附魔规则不是说最高增强+5,最高等效+10么。但是破敌这类的可以超过+5的增强。
那么当武器的附魔效果是多来源如:高等魔化武器,各类职业能力,重拳护符,打击裹袍这些,总等效加值高于10的话,该如何判。
首先,没有说“在武器原有加值累计”(e.g. 魔战士奥能力池)的增强加值,增强加值都是取高。其次,武器附魔规则说的武器本身的属性(武器的增强加值,武器的等效加值)如何如何,和高等魔化武器这种法术buff无关。其他的情况下如果总等效加值超过10,那说明有一些效果就是无效的,最终有效的总等效价值不能超过10。
相关FAQ见下:
武器加值:武器的特性 (如<破敌>) 或者职业能力 (譬如圣骑士的【神契】) 能让武器突破+5的增强加值,或+10的等效加值上限吗?
对于增强加值上限,要看改变武器的具体能力或效果。
破敌:它允许武器超过+5的上限,但仅在针对特定类型生物时有效。譬如,+5破敌(龙)长剑平时是一把+5武器,但在对抗龙类时增强加值为+7,并对龙类造成+2d6的额外伤害。
圣骑士:【神契】能力注明:“此 (增强) 加值能赋予任何武器,并与其原有的加值叠加,最高为+5。”这意味着若一位圣骑士持有一把+5长剑,她无法通过【神契】将其增强加值提高到+6以上 (但她仍可将此加值转换为<炽焰>等其他特性赋予武器)。
+10等效加值是所有武器的硬性极限;你无法通过任何能力突破此界限。
高等魔化武器+5,破敌(+1)、破神(+1)、暴怒(+1),那么平时是等效+8,可是这3个附魔都是可以提供额外+2增强,那么如果三个都触发了的情况下是能+6?
首先,我们已知高等魔化武器和武器本身的增强加值不叠取高。然后,破敌武器、破神武器、暴怒武器都是在原有武器的增强加值上+2,我会判定这些增强也不叠(当然也可能有DM会判能叠)。计算等效加值是否超过10时,这里增强加值提升的2点确实会计入,所以如果超出了有一些能力就无法生效。相关FAQ如下:
DR/Epic: How do the new rules for overcoming DR/epic (page 7) interact with weapon special abilities that have variable enhancement bonuses, such as bane and furious?
Essentially, there are now two ways to overcome DR/epic with magic weapons.
The first way is presented in the Universal Monster Rules in the Bestiary: You can use a weapon that has an actual enhancement bonus of +6 or higher. Currently the Pathfinder RPG has no weapons with a permanent +6 or higher enhancement bonus (though you can temporarily achieve a +6 or higher enhancement bonus with certain magical or class abilities).
The second way is presented in Mythic Adventures: You can use a weapon that has a total "plus-equivalent" of +6 or higher. For example, a +1 vorpal longsword and a +2 flaming frost shock keen longsword both are +6-equivalent magic weapons.
A weapon with a conditional or variable enhancement bonus, such as bane or furious, gets the best of both options. As a baseline, it include the plus-equivalences for its enhancement bonuses and special abilities; when the conditional or variable enhancement bonuses activate, it adds those to its total as well.
For example, a +3 undead-bane longsword is a +4-equivalent weapon, which on its own is not enough to overcome DR/epic. When used against an undead creature, its enhancement bonus increases by an additional +2, making it effectively a +6-equivalent weapon (+3 baseline enhancement bonus, +1-equivalent from bane, +2 conditional enhancement bonus against undead from bane) and therefore able to overcome that undead creature's DR/epic. (Another way of looking at it is when bane is active, you add its conditional +2 enhancement bonus to the weapon's normal +4-equivalent bonus, temporarily giving you a +6-equivalent weapon).
假如该武器是+5破敌御力,那么增强加值翻倍效果是直接变成+10破敌御力还是+8破敌御力,如果触发破敌是+14还是仍然只能+10破敌御力或者等效加值+10。
武器本身怎么计算都是+5破敌御力,增强加值翻倍的效果仅在计算战技CMB时翻倍。换句话说,正常的+5武器,在计算CMB时有+5增强加值,+5破敌武器在计算CMB时有+7增强加值,+5破敌御力武器在计算CMB时有+12增强加值。之所以是+12,因为破敌和翻倍同时作用于武器增强加值,两者的效果都应用于增强加值原值。