作者 主题: 【Strange Aeons】剧透警告,万古奇诡每章旧日仅战斗数据翻译  (阅读 18249 次)

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离线 所罗门之仗

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伊塔库亚(ITHAQUA) CR28
XP 4,915,200
混乱邪恶 巨型人形怪物(气,混乱,冷,邪恶,旧日支配者亚种)
先攻+24;感官:黑暗视觉60尺,低光视觉,雪中视野,真知术;察觉+45
灵光:不可名状之存在(范围300尺,DC36)
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防御能力
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AC 46,接触27,措手不及35(+10敏捷,+1闪避,+10洞察,+19天生,-4体型)
HP 688(32D10+512);快速治疗25
强韧+26,反射+30,意志+28
特殊防御:不朽,理智丧失(DC36);DR15/传奇和秩序,免疫属性伤害,能量吸收,年龄,寒冷,死亡效果,疾病,能力吸收,心灵影响,麻痹,石化,风暴;抗力:电击30,音波30;SR39;
弱点:火焰易伤,北极圈
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攻击能力
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速度 60尺,凌空而行
近战 2 挥击+46(4d6+18/19-20 附加攫抓)
远程 4 风爆 +38(8d6/19-20 附加抛掷)
占据 20尺;接触 20尺
特殊攻击:北极梦,制造温迪戈,嚎叫,神话之力(10次/天,神力涌动+1d12)
类法术能力(施法者等级28;专注+38)
永久——凌空而行,真知术
随意释放——操纵天气M(如德鲁伊),操纵风相,任意门M,托梦术M,造风术M(DC22),冰风暴M,梦魇术M(DC25),风讯术,御风而行(wind walk)(DC36)
3次/天——短讯暗示(DC28),瞬发弱智术(DC25),瞬发造风术M(DC22),召唤怪物9级(2d4温迪戈100%)
1次/天——跨位面传送术(仅限北极地区),复仇风暴M(DC29),旋风术M(DC28)
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数值
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力量46,敏捷31,体质42,智力29,感知31,魅力30
基础攻击+32;CMB+54(+58冲撞);CMD95(97vs.冲撞)
专长:无畏一击,致盲重击,重击专攻,闪避,高等冲撞,精通冲撞,精通重击(挥击),精通重击(疾风爆裂),精通先攻,精通闪电反射,闪电反射,灵活移动,猛力攻击,类法术能力瞬发(弱智术,造风术),跳跃攻击
技能:特技+42,知识(奥秘,地理,历史,自然,位面,宗教)+41,察觉+45,察言观色+42,法术辨识+41,隐匿+33,生存+45,使用魔法装置+42,
语言:邪灵语,水族语,巨人语;心灵感应100尺
SQ 异界心神,御风而行
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生态
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环境:任意寒冷
组织:单独(独特)
财报:三倍
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特殊能力
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北极圈Arctic Bound(EX):当伊塔库亚位于星球北极圈的南部或处在没有磁北的星球时,他会恍惚
北极梦Arctic Dreams (SU):任何曾经看到过伊塔库亚的眼睛或者有同类相食的生物都可以成为旧日支配者的北极梦的目标,无论距离多远甚至跨越位面边界。如果受害者没能通过对伊塔库亚梦魇术类法术能力的豁免,那么法术造成的伤害为寒冷伤害。在醒来之后,受害者会受到一个暗示或是任务去旅行到北极圈内,并且在一个偏远的位置等待伊塔库亚到达。
旧日支配者是否呼唤由GM决定,但是如果伊塔库亚一个月内没有去访问,那么北极梦的效果就会结束
制造温迪戈Create Wendigo (SU):通过与一个生物使用御风而行或是被不可名状之存在能力影响,伊塔库亚会给这个生物施加强化版的温迪戈精神病(冬狂症)。
温迪戈精神病(冬狂症)Wendigo Psychosis:诅咒——通过不可名状之存在或御风而行;豁免鉴定:意志豁免DC36;立刻开始;发作频率:1次/小时;效果:1d6感知吸收(最少1点)。当受害者的感知值降到1时,他会立刻开始寻找一个和自己同一种族的生物生食之。在食人以后,这个生物将疯狂地在荒野中奔跑,在1d4轮后,他的双脚残破,脱落,而这个生物的身体将飞腾,并在接下来的1d4分钟后化为一个新的温迪戈雪魔。一旦变形完成,原来的生物就视为已经死亡,只有法术完全复生术,奇迹术或许愿术才能将其复活——但已经成型的温迪戈雪魔仍然存在。本能力的豁免检定DC基于魅力。
旧日支配者特性:同旧日支配者亚种,额外具体如下
嚎叫Howl (SU):每隔1d4轮以一个迅捷动作,伊塔库亚可以发出一声足以传到10英里以外的恐怖嚎叫。然后听到此嚎叫的生物都必须通过一个DC36的意志检定否则将战栗24小时。在伊塔库亚360尺范围内的生物会恐慌1d4+4。虽然这是影响心理的恐惧效果,但是对恐惧的免疫能力不能提供完全的保护;在60尺范围内,一个免疫恐惧的生物依然必须通过豁免鉴定,不然会战栗1小时(免疫恐惧可以无效更远距离的嚎叫效果)
不朽Immortality (EX):如果伊塔库亚被杀,他的身体会在一阵寒冬的风中爆炸,对周围60尺范围内的所有生物造成20d6点寒冷伤害(反射DC42,豁免DC基于体质)。伊塔库亚会在一年后的另一个世界的北极圈内完全复活,但是10年之内不能再回到他通过跨位面传送术抵达而被杀死的世界(或者通过外界媒介允许他来到这个世界)
风暴免疫Immune to Storms(EX):伊塔库亚不受任何形式的风暴或者风暴状态的影响,除非他自己选择。这包括受到大风和冰风暴以及复仇风暴等法术效果的影响。
雪中视野Snow Vision (EX):伊塔库亚在下雪的环境中依旧保有极好的视野,并且在下雪或暴风雪环境下时不会受到任何察觉减值。
不可名状之存在Unspeakable Presence (SU):如果在DC36的意志豁免中失败,会受到伊塔库亚不可名状之存在的两个效果。首先,它使受害者受到伊塔库亚制造温迪戈能力的影响。此外,该生物会变得容易受到寒冷伤害,失去任何寒冷抗力和免疫;这个影响持续24小时。一个没有任何寒冷抗力和免疫的生物也会被这能力冷却,在远程攻击,先攻鉴定,反射豁免和基于敏捷的技能鉴定上受到-4的惩罚,包括防御等级-4,这些减值持续24小时。
御风而行Wind Walk(Sp):如果伊塔库亚成功的擒抱或压制了一个目标,那么它可以使用自己的御风而行类法术能力将目标同时带走——并且在施放御风而行的专注检定上自动成功。如果目标在豁免检定上失败,他就会与温迪戈雪魔一起化为风暴。每轮在他被卷走时,受害者都可以尝试一次DC36的意志检定脱离御风而行并实体化——假定他能在此之后还能保持飞行。以这种方式受到伊塔库亚影响的生物可能会开始转变为一个温迪戈。最终,伊塔库亚的受害者将被分散在一些农村地区,通常离他开始的地方距离几英里甚至几个世界远。本能力的豁免检定DC基于魅力。



