作者 主题: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)  (阅读 9632 次)

副标题: 巫沙布提俑(英语:ushabti,shabti 或 shawabti)为古埃及被放置于坟墓中的人偶,即陪葬品。在古埃及文化中,人死后被认为需要在地府中进行劳作,

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【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 于: 2022-06-06, 周一 16:08:53 »
沙布提种族选项(Shabti Racial Options)

给予了凡人的脸孔和凡人的名字,沙布提是统治者的神秘拟象,他们害怕死亡和在死后受到他们行为带来的因果报应。沙布提的被创造出来以代替凡人在死后执行他的惩罚,但是有些沙布提成功逃离或被招魂者从他们不公义的判决中解放。自由的沙布提经常在位面间冒险以寻找自己的道路。更多有关沙布提的资料,详见Bestiary 5第227页和AP #84: 天穹法老金字塔。

种族特性替换(alternate racial traits)
下列种族特性能被选择用以替换已存在的沙布提种族特性。

白板(Blank Slate):有些沙布提失去了过去生活的记忆,但因此能完成强大的即兴创作。拥有此种族特性的沙布提能,每天1次以自由动作,在进行一个技能检定时将任何技能视为拥有等同其角色等级一半的等级数(至少为1级)。
此种族特性取代前生知识。

如出一辙(Facsimile):有部分沙布提被高超技巧制成,他们几乎是凡人的完美复制品。拥有此种族特性的沙布提除了也许像不寻常的肤色等次要特征,外表如同人类。他们在所有目的上同时视为类人生物[人类]和异界生物[本地](例如影响类人生物的魅惑人类(Charm Person)法术)。
此种族特性取代免疫不死化和改变本地亚种。

法老之志(Pharaonic Will):比起向外影响他人,有些沙布提专注于内在。在对抗魅惑、胁迫、恐惧的豁免失败后,每天1次以直觉动作,拥有此种族特性的沙布提能以+2种族加值重骰。
此种族特性取代类法术能力。

灵魂共感(Soul Sympathy):有些沙布提被精心设计要替他们的主人受到惩罚,他们能利用这种凡人联系作为互惠的通道。受到临时负向等级影响后的以直觉动作,拥有此种族特性的沙布提能迫使造成负向等级的生物遭受相同的累积减值(cumulative penalties)、HP损失和施法者等级减少。 沙布提只能对60尺内的敌人使用此能力,而且一次只能跟一个生物分享减值。沙布提能以自由动作切断此链接。
此种族特性取代抵抗等级流失。

可选天赋职业奖励(Favored Class Options)
下列选项可供属于列表职业中的沙布提选择,除非另有说明,此加值在你每次选择天赋职业奖励时应用。

吟游诗人(Bard):吟游诗人的【逸闻知识】加值+1/2。
血脉狂怒者(Bloodrager):在判断他的血脉狂怒者【狂血之力】时,血脉狂怒者的有效等级+1/4。
调查员(Investigator):调查员的【战斗策略】持续时间+1/6。
通灵者(Medium):盟友从【降灵会】获得的加值+1/5。此不会加增通灵者的【降灵奖励】。
先知(Oracle):从异能者法术列表中选择一个非牧师法术加入先知的已知法术。此法术必须比先知能施放的最高环级法术至少低一环。
圣武士(Paladin):在对抗虚体和以太生物时,判断【制裁邪恶】的圣武士有效等级+1/2。
游侠(Ranger):单一已有的【偏好地形】加值+1/4(每个【偏好地形】上限为+1)。
萨满(Shaman):从异能者法术列表中选择一个非萨满法术加入萨满的已知法术。此法术必须比萨满能施放的最高环级法术至少低一环。
歌者(Skald):歌者的【逸闻知识】加值+1/2。
唤魂师(Spiritualist):【灵界联结】的界限+1尺。此包括唤魂师的【魅影】能在需要维持专注和联结切断前的最大距离。[注:我一时间分不清这是在帮唤魂师还是在新派侮辱唤魂师的方法 :em032


大概是如出一辙种族特性的沙布提
剧透 -   :
Shabti Racial Options
Granted a mortal’s face and a mortal’s name, shabti are mystic simulacrums of rulers who feared both death and the afterlife their actions had earned. Shabti are created to serve out a mortal’s punishment in the afterlife in that mortal’s place, but some manage to escape or are freed from their unjust sentences by psychopomps. Freed shabti often venture out into the planes to find their own paths. For more information on shabti, see page 227 of Pathfinder RPG Bestiary 5 and page 90 of Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh.

alternate racial traits
The following racial traits can be selected instead of existing shabti racial traits.

