作者 主题: 【6e】修士 p.156-158  (阅读 11083 次)

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【6e】修士 p.156-158
« 于: 2019-09-17, 周二 02:57:40 »
修士 Adepts
修士用一种不同于施法者的方法引导魔力。修士让魔力进入自身,让它流到身体各处并且提高他们的能力,而不是使用公式将魔力变成外部的法术。它可以让他们更强,更快,更健康,更迷人,或者一些其他的效果,但是不管怎样它管用,这让修士成为了异常有效的暗影狂奔者。
修士们有些时候需要抵抗耗竭,他们使用体质+意志。耗竭伤害是眩晕伤害除非耗竭伤害的初始量高于修士的魔法,若高于则是物理伤害。
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Adepts channel mana in a different way from spellcasters. Rather than use formulae to shape mana into an external spell effect, adepts take mana into themselves, letting it flow throughout their body and enhance their abilities. It may make them stronger, faster, healthier, more charming, or some other effect, but however it works, it makes them tremendously effective shadowrunners.
Adepts sometimes have to resist drain, which they do with Body + Willpower. Drain is Stun unless its initial value is higher than the adept’s Mag- ic, in which case it is Physical.
异能点 Power points
修士的力量的核心单位是他们的能力点。这种点数被修士用于购买能提升他们能力的异能。当一个修士角色不管如何获得一点魔法的时候,他们同样获得一个异能点。这代表着一个在开始时拥有4点魔法属性的修士角色同样拥有4个异能点。异能点并不是必须在获得它们的时候被使用掉,角色可以持有它们并且在准备好的时候使用掉。
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The key measurements of power in adepts are their power points. These points are used by ad- ept characters to buy the powers that will enhance their abilities. Whenever adept characters gain a point of Magic, they also gain a power point. This means that an adept character who starts with a Magic rating of 4 also starts with 4 power points. Power points do not need to be spent when they are obtained; characters can hold on to them and use them when ready.
修士异能 Adepts powers
修士可以使用这些异能来给予他们需要的提升。这个列表介绍了异能花费和启用它们所需要的动作。有些异能有着等级,这代表着在购买更高的等级是它们的能力会增加。其他的则是普通的奖励-你购买它们一次,你就有了全部效果。