劇透 -   :
ITHAQUA CR 28
XP 4,915,200
CE Gargantuan monstrous humanoid (air, chaotic, cold, evil,Great Old One)
Init +24; Senses darkvision 60 ft., low-light vision, snow vision, true seeing; Perception +45
Aura unspeakable presence (300 ft., DC 36)
DEFENSE
AC 46, touch 27, flat-footed 35 (+10 Dex, +1 dodge,
+10 insight, +19 natural, –4 size)
hp 688 (32d10+512); fast healing 25
Fort +26, Ref +30, Will +28
Defensive Abilities immortality, insanity (DC 36); DR 15/
epic and lawful; Immune ability damage, ability drain,
aging, cold, death effects, disease, energy drain, mindaffecting effects, paralysis, petrification, storms; Resist
electricity 30, sonic 30; SR 39
Weaknesses arctic bound, vulnerable to fire
OFFENSE
Speed 60 ft., air walk
Melee 2 slams +46 (4d6+18/19–20 plus grab)
Ranged 4 wind blasts +38 (8d6/19–20 plus hurl)
Space 20 ft.; Reach 20 ft.
Special Attacks arctic dreams, create wendigo, howl,mythic power (10/day, surge +1d12)
Spell-Like Abilities (CL 28th; concentration +38)
Constant—air walk, true seeing
At will—control weatherM (as druid), control winds,dimension doorM, dreamM, gust of windM (DC 22), ice stormM, nightmareM (DC 25), whispering wind, wind walk (DC 36; see page 83)
3/day—demand (DC 28), quickened feeblemind (DC 25),quickened gust of windM (DC 22), summon (level 9,2d4 wendigos 100%)
1/day—interplanetary teleport (arctic regions only),storm of vengeanceM (DC 29), whirlwindM (DC 28)
STATISTICS
Str 46, Dex 31, Con 42, Int 29, Wis 31, Cha 30
Base Atk +32; CMB +54 (+58 bull rush); CMD 95 (97 vs.
bull rush)
Feats Awesome Blow, Blinding Critical, Critical Focus,Dodge, Greater Bull Rush, Improved Bull Rush, Improved Critical (slam), Improved Critical (wind blast), Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like,Ability (feeblemind, gust of wind), Spring Attack,
Skills Acrobatics +42, Knowledge (arcana, geography,
history, nature, planes, religion) +41, Perception +45,Sense Motive +42, Spellcraft +41, Stealth +33,
Survival +45, Use Magic Device +42,Languages Aklo, Aquan, Giant; telepathy 100 ft.
SQ otherworldly insight, wind walk
ECOLOGY
Environment any cold
Organization solitary (unique)
Treasure triple
Original Source August Derleth, “The Thing that Walked on
the Wind”
SPECIAL ABILITIES
Arctic Bound (Ex) When Ithaqua is south of a planet‘s arctic circle or on a planet without a magnetic north, he is staggered.
Arctic Dreams (Su) Any creature that has ever looked into Ithaqua’s eyes or has committed cannibalism can be targeted by the Great Old One’s arctic dreams regardless of distance, even across planar boundaries. If such a victim fails its save against Ithaqua’s nightmare spelllike ability, the damage it takes from the ability is cold damage. Upon awakening, the victim is affected by a geas/quest to travel north beyond the arctic circle and,once there, await Ithaqua’s arrival in a remote location.
Whether or not the Great Old One comes to call is left to the GM to decide, but if Ithaqua does not visit within 1 month, the effects of the arctic dreams end.
Create Wendigo (Su) By using wind walk with a creature or by affecting it with his unspeakable presence,Ithaqua afflicts the creature with an enhanced version of wendigo psychosis.
Wendigo Psychosis: Curse—unspeakable presence or wind walk; save Will DC 36; onset immediate; frequency 1/hour; effect 1d6 Wis drain (minimum Wis 1). When a victim’s Wisdom reaches 1, it seeks an individual of its race to kill and devour. After completing this act, the victim takes off at a run, and in 1d4 rounds sprints up into the sky at such a speed that its feet burn away into jagged stumps. The victim transforms into a wendigo(Pathfinder RPG Bestiary 2 281) over the next 1d4 minutes. Once the transformation is complete, the victim is effectively dead, replaced by a wendigo. Miracle, true resurrection, or wish can restore such a victim to life, yet doing so does not harm the new wendigo. The save DC is Charisma-based.
Great Old One Traits Rules for Great Old One traits like immortality, insanity, his mythic abilities, and otherworldly insight, and the base rules for unspeakable presence can be found on page 306 of Pathfinder RPG Bestiary 4.
Howl (Su) Once every 1d4 rounds as a swift action, Ithaqua can emit a forlorn howl that can be heard up to 10 miles away. Any who hear the howl must make succeed at a DC 36 Will save to avoid becoming shaken for 24 hours.
Creatures within 360 feet of Ithaqua become panicked for 1d4+4 rounds, and those within 60 feet cower in fear for 1d4 rounds. Although this is a mind-affecting fear effect, immunity to fear does not offer full protection; a creature normally immune to fear must still succeed at a Will saving throw if within 60 feet to avoid becoming shaken for 1 hour (immunity to fear functions normally against Ithaqua’s howl at greater distances). The save DC is Charisma-based.
Immortality (Ex) If Ithaqua is slain, his body explodes in a burst of frozen wind that deals 20d6 points of cold damage to all creatures within a 60-foot spread (Reflex DC 42 half; the save DC is Constitution-based). Ithaqua reforms with full hit points 1 year later in another world’s arctic region, but cannot return to the world on which he was slain via interplanetary teleport for another 10 years (or until outside agents allow for his travel to this world).
Immune to Storms (Ex) Ithaqua is immune to the effects of any storm or storm-like condition unless he chooses otherwise. This includes being affected by high winds and by spells like ice storm and storm of vengeance.
Snow Vision (Ex) Ithaqua can see perfectly well in snowy conditions, and does not take penalties on Perception checks when in snowy or blizzard conditions.
Unspeakable Presence (Su) Failing a DC 36 Will saving throw against Ithaqua’s unspeakable presence has two effects. First, it exposes the victim to Ithaqua’s create wendigo ability (see page 82). In addition, the creature gains vulnerability to cold and loses any resistance or immunity to cold it had; this condition persists for 24 hours. A creature that lacks any immunity or resistance to cold also becomes chilled by the Great Old One’s presence, taking a –4 penalty on ranged attacks, initiative checks,Reflex saving throws, and Dexteritybased skill checks, as well as a –4 penalty to Armor Class. These penalties last for 24 hours.
Wind Walk (Sp) If Ithaqua pins a grappled foe, he can attempt to use wind walk with the grappled foe by using his spell-like ability—he automatically succeeds at all concentration checks made to use wind walk in this case. If the victim fails to resist the spell, Ithaqua hurtles into the sky with it. Each round, a victim can attempt a new DC 36 Will saving throw to turn solid again, but at this point it falls if it cannot fly. A creature affected by Ithaqua’s wind walk in this way might begin transformation into a wendigo
(see Create Wendigo on page 82),and eventually Ithaqua strands the victim in some rural area, often miles or even worlds away from where it began.
The save DC is Charisma-based.

Also known as the Wind-Walker, Ithaqua has visited countless worlds during his travels throughout the universe. Whether he is able to visit only worlds with arctic circles and magnetic poles, or whether those worlds have such conditions because the Great Old One visited them in their earliest days is unclear.Ithaqua appears as a 50-foot-tall primitive humanoid with glowing red eyes and unnaturally long arms, yet his feet are always cloaked in blasts of thick snow-laden and freezing winds.
Ithaqua’s Cult
Ithaqua is worshiped in arctic regions, primarily by cannibal tribes, giants, and wendigos. Those who fear
starvation or the loss of morality might offer sacrifices to him out of fear—such sacrifices are traditionally performed by leaving a body draped in the highest possible boughs of a pine tree. Worship of the WindWalker below the arctic circle is rare, but not unheard of.
Additional details on Ithaqua, his cult, his domains and his favored weapon appear on page 68 of this book.

第一次发帖不是很熟练,翻译方法尽量以已经有的翻译为准,因为温迪戈综合征是个专用名词,说以我保留了冬狂症和温迪戈精神病两种翻译,6个旧日的内容会陆续战完,会不会翻译描述和宗教要看以后有没有时间了,如果有撞车的也请提醒我,顺带我不懂怎么贴图突然想起来把图都补了
« 上次编辑: 2020-05-06, 周三 08:48:56 由 所罗门之仗 »

离线 所罗门之仗

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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #1 于: 2019-07-09, 周二 15:26:40 »
莫尔迪基安(Mordiggian)    CR 30
XP 9,830,400
混乱邪恶 巨型异怪(混乱,邪恶,旧日支配者亚种,虚体)
先攻+31;感官:全局视野,看破黑暗,黑暗视觉60尺,真知术;察觉+50
灵光:不可名状之存在(范围300尺,DC40)
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防御能力
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AC 47, 接触  47,措手不及 31(+13倾斜,+15敏捷,+1闪避,+12洞察,-4体型)
hp 752(35d8+595);快速治疗30
强韧+28,闪避+26,意志+31
特殊防御:吸收光,不朽,虚体,理智丧失(DC40);DR 20/史诗和秩序;免疫属性伤害,能量吸收,酸,年龄,目盲,寒冷,死亡效果,疾病,能力吸收,心灵影响,麻痹,石化;抗力:电30,火30;SR41
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攻击能力
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速度 飞行60尺(完美)
近战 6 +5触手+43(5d6+18/19-20  附加攫抓)
占据20尺,接触20尺(触手接触40尺)
特殊攻击:紧勒(5d6+13),黑暗之梦,包卷(DC27,20d6负能量和1d4负向等级),神话之力(10次/天,神力涌动+1d12),触手
类法术能力(施法者等级30;专注+43)
永久——死者交谈(DC26),真知术
随意释放——星界投射,唤起死灵,死亡丧钟M(DC25),深幽黑暗术,托梦术M,高等解除魔法,高等传送术,梦魇术(DC28),短讯术M
3次/天——短讯暗示(DC31),瞬发深幽黑暗术,吸能术(DC32),瞬发弱智术(DC28),瞬发杀生术(DC30)
1次/天——灰飞湮灭(DC30),真言术:死M,死亡徽记(DC31),疯狂徽记(DC31),完全复生术
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数值
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力量—,敏捷40,体质44,智力33,感知34,魅力37
基础攻击+26;CMB+45(+49卸武);CMD81(83vs.卸武)
专长:能力专攻(杀生术),致盲重击,寓守于攻,战斗反射,重击专攻,闪避,高等卸武,高等要害打击,精通重击(触手),精通卸武,精通先攻,精通要害打击,灵活移动,瞬发类法术能力(深幽黑暗术,弱智术,杀生术),要害打击,武器专攻(触手)
技能:特技+53,唬骗+48,交涉+48,飞行+55,知识(奥秘,地理,历史,地方,贵族)+46,知识(宗教)+49,察觉+50,察言观色+47,法术辨识+49,隐匿+41,使用魔法装置+48
语言:邪灵语,亡者语,死者交谈;心灵感应300尺
SQ 没有呼吸
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生态
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环境:任意
组织:单独(独特)
财宝:三倍
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特殊能力
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吸收光Absorb Light (SU):只要莫尔迪基安还有1点生命值,他的存在导致100尺范围内所有的光照强度降低一个等级。任何试图在这个区域内使用有光明描述的法术时,必须通过DC30的施法者等级鉴定,否则这个咒语如同已经被反制。
黑暗之梦Dreams of Darkness (EX):莫尔迪基安可以用黑暗之梦能力影响被莫尔迪基安的崇拜者复活的生物,在莫尔迪基安的神殿里受到负能量伤害的生物,一直处在莫尔迪基安的不可名状之存在影响范围内(无论是否受到它的效果影响)
当莫尔迪基安在这样的目标上使用他的梦魇术类法术能力时,受害者将会忍受数百年被监禁在无光的石棺或棺材里的经历。在醒来之后,这个生物会受到超出梦魇术正常效果以上的额外效果,他必须通过DC40的强韧豁免,否则他将受到加速的食尸鬼热病的影响,它每小时而非每天造成伤害。这是一种死亡效果,豁免DC基于魅力。
异识之眼Eldritch Insight(EX):所有世界的死亡回音在莫尔迪基安的脑海中低语,因此,他将他的感知调整加值加在他的AC和所有的先攻鉴定上。如果莫尔迪基安在一个没有生物死亡的行星或维度时,这项能力会无效。
包卷Engulf (SU):当莫尔迪基安包卷一个生物时,他造成20d6的负能量伤害和1d4的负向等级。成功通过DC44的反射豁免可以减半负能量伤害,通过DC44的强韧豁免可以免除负向等级。豁免DC基于体质。
旧日支配者特性:同旧日支配者亚种,特殊如下。
不朽Immortality(EX):如果莫尔迪基安被杀死,那么构成他身体的阴影将失去所有形态变成一个20尺直径的蠕动旋转的黑暗斑点,具有300尺飞行速度和完美的机动性。这个黑暗斑点是虚体并且不会被伤害,但是它不能进入明亮的光照区域。斑点可以感知半径100英里范围内的所有不死生物,如果它找到不死生物,它可以尝试注入这个不死生物。一个有智慧的不死生物可以通过一次成功的DC40的意志豁免来抵抗这次攻击;无智慧的不死生物不能进行豁免。一旦黑暗斑点注入了不死生物,它会使不死生物获得进化生物简单模板,但是24小时之后,不死生物被摧毁,一个完全恢复的莫尔迪基安被释放出来。如果莫尔迪基安在24小时内找不到合适的不死生物,或者在这段时间内被强光困住,那么黑暗斑点就会消失,只能立即出现在另一个世界 - 也许是在遥远的过去,在遥远的未来,甚至是现在。豁免DC基于魅力。
触手Tentacles(SU):莫尔迪基安的触手为主要攻击(天武?),造成钝击伤害。他将他的魅力调整添加到他触手的伤害鉴定上,同时在攻击鉴定和伤害骰上获得+5的增强加值。这些触手在克服伤害减免时被视为魔法,史诗,混乱武器。如果莫尔迪基安用触手或是紧勒伤害把一个活物伤害到0HP以下时,他可以用一个自由动作对目标施放死亡丧钟
不可名状之存在Unspeakable Presence(SU):在莫尔迪基安不可名状之存在的DC40豁免中失败的受害者将会永久失明。被这种能力眼盲时被杀死的生物会立刻变成混乱邪恶的巫毒僵尸。豁免DC基于魅力。