Blank Slate: Some shabti are bereft of memories of their past lives but can accomplish great improvisations. Shabti with this racial trait can, once per day as a free action, treat any skill as though they had a number of ranks equal to half of their character levels for one skill check (minimum 1 rank).
This racial trait replaces past life knowledge.

Facsimile: A few shabti are made with such skill they are nearly perfect copies of a mortal. Shabti with this racial trait appear to be human, save perhaps for minor features like unusual skin color. They count as humanoid (human) as well as outsider (native) for all purposes (such as humanoidaffecting spells like charm person).
This racial trait replaces immune to undeath and alters the native subtype.

Pharaonic Will: Rather than working to influence others, some shabti focus inward. Once per day as an immediate action after failing a save against a charm, compulsion, or fear effect, a shabti with this racial trait can reroll the save with a +2 racial bonus.
This racial trait replaces spell-like ability.

Soul Sympathy: Crafted to suffer punishments intended for their masters, some shabti can use this mortal connection to serve as reciprocal conduits. As an immediate action after being afflicted by temporary negative levels, a shabti with this racial trait can force the creature that inflicted the negative levels to suffer the same cumulative penalties, hit point loss, and caster level reduction. The shabti can use this ability only on an enemy within 60 feet and can share penalties with only one creature at a time. The shabti can sever this link as a free action.
This racial trait replaces resist level drain.

favored class options
The following options are available to shabti who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Bard: Add 1/2 to the bard’s bardic knowledge bonus.
Bloodrager: Add 1/4 to the bloodrager’s effective class level when determining the power of her bloodrager bloodline powers.
Investigator: Add 1/6 rounds to the duration of the investigator’s studied combat.
Medium: Add 1/5 to the bonus allies gain from shared seance. This doesn’t increase the medium’s seance boon.
Oracle: Add one spell from the psychic spell list that isn’t on the cleric spell list to the list of spells the
oracle knows. This spell must be at least 1 level below the highest spell level the oracle can cast.
Paladin: Add 1/2 to the paladin’s level when determining the effect of smite evil against incorporeal and ethereal creatures.
Ranger: Add 1/4 to a single existing favored terrain bonus (maximum bonus +1 per favored terrain).
Shaman: Add one spell from the psychic spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Skald: Add 1/2 to the skald’s bardic knowledge bonus.
Spiritualist: Add 1 foot to the limit of etheric tether. This includes how far the spiritualist’s phantom can be before needing to concentrate and before the tether is broken.
« 上次编辑: 2022-06-11, 周六 19:18:56 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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先知和萨满能拿异能表了

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 阿贝里昂

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先知和萨满能拿异能表了
这天赋职业奖励强而有力啊强而有力……先知和萨满真是剽表大师

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这样好像有点水,还是加一些内容吧
以下内容出自AP #84: 天穹法老金字塔,可能包含剧透,请抱着不怕剧透的心情看下去
剧透 -   :
沙布提(shabti)
光线投注在这个人形生物的金色皮肤上,反射出光辉。

沙布提 CR1/2
XP 200
守序中立 异界生物(本地亚种)
先攻+1; 感官 60尺黑暗视觉; 察觉+3

防御能力

防御等级11, 接触11, 措手不及10 (+1敏捷)
生命值 12 (1d8+4)
强韧+3, 反射+1, 意志+1

攻击能力

速度 30尺
近战 木棒+0(1d6)
特殊攻击 类法术能力(CL 1,专注+4)

每天1次:暗示术(suggestion)(DC 16)
先知已知法术(CL 1,专注+4)
1环(每天4次)—命令术(command)(DC14),治疗轻伤(cure light wounds),召唤怪物I(summon monster I)
0环(任意):出血术(bleed)(DC13),造水术(create water),侦测魔法(detect magic),幻音术(ghost sound)(DC13),法师之手(mage hand),稳定伤势(stabilize)
秘示域:夜空

