作者 主题: 【HoG】加伦德荒野(The Garundi Wilds)  (阅读 16796 次)

副标题: 变形者动物拟态

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【HoG】加伦德荒野(The Garundi Wilds)
« 于: 2020-11-16, 周一 23:21:21 »
加伦德荒野(The Garundi Wilds)
出自Heroes of Golarion,22~23页
加伦德是一片物种繁多的大洲,被沙漠、雨林乃至被魔法扭曲的废土等各种地形环绕。居于荒野中的人们从这些地方的野兽身上汲取灵感来开发崭新的形态与技艺。

加伦德动物拟态
大多数变形者都会采取适应置身环境的拟态。芒吉莽原(Mwangi Expanse)的变形者大多采用恐爪龙与猿猴,浸润之地(Sodden Lands)的变形者则使用青蛙和蛇居多。而在奥斯利昂(Osirion)和苏比亚(Thuvia)的沙漠中,变形者像公牛和猎鹰一样四处游荡。来自北加伦德的英雄可能会选择骏马和雄狮,而南部丛林中的英雄则会选择巨蜂或鹰嘴龟。下列拟态均具备替换天生攻击选项。
(译注:替换天生攻击规则出自Wilderness Origins,详细见此。)

巨象
巨象在加伦德(Garund)和乌笃剌(Vudra)是力量与聪颖的象征。采取此拟态的变形者理解了精确运用力量的价值。巨象的的替换攻击是抵撞(穿刺)和挥击(钝击)。
  次级形态:你在冲撞(Bull Rush)和闯越(Overrun)战技检定中获得+4增强加值。8级起,该加值提升至+6。15级起,该加值提升至+8。
  专攻形态:你变形为一头大型青年象(如同,但占据10尺)。在该形态下你拥有昏暗视觉(low-light vision)、灵敏嗅觉(Scent)、一次抵撞攻击(1D6伤害)和一次猛击攻击(1D8伤害),且触及为5尺。你在力量和天生护甲上获得+2种族加值。在该形态下,你可以背负一个中体型的双足生物,允许你充当该生物的坐骑。8级起,你获得践踏(Trample)通用怪物规则,造成你的变形者利爪(Shifter Claws)伤害。15级起,你获得精通冲撞(Improved Bull Rush)奖励专长,且力量和天生护甲的种族加值提升至+4。

骏马
骏马拟态具备速度与灵活。骏马的替换攻击是蹄踢(钝击)。
  次级形态:你获得坚忍(Endurance)专长且基本速度获得+5尺增强加值。8级起,你获得飞跑(Run)专长,若你已拥有飞跑专长则可在使用飞跑专长时以6倍于基本速度的速度奔跑。15级起,你的基本速度增强加值提升至+15。
  专攻形态:你变形为一匹。在该形态下你拥有50尺基本速度,昏暗视觉(low-light vision)、30尺灵敏嗅觉(Scent)、以及在攻击前后进行移动的能力,如同你拥有骑乘掠击(Ride-By Attack)专长般。8级起,你可以通过受威胁方格而不触发借机攻击,且你获得践踏(Trample)通用怪物规则,造成你的变形者利爪(Shifter Claws)伤害。15级起,你获得精通闯越(Improved Overrun)作为奖励专长,无论你是否满足先决条件。

雄狮
雄狮秉持骄傲狩猎,合作击倒大型对手保卫领地。雄狮的替换攻击是啮咬(钝击,挥砍,穿刺)。
  次级形态:你在威吓检定上获得+4表现加值。8级起,该加值提升至+6。15级起,该加值提升至+8。
  专攻形态:你变形为一头凶暴狮。在该形态下你拥有40尺基本速度,昏暗视觉(low-light vision)和30尺灵敏嗅觉(Scent)。每日变形者等级一半次数,你可以发出凶悍的咆哮,进行一次额外具有+5环境加值的威吓检定对30尺内所有敌人挫败士气。盟友对受此能力影响的生物的攻击和伤害检定获得+1士气加值。8级起,你获得下列团队专长之一作为奖励专长:包抄(Outflank)、机动攻击(Pack Attack)、双重借机(Paired Opportunists)、摆脱困境(Shake It Off)。你可以以迅捷动作将该团队专长赋予30尺范围内的所有盟友,持续轮数等同于3+你的感知调整值。15级起,你为任何与你威胁同一个对手的盟友提供夹击加值,且你可以以一个不引起借机攻击的移动动作和相邻盟友交换位置,如同使用换位(Swap Places)专长一般。