肾上腺素增幅 Adrenaline Boost
花费:0.25pp每等级
动作:次要动作
你获得一波能量,所以你获得了一些优势可以让你快人一步。每一等级的这一异能会让你的(魔法)战斗轮们主动性加2。在这些战斗轮结束后,会承受同等于异能等级的耗竭伤害,你可以照常抵抗这耗竭伤害。
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Adrenaline Boost
Cost: 0.25 PP per level
Activation: Minor Action
You get a surge of energy so you can get the
jump on others. For each level of the power, add 2 to your initiative score for (Magic) combat rounds. At the the end of those combat rounds, experience drain equal to the level of the power, which you can resist as normal.
星界侦查 Astral Perception
花费:1pp
你获得可以进行星界侦查的能力和遵循星界侦察的相关规则。你在进行星界侦查和星界攻击时具有双重性质。
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Astral Perception
Cost: 1 PP
Activation: Minor Action
You gain the ability to astrally perceive and fol-
low the rules involved in so doing (see p. 159). You are dual-natured while using this power and can attack astral forms.
属性增幅(属性)Attribute Boost (Attribute)
花费:0.25每等级
动作:次要动作
魔力流入你的身体并且增幅已有的属性,将你带入一个优越的的等级。获得属性增幅时,必须指定为哪种特定的身体属性(敏捷,身体,反应,或力量);如果这个异能被购买多次,他既可以提高已选择的属性的异能等级(最大6)也可以选择一个新的属性。它不会在精神属性或特殊属性上生效。
当你激活这项能力时,投掷 魔法+ 属性增幅等级。每点成功可以增加1点属性,最大增强加值上限是4。这只会影响你的骰池,所以你的主动性,cm,dr之类的不会改变。这个效果持续(成功(原文为净成功可是此处没有对抗,因该是打错了))战斗轮。在它结束后,修士需要抵抗同等于属性增幅等级的量的耗竭伤害,如常抵抗。
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Attribute Boost (Attribute)
Cost: 0.25 PP per level
Activation: Major Action
Mana  ows into your body and enhances your
inherent abilities, carrying you to a superior level. When purchasing this ability, it must be applied to a speci c Physical attribute (Body, Agility, Reac- tion, or Strength); if this power is purchased multi- ple times, it can be used to either increase the rank connected to an already-selected attribute (up to 6) or to apply to a new attribute. It cannot be applied to Mental or Special attributes.
When this power is activated, roll Magic + At- tribute Boost rating. Each hit temporarily boosts the rating of the designated attribute by 1, up to the augmented maximum of +4. This only affects dice pools, so your Initiative rank, Condition Monitor, Defense Rating, and so forth is not changed. The effect lasts for (net hits) combat rounds, and when it runs out, the adept takes drain equal to the level of this power, resisted as normal.
战斗感应 Combat Sense
花费:0.5pp每等级
动作:被动
这个能力给予你一种预知和躲避伤害的能力。每等级的 战斗感应 获得+1骰池到防御检定上。你永远可以进行察觉检定来避免突袭。
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Combat Sense
Cost: 0.5 PP per level
Activation: Passive
This power gives you the ability to anticipate
and avoid harm. Gain a +1 dice pool bonus per level on any defensive tests. You always have a chance to make a Perception test to avoid surprise.
致命一击 Critical Strike
花费:1pp每等级
动作:被动
它会让你的近战dv增加1每致命一击等级。这个异能和其他武器增强和异能兼容除非被其他情况禁止。
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Critical Strike
Cost: 1.0 PP per level
Activation: Passive
Increase the DV of your melee attacks by 1
per level of this power. This power is compatible with other enhancements from weapons and adept powers unless otherwise prohibited.
危险感知 Danger Sense
花费:0.5pp
动作:被动
你获得了感知危险的第六感,本能的知道当危险在附近时和危险在被准备时。在进行突袭检定前获得一点极限。
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Danger Sense
Cost: 0.5 PP
Activation: Passive
You have a sixth sense for danger, instinctive-
ly knowing when it’s nearby and preparing for it. Gain an Edge before making Surprise tests.
方向感知 Direction Sense
花费:0.25pp
动作:被动
你获得一种好的感知对于你曾经在哪里,你要去哪和一些在中间的阻碍。在进行有关方向的户外检定时,你获得一点极限,供给你立刻在这个检定上花费它。
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Direction Sense
Cost: 0.25 PP
Activation: Passive
 You have a good sense of where you have been, where you’re going, and a few of the obstacles in between. When making an Outdoors test related to directions, you may gain an Edge point, provid- ed you spend it immediately on that test.
强化侦查 Enhanced Perception
花费:0.5pp
动作:被动
你的感觉被紧密的磨练,在足够你盘算出来要在它上面干什么的时间里给予你信息。在进行观察小细节或者侦查一些隐藏的东西或听一些你不该听的东西时获得一点极限。
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Enhanced Perception
Cost: 0.5 PP