劇透 -   :
MORDIGGIAN    CR 30
XP 9,830,400
CE Gargantuan aberration (chaotic, evil, Great Old One, incorporeal)
Init +31; Senses all-around vision, darkvision 60 ft., see in darkness, true seeing; Perception +50
Aura unspeakable presence (300 ft., DC 40)
DEFENSE
AC 47, touch 47, flat-footed 31 (+13 deflection, +15 Dex,
+1 dodge, +12 insight, –4 size)
hp 752 (35d8+595); fast healing 30
Fort +28, Ref +26, Will +31
Defensive Abilities absorb light, immortality, incorporeal,insanity (DC 40); DR 20/epic and lawful; Immune ability damage, ability drain, acid, aging, blindness, cold, death effects, disease, energy drain, mind-affecting effects,paralysis, and petrification; Resist electricity 30, fire 30;
SR 41
OFFENSE
Speed fly 60 ft. (perfect)
Melee 6 +5 tentacles +43 (5d6+18/19–20 plus grab)
Space 20 ft.; Reach 20 ft. (40 ft. with tentacle)
Special Attacks constrict (5d6+13), dreams of darkness,engulf (DC 27, 20d6 negative energy and 1d4 negative levels), mythic power (10/day, surge +1d12), tentacles
Spell-Like Abilities (CL 30th; concentration +43)
Constant—speak with dead (DC 26), true seeing
At will—astral projection, create undead, death knellM (DC 25), deeper darkness, dreamM, greater dispel magic, greater teleport, nightmareM (DC 28), sendingM
3/day—demand (DC 31), quickened deeper darkness,energy drain (DC 32), quickened feeblemind (DC 28),quickened slay living (DC 30)
1/day—destruction (DC 30), power word killM, symbol of death (DC 31), symbol of insanity (DC 31), true resurrection
STATISTICS
Str —, Dex 40, Con 44, Int 33, Wis 34, Cha 37
Base Atk +26; CMB +45 (+49 disarm); CMD 81 (83 vs. disarm)
Feats Ability Focus (slay living), Blinding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Greater Disarm, Greater Vital Strike, Improved Critical (tentacle),Improved Disarm, Improved Initiative, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (deeper darkness, feeblemind, slay living), Vital Strike, Weapon Focus (tentacle)
Skills Acrobatics +53, Bluff +48, Diplomacy +48, Fly +55,Knowledge (arcana) +46, Knowledge(geography) +46,Knowledge (history) +46, Knowledge (local) +46,Knowledge (nobility) +46, Knowledge (religion) +49,Perception +50, Sense Motive +47, Spellcraft +49,Stealth +41, Use Magic Device +48
Languages Aklo, Necril, speak with dead; telepathy 300 ft.
SQ no breath
ECOLOGY
Environment any
Organization solitary (unique)
Treasure triple
SPECIAL ABILITIES
Absorb Light (Su) Mordiggian’s presence causes all light levels within a 100-foot spread to be reduced by one category as long as he has at least 1 hit point. Anyone who attempts to cast a spell with the light descriptor in this area must succeed at a DC 30 caster level check, or the spell is lost as if it had been counterspelled.
Dreams of Darkness (Ex) Mordiggian can affect a creature that has been restored to life by a worshiper of Mordiggian, that has suffered negative energy damage while within the walls of a temple devoted to Mordiggian, or that has been in the area of effect of Mordiggian’s unspeakable presence (whether or not the creature was affected by it) with dreams of darkness.
When Mordiggian uses his nightmare spell-like ability on such a target, the victim endures what seems to be the passage of hundreds of years imprisoned in a lightless sarcophagus or coffin. Upon waking, the creature takes an additional effect beyond the normal effects of nightmare—it must succeed at a DC 40 Fortitude saving throw or contract an accelerated form of ghoul fever that inflicts its damage every hour instead of every day. This is a death effect. The save DC is Charisma-based.
Eldritch Insight (Ex) The whispers of all the world’s dead echo in Mordiggian’s mind, and as a result, he adds his Wisdom modifier as an insight bonus to his Armor Class and on all Initiative checks. If Mordiggian is on a planet or in a dimension where no creature has ever died, this ability does not function.
Engulf (Su) When Mordiggian engulfs a creature, he inflicts 20d6 points of negative energy damage and 1d4 negative levels. A successful DC 44 Reflex saving throw halves the negative energy damage, and a DC 44 Fortitude save removes the negative levels. The save DCs are both Constitution-based.
Great Old One Traits Rules for Mordiggian’s Great Old One traits such as immortality, insanity, and otherworldly, as well as the rules for his mythic abilities and unspeakable presence can be found on page 306 of Pathfinder RPG Bestiary 4.
Immortality (Ex) If Mordiggian is killed, the shadows that comprise his body lose all form and become a 20-foot-diameter roiling blot of churning darkness with a 300-foot fly speed and perfect maneuverability. This blot of darkness is incorporeal and cannot be harmed, but it cannot enter an area of bright light. The blot can sense all undead creatures within a 100-mile radius, and if it finds an undead creature, it can attempt to infuse it. An intelligent undead can resist this attack with a successful DC 40 Will saving throw; unintelligent undead receive no save. Once this blot of darkness infuses an undead creature, it grants the undead creature the advanced creature simple template, but 24 hours later, the undead is destroyed, releasing a fully-healed Mordiggian back into the world. If Mordiggian cannot find a suitable undead host within 24 hours or is trapped by bright light for that duration, the blot of darkness fades away, only to manifest immediately on another world—perhaps in the distant past, in the distant future, or even in the present.
The save DC is Charisma-based.
Tentacles (Su) Mordiggian’s tentacles are primary attacks that inflict bludgeoning damage. He adds his Charisma modifier to damage done by his tentacles, which also gain a +5 enhancement bonus on attack rolls and damage rolls. These tentacles are treated as magic epic chaotic weapons for the purpose of overcoming damage reduction. If Mordiggian reduces a living creature to fewer than 0 hit points with a tentacle or with his constriction damage, he automatically casts death knell on the target as a free action.
Unspeakable Presence (Su) Failing a DC 40 Will saving throw against Mordiggian’s unspeakable presence causes the victim to become permanently blinded. A creature that is killed while blinded by this ability immediately animates as a chaotic evil juju zombie (Pathfinder RPG Bestiary 2291). The save DC is Charisma-based.


