純美蘋果園
跑團活動區 => 網團活動區 => 六界天 => 主题作者是: ChaosticMoon 于 2011-11-21, 周一 12:11:54
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Log 5
猪头三
Medium Humanoid (Goblinoid)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16
Base Attack/Grapple: +2/+5
Attack: Morningstar +6 melee (1d8+3) or javelin +3 ranged (1d6+3)
Full Attack: Morningstar +6 melee (1d8+3) or javelin +3 ranged (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., scent, Rage (Ex) +4 str +4 con -2 AC
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 12+4, Dex 10+2, Con 14+2, Int 14, Wis 12, Cha 11-2
Skills: Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4
Feats: Alertness, Weapon Focus (morningstar)
Challenge Rating: 2
Alignment: Usually chaotic evil
Advancement: By character class
死因:狂化后被打到濒死,然后狂化结束HP被抽掉上路了
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Log10
变异锁喉怪(雄)
Small Aberration
Hit Dice: 3d8+3 (16 hp)
Initiative: +6
Speed: 20 ft. (4 squares), climb 10 ft.
Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15
Base Attack/Grapple: +2/+5
Attack: Tentacle +6 melee (1d3+3)
Full Attack: 2 tentacles +6 melee (1d3+3)
Space/Reach: 5 ft./10 ft.
Special Attacks: Improved grab, constrict 1d3+3
Special Qualities: Darkvision 60 ft., quickness
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7
Skills: Climb +13, Hide +10, Move Silently +6
Feats: Improved InitiativeB, Lightning Reflexes, Stealthy
Environment: Underground
Organization: Solitary
Challenge Rating: 2
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually chaotic evil
Advancement: 4–6 HD (Small); 7–12 HD (Medium)
变异锁喉怪(雌)
Small Aberration
Hit Dice: 3d4+3 (10 hp)
Initiative: +6
Speed: 20 ft. (4 squares), climb 10 ft.
Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15
Base Attack/Grapple: +2/+5
Attack: Tentacle +6 melee (1d3+3)
Full Attack: 2 tentacles +6 melee (1d3+3)
Space/Reach: 5 ft./10 ft.
Special Attacks: Improved grab, constrict 1d3+3
Special Qualities: Darkvision 60 ft., quickness,Silent Image(sp)
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7
Skills: Climb +13, Hide +10, Move Silently +6
Feats: Improved InitiativeB, Lightning Reflexes, Stealthy
Environment: Underground
Organization: Solitary
Challenge Rating: 2
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually chaotic evil
Advancement: 4–6 HD (Small); 7–12 HD (Medium)
Chokers speak Undercommon.
COMBAT
A choker likes to perch near the ceiling, often at intersections, archways, wells, or staircases, and reach down to attack its prey. A choker attacks creatures of almost any size, but prefers lone prey of its size or larger. If one is very hungry, it may attack a group, but it waits to grab the last creature in line.
Constrict (Ex): A choker deals 1d3+3 points of damage with a successful grapple check against a Large or smaller creature. Because it seizes its victim by the neck, a creature in the choker’s grasp cannot speak or cast spells with verbal components.
Improved Grab (Ex): To use this ability, a choker must hit a Large or smaller opponent with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Chokers receive a +4 racial bonus on grapple checks, which is already included in the statistics block.
Quickness (Su): Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round.
Silent Image (Sp): Usable twice per day. Only by female mutant choker.
Skills: A chokers has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
死因:这俩偷袭PC未果被打晕。之后被蜥蜴比蒙掏尸了
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Log 3-5
强盗A
Human Lv2 Fighter, Lv2 Warrior NE
Hit Dice: 2d8+2d10+4 (27 hp)
Initiative: +3
Speed: 30 ft.
Stat: Str 14, Dex 16, Con 13, Int 8, Wis, 8, Cha 12
Armor Class:16, Touch 10, FF 16
Save: 7/3/-1
Base Attack/Grapple: +4/+6
Attack: Greataxe +7 (1d12+3)
Space/Reach: 5 ft./5 ft
Feat: Power Attack, Weapon Focus, Improved Trip, , Behemoth Rage (+2 Str +2 Dex)
Ex/Su:
Skills (10): Bluff +8 Listen +6 Spot +6
死因:被圣骑士治疗失败两次处理不及屈死了(然后衣服还被某人扒走了)
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Log 3-8
SRD Spider Swarm*3
死因:风元素三次d4=4凶残地刮散
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002 Log1
Kobold, 2rd-Level Warrior
Small Humanoid (Reptilian)
Hit Dice: 2d8 (12 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +1 Dex, +1 natural, +2 leather, +1 Buckler), touch 12, flat-footed 14
Base Attack/Grapple: +2/–3
Attack: Warhammer +3 melee (1d6/x3) or sling +3 ranged (1d3)
Full Attack: Spear +3 melee (1d6/x3) or sling +3 ranged (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +3, Ref +1, Will +0
Abilities: Str 10, Dex 13, Con 10, Int 10, Wis 10, Cha 8
Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2
Feats: Alertness
Environment: Temperate forests
Organization: Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
死因:可怜的小锤,被战车无情碾过,小斧小链小弓从此失去了玩泥巴的小伙伴