作者 主题: 【Bestiary 6】发条刺客 Clockwork Assassin  (阅读 20042 次)

副标题: 烟中恶鬼,全弹发射不能再等了

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【Bestiary 6】发条刺客 Clockwork Assassin
« 于: 2021-02-16, 周二 22:49:59 »
蹲伏着,这个光滑的独眼构装时刻准备战斗。末端装有一把细剑与一台微型弩箭发射器,它的手臂即是武器。

发条刺客 Clockwork Assassin   CR13
XP 25,600
绝对中立 中型构装体(发条亚种)
先攻+12;感官黑暗视觉120尺,昏暗视觉,迷雾视域;察觉+0,哨兵模式下+20

防御
AC 27,接触 20,措手不及 17(+8敏捷,+2闪避,+7天生)
HP 119(18d10+20);快速治疗 10
强韧+6,反射+16,意志+6
特殊防御 反射闪避,快速修复;特殊防御 10/精金;免疫 构装体特性
弱点 电击易伤

攻击
速度 40尺,攀爬 30尺。
近战 +1细剑 +25/+20/+15/+10(1d6+7/15-20)
远程 4 射弹+26(1d4+6/19-20或烟雾)
特殊攻击 射弹发射器,偷袭+2d6

数据
力量 22,敏捷 26,体质 -,智力 -,感知 11,魅力 1
BAB +18;CMB +24;CMD 44
专长 精通重击(细剑),精通先攻,闪电反射
技能 攀爬+14,察觉+0,哨兵模式下+20;种族调整值 哨兵模式下察觉+20
特殊能力 难以制造,整合细剑,待命,迅捷反应,发条驱动

生态
环境 任意
组织 单独,成双,或合约小队(3-8)
宝藏

特殊能力
整合细剑(Ex): 发条刺客的一条手臂末端,是一把整合上去的+1细剑。这把武器无法被卸武,破武,或者移除,并且会随着发条装置被摧毁而失去魔法。发条刺客的编程让它能如同熟练一般使用+1细剑。
射弹发射器(Ex): 一个发条刺客可以从它的手部装置发射至多4枚射弹。对于其中每一发,它都可以选择发射匕首一样的金属刀片,或者是烟雾弹,顺序随意组合。每次攻击单独进行判定。刀片视为投掷的匕首。烟雾弹如同发烟棒一般运作,以瞄准的区域为中心。在被创造时,一个发条刺客的射弹发射器就包含40发刀片和10发烟雾弹。,
快速修复(Su): 发条刺客能够快速修复自己所受的伤害,获得10点快速治疗。每天一次,以一个会引起借机攻击的整轮动作,一个发条刺客能强化它的快速修复,治疗40点HP,并向发射器中装填8枚刀片和2枚烟雾弹。
待命(Ex): 发条刺客能用一个标准动作将自身置于待命状态。在待命状态时,它无法移动或者采取任何行动。它仍然在感知四周,但在察觉检定上受到-4减值。待命状态下经过的时间并不计入其发条驱动的活动时间限制。发条刺客能够以迅捷动作取消待命状态——如果它在战斗开始时这么做,将会在先攻检定上获得+4种族加值。