Called the Charnel God by his worshipers, Mordiggian is one of the oldest and most powerful of the Great Old Ones. However, his tendency to move back and forth in time whenever he reincarnates makes the tracking of his age largely academic. None can say how long Mordiggian has existed, for as far as one can look back into the past or forward into the future, the presence of his cult can be found if one searches hard enough.
Mordiggian has no body. He appears as a cloud of mobile, malevolent darkness and shadow that can change its outline and shape at will. He is fond of appearing as an immense graveworm or limbless giant made of darkness, and when he desires a meal, he can form tentacles of solid darkness to pluck up his feast.
Ghouls, particularly those that dwell in Leng, often venerate Mordiggian with a ferocious zeal. They consider ghoulish worshipers of other deities, particularly of the demon lord Kabriri, to be heretics and work to eradicate such blasphemers whenever they are found. Although worship of Mordiggian has become quite rare on Golarion as other death gods have gained more prominence, his cult is patient and willing to simply wait for the Charnel God’s inevitable return to power.
Mordiggian’s Cult
Mordiggian’s worshipers venerate him as a death god, and his worship is openly allowed in some cities. In these cases, his temple also serves to dispose of all of the city’s dead, yet the faithful’s exact method for dealing with corpses is subject to fearful whispers among the nonbelievers. His temples consist of either underground vaults hidden below graveyards or towering cathedrallike structures containing mazes of rooms. Mordiggian grants access to the domains of Chaos, Darkness, Death,and Evil, and to the subdomains of Entropy (Pathfinder Campaign Setting: Inner Sea Gods 224), Loss, Night, and
Undead. His favored weapon is the scimitar.
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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #2 于: 2019-07-09, 周二 15:27:14 »
札特瓜(Tsathoggua) CR29
XP 6,553,600
混乱邪恶 大型异怪(混乱,邪恶,旧日支配者亚种)
先攻+21;感官:黑暗视觉60尺,看破黑暗,真知术;察觉+47
灵光:不可名状之存在(范围300尺,DC38,10轮)
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防御能力
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AC47,接触30,措手不及36(+11敏捷,+10洞察,+17天生,-1体型)
hp742(33d8+594);快速治疗25
强韧+29,反射+24,意志+29
特殊防御:行动自如,不朽,理智丧失(DC38);DR15/史诗和秩序;免疫属性伤害,能量吸收,酸,年龄,寒冷,死亡效果,疾病,能力吸收,心灵影响,麻痹,石化;抗力:电30,声波30;SR40
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攻击能力
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速度 50尺;凌空而行
近战 啮咬+42(8d10+28/18-20*3 附加生命流失),2爪抓+42(5d6+28/18–20/×3 攫抓)
占据10尺;接触10尺
特殊攻击:紧勒(4d6+25),消耗施法者,制造无形之卵,生命流失,神话之力(10次/天,神力涌动+1d12),被遗弃者之梦
类法术能力(施法者等级29;专注+41)
永久——凌空而行,行动自然,巧言术,真知术
随意释放——星界投射,任意门M,托梦术M,高等解除魔法,精神错乱(DC29),梦魇术M(DC27),短讯术M
3次/天——短讯暗示(DC30),瞬发弱智术(DC27),饥饿坑(DC27),真言术:震
1次/天——迷宫术,怪影杀手(DC31),许愿术M
已知法术(施法者等级29;专注+41)
9th (7/天)—禁锢术 (DC 31), 时间停止
8th (8/天)—变形万物 (DC 30), 虹光法墙 (DC 30)
7th (8/天)—高等传送术, 混沌真言 (DC 29)
6th (8/天)—医疗术, 回返真言
5th (8/天)—支配人类 (DC 27), 力墙术
4th (9/天)—黑触手, 高等魔牙术
3rd (9/天)—移位术, 飞行术
2nd (9/天)—命令死灵 (DC 24), 隐形术
1st (9/天)—法师护甲, 缩小术 (DC 23)
0 (随意施展)—秘法印记, 出血术, 舞光术, 侦测魔法, 幻音术 (DC 22),魔法伎俩
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数值
——————————————————————————————
力量48,敏捷33,体质46,智力31,感知32,魅力35
基础攻击+24;CMB+44(+48破武);CMD75(77vs.破武)
专长:奥术打击,致盲重击,战斗反射,重击专攻,法术强效,施法免材,高等破武,高等要害打击,精通重击(啮咬),精通重击(爪),精通击破武器,精通要害打击,闪电反射,猛力攻击,法术瞬发,类法术能力瞬发(弱智术),要害打击
技能:唬骗+45,飞行+45,威吓+48,知识(奥秘)+46,知识(地城,地理,历史,自然,宗教)+43,察觉+47,察言观色+44,法术辨识+46,隐匿+43,使用魔法装置+45
语言:邪灵语;心灵感应300尺;巧言术
SQ 适应施法能力,创造物品,强力打击
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生态
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环境:任意(黑暗之地)
组织:单独(独特)
财宝:三倍
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特殊能力
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适应施法能力Adaptive Spellcasting(SU):札特瓜掌握了所有形式的魔法,无论是奥术,神术,还是异能魔法。他如术士一般自发施展法术,但是他可以从任何法术列表中施展法术。他可以在同一时刻,从任何法术列表中获取1到9级每个法术等级最多2个已知法术(最多6个0级)当他使用他的消耗施法者能力时,他可以换掉最多2个法术,这个法术是目前他所消耗的受害者的两个已知法术(和准备施法者准备好的两个法术)。唯一札特瓜永远不会知道的法术时具有善良或秩序描述的法术。法术列表上列出的法术是他喜欢的,但是GM可以自由的改变那个法术列表,当他们如愿和札特瓜相遇时。
消耗施法者Consume Spellcaster(SU):当札特瓜在使用他的生命流失能力杀死一个施法者时,施法者的身体会萎缩成一个似乎是已经长期死去的木乃伊化的尸体。当他以这种方式杀死一个施法者时,札特瓜可以学习施法者知道的任何两个法术(参见上面的适应施法能力),并且他恢复等于被消耗的施法者尚未施放的法术等级总合的生命值。
制造无形之卵Create Spawn(SU):每小时以一个标准动作,札特瓜可以从他的身体里释放出1d4的无形之卵。这些新的无形之卵有自我意识并且完全成熟,但是他们在诞生后的1d4天内遵循札特瓜的命令。札特瓜有时会向他看中的访问者赠送新诞生的无形之卵。有时他只是会把它们吃掉。那些逃脱奴役或是被吃的无形之卵会自己逃跑到世界上。
生命流失Feed(SU):每当札特瓜用自己的啮咬对一个生物造成伤害时,他就会吸收掉对方重要的生命精华,理智和体液。这导致了1d4点属性吸收在所有的6项属性上。一次成功的DC44的强韧豁免可以把1d4属性吸收变为只有一项属性受到影响,由札特瓜选择。豁免DC基于体质。
旧日支配者特性:同旧日支配者亚种,特殊如下
不朽Immortality(SU):如果札特瓜被杀,他的身体会撕裂,并且产生一阵秽恶的软泥对60尺范围内的所有生物造成20d8的酸伤害。总共2d6无形之卵立刻形成在这个效果区域内的随机地点,而其余的血块渗入地下,在1d100个月之后,在另一个世界的深层洞穴中重新形成札特瓜。所有札特瓜领域中的通往他被杀死的世界的门都必须由旧日支配者手动修复,这个过程可能需要数年甚至数十年,但是不会阻止他通过其他方式回到那个世界。
创造物品Item Creation (SU):札特瓜被视为拥有所有物品创造专长,可以用于制作魔法物品。
被遗弃者之梦Outcast’s Dreams(SU):札特瓜可以用被遗弃者之梦能力影响包括已经屈服于旧日支配者的不可名状之存在能力,或是曾经在一个札特瓜的神庙内祈祷或亲切触碰了祭坛的人。当札特瓜在这样的目标上使用梦魇术是,受害者必须成功的通过DC38的意志豁免,不然将感觉被社会抛弃,被朋友和亲人唾弃。受害者无法从辅助行动中收益或者像他人提供援助,只有允许豁免检定,他必须尝试豁免以抵抗有益法术的效果。并且当有任何其他类型的生物在30尺范围内时,受害者所有的攻击,豁免,技能鉴定时承受-4惩罚。这是一种影响心灵的效果,豁免DC基于魅力。
强力打击Powerful Blows(EX):札特瓜的啮咬和爪抓总是使用1.5倍的力量调整来决定伤害。
不可名状之存在Unspeakable Presence(SU):对札特瓜的不可名状之存在DC38的豁免失败的受害者会认为札特瓜是他唯一的盟友;受害者会将所有的其他生物视为敌人,并且尽其所能保护札特瓜并遵循旧日支配者的命令,就像处在支配怪物的影响下一样。只要受害者距离札特瓜不超过300尺,这种影响就会持续存在。这是影响心灵的效果,豁免DC基于魅力。



劇透 -   :
TSATHOGGUA    CR 29
XP 6,553,600
CE Large aberration (chaotic, evil, Great Old One)
Init +21; Senses darkvision 60 ft., see in darkness, true seeing; Perception +47
Aura unspeakable presence (300 ft., DC 38, 10 rounds)
DEFENSE
AC 47, touch 30, flat-footed 36 (+11 Dex, +10 insight,
+17 natural, –1 size)
hp 742 (33d8+594); fast healing 25
Fort +29, Ref +24, Will +29
Defensive Abilities freedom of movement, immortality,insanity (DC 38); DR 15/epic and lawful; Immune ability damage, ability drain, acid, aging, cold, death effects,disease, energy drain, mind-affecting effects,paralysis,petrification; Resist electricity 30, sonic 30; SR 40
OFFENSE
Speed 50 ft.; air walk
Melee bite +42 (8d10+28/18–20/×3 plus feed), 2 claws +42(5d6+28/18–20/×3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (4d6+25), consume spellcaster,create spawn, feed, mythic power (10/day, surge +1d12),outcast’s dreams
Spell-Like Abilities (CL 29th; concentration +41)
Constant—air walk, freedom of movement, tongues,true seeing
At will—astral projection, dimension doorM, dreamM,greater dispel magic, insanity (DC 29), nightmareM(DC 27), sendingM
3/day—demand (DC 30), quickened feeblemind (DC 27),hungry pitAPG (DC 27), power word stun
1/day—maze, weird (DC 31), wishM
Spells Known (CL 29th; concentration +41)
9th (7/day)—imprisonment (DC 31), time stop
8th (8/day)—polymorph any object (DC 30), prismatic
wall (DC 30)
7th (8/day)—greater teleport, word of chaos (DC 29)
6th (8/day)—heal, word of recall
5th (8/day)—dominate person (DC 27), wall of force
4th (9/day)—black tentacles, greater magic fang
3rd (9/day)—displacement, fly
2nd (9/day)—command undead (DC 24), invisibility
1st (9/day)—mage armor, reduce person (DC 23)
0 (at will)—arcane mark, bleed, dancing lights, detect
magic, ghost sound (DC 22), prestidigitation
STATISTICS
Str 48, Dex 33, Con 46, Int 31, Wis 32, Cha 35
Base Atk +24; CMB +44 (+48 sunder); CMD 75 (77 vs. sunder)
Feats Arcane Strike, Blinding Critical, Combat Reflexes,Critical Focus, Empower Spell, Eschew Materials, Greater Sunder, Greater Vital Strike, Improved Critical (bite),Improved Critical (claw), Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Quicken Spell,Quicken Spell-Like Ability (feeblemind), Vital Strike
Skills Bluff +45, Fly +45, Intimidate +48, Knowledge(arcana) +46, Knowledge (dungeoneering, geography,history, nature, religion) +43, Perception +47, Sense Motive +44, Spellcraft +46, Stealth +43, Use Magic Device +45
Languages Aklo; telepathy 300 ft.; tongues
SQ adaptive spellcasting, item creation, powerful blows
ECOLOGY
Environment any (Darklands)
Organization solitary (unique)
Treasure triple
Original Source Clark Ashton Smith, “The Tale of Satampra Zeiros”
SPECIAL ABILITIES
Adaptive Spellcasting (Su) Tsathoggua has mastered all forms of magic, be they arcane, divine, or psychic. He casts spells spontaneously, as per a sorcerer, but he can cast spells from any spell list. He can know up to two spells per spell level from 1st to 9th at any one time (and up to six 0-level spells at any one time), taken from any spell list. When he uses his consume spellcaster ability, he can swap out up to two spells currently known for any two spells known (and currently prepared in the case of prepared spellcasters) by his consumed victim. The only spells Tsathoggua can never know are those with the good or lawful descriptors. The spells listed above are those he favors, but GMs are free to alter that list as they wish for encounters with Tsathoggua.
Consume Spellcaster (Su) When Tsathoggua kills a spellcaster while using his feed ability, the spellcaster’s body shrivels into what appears to be a long-dead mummified corpse. Tsathoggua can learn any two spells known by the spellcaster (see adaptive spellcasting above) when he kills a spellcaster in this way, and he regains a number of hit points equal to the total number of spell levels still uncast by the consumed victim.
Create Spawn (Su) Once every hour as a standard action,Tsathoggua can emit 1d4 formless spawn from his body.These newly created formless spawn have free will and are fully grown, but they follow Tsathoggua’s commands for 1d4 days after creation. Tsathoggua sometimes gifts newly created spawn to visitors he favors. Sometimes he just eats them. Those spawn that escape servitude or digestion slither off into the world on their own.
Feed (Su) Whenever Tsathoggua deals bite damage to a creature, he drinks away vital essence, sanity, and bodily fluids alike. This causes 1d4 points of ability drain to all six ability scores. A successful DC 44 Fortitude saving throw reduces the 1d4 points of ability drain to only one ability score, chosen by Tsathoggua. The save DC is Constitution-based.
Great Old One Traits Rules for Tsathoggua’s Great Old One traits such as immortality, insanity, his mythic abilities,otherworldly insight, and unspeakable presence can be found on page 306 of Pathfinder RPG Bestiary 4.
Immortality (Su) If Tsathoggua is slain, his body tears open and creates a burst of vile ooze that deals 20d8 points of acid damage to all creatures within a 60-foot spread. A total of 2d6 formless spawn immediately form in random spots throughout this area of effect, while the remainder of the gore seeps into the ground, reforming into Tsathoggua in a deep cavern on another world after 1d100 months have passed. All portals in Tsathoggua’s domain that connect to the world on which he was slain deactivate and must be manually repaired by the Great Old One, a process that can take years or even decades but does not bar his return to that world via other means.
Item Creation (Su) Tsathoggua is treated as having all item creation feats for the purposes of crafting magic items.
Outcast’s Dreams (Su) Tsathoggua can affect any creature with outcast’s dreams that has succumbed to the Great Old One’s unspeakable presence or that has ever offered him prayer or physically touched an altar dedicated to him within the walls of a still-standing temple of Tsathoggua. When Tsathoggua uses nightmare on such a target, the victim must also succeed at a DC 38 Will saving throw or feel cast out of society and spurned by friends and loved ones. The victim cannot benefit from the aid another action or provide aid to others, it must always attempt saving throws against beneficial spell effects if saving throws are allowed, and it takes a –4 penalty on all attack rolls, saving throws, and skill checks when any other creature of its type is within 30 feet of it. This is a mindaffecting effect. The save DC is Charisma-based.
Powerful Blows (Ex) Tsathoggua’s bite and claw attacks always apply 1-1/2 times his Strength modifier to damage.
Unspeakable Presence (Su) Failing a DC 38 Will saving throw against Tsathoggua’s unspeakable presence causes the victim to perceive Tsathoggua as its only ally; it treats all other creatures as enemies and does what it can to defend Tsathoggua and obey the Great Old One’s commands, as if under the effects of dominate monster. This effect persists for as long as the victim remains within 300 feet of Tsathoggua. This is a mind-affecting effect. The save DC is Charisma-based.


