作者 主题: 【SWC】游戏方式 Ways to play,p.143-144  (阅读 4327 次)

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离线 马非鱼

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【SWC】游戏方式 Ways to play,p.143-144
« 于: 2022-05-31, 周二 22:06:28 »
游戏方式 Ways to play
该章节提供一系列可选规则,这些规则会改变或取代现有规则。只要玩家和GM乐意,这些规则都可以被采用;就算它们是在同一组规则里,也并非需要同时被采用的——选择适合你游戏的规则即可。
劇透 -   :
This chapter offers a wide variety of optional rules that alter or in some cases replace existing rules. These rules can be selected for use as players and gamemasters prefer; even when they are in the same group, they don’t have to all be used together—pick what fits your game!
更多获得极限的方式 Expanded Edge Gains

如果你打算鼓励更丰富的极限使用,应用这些规则。

更快的极限重置 Faster Edge Resets
使用本规则将允许那些获得极限速度不一的角色在合适能使用极限的时机时,不会相差太大。
该可选规则会在每个新场景开始时重置极限池到他们的初始值,而不是在每节游戏开始时才这么做。
劇透 -   :
Use this rule to allow characters who gain Edge at faster or slower rates to be on a more even footing with opportunities to use Edge.
This optional rule resets Edge pools back to their starting values at the start of every new scene rather than every new session.
更高的极限获得 Higher Edge Gains
使用本规则以防止极限被浪费。
该可选规则重设了获得极限的上限。每次检定中,每个参与者可以获得最多3点极限。极限池的最大值依旧为7。
劇透 -   :
Use this rule to prevent earned Edge from being wasted.
Under this optional rule, the limit on gaining Edge is redefined. Each participant may gain up to 3 Edge per test. The maximum pool size of 7 remains the same.
极限堆 Edge Banking
使用本规则作为另一个防止极限被浪费的选项。
当一个角色能获得极限,但由于超过了获得上限而不得不弃置时,那个角色可以选择将极限置入极限堆而非弃置它。角色或者队友,可以在花费一个任意时刻使用的次要动作来花费这些极限。在回合结束时,极限堆中未被使用的极限将清零。
劇透 -   :
Use this rule for another option to prevent earned Edge from being wasted.
Whenever a character receives Edge that would have to be discarded due to a gain cap, that character may send that Edge to a pool called the bank rather than discarding it. That character, or any allies, may spend Edge from that bank by expending an anytime Minor Action. Any banked Edge that remains unspent at the end of a combat round is lost.
叠加优势 Stacking Advantage
使用本规则以允许在更大优势的情况下,获得更多极限而不只是一点。
当比较攻击等级与防御等级时,如果优势方比另一方具有+8优势,那么将获得2点极限,而非如同原本一样,无论超过+4优势多少都只能获得1点极限。即使采用本规则,在比较AR与DR时依然不能获得超过2点极限。该可选规则能引用在任何需要比较AR与DR的时候,因此也包括骇入与施法,以及社交等级的比较(p. 50,Firing Squad 交火小队)。
劇透 -   :
Use this rule to allow strong advantages to generate more Edge than marginal ones.
When comparing Attack Rating to Defense Rating, this optional rule permits 2 Edge gained for a +8 advantage, rather than only ever gaining 1 Edge no matter how much more than +4 the advantage may be. Even with this rule in play, no more than 2 Edge can ever be earned for comparing AR to DR. This optional rule can be used whenever AR is compared to DR, so this includes hacking and spellcasting, as well as comparing Social Ratings (see p. 50, Firing Squad).
极限特质再平衡 Rebalanced Edge Qualities
使用本规则减少便宜的能获得极限的特质对更贵特质的优势。本规则鼓励与“更高的极限获得”以及“极限堆”可选规则(见上)同时使用,但是也可以独立使用。
当使用该可选规则时,任意能获得极限的特质如果花费少于8业力,则额外获得以下效果:一,可以获得极限的场合仅限技能检定;二,获得的极限必须在该技能检定上消耗,否则随即消失。
劇透 -   :
Use this rule to reduce the advantages cheap Edge-granting qualities have over more expensive alternatives. This rule is encouraged when Higher Edge Gains or Edge Banking optional rules (see above) are in play, but it can also be used without them.
When this optional rule is used, any quality that grants Edge and costs less than 8 Karma has the following rules added to their existing effects. Firstly, the scope of when Edge is gained is restricted to skill tests. Secondly, the Edge is lost if not used on that skill test.