数据

力量10, 敏捷12, 体质16, 智力13, 感知8, 魅力17
BAB+0; CMB+0; CMD 11
专长 战斗施法
技能 交涉+7,知识[宗教]+5,察觉+3,察言观色+3,辨识法术+5
语言 天界语,通用语
SQ 不朽,先知诅咒[鬼扰],前生知识,启示[繁星罩衫],破碎灵魂

生态

环境 任意
组织 单独或扈从(1个沙布提外加2d4个人类平民)
财宝 NPC等级(木棒,治疗中度伤药水)

特殊能力

不朽(Immortal, Ex):沙布提不会自然老化且不会死于年老,虽然他们中有部分可能出现时为成年(adulthood)以外的年龄层。他们永远不会脱离他们的原初年龄层。引起老化的法术和效果会如常生效。

免疫不死化(Immune to Undeath)(Ex):沙布提不会变成不死生物,试图将沙布提转化为不死生物的法术和能力不会有效果。

前生知识(Past-Life Knowledge)(Ex):沙布提记得一些它们的前生,作为结果,它们将所有知识技能视为本职技能。

抵抗等级流失(Resist Level Drain)(Ex):沙布提不会受到能量流失效果的惩罚,尽管它依旧会被超过它生命骰数的负向等级杀死。在经过24小时后,沙布提受到的所有负向等级都会被移除且不需要额外豁免。

破碎灵魂(Shattered Soul)(Ex): 被杀死的沙布提很难被复活,任何试图用死者复活(raise dead)、复生术(resurrection)或类似效果复活沙布提的人必须通过一个DC=10+沙布提的HD的施法者等级检定。如果失败了,法术失败且在接下来的24小时内这名施法者不能复活沙布提。(尽管这名施法者可以在这段时间后重试)。

  死亡对于那些拥有着最上流生活的人来说更为可怕。许多统治者对生命的界限萦绕于心,而当中最不知廉耻的投身神秘技艺,将他们的恐惧倾注在华丽的容器之中,制作自己的拟象承受来自法莱斯玛审判的苦难。在凡间,这些偶像只不过是带有统治者面容和名字的黄金,但在死后世界,他们就是沙布提(shabti)。
  作为凡人灵魂、虚构生物和实际为位面后裔之间的存在,沙布提是被死亡困扰的贵族的不朽复制品。他们替他们的凡人半身服刑,不论那是无限的折磨还是永恒在位面间徘徊。 大部分未曾从这样的考验中摆脱出来,但有些设法在位面间找到了自己的道路。
  沙布提一般看似理想化的人类,拥有着完美的体格和无瑕疵的五官,他们通常高于6尺并介乎150至210磅重。
剧透 -   :
Light shimmers across this humanoid finure's bare nolden skin, illuminating regal features.
SHABTI CR 1/2
XP 200
Shabti oracle 1
LN Medium outsider (native)
lnit +1; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 11 , touch 11 , flat-footed 10 (+1 Dex)
hp 12 (1d8+4)
Fort + 3, Ref + 1, Will + 1
Defensive Abilities i m m u n e to undeath, resist level drain
OFFENSE
Speed 30 ft.
Melee club +O (1d6)
Spell-Like Abilities (CL 1st; concentration +4)
1/day-suggestion (DC 16)
Oracle Spells Known (CL 1 st; concentration +4)
1 st (4/day)-command (DC 14), cure light wounds, summon monster I
O (at will)-bleed (DC 13), create water, detect magic, ghost sound, mage hand, stabilize
Mystery heavens
STATISTICS
Str 10, Dex 12, Con 16, Int 13, Wis 8, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting
Skills Diplomacy +7, Knowledge (religion) +5, Perception +3, Sense Motive +3, Spellcraft +5
Languages Celestial, Common
SQ immortal, oracle's curse (haunted), past-life knowledge, revelations (coat of many stars), shattered soul
ECOLOGY
Environment any
Organization solitary or retinue (1 shabti with 2d4 human commoners)
Treasure NPC gear (club, potion of cure moderate wounds)
SPECIAL ABILITIES
Immortal (Ex) Shabti do not age naturally and cannot die of old age. While some might come into being at age categories other than adulthood, they never leave their original age category. Spells and effects that cause aging affect a shabti as normal.
Immune to Undeath (Ex) Shabti can't become undead. Spells and abilities that would transform a shabti into an undead creature have no effect.
Past-Life Knowledge (Ex) Shabti remember bits of their past lives. As a result, they treat all Knowledge skills as class skills.
Resist Level Drain (Ex) A shabti takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels than he has Hit Dice. After 24 hours, any negative levels a shabti takes are automatically removed without the need for an additional saving throw.
Shattered Soul (Ex) Shabti who are killed are exceptionally difficult to return to life. Those who attempt to return a shabti to life using raise dead, resurrection, or similar spells must succeed at a caster level check equal to 10 + the shabti's Hit Dice. If this check fails, the spell fails and the caster can't return the shabti to life for the next 24 hours (though the caster can try again after this period).

