Light shimmers across this humanoid finure's bare nolden skin, illuminating regal features.
SHABTI CR 1/2
XP 200
Shabti oracle 1
LN Medium outsider (native)
lnit +1; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 11 , touch 11 , flat-footed 10 (+1 Dex)
hp 12 (1d8+4)
Fort + 3, Ref + 1, Will + 1
Defensive Abilities i m m u n e to undeath, resist level drain
OFFENSE
Speed 30 ft.
Melee club +O (1d6)
Spell-Like Abilities (CL 1st; concentration +4)
1/day-suggestion (DC 16)
Oracle Spells Known (CL 1 st; concentration +4)
1 st (4/day)-command (DC 14), cure light wounds, summon monster I
O (at will)-bleed (DC 13), create water, detect magic, ghost sound, mage hand, stabilize
Mystery heavens
STATISTICS
Str 10, Dex 12, Con 16, Int 13, Wis 8, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting
Skills Diplomacy +7, Knowledge (religion) +5, Perception +3, Sense Motive +3, Spellcraft +5
Languages Celestial, Common
SQ immortal, oracle's curse (haunted), past-life knowledge, revelations (coat of many stars), shattered soul
ECOLOGY
Environment any
Organization solitary or retinue (1 shabti with 2d4 human commoners)
Treasure NPC gear (club, potion of cure moderate wounds)
SPECIAL ABILITIES
Immortal (Ex) Shabti do not age naturally and cannot die of old age. While some might come into being at age categories other than adulthood, they never leave their original age category. Spells and effects that cause aging affect a shabti as normal.
Immune to Undeath (Ex) Shabti can't become undead. Spells and abilities that would transform a shabti into an undead creature have no effect.
Past-Life Knowledge (Ex) Shabti remember bits of their past lives. As a result, they treat all Knowledge skills as class skills.
Resist Level Drain (Ex) A shabti takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels than he has Hit Dice. After 24 hours, any negative levels a shabti takes are automatically removed without the need for an additional saving throw.
Shattered Soul (Ex) Shabti who are killed are exceptionally difficult to return to life. Those who attempt to return a shabti to life using raise dead, resurrection, or similar spells must succeed at a caster level check equal to 10 + the shabti's Hit Dice. If this check fails, the spell fails and the caster can't return the shabti to life for the next 24 hours (though the caster can try again after this period).
Death is more terrifying for those who have the best oflife. Many rulers obsess over their mortality, the most brazen turning to the mystical arts, pouring their fears into splendid vessels, fashioning simulacra ofthemselves to bear the scourge of Pharasma's judgment. In the mortal world, these icons are nothing but gold with a ruler's face and name, but in death, they are shabti.
Existing as something between mortal souls, fabricated beings, and true children of the planes, shabti are immortal facsimiles of death-obsessed nobles. They serve out the sentences of their mortal twins, whether it be an infinity of torture or an eternity wandering the planes. Most never emerge from such trials, but some manage to find their own paths upon the planes.
Shabti typically look like idealized humans with perfect physiques and flawless features. They usually stand just over 6 feet tall and weigh between 150 and 210 pounds.