Activation: Passive
Your senses are keenly honed, giving you infor-
mation in enough time for you to  gure out what to do about it. Gain an Edge when Observing in Detail or making a Perception test to  nd some- thing hidden or listen to something you’re not sup- posed to hear.
强化准度 Enhanced Accuracy
花费:0.5pp
动作:被动
在你的手里的武器比一般人手里的更精准和致命。增加2ar在任何武器上。
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Enhanced Accuracy
Cost: 0.5 PP
Activation: Passive
Weapons are more accurate and deadly in your
hands than in those of normal people. Increase the Attack Rating of any weapon you wield by 2.
提升技能(技能)Improved Ability (Skill)
花费:战斗技能1pp每等级,其他技能0.5pp每等级
动作:被动
在这个异能被选择的时候必须选择一个技能。那个技能获得一个不断的提升同等于异能等级。一个技能的最大提升是当前等级的1,5倍或者最大增强加值。给一个技能购买这个异能需要你在那个技能上已经拥有1级,并且这个技能可以给多个技能购买。
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Improved Ability (Skill)
Cost: Combat skill: 1.0 PP per level; other skills 0.5 PP per level
Activation: Passive
A skill must be selected when this power is chosen. That skill receives an ongoing boost equal to the rating of the power. The maximum boost to the skill is 1.5 times the current lev- el (rounded up) or the augmented maximum, whichever is lower. You need to have at least one rank in a skill to buy this power for it, and the power can be purchased for multiple skills.
提升物理属性 Improved Physical Attribute
花费:1pp每等级
动作:被动
在购买这个异能是选择一个物理属性(体质,敏捷,反应,或力量)。那个属性获得一个不断的同等于异能等级的增强。最大增强的量是当前属性的1,5倍或者最大增加加值。
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Improved Physical Attribute
Cost: 1 PP per level
Activation: Passive
Select a Physical attribute (Body, Agility, Reac-
tion, or Strength) when purchasing this skill. That attribute receives an ongoing boost equal to the level of this power. The maximum boost to the attribute is 1.5 times the current level or the augmented maximum, whichever is lower.
提升反应 Improved Reflexes
花费:1pp每等级
动作:被动
这个异能给予你一个更迅速的反应和感知,可以让你比正常更快很多的反应。每等级的这一异能增加一个主动性骰和提升1反应。这个异能的最大等级是4,并且不与其他的反应提升和主动性提升兼容。
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Improved Reflexes
Cost: 1 PP per level
Activation: Passive
This power gives you quick re exes and antic-
ipation, allowing you to act and react much fast- er than the normies. For each level of this power, add an Initiative Die and increase your Reaction by 1. The maximum level of this power is 4, and it cannot be combined with any other Initiative or Reaction boosts.
提升感知 Improved Sense
花费:0.25pp
动作:被动
当这个异能被购买时,选择一种感知(视觉,听觉,味觉,触觉,嗅觉)。在进行有关那种感知的检定时你获得一点极限,但是必须用在这个检定上(单独或者和其他极限组合)。这个异能的极限点数不能获得超过一次当一个感觉一直参与时(噪音,味道,实力等)。这个异能可以选择多次,每次所选择的感知必须不同。
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Improved Sense
Cost: 0.25 PP
Activation: Passive
When this power is purchased, select a sense
(sight, hearing, touch, taste, or smell). When mak- ing a test involving that sense, you get a bonus Edge, but only if you use it (either alone or in com- bination with other Edge points) on that test. Edge points from this power cannot be gained more than once when the same sense (noise, sight,  avor, etc.) is involved. This power can be selected more than once, each time for a different sense.
杀戮之手 Killing Hands
花费:0.5pp
动作:被动
你的双手变得致命和魔幻,在狂奔和土味情话上都很有用。在徒手战斗时,你可以选择造成眩晕伤害还是物理伤害。杀戮之手可以和其他的异能结合在一起影响徒手战斗。杀戮之手 是魔法攻击,可以忽视那些抵御攻击的魔法防御并且可以攻击星界形体。
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Killing Hands
Cost: 0.5 PP
Activation: Minor Action
Your hands become lethal and magical, useful
both in shadowrunning and cheesy pickup lines. When  ghting unarmed, you can choose to deal Stun or Physical damage. Killing Hands can be combined with other powers affecting unarmed combat. At- tacks made with Killing Hands are considered magi- cal, meaning they bypass protections against normal weapons and can be made against astral beings.
体语学 Kinesics
花费:0.25pp
动作:被动
你对肢体语言和副语言交流的掌握简直就是,嗯,有魔力的,而且它还让你难以被读懂。当你抵抗社交检定,或抵抗阅读情绪、判断意图、衡量可信度的检定时,获得一点奖励极限。在一次遭遇中,你只能通过该异能获得一点奖励极限。
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Kinesics
Cost: 0.25 PP
