法术击倒(Toppling Spell)〔超魔〕
你的力场法术是如此的强大以至于可以将目标击倒。如果目标因为你的力场法术受到了伤害、在豁免中失败、或是发生了位移,则对抗目标做一次绊摔检定,其加值使用你的“CL+关键施法属性修正(牧师是感知,法师是智力,等等)”。这不会引发藉机攻击。如果检定失败,目标不能够对你反摔或者用其他力场效果响应。法术击倒仅对带有〔力场〕描述符的法术生效。法术击倒须占用高于原本1个环级的法术位。
原文The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, Intelligence for wizards, and so on). This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response.
晕眩法术(Dazing Spell)〔超魔〕
你能够调整法术,使法术伤害的生物处于晕眩状态。当生物受到该法术的伤害后,会变得晕眩,持续的轮数等同于法术的原始环级。如果法术允许豁免,那么成功的豁免可以免受晕眩效果。如果法术无需豁免,目标则可以进行一次意志豁免来避免晕眩效果。如果法术效果本身可以使目标晕眩,那么这个超魔效果的持续时间与法术效果的持续时间叠加。晕眩法术占用比法术的实际环级高3环的法术位。无法造成伤害的法术无法从该专长获益。
原文
You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell.
如果在法术飞弹上分别应用这两个超魔并所有飞弹指定一个目标,那目标是每受到一次飞弹伤害应用一次超魔效果(对目标进行一次摔绊或者目标进行一次意志豁免),还是超魔效果只会生效一次?
如果飞弹目标是多个生物,那这些生物都应用超魔效果还是只有其中一个? :em003
又或者这俩超魔实际应用起来是不一样的呢?