Known variously to his worshipers as the Father of Night, Saint Toad, the Sleeper in the Deep, and other appellations,Tsathoggua is among the more enigmatic of the Great Old Ones. Not only does he often interact with mortal life, but he has at times done so in a friendly or even charitable manner. Yet these moods are mercurial, and the Great Old One tires of company and attempts to eat those he had been aiding only a moment before. Those who worship him generally do not display this level of magnanimity; they are typically fanatic and violent in their methods of preserving the secrets of their sect.
Tsathoggua appears as a bloated toadlike creature,covered with fur and wearing a strange, sleepy expression on his bat-like face.
Tsathoggua’s Cult
Tsathoggua’s worshipers often venerate him as a god of magic. They rarely gather in large groups, with most of his cultists being loners or outcasts who dwell at the fringes of society or in the wilderness. The presence of well-preserved Tsathogguan temples on many worlds suggests that at one point in the distant past, his followers were both more plentiful and more willing to work in larger groups, but today these temples lie abandoned save by monsters, the Great Old One’s spawn, and a handful of clerics (or just a lone devoted and powerful priest).
Tsathoggua grants access to the domains of Chaos, Evil,Knowledge, and Magic and to the subdomains of Arcane,Divine, Thought, and Whimsy (Pathfinder Campaign Settings: Inner Sea Gods 227). Tsathoggua’s favored weapon is the short sword.
« 上次编辑: 2020-04-27, 周一 08:54:37 由 所罗门之仗 »

离线 所罗门之仗

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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #3 于: 2019-07-09, 周二 15:27:57 »
阿特拉克·纳克亚(Atlach-Nacha)  CR28
XP 4,915,200
中立邪恶 超大型异怪(邪恶,旧日支配者亚种)
先攻+23;感官:黑暗视觉60尺,看破黑暗,真知术;察觉+46
灵光:不可名状之存在(范围300尺,DC35)
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防御能力
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AC46,接触32,措手不及32(+13敏捷,+1闪避,+10洞察,+14天生,-2体型)
hp688(32d8+544);快速治疗25
强韧+27,反射+23,意志+29
特殊防御:行动自如,不朽,理智丧失(DC35);DR15/史诗和秩序;免疫属性伤害,能量吸收,年龄,寒冷,死亡效果,疾病,能力吸收,心灵影响,麻痹,石化,毒素;抗力:火30,声波30;SR39
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攻击能力
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速度 80尺,攀爬80尺
近战 啮咬+39接触(4d10+25/19-20附加毒素),4爪抓+39(3d6+25/19-20)
远程 吐网+35接触(特殊/x3)
占据15尺;接触15尺
特殊攻击:临界猛毒,徒劳之梦,啃食,神话之力(10次/天,神力涌动+1d12),铁碎牙,毒素,强力打击,织网(DC43,32hp)
类法术能力(施法者等级28;专注+37)
永久——羽落术,行动自如,真知术
随意释放——星界投射,任意门,托梦术,高等解除魔法,精神错乱(DC27),浮空术,梦魇术(DC24),短讯术,心灵遥控(DC24)
3次/天——漫天虫蚀,短讯暗示(DC27),瞬发弱智术(DC24)
1次/天——禁锢术(DC28),疯狂徽记(DC27),支配怪物(DC28)
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数值
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力量44,敏捷36,体质44,智力29,感知33,魅力28
基础攻击+24;CMB+43(+47冲撞);CMD77(79vs.冲撞)
专长:无畏一击,战斗反射,重击专攻,闪避,高等冲撞,高等要害打击,精通冲撞,精通重击(啮咬),精通重击(爪抓),精通要害打击,灵活移动,猛力攻击,类法术能力瞬发(弱智术),跳跃攻击,恍惚重击,要害打击
技能:特技+48(+88在跳跃上),攀爬+60,威吓+44,知识(奥秘,地城,历史,宗教)+41,察觉+46,察言观色+43,法术辨识+44,隐匿+40,生存+46,使用魔法装置+41;种族调整:+40特技在跳跃上
语言:邪灵语,地底通用语;心灵感应100尺
SQ 超凡飞跃,快速网铸
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生态
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环境:任意
组织:单独(独特)
财宝:三倍
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特殊能力
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临界猛毒Critical Poisoning(SU):如果阿特拉克·纳克亚的啮咬确认重击,那么会向敌人同时注入3剂毒素(这会是豁免DC增加4)。通常对毒素免疫的敌人也会因为这种方式受到阿特拉克·纳克亚的毒素影响,但是只视为受到了1剂毒素。
徒劳之梦Dreams of Futility(SU):接触过梦境巨网或者被这只蠕虫邪神啃食过的人类在任何地方任何时间失去意识时可以被阿特拉克·纳克亚随意注入徒劳之梦。
当阿特拉克·纳克亚对这样的目标使用梦魇术时,受害者必须通过DC35的意志豁免,否则就会变的徒劳无力。每当受害者尝试技能检定时,或者在每轮战斗开始时,受害者有50%的机会正常行动;否则,他不采取任何行动。这个效果持续24小时,但是可以通过成功的休息来提早结束这一效果。这是影响心灵的效果,豁免DC基于魅力。
啃食Feed (EX):以一个标准动作,阿特拉克·纳克亚可以通过咬来啃食一个无助或自愿的生物。这不会造成命中伤害,但是他会导致2d6的力量和2d6的敏捷属性吸收。如果一个生物的力量和敏捷被吸收到0,那么通常影响那些属性的点数都会变为影响体质。因此如果阿特拉克·纳克亚以力量和敏捷为0的生物为食,那么会变为吸收4d6的体质。成功的DC43的强韧豁免可以将属性吸收降低到最低。豁免DC基于体质。
旧日支配者特性:同旧日支配者亚种,特殊如下。
不朽Immortality(EX):如果阿特拉克·纳克亚被杀,它的身体会裂开并且释放出一团可怕的蜘蛛。这群蜘蛛视为天灾蝗虫群(LOCUST PLAGUE SWARM,B5),除了它的基础速度为60尺,攀爬速度60尺,没有飞行速度。如果这群蜘蛛在被损伤后分散(或者经过24小时后)就会进行革新。蜘蛛会开始狂热的同类相食相互残杀,最后一只活下来的蜘蛛成长并变大,直到他变成阿特拉克·纳克亚重生。如果虫群因为吞食一件善良的次级神器或圣物被真正摧毁,阿特拉克·纳克亚将在1d100个月之后从地下洞穴的无数隐藏的卵中重生出来,但是这通常不会在它最近被击败过的同一个世界上。
超凡飞跃Otherworldly Leap(EX):阿特拉克·纳克亚在跳跃的特技检定中获得+20的种族加值,并且与更高基础速度的跳跃奖励叠加,所有的跳跃都视为已经助跑。
穿透咬击Penetrating Bite(EX):阿特拉克·纳克亚的啮咬攻击可以穿透各自形式的盔甲。它改变啮咬如同是接触攻击一般。
毒素Poison(EX):咬伤;豁免DC43;频率1/轮,共6轮。效果:永久性麻痹外加1d6的力量吸收,痊愈豁免3次。豁免DC基于体质。
强力打击Powerful Blows(EX):阿特拉克·纳克亚总是以1.5倍的力量调整来决定物理攻击造成的伤害。
快速网铸Swift Construction(EX):阿特拉克·纳克亚可以通过一个迅捷动作用它的网创建桥梁或是墙壁。网桥宽15尺,最大长度200尺。网墙如同石墙术效果(CL20级)。阿特拉克·纳克亚可以利用攀爬速度在这些网上移动,但是如果其他生物和网接触,他们将视为被网纠缠(参考怪物通用织网规则)。阿特拉克·纳克亚的网状造物经过一天就会坍塌融化变成蒸汽,这迫使旧日支配者永久徒劳的去努力使这些网保持下去。
不可名状之存在Unspeakable Presence(SU):在阿特拉克·纳克亚的不可名状之存在DC35的豁免中失败的受害者将确信他们被蜂拥而至的蜘蛛和缠绕的粘性网覆盖。
只要旧日支配者留在这个地区再额外超过1d6轮,就会使这些受害者感到恶心。这是影响心灵的效果。豁免DC基于魅力。
织网Webs(EX):阿特拉克·纳克亚可以通过一个迅捷动作用织网做远程攻击。织网的射程增量为200尺,最多可以增加10个射程。