Activation: Passive
Your command of body language and nonverbal communication is, well, magical, and it helps you be incredibly difficult to read. When you are resisting Social tests and tests to read your emotions, judge your intentions, or gauge your truth- fulness, you gain an Edge point. Only one such Edge point can be gained per encounter.
神秘护甲 Mystic Armor
花费:0.25pp每等级
动作:被动
魔力构成了一个护盾围绕你,增强你的防护。每一异能等级获得一护甲,和旧的护甲一起计算,这同样会增加你的dr。神秘护甲同样在星界生效。
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Mystic Armor
Cost: 0.25 PP per level
Activation: Passive
Mana forms a shield around you, enhancing
your protection. Gain 1 point of Armor for each level of this power, cumulative with worn Armor, which also increases your Defense Rating. Mystic Armor is also active on the astral plane.
疼痛抗力 Pain Resistance
花费:0.25pp每等级
动作:被动
疼痛是伤,但是你获得了一个提高的能力来忽略它。在CM上计算伤害调整值时,每等级疼痛抗力可以向后顺延1格人物所受伤害的影响,因此,有着1级疼痛抗力的人物在受到4格伤害后得到-1惩罚,而不是遭到3格伤害后得到一点伤害调整值。它在眩晕伤害和物理伤害上都适用。
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Pain Resistance
Cost: 0.25 PP per level
Activation: Passive
Pain hurts, but you gain an elevated ability to
ignore it. For each level of this power, the negative modi ers from damage move one box farther down the Condition Monitor—for example, at level 1, you don’t suffer the –1 penalty until 4 boxes are  lled on a Condition Monitor, rather than 3. It works for both Stun and Physical Condition Monitors.
快速愈合 Rapid Healing
花费:0.5pp每等级
动作:被动
这个魔法通过帮助你链接骨头,出新长出肉,让你恢复的更快。给予目标为你的治疗检定每异能等级1成功。
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Rapid Healing
Cost: 0.5 PP per level
Activation: Passive
The magic that  ows through you helps knit
your bones and regrow your  esh, making you heal quickly. Add one hit per level on Healing tests performed to heal you.
法术抗力 Spell Resistance
花费:0.5pp每等级(不懂,高级和1级的区别根本没讲啊)
动作:被动
法术有一种与其影响你不如跳过你的趋势。当你成为法术目标时获得一点极限。(raw的话哪怕被队友的法术成为目标了也会有极限?)
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Spell Resistance
Cost: 0.5 PP per level
Activation: Passive
Spells have a tendency to bounce off you rather
than affect you. Gain a point of Edge when target- ed by spells.
踏雪无痕 Traceless Walk
花费:0.5pp
动作:被动
你可以在踏过各种表面,如雪地,沙滩,甚至纸张,而不留下踪迹。你接触并地板时不会发出噪音。你不会出发地面震动探测器或是压感探测器。聆听你的行动的聆听见到和寻找你的踪迹的户外检定不能使用或获得极限。
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Traceless Walk
Cost: 0.5 PP
Activation: Passive
You don’t disturb the dust, dirt, snow, water, or
anything else under your feet as you move, so there is no evidence of your passing. You don’t trigger tripwires, pressure pads, or other traps based on leg movement. Hearing tests to listen for your pas- sage and Outdoors tests to perceive your tracks cannot gain or spend Edge.
声音控制 Vocal Control
花费:0.5pp
动作:被动
你在掌控你的的声音方面登峰造极可以让它成为任何样子只要你想,音高,移调和声调,或着模拟其他人的。当进行涉及到你声音的唬骗或影响检定时,获得一点奖励极限。在一次遭遇中,你只能通过该异能获得一点奖励极限。
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Vocal Control
Cost: 0.5 PP
Activation: Passive
You can control the pitch and modulation of
your voice to make it sound the way you want— loud, quiet, resonant, or like some person you want to imitate. Gain Edge when attempting a Con or Infuence test that somehow involves your voice. Only one point of Edge may be earned per encounter with this power.
飞檐走壁 Wall Running
花费:0.5pp
动作:次要动作
在路上走可太路人了(懂?)。跑上一面墙是你如何表现出你是特别的。当使用这个异能时,你可以使用一个冲刺动作来跑上一个垂直的平面。你不能连续使用该异能,在再次使用该异能之前,你必须花一轮的时间通行过一个水平面。假如你跑上墙后并没有找到任何落脚/手点,你会直接摔下来。
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Wall Running
Cost: 0.5 PP
Activation: Minor Action
Running horizontally is so pedestrian (get it?).
Running up a wall is how you show you’re special. When using this spell, you can use a Sprint action (see p. 44) to run up a vertical surface. You cannot use this power for two actions in a row; you have to spend at least one turn moving across a horizontal surface before using this power again. So if you run up a wall and don’t  nd a good foot or handhold, you’ll be falling right back down.
« 上次编辑: 2023-05-31, 周三 17:30:48 由 马非鱼 »

