—Clinton J. Boomer, Kobold Guide to Plots and Campaigns“听他们回顾就像是对战役用一个巨大的听诊器。”
劇透 - :
CHAPTER 19:SUMMARIZING THE PREVIOUS SESSION
“A short, snappy, fast-paced game of ‘What awesome and interesting stuff do we all remember from the last few sessions?’ can work absolute wonders for keeping the party—both in-character and out-of-character!—on track, immersed, and engaged with the campaign.”
—Clinton J. Boomer, Kobold Guide to Plots and Campaigns
“Hearing them recap is like a huge stethoscope on the campaign.”
Every game needs to start somewhere—so why not start with an activity that can help bring the players into the game and the campaign in a strong way?
When we’re ready to start a game session, we can start by asking the players to summarize the previous session—and then carefully observe the responses we get. This sort of feedback helps us understand how our games are really working.
GIVE THE PLAYERS FREE REIGN
Like many aspects of the way of the Lazy Dungeon Master, this technique offers multiple benefits.
First, it helps all the players—including those who might have missed previous sessions—remember where things left off and where things were headed.
Second, it helps you see what sorts of things the players remembered. What events or NPCs resonated with them? What details of the story did they forget?
Third, asking the players for a summary tells everyone that the game has started. This can be especially useful for groups that like to start out a session with a bit of socializing, as the act of describing the previous session together can address some of that need.
As the players describe the previous session, don’t interrupt them. Let them tell you what they remember. Other players will likely jump in to make corrections and fill in the blanks. As you repeat this process session to session, it’ll help you get a sense of which players remember which parts of the story.
FILL IN MISSING INFORMATION
Only after the players are done should you fill in any crucial information required to move the story forward. If they’ve forgotten small details, you can often let those details stay forgotten. If it wasn’t important enough for the players to remember, maybe it just wasn’t important.
These player-driven summaries help you see what really matters at the table. They can offer suggestions for how you might tweak the game to focus on the aspects that are most memorable to the players— and to steer away from aspects that aren’t resonating with them.
CHECKLIST FOR ASKING PLAYERS TO SUMMARIZE THE PREVIOUS SESSION
• At the beginning of a session, ask the players to summarize the events of the previous game session.
• Listen and pay attention without interruption.
• Take note of what the players remember.
• Let other players jump in to fill in the blanks.
• Only correct vital misunderstandings.
• Use what you hear to focus your game on what the players find most memorable.