巨蜂
巨蜂拟态具备飞行能力和剧毒钉刺,同时拥有强大的精神抗性。巨蜂的替换攻击是钉刺(穿刺)。
  次级形态:你在对抗影响心灵效果的意志豁免上获得+4加值。8级起,该加值提升至+6。15级起,该加值提升至+8。
  专攻形态:你变形为一只巨黄蜂。该能力使用虫类形态(Vermin Shape)而非野兽形态(Beast Shape)来完成自然变身(Wild Shape)。在该形态下你获得40尺飞行速度(机动性笨拙),且除非受到魔法命令否则集群和虫类不会攻击你。8级起,飞行速度增至60尺(机动性一般),且获得带有下述毒素的钉刺攻击,每日可用次数等同于3+你的感知调整值次。15级起,飞行速度增至80尺(机动性良好),且你可以尝试以一个整轮行动控制一个无心智的集群。为了获取集群的控制权,你需通过一个DC为10+集群CR的魅力检定。你可以控制集群解散、停留在指定地点或攻击你的对手。这种控制的持续轮数等同于你变形者等级的一半。
  蜂毒(Wasp Venom,Ex):钉刺——伤口;强韧豁免DC:10+你变形者等级的一半+你的体质调整值;频率1/轮,持续4轮;效果:1D3敏捷伤害;治愈:2次连续通过。

鹰嘴龟
寿命悠久适应力强,龟已成为众多文化中灵觉与耐力的标志。采取此拟态者能够得到深入的洞察力和超凡的恢复力。鹰嘴龟的替换攻击是啮咬(钝击,挥砍,穿刺)。
  次级形态:你的感知属性获得+2增强加值。8级起,该加值提升至+4。15级起,该加值提升至+6。
  专攻形态:你变形为一只大型鹰嘴龟。在该形态下你拥有昏暗视觉(low-light vision)、30尺灵敏嗅觉(Scent)、20尺游泳速度和一次啮咬攻击(1D8+1.5倍力量调整值伤害)。8级起,你在对抗冲撞(Bull Rush)、拖拽(Drag)、闯越(Overrun)、移位(Reposition)和绊摔(Trip)战技时在CMD上获得等同于感知调整值的洞察加值。15级起,你获得DR5/银。

斯芬克斯血脉狂怒者血脉
已有翻译,见【HoG】血脉狂怒者血脉:斯芬克斯血脉(Sphinx)

剧透 -   :
The Garundi Wilds
Garund is a massive continent with many biomes. Its environs run the gamut from deserts to rain forests to magic-twisted badlands. Characters of classes at home in the wild draw inspiration from the beasts of these lands to develop new forms and techniques.

GARUNDI ANIMAL ASPECTS
Most shifters take aspects suited to the environments in which they find themselves. Deinonychus and monkey aspects are common in the Mwangi Expanse. Shifters in the Sodden Lands take frog and snake forms, while in the deserts of Osirion and Thuvia, they roam the wilds as bulls and falcons. Heroes from the deserts of northern Garund might choose the horse or lion aspects, while those in the southern jungles take the shapes of giant wasps or snapping turtles. Each of the following aspects has an entry for shifters using the alternate natural attacks rules found on page 8 of Pathfinder Player Companion: Wilderness Origins.

Elephant
The elephant is a symbol of both power and wisdom in Garund and Vudra. Shifters who take this aspect learn the value of applying their strength with precision. An elephant’s alternate attacks are gore (P) and slam (B).
Minor Form: You gain a +4 enhancement bonus on bull rush and overrun combat maneuver checks. At 8th level, this bonus increases to +6, and at 15th level it increases to +8.
Major Form: Your shape changes to that of a Large adolescent elephant (as an elephant, but with a space of 10 feet). While in this form, you gain low-light vision, scent, a gore attack (1d6 damage), and a slam attack (1d8 damage) with a 5-foot reach. You also gain a +2 racial bonus to Strength and to natural armor. While in this form, you can carry a Medium bipedal creature on your back, allowing you to act as the creature’s mount. At 8th level, you gain trample, as the universal monster rule, dealing your shifter claw damage. At 15th level, you gain Improved Bull Rush as a bonus feat, and your racial bonus to Strength and natural armor increases to +4.

Horse
The aspect of the horse grants speed and maneuverability. A horse’s alternate attack is hoof (B).
Minor Form: You gain the Endurance feat as well as an enhancement bonus of +5 feet to your base speed. At 8th level, you gain the Run feat. If you already have the Run feat, you instead can run at 6 times your base speed when using the Run feat. At 15th level, your enhancement bonus to your base speed increases to +15.
Major Form: Your shape changes to that of a horse (Pathfinder RPG Bestiary 177). While in this form, you gain a base speed of 50 feet, low-light vision, scent (30 feet), and the ability to move before and after an attack, as if you had the Ride-By Attack feat. At 8th level, you can move through threatened squares without provoking attacks of opportunity, and you gain trample, as the universal monster rule, dealing your shifter claw damage. At 15th level, you gain Improved Overrun as a bonus feat, even if you do not meet the prerequisites.