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【6e】神秘修士,专精法师 p.158-159;翻译:好梦
« 回帖 #1 于: 2020-12-26, 周六 19:50:53 »
MYSTIC ADEPTS
神秘修士


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With a foot in two different kinds of magic,mystic adepts can be devastatingly powerful. Their ability to use both spells and adept powers gives them tremendous flexibility. They might not sling spells as well as a full magician or gain the full physical powers of a dedicated adept, but the way they combine those abilities can make them lethal—and valuable.
涉足两种不同的魔法,神秘修士可以拥有毁灭性的力量。他们能过够同时使用法术和修士异能,这给了他们巨大的灵活性。他们可能不会像一个全能法师那样施展法术,也不会获得肉体修士的全部身体力量,但他们结合这些能力的方式可以使他们变得致命——而且很有价值。

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At character creation, mystic adepts divide their Magic rating between spells and power points. They get 1 power point for each point of Magic dedicated to the adept side, and spells equal to the amount of Magic dedicated to being a mage x 2.
在角色创建时,神秘修士会在法术和能力点之间分配他们的魔法等级。们获得相当于他们魔法属性的能力点,法术等于作为法师的魔法等级×2。

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Mystic adepts cannot be aspected spellcasters. They can only perceive astrally if they purchase the Astral Perception adept quality, and they can never astrally project.
神秘修士不能成为星界施法者。他们只有在购买了星界侦察修士异能的情况下才能感知星界,而他们永远不能进行星界投影。

ASPECTED MAGICIANS
专精法师


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Aspected magicians do not have the range of powers that full magicians do. Instead, they are limited to a specific magical skill set. Rather than being their primary tool in running the shadows, it complements other skill sets they build up.
专精法师没有全能法师所拥有的魔法能力范围。取而代之的是,他们被限制在一个特定类别的魔法技能上。与其说它是他们暗影行动的主要工具,不如说它是对他们积累的其他技能的补充。

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At character creation, aspected magicians choose a single magical skill—Sorcery, Conjuring, or Enchanting. That is the only magical skill they can have, and they can never acquire ranks in the other skills in any other way.
在创建角色时,专精法师会选择一个单一的魔法技能--巫术、咒术或附魔。那是他们唯一能拥有的魔法技能,而且他们不能以任何其他方式获得其他魔法技能的等级。

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Aspected magicians can astrally perceive and astrally project. They also can follow mentor spirits (see p. 162).
专精法师可以进行星界感知和星界投影。他们还可以跟随精魂导师(见第162页)。