发条刺客是高效的杀手,一旦发现入侵者,它们就会立即投入杀戮。发条刺客高6尺,重400磅。

制造发条刺客
发条刺客的制造者必须从价值12000gp精心打造的发条开始。

发条刺客 Clockwork Assassin
施法者等级 16;价格 150,000gp

建造
先决条件 制造构装体,气化形体指使术锐锋术强效造物术,制造者至少拥有16个施法者等级;技能 工艺(发条机关)DC 20;花费 81,000gp
劇透 -   :
Clockwork Assassin
This sleek, one-eyed construct crouches, ready for battle. Its arms
end in weapons—a rapier and a compact crossbow bolt launcher.
CLOCKWORK ASSASSIN CR 13
XP 25,600
N Medium construct (clockwork)
Init +12; Senses darkvision 120 ft., low-light vision, mistsight;
Perception +0 (+20 in sentinel mode)
DEFENSE
AC 27, touch 20, flat-footed 17 (+8 Dex, +2 dodge, +7 natural)
hp 119 (18d10+20); fast healing 10
Fort +6, Ref +16, Will +6
Defensive Abilities evasion, rapid repair; DR 10/adamantine;
Immune construct traits
Weaknesses vulnerable to electricity
OFFENSE
Speed 40 ft., climb 30 ft.
Melee +1 rapier +25/+20/+15/+10 (1d6+7/15–20)
Ranged 4 projectiles +26 (1d4+6/19–20 or smoke)
Special Attacks projectile launcher, sneak attack +2d6
STATISTICS
Str 22, Dex 26, Con —, Int —, Wis 11, Cha 1
Base Atk +18; CMB +24; CMD 44
Feats Improved CriticalB (rapier), Improved InitiativeB
,
Lightning ReflexesB
Skills Climb +14, Perception +0 (+20 in sentinel mode); Racial
Modifiers +20 Perception in sentinel mode
SQ difficult to create, integrated rapier, standby, swift
reactions, winding
ECOLOGY
Environment any
Organization solitary, pair, or contract (3–8)
Treasure none
SPECIAL ABILITIES
Integrated Rapier (Ex) One of a clockwork assassin’s arms ends
in an integrated +1 rapier. This weapon cannot be disarmed,
sundered, or removed, and becomes nonmagical if the
clockwork is destroyed. A clockwork assassin’s
programming allows it to wield its +1 rapier
as if it were proficient in its use.
Projectile Launcher (Ex)
A clockwork can fire up
to four projectiles
from its hand
mechanism.
For each projectile, it chooses between a dagger-like metal
blade or a smoke bomb, in any combination it wishes. Each
attack resolves separately. Blades resolve as thrown daggers.
Smoke bombs function as smokesticks centered on the area
targeted. When created, a clockwork assassin’s projectile
launcher contains 40 blades and 10 smoke bombs.
Rapid Repair (Su) A clockwork assassin repairs damage dealt to
itself swiftly, gaining fast healing 10. Once per day, as a fullround action that provokes attacks of opportunity, a clockwork
assassin can bolster its rapid repair to heal 40 hp and refill its
projectile launcher with eight blades and two smoke bombs.
Standby (Ex) A clockwork assassin can place itself on standby as
a standard action. While on standby, it cannot move or take
any actions. It remains aware of its surroundings but takes a –4
penalty on Perception checks. Time spent on standby does not
count against its wind-down duration. A clockwork assassin can
exit standby as a swift action—if it does so to initiate combat, it
gains a +4 racial bonus on its Initiative check.
Clockwork assassins are efficient killers, ready to leap into
murderous action as soon as intruders are detected. A
clockwork assassin stands 6 feet tall and weighs 400 pounds.
CONSTRUCTION
The creator of a clockwork assassin must start with crafted
clockwork pieces worth 12,000 gp.
CLOCKWORK ASSASSIN
CL 16th; Price 150,000 gp
CONSTRUCTION
Requirements Craft Construct, gaseous form, geas/quest, keen
edge, and major creation, creator must be at least caster level
16th; Skill Craft (clockwork) DC 20; Cost 81,000 gp

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Re: 【Bestiary 6】发条刺客 Clockwork Assassin
« 回帖 #1 于: 2021-02-17, 周三 10:44:28 »

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Re: 【Bestiary 6】发条刺客 Clockwork Assassin
« 回帖 #2 于: 2021-02-17, 周三 10:50:42 »
http://www.goddessfantasy.net/bbs/index.php?topic=95941.0
想要认领翻译的时候去这个帖子和对应分区看看,避免撞车
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 6】发条刺客 Clockwork Assassin
« 回帖 #3 于: 2021-02-17, 周三 11:07:54 »
这么一看旧那个翻译在感官里缺了mistsight,问题很严重 :em032
海豹真是太可爱啦

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Re: 【Bestiary 6】发条刺客 Clockwork Assassin
« 回帖 #4 于: 2021-02-17, 周三 12:58:01 »

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Re: 【Bestiary 6】发条刺客 Clockwork Assassin
« 回帖 #5 于: 2021-02-17, 周三 16:29:50 »
这么一看旧那个翻译在感官里缺了mistsight,问题很严重 :em032
还真是,我居然没发现 :em032
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 6】发条刺客 Clockwork Assassin
« 回帖 #6 于: 2021-02-17, 周三 21:27:18 »
大概是我复制着对着写就看漏了…
这么一看旧那个翻译在感官里缺了mistsight,问题很严重 :em032
还真是,我居然没发现 :em032

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Re: 【Bestiary 6】发条刺客 Clockwork Assassin
« 回帖 #7 于: 2021-02-17, 周三 22:53:41 »
是你,grey fox!