在讨论变体叠加时,APG的一条FAQ和CRB的一条FAQ总是绕不开的。
首先是APG的FAQ:
Archetype Stacking and Altering: What exactly counts as altering a class feature for the purpose of stacking archetypes?
In general, if a class feature grants multiple subfeatures, it's OK to take two archetypes that only change two separate subfeatures. This includes two bard archetypes that alter or replace different bardic performances (even though bardic performance is technically a single class feature) or two fighter archetypes that replace the weapon training gained at different levels (sometimes referred to as “weapon training I, II, III, or IV”) even though those all fall under the class feature weapon training. However, if something alters the way the parent class feature works, such as a mime archetype that makes all bardic performances completely silent, with only visual components instead of auditory, you can't take that archetype with an archetype that alters or replaces any of the sub-features. This even applies for something as small as adding 1 extra round of bardic performance each day, adding an additional bonus feat to the list of bonus feats you can select, or adding an additional class skill to the class. As always, individual GMs should feel free to houserule to allow small overlaps on a case by case basis, but the underlying rule exists due to the unpredictability of combining these changes.
基本上是说,你看到的修改了原职业的同一条特性的变体都不叠加。
然后什么叫做修改了原职业的特性呢,这里请出CRB的FAQ
职业变体:如果某个职业变体将一项职业能力替换为更明确、具体版本的能力 (或与原先能力机制类似的特性),该职业变体的能力是否可以在处理提升原先能力的规则时,视为原先的能力?
这依赖于该职业变体的能力如何描述。如果该职业变体能力说它与标准能力作用机制类似,它就能视为相同能力。如果该职业变体能力需要你为标准能力做出某项具体选择,它就能视为相同能力。否则,该职业变体能力将不被认为与标准能力相同。 (该职业变体能力的名称是否与标准能力相同并不重要;关键在于其描述和游戏机制是否相似。)
范例:龙骑兵 (Dragoon,UC战士变体) 拥有被称为【枪矛训练 (Spear Training)】的能力,它要求龙骑兵选择“矛类”作为他的武器训练组,并为他提供【武器训练】的加值 (尽管其加值的提升方式与标准的【武器训练】略有出入)。因此,该能力在处理能够提升【武器训练】的规则时 (譬如能提升持用者通过【武器训练】能力获得的加值的物品决斗手套 (gloves of dueling)),可以视为【武器训练】。
范例:弓手 (Archer,APG战士变体) 拥有【射击专家 (Expert Archer)】等数项取代【武器训练】、而并未进一步提及与【武器训练】关系的能力。因此,该能力在处理能够提升【武器训练】的规则时 (譬如决斗手套),不可视为【武器训练】。即便对【射击专家】这种每4级提升加值、与【武器训练】类似的能力而言亦是如此。
按照这里的说法,为一项职业选择了更具体的版本,也算是修改了这个职业能力(否则就不用弯弯绕说“被视为相同能力”)。那么你的两个圣骑士变体都修改了圣契,所以是不行的。
在讨论变体叠加时,APG的一条FAQ和CRB的一条FAQ总是绕不开的。
首先是APG的FAQ:
Archetype Stacking and Altering: What exactly counts as altering a class feature for the purpose of stacking archetypes?
In general, if a class feature grants multiple subfeatures, it's OK to take two archetypes that only change two separate subfeatures. This includes two bard archetypes that alter or replace different bardic performances (even though bardic performance is technically a single class feature) or two fighter archetypes that replace the weapon training gained at different levels (sometimes referred to as “weapon training I, II, III, or IV”) even though those all fall under the class feature weapon training. However, if something alters the way the parent class feature works, such as a mime archetype that makes all bardic performances completely silent, with only visual components instead of auditory, you can't take that archetype with an archetype that alters or replaces any of the sub-features. This even applies for something as small as adding 1 extra round of bardic performance each day, adding an additional bonus feat to the list of bonus feats you can select, or adding an additional class skill to the class. As always, individual GMs should feel free to houserule to allow small overlaps on a case by case basis, but the underlying rule exists due to the unpredictability of combining these changes.
基本上是说,你看到的修改了原职业的同一条特性的变体都不叠加。
然后什么叫做修改了原职业的特性呢,这里请出CRB的FAQ
职业变体:如果某个职业变体将一项职业能力替换为更明确、具体版本的能力 (或与原先能力机制类似的特性),该职业变体的能力是否可以在处理提升原先能力的规则时,视为原先的能力?
这依赖于该职业变体的能力如何描述。如果该职业变体能力说它与标准能力作用机制类似,它就能视为相同能力。如果该职业变体能力需要你为标准能力做出某项具体选择,它就能视为相同能力。否则,该职业变体能力将不被认为与标准能力相同。 (该职业变体能力的名称是否与标准能力相同并不重要;关键在于其描述和游戏机制是否相似。)
范例:龙骑兵 (Dragoon,UC战士变体) 拥有被称为【枪矛训练 (Spear Training)】的能力,它要求龙骑兵选择“矛类”作为他的武器训练组,并为他提供【武器训练】的加值 (尽管其加值的提升方式与标准的【武器训练】略有出入)。因此,该能力在处理能够提升【武器训练】的规则时 (譬如能提升持用者通过【武器训练】能力获得的加值的物品决斗手套 (gloves of dueling)),可以视为【武器训练】。
范例:弓手 (Archer,APG战士变体) 拥有【射击专家 (Expert Archer)】等数项取代【武器训练】、而并未进一步提及与【武器训练】关系的能力。因此,该能力在处理能够提升【武器训练】的规则时 (譬如决斗手套),不可视为【武器训练】。即便对【射击专家】这种每4级提升加值、与【武器训练】类似的能力而言亦是如此。
按照这里的说法,为一项职业选择了更具体的版本,也算是修改了这个职业能力(否则就不用弯弯绕说“被视为相同能力”)。那么你的两个圣骑士变体都修改了圣契,所以是不行的。
按照你的说法,“为一项职业选择了更具体的版本,也算是修改了这个职业能力”,那么其实只有光耀骑士是修改了神契,而神圣使徒是提供了更多选择而非选择了更具体的版本。
那么,这两个变体只有1个修改了神契,不就可行了?
还是说,我对于神圣使徒关于神契的描述理解有问题?