劇透 -   :
ATLACH-NACHA CR 28
XP 4,915,200
NE Huge aberration (evil, Great Old One)
Init +23; Senses darkvision 60 ft., see in darkness, true
seeing; Perception +46
Aura unspeakable presence (300 ft., DC 35)
DEFENSE
AC 46, touch 32, flat-footed 32 (+13 Dex, +1 dodge,+10 insight, +14 natural, –2 size)
hp 688 (32d8+544); fast healing 25
Fort +27, Ref +23, Will +29
Defensive Abilities freedom of movement, immortality,insanity (DC 35); DR 15/epic and lawful; Immune ability damage, ability drain, aging, cold, death effects,disease, energy drain, mind-affecting effects, paralysis,petrification, poison; Resist fire 30, sonic 30; SR 39
OFFENSE
Speed 80 ft., climb 80 ft.
Melee bite +39 touch (4d10+25/19–20 plus poison), 4 claws +39 (3d6+25/19–20)
Ranged web +35 touch (special/×3)
Space 15 ft.; Reach 15 ft.
Special Attacks critical poisoning, dreams of futility, feed,mythic power (10/day, surge +1d12), penetrating bite,poison, powerful blows, webs (DC 43, 32 hp)
Spell-Like Abilities (CL 28th; concentration +37)
Constant—feather fall, freedom of movement, true seeing
At will—astral projection, dimension door, dream,greater dispel magic, insanity (DC 27), levitate,
nightmare (DC 24), sending, telekinesis (DC 24)
3/day—creeping doom, demand (DC 27), quickened feeblemind (DC 24)
1/day—imprisonment (DC 28), symbol of insanity(DC 27), dominate monster (DC 28)
STATISTICS
Str 44, Dex 36, Con 44, Int 29, Wis 33, Cha 28
Base Atk +24; CMB +43 (+47 bull rush); CMD 77 (79 vs.bull rush)
Feats Awesome Blow, Combat Reflexes, Critical Focus,Dodge, Greater Bull Rush, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Critical(claw), Improved Vital Strike, Mobility, Power Attack,Quicken Spell-Like Ability (feeblemind), Spring Attack,Staggering Critical, Vital Strike
Skills Acrobatics +48 (+88 when jumping), Climb +60,Intimidate +44, Knowledge (arcana, dungeoneering, history,religion) +41, Perception +46, Sense Motive +43, Spellcraft+44, Stealth +40, Survival +46, Use Magic Device +41;Racial Modifiers +40 Acrobatics when jumping
Languages Aklo, Undercommon; telepathy 100 ft.
SQ otherworldly leap, swift construction
ECOLOGY
Environment any underground
Organization solitary (unique)
Treasure triple
Origin Clark Ashton Smith, “The Seven Geases”
SPECIAL ABILITIES
Critical Poisoning (Su) If Atlach-Nacha confirms a critical hit with its bite, it injects its foe with 3 doses of poison(this increases the save DC by 4). A foe that is normally immune to poison can be affected by Atlach-Nacha’s poison in this way, but the victim treats the poisoning as if it had been injected with only 1 dose.
Dreams of Futility (Su) Atlach-Nacha can impose its verminous dreams on any creature that has been rendered unconscious at any point in its life as a result of spider venom, that has come in contact with the Great Old One’s webs, or upon whom Atlach-Nacha has fed.
When Atlach-Nacha uses nightmare on such a target, the victim must also succeed at a DC 35 Will saving throw or become overwhelmed with futility. Whenever the victim attempts a skill check, or at the start of each round in combat, the victim has a 50% chance to act normally;otherwise, it takes no action. This effect persists for 24 hours but can be ended earlier via a successful break enchantment spell. This is a mind-affecting effect. The save DC is Charisma-based.
Feed (Ex) As a standard action, Atlach-Nacha can feed upon a helpless or willing living creature by biting it. This deals no hit point damage, but it does cause 2d6 points of Strength drain and 2d6 points of Dexterity drain. If a creature’s Strength and Dexterity are drained to 0, any drain that would normally affect those ability scores instead affects Constitution—thus, if Atlach-Nacha feeds on a creature with Strength and Dexterity scores of 0, the Great Old One drains 4d6 points of Constitution instead. A successful DC 43 Fortitude save reduces the drain to the minimum possible. The save DC is Constitution-based.
Great Old One Traits Rules for Atlach-Nacha’s Great Old One traits, such as immortality, insanity, its mythic abilities,otherworldly insight, and the base rules for unspeakable presence, can be found on page 306 of Pathfinder RPG Bestiary 4.
Immortality (Ex) If Atlach-Nacha is killed, its body splits open and unleashes a hideous mass of swarming
spiders. Treat this swarm of spiders as a locust plague swarm (Pathfinder RPG Bestiary 5 192) save that it
has a base speed of 60 feet, a climb speed of 60 feet, and no fly speed. If this swarm of spiders is allowed to reform after being dispersed by damage (or after 24 hours have passed), the spiders fall upon one another in a cannibalistic frenzy, with the last spider alive growing and growing until it becomes Atlach-Nacha reborn. If the swarm is truly destroyed as a result of devouring a good-aligned minor artifact or holy relic, Atlach Nacha is instead reborn 1d100 months later from one of countless hidden eggs in deep underground caverns— but typically not on the same world upon which it was most recently defeated.
Otherworldly Leap (Ex) Atlach-Nacha gains a +20 racial bonus on Acrobatics checks made to jump, and this stacks with its bonus to jumping from high speed. It treats all jumps as if it had a running start.
Penetrating Bite (Ex) Atlach-Nacha’s bite penetrates all forms of armor. It resolves its bite attacks as if they were touch attacks.
Poison (Ex) Bite—injury; save Fort DC 43; frequency 1/round for 6 rounds; effect permanent paralysis plus 1d6 Strength drain; cure 3 consecutive saves. The save DC is Constitution-based.
Powerful Blows (Ex) Atlach-Nacha always modifies the damage from its physical attacks with 1-1/2 times its Strength modifier.
Swift Construction (Ex) Atlach-Nacha can create bridges or walls from its webs as a swift action. A web bridge is 15 feet wide and has a maximum length of 200 feet. A web wall functions as a wall of stone (CL 20th). Atlach-Nacha can use its climb speed to move on these webs, but other creatures treat it as sticky webbing (see the web universal monster rule on page 305 of Pathfinder RPG Bestiary) if they come in contact with it. Atlach-Nacha’s web constructions collapse and melt into vapor after 1 day has passed, forcing the Great Old One to constantly toil to maintain its webs in a futile effort at permanence.
Unspeakable Presence (Su) Failing a DC 35 Will saving throw against Atlach-Nacha’s unspeakable presence causes victims to become convinced they are covered with swarming spiders and tangled, sticky webbing.
This causes victims to become nauseated for as long as the Great Old One remains in the area plus an additional 1d6 rounds. This is a mind-affecting effect. The save DC is Charisma-based.
Webs (Ex) Atlach-Nacha can make a ranged attack with its webs as a swift action. These webs have a range increment of 200 feet, and it can shoot up to 10 range increments.
« 上次编辑: 2020-05-18, 周一 09:33:39 由 所罗门之仗 »

离线 所罗门之仗

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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #4 于: 2019-07-09, 周二 15:28:26 »
夏曼•朵(Xhamen-Dor) CR 26
XP 2,457,600
中立邪恶 巨型植物(两栖,邪恶,旧日支配者亚种)
先攻+24;感知:盲视60尺,昏暗视觉;察觉+40
灵光:不可名状之存在(范围300尺,DC31)
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防御能力
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AC44,接触26,措手不及34(+10敏捷,+18天生防御,+10洞察,-4体型)
hp 602(28d8+476);快速治疗20
强韧+33,反射+21,意志+20
特殊防御:全局视野,不定型体,不朽,理智丧失(DC31);DR15/传奇和挥砍;免疫属性伤害,能量吸收,年龄,寒冷,死亡效果,疾病,能力吸收,心灵影响,麻痹,石化,植物特性,毒素;抗酸30,火30;SR37
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攻击能力
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速度40尺,攀爬40尺,游泳60尺;凌空而行
近战 4 触手+35 (3d6+18/19–20 附加攫抓)
啮咬+35(4d8+18/19–20 附加恐怖腐烂)
占据20尺;接触20尺
特殊攻击:紧勒 (3d6+13),菌丝尸衣,感染之梦,神话之力(10次/天,神力涌动+1d12)
类法术能力(施法者等级26;专注+33)
永久——凌空而行,高等魔牙术
随意释放——操纵死尸M,操控死灵(DC24),任意门M,托梦术M,高等解除魔法,梦魇术M(DC22),荆棘之墙M
3次/天——操控植物(DC25),唤起高等死灵,唤起死灵,短讯暗示(DC25),瞬发弱智术(DC22),瞬发肢体萎缩HA(DC23)
1次/天——诅咒之地UM,心像囚笼OA(DC26),疯狂徽记(DC25)
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属性
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力量36,敏捷30,体质45,智力19,感知28,魅力25
基础攻击加值+21;CMB+38;CMD68
专长:战斗反射,重击专攻,高等要害打击,精通重击(触手),精通重击(啮咬),精通先攻,精通要害打击,钢铁意志,闪电反射,猛力打击,瞬发类法术能力(弱智术,肢体萎缩),恍惚重击,要害打击
技能:攀爬+21,知识(奥秘)+18,知识(地理)+18,知识(自然)+32,知识(宗教)+32,察觉+40,法术识别+32,游泳+52
语言 邪灵语;心灵感应100尺
SQ 两栖,压缩,知识感染,没有呼吸,强力触手
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生态
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环境:任意
组织:单独(独特)
财宝:三倍
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特殊能力
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知识感染Contagious Lore (SU):任何知晓了夏曼•朵的名字并且理解旧日支配者的本质如同阴险卑鄙的寄生虫的生物(这通常需要生物通过书中的信息了解或者被教授相关信息,但是也会自动影响任何通过了对旧日支配者的知识鉴定来了解情报的生物)他们都有可能成为夏曼•朵的感染之梦的目标。每年,只有1%的几率使这一的生物成为感染之梦的目标,如果5年过去也没有成为目标,受害者会忘记夏曼•朵直到他再次被教导关于旧日支配者的知识。奇迹术或许愿术也可以使人忘记这些知识。
恐怖腐烂Dread Decay (SU):被夏曼•朵咬伤的生物会受到快速感染腐烂的折磨,这种感染将迅速把受害者的肉体和骨头腐蚀成恶臭的泥浆。被咬伤的生物必须在DC41的强韧豁免中成功,不然会受到2d6的力量和2d6的体质属性吸收。如果豁免成功,则只需要受到2点力量和2点体质属性吸收。通过这种效果将力量降低到0的生物昏迷并且立刻受到感染之梦的效果(见下文)。通过这种效果将体质降低到0的生物立刻被吸收到夏曼•朵体内,包括它的记忆,思想和灵魂。除非通过许愿术或者奇迹术,否则这样的生物无法复活。即使以这种方式复活了的生物也会受到感染之梦的影响。这是一种疾病效果。豁免DC基于体质。
菌丝尸衣Entangling Shroud(SU):夏曼•朵被一股扭动的真菌丝线所包围,这些细菌的充填面基和它的触及范围相同。虽然这些细线几乎是微观的,但是他们非常强韧,能够扑打远程攻击的武器,使夏曼•朵有50%的几率抵抗远程武器攻击。此外任何在回合结束时停留在夏曼•朵触及范围内的生物必须在DC37的反射豁免中鉴定成功,不然只要他还保留在该区域内,就会被纠缠。一个被纠缠的生物可以试图用移动动作挣脱;力量检定DC或脱逃DC等于一开始的反射豁免的DC。豁免DC基于力量。
旧日支配者特性:同旧日支配者亚种,特殊如下
不朽Immortality(EX):如果夏曼•朵被杀,它的身体会坍塌成一堆真菌,毛发和骨头。它的核心压缩到一个微小无形的真菌物质斑点。他会被立刻排出其质量的核心并且投掷到太空深处。在夏曼•朵周围120尺内所有的生物在发生这件事时必须通过DC31的强韧豁免,不然会受到2d6的魅力属性吸收,因为他们的理智和灵魂也被斑点一起拉扯。夏曼•朵依然是一个独特的不死生物,在此之后24小时内被视为播种者(模组90页的怪物),但这仅仅是旧日支配者的回声。当以下两个事件中一个发生时,夏曼•朵将再次复活;射入太空的污点影响一颗行星或者其幸存的播种者之一返回Carcosa并作为旧日支配者复活。如果是前者,它可能发生在几个世纪甚至是几亿万年后才唤醒夏曼•朵,但是如果是后者,旧日支配者可以在几个月或更短时间内归来。豁免DC基于魅力。
感染之梦Infected Dreams(SU):任何中了夏曼•朵的知识感染每年1%几率可能或被恐怖腐烂能力吸收属性到0的知识渊博的生物,无论与夏曼•朵的距离有多少,都可以受到旧日支配者梦魇术类法术能力的影响。夏曼•朵必须以梦魇术成功影响目标才能让感染之梦起效,如果受害者在梦魇术的豁免鉴定中失败,就会感染下面的恶性真菌病。
种子感染Seeded Infestation—豁免鉴定:强韧豁免DC41;立刻开始;发作频率:1/天;效果1d4体质吸收;无法治愈。这种感染必须通过魔法来治愈,体质降低到0的生物会死亡在1d4轮后作为一个播种者重生(如前所提)。这是一种寄生效果。豁免DC基于体质。
强力触手Powerful Tentacles(SU):夏曼•朵的触手被视为主要天生武器
不可名状之存在Unspeakable Presence(SU):在DC31的意志豁免中失败的生物受到夏曼•朵不可名状之存在的影响将会反胃1d4轮,然后附带恶心2d4轮。豁免DC基于魅力。