Death is more terrifying for those who have the best oflife. Many rulers obsess over their mortality, the most brazen turning to the mystical arts, pouring their fears into splendid vessels, fashioning simulacra ofthemselves to bear the scourge of Pharasma's judgment. In the mortal world, these icons are nothing but gold with a ruler's face and name, but in death, they are shabti.

Existing as something between mortal souls, fabricated beings, and true children of the planes, shabti are immortal facsimiles of death-obsessed nobles. They serve out the sentences of their mortal twins, whether it be an infinity of torture or an eternity wandering the planes. Most never emerge from such trials, but some manage to find their own paths upon the planes.

Shabti typically look like idealized humans with perfect physiques and flawless features. They usually stand just over 6 feet tall and weigh between 150 and 210 pounds.


生态(ECOLOGY)

沙布提是人工制成的生物,由干扰灵魂自然进程的凡人魔法给予生命。他们的诞生是因为流着皇室血脉的个体使用一种名为至高沙布提(sovereign shabti)稀有的魔法道具(详见91页的侧栏)。制造这些守护灵魂的遗物的方法是皇朝和异教社会最深藏的秘密,意味着很少有凡人能接触到这种魔法。然而,无数不同世界的团体已经发现了通往这份力量的各种途径。这种扩散加上种族的不朽特性,意味着虽然沙布提在大部分位面的大都会中虽屈指可数,但肯定未至于闻所未闻。他们在主物质位面几乎不为人知,通常被误认为是神裔或火元素裔。尽管如此,对这种魔法传统和迷信的追根溯源指向了他们的凡俗版本——巫沙布提俑(ushabti)——在奥斯里昂的墓穴中常见的雕像。

沙布提在一个偏执的贵族为了逃避他自己的审判而使用至高沙布提时出现。他们以完全成长的姿态出现并瞥见该特权人士的一生,却对催生他们的魔法或他们背负的业债一无所知。有些出现在通向邪恶阵营位面的可怕门槛路上,与在劫难逃的祈并者成群结队。其他可能只是从大漩涡的迷雾中游荡在位面之间。

社会(HABITAT & SOCIETY)

大部分沙布提活跃于轴心城的大都巿,尽管迪斯之城(Dis)、天堂之岸(Heaven's Shore)、黄铜城(City of Brass)也受许多沙布提的喜爱。然而即使在这些地方,沙布提也甚少三五成群。许多人试图将自己与催生他们的魔法物品区分开来,采用自己选择的姓氏,「应答者(Answerers)」和「皇冠(Crowns)」在其中部分人之间很受欢迎。

在创造时,沙布提未意识到他们是另一个存在的复制品。每个人最初都认为自己是已故的皇室成员,通常将他富丽堂皇的外表视为神恩或精魄价值的具现化。大部分在面对酷刑或强迫劳动时感到非常愤慨,然后心烦意乱,最后发现他们非寻常的性质。许多人会否认这个念头,选择将他们复制而来的记忆当是自己的活下去。其他人则面临长期的抑郁、疯狂和自我毁灭。然而有些拥抱了这份全新而稀有的自由生活,并努力实现命运赋予他们的辉煌。

许多沙布提从招魂者中得知自己的本质。由于法莱斯玛理所当然地鄙视这种规避自然循环的尝试,她的招魂者一直在密切关注沙布提。当他们找到沙布提时,他们立即将沙布提从任何惩罚中解脱出来,然后利用沙布提的记忆追踪他们的凡人创造者并将其绳之以法。
剧透 -   :
ECOLOGY

