我看无敌的新月拿这个传递电爪模拟电磁炮,哇华丽度一百分。
所有人直觉应该都是想这么玩一下的,但是应该没法直接传递电爪吧,基础法打要求的是近战攻击。
是用魔能射手(Eldritch Archer)的远程法术打击能力么?
那张应该是哈罗牌魔战,可以用投掷武器传递接触和远程接触。
Harrowed Spellstrike (Su): Beginning at 2nd level, a card caster can invest a single thrown weapon with a single touch or ranged spell as part of the spell’s normal casting time. The spell must target a single creature, and the spell’s range changes to match the thrown weapon’s range increment. This ability otherwise functions identically to spellstrike, except it can only be applied to thrown ranged weapons instead of melee attacks. This ability replaces and modifies spellstrike.
对这个法术来说,这个构筑实用性未必比得上其他增伤构筑。但反过来说,对这个变体而言,打接触的硬币是其法打最好的载体,也是魔战投手奥能的最佳媒介,可以说是最能体现该法术特殊价值的构筑了……
我是从新月流电磁炮认识这个法术的无敌之处,不得不说,在车卡方面新月真是鬼才...我认识的人中最会玩杂技的,吹一波新月
哦对了,我之前和新月说过银弹击 (https://aonprd.com/SpellDisplay.aspx?ItemName=Coin%20Shot)这个法术翻译的有一个问题,持续时间方面,我在男神上看到的是10分钟或直到发散,并不随着等级成长
Coin Shot
Source Heroes of the Streets pg. 30
School transmutation; Level alchemist 1, antipaladin 1, arcanist 1, bard 1, bloodrager 1, investigator 1, magus 1, skald 1, sorcerer 1, wizard 1
Casting
Casting Time 1 standard action
Components S
Effect
Range touch
Target up to three coins touched
Duration 10 minutes or until discharged
Saving Throw none; Spell Resistance yes (harmless, object)
Description
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown. The coins retain their normal appearance but can be used as simple thrown weapons with a range increment of 20 feet and a critical multiplier of ×2. The transmuted coins are treated as ammunition for the purposes of drawing them. Like firearm bullets, the coins deal bludgeoning and piercing damage, and attacks with them are resolved as touch attacks within the first range increment. Regardless of whether a transmuted coin hits or misses the target, it is destroyed after the attack. Only you can make attacks with the coins, though other creatures can safely handle them without discharging the spell.
You can make a single ranged attack with a coin as part of casting this spell. Different types of coins create different bullet effects. Copper coins deal 1d4 points of damage. Silver coins deal 1d6 points of damage and count as silver for the purpose of overcoming damage reduction. Gold coins deal 1d8 points of damage and count as masterwork weapons. Platinum coins deal 1d10 points of damage, count as masterwork weapons, and are treated as adamantine weapons for the purposes of overcoming damage reduction and bypassing hardness. All coin bullets deal an additional 1 point of damage per 2 caster levels (to a maximum of an extra 10 points of damage at 20th level).
这是早期火器的原文,第一个增量内用的是resolves against touch ac,而银弹击则是resolves as touch attack,可以理解为作者在抄火器描述时抽了大麻没完全抄对。。。所以我倾向认为作者是希望银弹和火器的机制完全相同才对(否则不会用resolves这个几乎仅用于火器规则的词)
另外即使按照第一射程内是接触攻击,大概第二个增量开始也可以致命吧(虽然这样命中优势荡然无存)
Early Firearms: When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.
最后对于这种制备简单伤害可观的法术造武器,我推荐心灵遥控的猛然发力 :em020绝对比大型飞轮爽,还能突破射程制约