劇透 -   :
XHAMEN-DOR CR 26
XP 2,457,600
NE Gargantuan plant (aquatic, evil, Great Old One)
Init +24; Senses blindsight 60 ft., low-light vision;
Perception +40
Aura unspeakable presence (300 ft., DC 31)
DEFENSE
AC 44, touch 26, flat-footed 34 (+10 Dex, +10 insight,+18 natural, –4 size)
hp 602 (28d8+476); fast healing 20
Fort +33, Ref +21, Will +20
Defensive Abilities all-around vision, amorphous,immortality, insanity (DC 31); DR 15/epic and slashing;Immune ability damage, ability drain, aging, cold,death effects, disease, energy drain, mind-affecting effects, paralysis, petrification, plant traits, poison;Resist acid 30, fire 30; SR 37
OFFENSE
Speed 40 ft., climb 40 ft., swim 60 ft.; air walk
Melee 4 tentacles +35 (3d6+18/19–20 plus grab), bite +35(4d8+18/19–20 plus dread decay)
Space 20 ft.; Reach 20 ft.
Special Attacks constrict (3d6+13), entangling shroud,infected dreams, mythic power (10/day, surge +1d12)
Spell-Like Abilities (CL 26th; concentration +33)
Constant—air walk, greater magic fang
At will—animate deadM, control undead (DC 24),dimension doorM, dreamM, greater dispel magic,nightmareM (DC 22), wall of thornsM
3/day—control plants (DC 25), create greater undead,create undead, demand (DC 25), quickened feeblemind (DC 22), quickened wither limbHA (DC 23)
1/day—cursed earthUM, microcosmOA (DC 26), symbol of insanity (DC 25)
STATISTICS
Str 36, Dex 30, Con 45, Int 19, Wis 28, Cha 25
Base Atk +21; CMB +38; CMD 68
Feats Combat Reflexes, Critical Focus, Greater Vital Strike,Improved Critical (tentacle), Improved Critical (bite),Improved Initiative, Improved Vital Strike, Iron Will,Lightning Reflexes, Power Attack, Quicken Spell-Like Ability(feeblemind, wither limb), Staggering Critical, Vital Strike
Skills Climb +21, Knowledge (arcana) +18, Knowledge(geography) +18, Knowledge (nature) +32, Knowledge(religion) +32, Perception +40, Spellcraft +32, Swim +52
Languages Aklo; telepathy 100 ft.
SQ amphibious, compression, contagious lore, no breath,powerful tentacles
ECOLOGY
Environment any
Organization solitary (unique)
Treasure triple
Original Source James Jacobs, “Cults of the Dark Tapestry”
SPECIAL ABILITIES
Contagious Lore (Su) Any creature that learns Xhamen-Dor’s name and comprehends the Great Old One’s nature as an insidious parasite (this typically requires a creature to be exposed to information in a book or to be taught the information, but also automatically affects any creature who succeeds at a Knowledge check to learn more about the Great Old One) is at risk of being targeted by Xhamen-Dor’s infectious dreams. Every year, there is a flat 1% chance that such a creature can be targeted by the Great Old One’s infected dream ability. If 5 years pass without being targeted, the victim “forgets” about Xhamen-Dor until taught of the Great Old One again. A miracle or wish can spell also cause someone to forget in this way.
Dread Decay (Su) A creature damaged by Xhamen-Dor’s bite becomes afflicted by a fast-acting infection that swiftly rots flesh and bone into a foul-smelling gangrenous slop. The bitten creature must succeed at a DC 41 Fortitude saving throw or take 2d6 points of Strength drain and 2d6 points of Constitution drain.
On a successful save, the victim takes only 2 points of Strength drain and 2 points of Constitution drain. A creature whose Strength score is reduced to 0 by this effect falls comatose and immediately experiences infected dreams (see below). A creature whose Constitution score is reduced to 0 by this effect is immediately absorbed into Xhamen-Dor’s body, along with its memories, mind, and soul. Such a creature cannot be restored to life except via wish or miracle.Even then a creature brought back to life in this manner experiences infected dreams (see page 87). This is a disease effect. The save DC is Constitution-based.
Entangling Shroud (Su) Xhamen-Dor is surrounded by a writhing storm of fungal filaments that fills an area equal to his reach. While these filaments are almost microscopic in width, they are quite strong and capable of swatting aside ranged weapon attacks, granting Xhamen-Dor a 50% miss chance against all such attacks. In addition, any creature that ends its turn within Xhamen-Dor’s reach must succeed at a DC 37 Reflex saving throw or become entangled as long as it remains in that area. An entangled creature can try to break free as a move action; the DC of the Strength or Escape Artist check is equal to that of the Reflex save to avoid becoming entangled in the first place. The save DC is Strength-based.
Great Old One Traits Rules for Xhamen-Dor’s Great Old One traits like immortality, insanity, its mythic abilities, otherworldly insight, and the base rules for unspeakable presence can be found on page 306 of Pathfinder RPG Bestiary 4.

Immortality (Ex) If Xhamen-Dor is slain, its body collapses into a reeking pile of fungus, hair, and bones. The core of its being compresses down to a tiny blot of incorporeal fungal matter that is immediately expelled from the core of its mass and hurled out into the depths of space.All creatures within 120 feet of Xhamen-Dor when this occurs must succeed at a DC 31 Fortitude saving throw or take 2d6 points of Charisma drain as portions of their sanity and souls are pulled along with the blot. Xhamen-Dor’s remains animate as a unique undead creature known as a seeded 24 hours after this event (see page90 for statistics), but this is merely an echo of the Great Old One. Xhamen-Dor is reborn again when one of two events occur: the blot fired into space impacts a planet,or one of its surviving seeded returns to Carcosa and resurrects as the Great Old One. If the former, it can be centuries or even eons before Xhamen-Dor awakens again, but if the latter, the Great Old One can return within a matter of months or less. The save DC is Charisma-based.
Infected Dreams (Su) Any knowledgeable creature that has succumbed to the yearly 1% chance of Xhamen-Dor’s contagious lore ability (see page 86) or whose Strength score has been drained to 0 by dread decay (see page 86) can be targeted by the Great Old One’s nightmare spell-like ability, regardless of the distance between the creature and Xhamen-Dor. In order to use infected dreams
against a target, Xhamen-Dor must successfully affect that target with its nightmare spell-like ability. If the victim fails its saving throw against the nightmare, it becomes infected with the following virulent fungal blight.
Seeded Infestation—save Fort DC 41; onset immediate;frequency 1/day; effect 1d4 Con drain; cure none.This infestation can be cured only by magic. A creature whose Constitution score is reduced to
0 by this infestation dies and rises in 1d4 rounds as a seeded creature (see page 90). This is an infestation effect. The save DC is Constitution-based.
Powerful Tentacles (Su) Xhamen-Dor’s tentacles are treated as primary natural attacks.
Unspeakable Presence (Su) Failing a DC 31 Will saving throw against Xhamen-Dor’s unspeakable presence causes a victim to become nauseated for 1d4 rounds, and then sickened for an additional 2d4 rounds.The save DC is Charisma-based.