Shabti are artificially created creatures, brought into being by mortal magic interfering with the natural course of souls. They are born when an individual of royal blood makes use of a rare magical item known as a sovereign shabti (see the sidebar on page 91). The methods of creating these soul-guarding relics number among the deepest secrets of royal dynasties and cultic societies, meaning few mortals have access to such magic. However, groups on countless disparate worlds have discovered various routes to this power. This proliferation, along with the race's immortality, means that while shabti are rare sights in most planar metropolises, they are certainly not total strangers. They're practically unknown on the Material Plane, and are typically mistaken for aasimars or ifrits. Still, traditions and superstitions harkening back to this magic make the placement of mundane versions of these figurines-called ushabti-common in Osirian tombs.

Shabti appear when a paranoid noble uses a sovereign shabti in an effort to avoid their judgment. They come into being full-grown and possessing glimpses from a life of privilege, yet knowing nothing of the magic that spawned them or the karmic debts they've been burdened with. Some appear on the terrifying thresholds of evil-aligned planes among legions of doomed petitioners. Others might simply wander onto the planes from the mists of the Maelstrom.

Most shabti have golden skin that feels cool but not metallic, which is regularly accented by gemstone veins, nails, or other embellishments. Some have skin tones more similar to jade, ivory, or ebony. Apart from their distinctive colorations, shabti have anatomies similar to humans. However, all shabti are sterile, preventing the race from propagating naturally. As such, childlike shabti are exceedingly rare.

HABITAT & SOCIETY

Most shabti can be found in the planar metropolis of Axis, though Dis, Heaven's Shore, and the City of Brass also seem to be to many shabti's liking. Even in such places, though, shabti rarely gather in groups larger than two or three. Many seek to distinguish themselves from the magic items that spawned them, adopting self-chosen family names" Answerers" and "Crowns" being popular among some.

Upon their creation, shabti don't realize they're copies of another being. Each individual initially believes he is a deceased member of royalty, usually taking his rich appearance as a sign of divine favor or spiritual value. Most prove quite indignant, then distraught, in the face of their torture or forced labor. Eventually, they discover their unusual nature. Many deny the notion, choosing to live as if their copied memories were their own. Others face ages of depression, madness, and self-destruction. Some, however, embrace the freedom of a new, rare existence and seek to live up to the splendid forms fate has granted them.

Many shabti learn oftheir nature from psychopomps. As Pharasma naturally despises such attempts to circumvent the natural cycle, her psychopomps are constantly on the lookout for shabti. When they find shabti, they immediately free them from any punishments, then use the shabti's memories to track down their mortal creators and bring them to justice.
引用
至高沙布提(Sovereign Shabti)
灵光:强烈咒法系
CL:17
位置:
价格:130000gp
重量:1磅

  在制作期间,一个至高沙布提与一位自愿捐出3滴血液的皇室成员绑定在一起,并在一张羊皮纸上写下她自己的名字。它们被放置在一个通常由黄金、翡翠或宝石制成的空心雕像中,完成后拥有5点硬度和5点HP。
  若至高沙布提仍存在而绑定的个体死亡,它的魔法则生效。雕像的力量加快灵魂在灵魂之河(River of Souls)的速度,确保它安全到达骨园。灵魂会在2d12小时后被审判。若该灵魂被判处折磨或劳动,沙布提将取而代之——绑定了的个体精魄前往与她营阵相同的位面的某个宜人角落。若该灵魂被判有奖,沙布提则会被踢去轴心城的边缘。一旦沙布提被创造,绑定了的个体除神力干涉外不能以任何方式复活。至高沙布提不会与绑定的灵魂一起转移——一旦它创造了一个沙布提就会崩坏。

制作条件:制造奇物,锢魂术(Trap the Soul),完全复生术(True Resurrection),皇室成员的3滴血液,一个皇室的名字
制作成本:65000GP
剧透 -   :
Sovereign Shabti
Source Pathfinder #84: Pyramid of the Sky Pharaoh pg. 91
Aura strong conjuration; CL 17th
Slot none; Price 130,000 gp; Weight 1 lb.
Description
During its creation, a sovereign shabti is bound to a single member of royalty who willingly donates 3 drops of her blood and writes her own name upon a strip of parchment. These are placed within a hollow figurine typically made of gold, jade, or gemstone that, when completed, has hardness 5 and 5 hit points.

