先登(Living Avalanche)Source Ultimate Wilderness pg. 42
当先登开始移动时,没有人能阻挡她。
地之训诫(Ex): 2级时,先登获得精通闯越作为奖励专长,即使她没有满足先决条件。5级时,获得精通冲撞作为奖励专长,即使她没有满足先决条件。
本能力取代在2级和5级的奖励专长。 开山(Ex): 3级时,先登第一个选择的招式训练必须是闯越。7级时,她第二个选择的招式训练必须是冲撞。在以后的等级中,她不能选择精进新的战技,但是她在冲撞和闯越的战技检定和CMD上的奖励会正常增加。在特定的等级上,她会获得以下好处:
11级时,如果先登成功使用闯越作为冲锋的一部分进行攻击,她会自动击倒她的目标(无论她的检定结果如何)。此外,如果她成功使用冲撞作为冲锋的一部分进行攻击,在这次冲撞中她对后续其他目标冲撞时的战技攻击检定罚值减少2。(译注:即撞退首要目标后对击退路径上的敌人继续冲撞时的罚值-2,原规则下每多冲撞一个生物就会在战技攻击检定上承受-4减值。)
15级时,先登可以尝试冲撞和闯越最多比自己大两级的生物,但仅限于作为冲锋的一部分进行攻击时。
19级时,如果先登成功使用冲撞作为冲锋的一部分进行攻击,在这次冲撞中她对后续其他目标冲撞时的战技攻击检定罚值再减少2。当她尝试以闯越作为冲锋的一部分进行攻击时,她能无视目标因超过两条腿而增加的CMD。
本能力改变了招式训练。 不屈(Ex): 在第4级,当先登着轻甲或不着甲时,她将获得DR 1/精金。这个伤害减免在9级,13级和18级增加1。
本能力取代AC加值。 排山倒海(Ex): 16级时,先登可以尝试以一个整轮动作闯越多个目标。先登能以最高两倍的速度直线移动,并尝试对路径上每一个目标进行闯越,只要被闯越的目标体型不超过她两级。她成功闯越的每个目标都会被击倒并受到伤害,造成等同于她使用近战武器或徒手攻击造成的伤害。如果她对某个目标闯越失败,她会在该生物正前方的空间停止她的移动。
本能力取代王霸拳。 翻天复地(Ex): :20级时,当先登使用排山倒海时在一次闯越中骰出天然20,她可以立即以相同的调整值再进行一次检定以确认重击,如果这个成功本次将造成双倍伤害。
本能力取代皇霸拳。 剧透 - :
PFS Legal Living Avalanche
Source Ultimate Wilderness pg. 42
When a living avalanche is on the move, no one can stand in her way.
Earth Discipline (Ex): At 2nd level, a living avalanche gains Improved Overrun as a bonus feat, even if she doesn’t meet the prerequisites. At 5th level, she gains Improved Bull Rush as a bonus feat, even if she doesn’t meet the prerequisites.
This replaces the bonus feats gained at 2nd and 5th levels.
Landslide (Ex): At 3rd level, a living avalanche must choose overrun as her first combat maneuver for maneuver training. At 7th level, she must choose bull rush as her second combat maneuver for maneuver training. She doesn’t gain training in any new combat maneuvers at later levels, but her bonuses on combat maneuver checks and to CMD for bull rush and overrun combat maneuvers increase as normal. She gains the following benefits at the listed levels.
At 11th level, if she succeeds at an overrun combat maneuver as part of a charge, she automatically knocks her target prone (no matter the result of her check). In addition, if the living avalanche succeeds at a bull rush combat maneuver as part of a charge, she reduces the penalty combat maneuver checks to bull rush each creature beyond the first by 2.
At 15th level, the living avalanche can attempt bull rush and overrun combat maneuvers against creatures two sizes larger than herself, but only as part of a charge.
At 19th level, if the living avalanche succeeds at a bull rush combat maneuver as part of a charge, she reduces the penalty on combat maneuver checks to bull rush each creature beyond the first by an additional 2. When attempting an overrun combat maneuver as part of a charge, she also ignores any increase to a creature’s CMD from having more than two legs.
This alters maneuver training.
Unyielding (Ex): At 4th level, when a living avalanche wears light armor or no armor, she gains DR 1/adamantine. This damage reduction increases by 1 at 9th, 13th, and 18th levels.
This replaces the brawler’s AC bonus.
Avalanche (Ex): At 16th level, a living avalanche can attempt to overrun multiple creatures as a full-round action. The living avalanche moves up to twice her speed in a straight line and attempts an overrun combat maneuver against each creature in her path, as long as that creature is no more than two size categories larger than herself. Each creature she succeeds against is knocked prone and takes damage as if the living avalanche hit it with a close weapon she is wielding or an unarmed strike. If she fails her combat maneuver check against a creature, she stops her movement in the space directly in front of the creature.
This replaces awesome blow.
Improved Avalanche (Ex): At 20th level, if a living avalanche rolls a natural 20 on an overrun combat maneuver check as part of the avalanche ability, she can immediately attempt to confirm the critical hit by attempting another combat maneuver check with the same modifiers as the previous one; if the critical hit is confirmed, the attack deals double damage.
This replaces improved awesome blow.