數。传奇變形者在他的变形者变身中能改变他的形态，但如此將減少1个其持續总小時數。
6级起，传奇變形者能用变形者变身化为大型或超小型动物。当变身成动物形态时，变形者变身如同野獸形態II（beast shape II）生效。
8级起，传奇變形者能用变形者变身化为超大型或微型动物，或小型或中型魔法兽。当变身成动物或魔法兽形态时，变形者变身如同野獸形態III（beast shape III）生效。
12级起，传奇變形者能用变形者变身化为大型或超小型魔法兽。当变身成动物或魔法兽形态时，变形者变身如同野獸形態IV（beast shape IV）生效。
16级起，传奇變形者能用变形者变身化为超大型或微型魔法兽。当变身成动物或魔法兽形态时，变形者变身如同魔法兽形態（magical beast shapeUW
此神奇的轉變是由傳奇變形者對自然界的信仰以及天生的才能所構成。这些都是主要天生攻击。他的爪抓造成穿刺和揮砍伤害，而他的嚙咬造成鈍击、穿刺和揮砍伤害，伤害骰已列在Table 1: 传奇变形者职业特性。
10級起，以一个不引起借机攻击的迅捷动作，传奇變形者能使用其变形者变身职业特性。高等奇美拉擬態（Greater Chimeric Aspect，Su）：
18級起，以一个不引起借机攻击的即时动作，传奇變形者能使用其变形者变身职业特性。持擁千面之主（Master of the Many Forms，Ex）：
劇透 - :
The following are the class features of the shifter.
Weapon and Armor Proficiency: A legendary shifter is proficient with all simple and martial weapons and the natural attacks (claw, bite, and so forth) from the shifter evolution class feature and of forms she assumes with shifter shape.
Legendary shifters are proficient with light and medium armor and shields (except tower shields).
Bonus Languages: A legendary shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.
A legendary shifter speaks Druidic, a secret language known only to druids and legendary shifters, which she learns upon becoming a 1st-level shifter. Druidic is a free language for a legendary shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Legendary shifters are forbidden to teach this language to non-druids or non-legendary shifters, although they do not suffer any consequences for doing so.
For the purposes of teaching and learning the Druidic language, legendary shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric legendary shifters may view druids as competitors or even enemies, all legendary shifters are assumed to speak it.
Shifter Aspect (Su): At 1st level, a legendary shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s form (see Aspects) as a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. A legendary shifter can maintain her aspect indefinitely, and a shifter may switch which aspect’s form she is taking as a swift action.
Until a legendary shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all forms currently manifested. The forms of aspects are not polymorph effects, and the legendary shifter does not lose the benefits of a form while affected by polymorph effects. As the legendary shifter gains levels, she gains more aspects; she gains her second aspect at 5th level and an additional aspect every four levels afterwards, to a maximum number of 5 at 17th level.
Shifter Shape (Su): At 1st level, a legendary shifter gains the ability to turn herself into any small or Medium animal and back again, although she is limited to the following forms; badger, bird, camel, cat (small), dire rat, dog, dolphin, horse, manta ray, pony, snake (viper or constrictor), or wolf. This ability functions like the beast shape I spell, except as noted here. The effect lasts for a number of hours equal to her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A legendary shifter can change form while in her shifter shape, but doing so reduces her total duration by 1 hour.
Shifter shape is treated as wild shape for the purpose of feats which would affect it.
A legendary shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
In addition, a legendary shifter can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her shifter shape ability.
At 3rd level, a legendary shifter is no longer limited in which forms she can take from the options provided by beast shape I.
At 6th level, a shifter can use shifter shape to change into a Large or Tiny animal. When taking the form of an animal, a legendary shifter’s shifter shape now functions as beast shape II.
At 8th level, a legendary shifter can use shifter shape to change into a Huge or Diminutive animal or a small or medium magical beast. When taking the form of animals or magical beasts, a legendary shifter’s shifter shape now functions as beast shape III.
At 12th level, a legendary shifter can use shifter shape to transform into a Tiny or Large magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as beast shape IV.
At 16th level, a legendary shifter can use shifter shape to transform into a Diminutive or Huge magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as magical beast shape.
Shifter Evolution (Su): At will, a legendary shifter in her natural form can extend her claws and grow out a set of fangs as a swift action to use as a weapon.
This magical transformation is fueled as much by the legendary shifter’s faith in the natural world as it is by inborn talent. These are primary natural attacks. Her claws deal piercing and slashing damage while her fangs deal bludgeoning, piercing, and slashing damage listed on Table 1: Legendary Shifter Class Features.
In addition, her claw and bite attacks ignore DR/ magic. If she uses one of her claw attacks and/or bite in concert with a weapon held in the other hand, the claw and bite act as secondary natural attacks instead.
Due to the supernatural nature of these claws and bite, their damage does not increase or decrease due to the legendary shifter’s size.
As the legendary shifter gains levels, the power of her claws and fangs increases. At 3rd level, her claws and fangs ignore DR/cold iron and DR/silver. At 7th level, the legendary shifter’s claws and bite are treated as though they had the ghost touch enhancement. At 11th level, she can select one aspect of her alignment, treating her claws and bite attacks as though they were that element for the purpose of damage reduction (if the legendary shifter is neutrally aligned, she may select any alignment for this ability). At 15th level, the claws and fangs ignore DR/adamantine. Lastly, at 19th level, the claws and fangs ignore DR/—.
While a legendary shifter is under the effects of a polymorph (such as change shape or shifter shape) to assume another form, all of her natural attacks gain the same benefits granted by her shifter evolution ability. If the form she takes has claw or bite attacks, she can use either the base damage of her shifter evolution claws and bite or the damage of the form’s claws or bites, whichever is greater. If the form does not have claw or bite attacks, she can choose up to three natural attacks that would deal less damage than her shifter evolution damage and have those attacks instead deal the same damage. This ability is treated as shifter’s claws for the purpose of meeting the prerequisites of feats and other abilities.
Wild Empathy (Ex): A legendary shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The legendary shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the legendary shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
The legendary shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the legendary shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing armor or using a shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the legendary shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 legendary shifter levels thereafter (up to a maximum of +5 at 20th level).
These bonuses to AC apply even against touch attacks and when the legendary shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.
Track (Ex): At 2nd level, a legendary shifter adds half her level as a bonus on Survival checks to follow tracks.
Woodland Stride (Ex): At 3rd level, a legendary shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the legendary shifter.
Bonus Feat (Ex): At 4th level, and every four levels thereafter, a legendary shifter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat feats or feats which have wild shape as a prerequisite. She treats her shifter shape class feature as the Wild Shape class feature, and uses her shifter level as her druid level for qualifying for such feats.
Trackless Step (Ex): At 5th level, a legendary shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.
Speed Shift (Ex): At 6th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a move action which does not provoke attacks of opportunity.
Chimeric Aspect (Su): At 9th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose two aspects and assume the form of each aspect.
Lightning Shift (Ex): At 10th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a swift action which does not provoke attacks of opportunity.
Greater Chimeric Aspect (Su): At 14th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose up to three aspects and assume the form of each aspect.
Instant Shift (Ex): At 18th level, a legendary shifter may use her shifter shape ability as an immediate action.
Master of the Many Forms (Ex): At 20th level, a legendary shifter may use shifter shape at will and gains the shapechanger subtype, becoming immune to any transmutation effect unless she is willing to accept it.