If the sovereign shabti still exists when the bound individual dies, its magic takes effect. The figurine’s power speeds the spirit along the River of Souls, assuring it safely reaches the Boneyard. The soul is judged 2d12 hours after dying, at which point the figurine expels its power to create a new being, a living 1st-level shabti duplicate of the bound individual. If the soul was condemned to torment or labor, the shabti goes in its place—the bound individual’s spirit traveling to some favorable corner of a plane matching her alignment. If the soul was to be rewarded, the shabti appears on to the fringes of Axis. Once the shabti has been created, the bound individual cannot be returned to life by any means short of divine intervention. The sovereign shabti—which does not travel with the bound soul—crumbles as soon as it creates a shabti.
Construction
Requirements Craft Wondrous Item, trap the soul, true resurrection, 3 drops of royal blood, a royal name; Cost 65,000 gp
沙布提角色(SHABTl CHARACTERS) (13 RP)
被解放的沙布提通常会探索位面,寻求用特别的经历来代替他们虚伪的记忆。沙布提通过提升职业等级升级,他们没有种族生命骰,所有的沙布提都拥有以下种族特性。
+2体质,+2魅力:沙布提有着健壮的躯体和与之相符的仪态。
本地异界生物(Native Outsider):沙布提是拥有本地亚种的异界生物
中型体型(Medium):沙布提是中型生物,不因为体型受到加值或减值
通常速度(Normal Speed):沙布提的基础速度是30尺
黑暗视觉(Darkvision):沙布提拥有60尺的黑暗视觉
不朽(Immortal) (1 RP), 免疫不死化(Immune to Undeath) (1 RP), 前生知识(Past Life Knowledge) (2 RP), 抵抗等级流失(Resist Level Drain) (1 RP), 破碎灵魂(Shattered Soul) (-1 RP):详情如上
类法术能力(Spell-Like Ability)(3 RP):沙布提可以每天一次使用暗示术作为类法术能力,施法者等级等同沙布提的职业等级
语言(Languages):沙布提的初始语言是通用语,此外智力足够高的沙布提可以选择任何额外语言(除了秘密语言,如德鲁伊语)
剧透 -   :
SHABTl CHARACTERS (13 RP)
Liberated shabti often explore the planes, seeking to replace
their false memories with unique experiences. Shabti are
defined by their class levels-they do not possess racial Hit
Dice. All shabti have the following racial traits.
+2 Constitution, +2 Charisma: Shabti have powerful
bodies and presences to match.
Native Outsider: Shabti are outsiders with the native
subtype.
Medium: Shabti are Medium creatures and receive no
bonuses or penalties due to their size.
Normal Speed: Shabti have a base speed of30 feet.
Darkvision: Shabti can see in the dark up to 60 feet.
Immortal (1 RP), Immune to Undeath (1 RP), Past Life
Knowledge (2 RP), Resist Level Drain (1 RP), Shattered
Soul (-1 RP): See above.
Spell-Like Ability (3 RP): Shabti can use sunnestion
once per day as a spell-like ability, with the caster level
equal to the shabti's class level.
Languages: Shabti begin play speaking Common. Those
with high Intelligence scores can choose any languages
they want (except secret languages, such as Druidic).
« 上次编辑: 2022-06-11, 周六 19:19:36 由 犬良人 »

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have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #4 于: 2022-06-11, 周六 19:19:28 »
我在想要不要分帖,但分了好像更水了hhhhhh

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and Time demands his due

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #5 于: 2022-06-12, 周日 15:17:37 »
别分了

然后翻译成舍卜提会不会更好?
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #6 于: 2022-06-12, 周日 16:17:21 »
别分了

然后翻译成舍卜提会不会更好?
这东西查wiki就叫沙布提,我感觉没需要自创名字
当然我也没所谓

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #7 于: 2022-06-12, 周日 16:23:14 »
那无所谓,就这样吧,之后再看看
愚蠢都是相互成就的。不要去成就别人的愚蠢。