Lion
Lions hunt in prides, cooperating to bring down large opponents and defend their territory. A lion’s alternate attack is bite (B, P, S).
Minor Form: You gain a +4 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Major Form: Your shape changes to that of a dire lion (Bestiary 193). While in this form, you gain a base speed of 40 feet, low-light vision, and scent (30 feet). Once per day for every 2 shifter levels you have, you can utter a mighty roar, allowing you to attempt an Intimidate check with a +5 circumstance bonus to demoralize enemies within 30 feet. Allies gain a +1 morale bonus on attack and damage rolls against creatures affected by this ability. At 8th level, you gain one of the following teamwork feats as a bonus feat: OutflankAPG, Pack AttackUC, Paired OpportunistsAPG, or Shake It OffUC. You can grant allies within 30 feet the benefits of this feat as a swift action for a number of rounds equal to 3 + your Wisdom modifier. At 15th level, you provide a flanking bonus to any ally who threatens the same opponent as you do, and you can change places with an adjacent ally as a move action that does not provoke an attack of opportunity, as if using the Swap PlacesAPG feat.

Giant Wasp
The aspect of the wasp grants flight and a venomous sting, as well as great mental resistance. A giant wasp’s alternate attack is sting (P).
Minor Form: You gain a +4 bonus on Will saves against mind-affecting affects. This bonus increases to +6 at 8th level and +8 at 15th level.
Major Form: Your shape changes to that of a giant wasp (Bestiary 275). This ability uses the vermin shapeUM spell, rather than beast shape, for the purposes of wild shape. While in this form, you gain a fly speed of 40 feet (clumsy), and swarms and vermin do not attack you unless magically commanded to do so. At 8th level, this fly speed increases to 60 feet (average), and you gain a sting attack usable a number of times per day equal to 3 + your Wisdom modifier, which applies the following poison.
Wasp Venom (Ex): Sting—injury; save Fort DC = 10 + half your shifter level + your Constitution modifier; frequency 1/round for 4 rounds; effect 1d3 Dex damage; cure 2 consecutive saves. At 15th level, your fly speed increases to 80 feet (good), and you can attempt to gain control of a mindless swarm as a full-round action. To gain control of the swarm, you must succeed at a Charisma check against a DC of 10 + the swarm’s CR. You can direct the swarm to disperse, remain in a designated location, or attack an opponent. This control lasts for a number of rounds equal to half your shifter level.

Snapping Turtle
Long-lived and resilient, turtles embody wisdom and endurance in many cultures. Those who take this aspect gain profound insight as well as remarkable resilience. A snapping turtle’s alternate attack is bite (B, P, S).
Minor Form: You gain a +2 enhancement bonus to Wisdom. At 8th level, this bonus increases to +4, and at 15th level, it increases to +6.
Major Form: Your shape changes to that of a Large giant snapping turtle (Pathfinder RPG Bestiary 2 273). While in this form, you gain low-light vision, scent (30 feet), a swim speed of 20 feet, and a bite attack (1d8 + 1-1/2 your Strength modifier damage). At 8th level, you gain an insight bonus equal to your Wisdom modifier to your CMD against bull rush, dragAPG, overrun, repositionAPG, and trip attempts. At 15th level, you gain DR 5/silver.
« 上次编辑: 2020-11-19, 周四 11:00:01 由 晴澈之空 »

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Re: 【HoG】加伦德荒野(The Garundi Wilds)
« 回帖 #1 于: 2020-11-16, 周一 23:22:53 »
标题中的Garundi原意为“加伦德人”,但在汉语语境中读起来很怪,故此改称“加伦德之风”。
……我到底是怎么把wilds看成winds的……?

战象!战马!每一位选择变形者职业的队友都是瑰宝!
« 上次编辑: 2020-11-17, 周二 04:43:42 由 晴澈之空 »

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Re: 【HoG】加伦德荒野(The Garundi Wilds)
« 回帖 #2 于: 2020-11-18, 周三 22:54:32 »
变形者的真正团队作用

雄狮
  专攻形态:你变形为一头狮子。

是凶暴狮dire lion才对
« 上次编辑: 2020-11-18, 周三 22:57:00 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【HoG】加伦德荒野(The Garundi Wilds)
« 回帖 #3 于: 2020-11-18, 周三 23:38:30 »
变形者的真正团队作用

雄狮
  专攻形态:你变形为一头狮子。

是凶暴狮dire lion才对

谢捉虫
« 上次编辑: 2020-11-18, 周三 23:40:39 由 晴澈之空 »

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Re: 【HoG】加伦德荒野(The Garundi Wilds)
« 回帖 #4 于: 2020-11-19, 周四 00:04:08 »
说起来一楼引用的链接下面也翻译过马和狮子,就是用的译名不同

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Re: 【HoG】加伦德荒野(The Garundi Wilds)
« 回帖 #5 于: 2020-11-19, 周四 00:30:24 »
说起来一楼引用的链接下面也翻译过马和狮子,就是用的译名不同

这我还……真没看到!