Spawned countless eons ago within the deepest tainted reservoirs hidden in the foul sewers of Carcosa, the fungal infestation known as Xhamen-Dor,the Inmost Blot, has traveled from world to world for ages untold, infesting reality and returning time and time again to its place of creation to expand the alien city’s scope. Full details on this destructive agency of parasitism can be found on pages 62–67.
Xhamen-Dor is an elephantine mass of fungus and hairlike tendrils capable of assuming any basic form,although its preferred shapes are that of a serpentine creature, a spiderweb-like tangle, or a shuddering carpet of filth.
Xhamen-Dor’s Cult
Xhamen-Dor’s cult is unusual in that once it becomes active, it spreads slowly until it reaches a tipping point. Then, its seeded minions quickly overtake entire populations. In most worlds where it is worshiped, its cult is small in number and isolated. Xhamen-Dor’s places of worship are found in sewers, graveyards, and other shunned places within civilized realms, but in ruined cities they can expand to encompass multiple buildings. Xhamen-Dor grants access to the domains of Death, Evil, Plant, and Trickery and to the subdomains of Decay, Deception, Murder, and Undead. Its favored weapon is the spear.
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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #5 于: 2019-07-09, 周二 15:28:56 »
加塔诺托亚(Ghatanothoa) CR29
XP 6,553,600
中立邪恶 超巨型异怪(混乱,邪恶,旧日支配者)
先攻+25;感官:盲视60尺,黑暗视觉60尺,真知术;察觉+49
灵光:不可名状之存在(范围300尺,DC39)
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防御能力
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AC47,接触24,措手不及35(+11敏捷,+1闪避,+10洞察,+23天生,-8体型)
hp717(35d8+560);快速治疗25
强韧+29,反射+24,意志+30
特殊防御:全局视野,不定型体,行动自如,不朽,理智丧失(DC37);DR15/史诗和秩序;免疫属性伤害,能量吸收,年龄,寒冷,死亡效果,疾病,电,能力吸收,心灵影响,负能量,麻痹,石化;抗力:火30;SR40
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攻击能力
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速度 90尺;游泳90尺;凌空而行
近战 3啮咬+42(4d6+21/19-20加攫抓),6触手+38(2d8+10/19–20 加攫抓)
占据30尺;接触30尺(触手接触60尺)
特殊攻击:末日梦魇,紧勒(2d8+31),创造木乃伊化生物,快速下咽,生命流失,神话之力(10次/天,神力涌动+1d12),威压毁灭,猛扑,活吞 (10d6+31钝击外加10d6负能量伤害, AC 21, 71 hp)
类法术能力(施法者等级29;专注+39)
永久——凌空而行,行动自然,真知术
随意释放——黑触手M,操控天气M,唤起死灵(仅限木乃伊),托梦术M,高等解除魔法,精神错乱(DC27),梦魇术M(DC25),投影术(DC27),短讯术M
3次/天——短讯暗示(DC28),地震术,瞬发弱智术(DC25),漩涡之流APG(DC27),怪影杀手(DC29)
1次/天——禁锢术(DC29),复仇风暴(DC29),疯狂徽记(DC28),津波APG,M(DC29)
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数值
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力量52,敏捷33,体质43,智力29,感知32,魅力30
基础攻击+26;CMB+55(+57冲撞,+57破武);CMD87(89VS冲撞,89VS破武,无法被绊摔)
专长:能力专攻(不可名状之存在),可怖殴击,战斗反射,重击专攻,闪避,强韧加强,精通冲撞,精通重击(啮咬),精通重击(触手),精通先攻,精通击破武器,闪电反射,多重攻击,猛力攻击,类法术能力瞬发(弱智术),恍惚重击,武器专攻(啮咬),武器专攻(触手)
技能:攀爬+59,威吓+48,知识(奥秘)+47,知识(地城,地理,自然,位面,宗教)+44,察觉+49,察言观色+46,法术辨识+47,游泳+67,使用魔法装置+45
语言:邪灵语,水族语, 地底通用语 ;心灵感应300尺;
SQ 压缩,旧日支配着特性,异界心神
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生态
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环境:任意
组织:单独(独特)
财宝:三倍
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特殊能力
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末日梦魇Apocalyptic Dreams(SU):加塔诺托亚可以用末日梦魇影响那些包括受过他不可名状之存在影响的生物(即便该生物在不可名状之存在的豁免中通过了),受到魔法效果产生的自然灾害伤害的生物(列如地震术,复仇风暴或海啸APG),或曾经向加塔诺托亚祈祷的生物。当加塔诺托亚将他的梦魇术类法术能力运用到这样的目标上时,受害者将会经历一场生动的在世界在烈火末日中的梦境,毁灭的启示-无论是小行星撞击,毁灭性的洪水,火山喷发,或是任何GM想要的场景。醒来后,受害者将会相信这种天启仅在数天,甚至数小时之后就会伤害他。除遭受梦魇术的正常效果外,受害者还必须在DC 37意志豁免上成功,否则将在24小时内陷入绝望。这是影响心灵的效果。豁免DC基于魅力。
创造木乃伊化生物Create Mummified Creature(SU):任何在加塔诺托亚的活吞攻击中被杀死的生物都会立即转化为被加塔诺托亚控制的木乃伊化生物(Pathfinder RPG Bestiary 4 196)。通过一个自由动作,加塔诺托亚可以将任意数量的被活吞中的木乃伊化生物释放到相邻的方格中。通过一个迅捷动作,加塔诺托亚可以用过一次接触攻击,将任何因他的不可名状之存在完全变成木乃伊的生物转变为在他控制下的木乃伊化生物(无豁免)。
加塔诺托亚有所有旧日支配者亚种特性,例外如下:
不朽Immortality(EX):如果加塔诺托亚被杀死,他的身体和所有他的完美图像都会丧失不可名状之存在能力(见下),加塔诺托亚的身体皱缩并且自我压缩,不断硬化,如木乃伊般膨胀变硬,最终变成一个AC24,硬度30,HP200的巨大物体。这些残骸不会受到寒冷伤害影响,受到火与电的伤害减半,并且受到酸150%的伤害。此后每回合都会出现一次地震术(CL29),集中加塔诺托亚被杀死的地点(他的遗体永远不会受到地震术的伤害。)如果加塔诺托亚的遗体没有在死后一分钟内被破坏,那么该遗体则会爆发出半径600尺的负能量爆炸,对该区域的所有生物造成20d6点负能量伤害(反射DC43减半)。被这种伤害杀死的生物会立刻转化为木乃伊化生物。如果残骸在此之前被摧毁,它会碎成粉尘而不会爆炸。无论哪种情况,一旦遗体被破坏或爆炸,该地区的地震术就会终止。一旦发生这种情况,加塔诺托亚将会从他的岛巢深处的一个隐藏的囊肿中重生。如果他的遗体在爆炸前被摧毁,他会一直呆在他的巢穴里直到外界影响再次唤醒他(可能是邪教徒执行的复杂仪式,天文事件,或者袭击该地区的自然灾害)。如果他的遗体成功爆炸,那么加塔诺托亚会立刻醒来,他的不可名状之存在将会再次发挥作用如下所述,豁免DC基于体质
威压毁灭Overwhelming Devastation(EX):通过一个标准动作,加塔诺托亚可以攻击建筑物在该回合中对建筑物造成10d6+31的伤害,同时无视建筑的所有硬度。
不可名状之存在Unspeakable Presence(SU):任何没有通过DC39意志豁免的生物将会遭受加塔诺托亚的可怕诅咒。加塔诺托亚的不可名状之存在是如此强大,以至于即使是加塔诺托亚的完美图像也可以产生这种效果。“完美图像”可以是由加塔诺托亚制作的投影图像,完美渲染的雕像或是绘画(这需要花费100,000 金币的资源,成功的DC50(绘画或雕塑)的技能鉴定和来自遭受加塔诺托亚不可名状之存在影响的人的愿望),或是任何GM觉得可行的其他代表。幸运的是,抵御“完美图像”的影响的豁免DC仅为20(DC=10+加塔诺托亚的魅力修正)。
如果一个生物没能抵御这种诅咒,则其身体会开始迅速的木乃伊化,每回合受到1d10点敏捷吸收,如果该生物避免凝视加塔诺托亚,则该回合降低到每回合1点敏捷吸收。一旦生物的敏捷属性降低为0,则他会转变为保存完好,完全不能移动的木乃伊,但是受害者不会死亡。以这种方式变成木乃伊的生物不再需要进食,饮水或呼吸,并且不再衰老。它本质上是不朽的,可以观察周围的世界(甚至可以采取纯粹心灵的行动,包括使用异能魔法),但是不能采取其他行动。除了解除诅咒的效果外,没有任何魔法可以结束这种情况(即是受害者的敏捷吸收被治愈了)。这是一个诅咒效果,豁免DC基于魅力。



劇透 -   :
GHATANOTHOA    CR 29
XP 6,553,600
NE Colossal aberration (chaotic, evil, Great Old One)
Init +25; Senses blindsight 60 ft., darkvision 60 ft., true seeing; Perception +49
Aura unspeakable presence (300 ft., DC 39)
DEFENSE
AC 47, touch 24, flat-footed 35 (+11 Dex, +1 dodge, +10 insight,+23 natural, –8 size)
hp 717 (35d8+560); fast healing 25
Fort +29, Ref +24, Will +30
Defensive Abilities all-around vision, amorphous, freedom of movement, immortality, insanity (DC 37); DR 15/epic and lawful; Immune ability damage, ability drain, aging,
cold, death effects, disease, electricity, energy drain,mind-affecting effects, negative energy, paralysis, and petrification; Resist fire 30; SR 40
OFFENSE
Speed 90 ft., swim 90 ft.; air walk
Melee 3 bites +40 (4d6+21/19–20 plus grab), 6 tentacles +38 (2d8+10/19–20 plus grab)
Space 30 ft.; Reach 30 ft. (60 ft. with tentacles)
Special Attacks apocalyptic dreams, constrict (2d8+31),create mummified creature, fast swallow, mythic power(10/day, surge +1d12), overwhelming devastation,pounce, swallow whole (10d6+31 bludgeoning plus 10d6 negative energy damage, AC 21, 71 hp)
Spell-Like Abilities (CL 29th; concentration +39)
Constant—air walk, freedom of movement, true seeing
At will—black tentaclesM, control weatherM, create undead (mummies only), dreamM, greater dispel magic, insanity (DC 27), nightmareM (DC 25), project image (DC 27), sendingM
3/day—demand (DC 28), earthquake, quickened feeblemind (DC 25), vortexAPG (DC 27), weird (DC 29)
1/day—imprisonment (DC 29), storm of vengeance (DC 29),symbol of insanity (DC 28), tsunamiAPG, M (DC 29)
STATISTICS
Str 52, Dex 33, Con 43, Int 29, Wis 32, Cha 30
Base Atk +26; CMB +55 (+57 bull rush, +57 sunder); CMD 87(89 vs. bull rush, 89 vs. sunder, can’t be tripped)
Feats Ability Focus (unspeakable presence), Awesome Blow,Combat Reflexes, Critical Focus, Dodge, Great Fortitude,Improved Bull Rush, Improved Critical (bite), Improved Critical (tentacle), Improved Initiative, Improved Sunder,Lightning Reflexes, Multiattack, Power Attack, Quicken Spell-Like Ability (feeblemind), Staggering Critical,Weapon Focus (bite), Weapon Focus (tentacle)
Skills Climb +59, Intimidate +48, Knowledge (arcana) +47,Knowledge (dungeoneering, geography, nature, planes,religion) +44, Perception +49, Sense Motive +46,
Spellcraft +47, Swim +67, Use Magic Device +45 Languages Aklo, Aquan, Undercommon; telepathy 300 ft.
SQ compression, Great Old One traits, otherworldly insight
ECOLOGY
Environment any
Organization solitary (unique)
Treasure triple
Original Source H. P. Lovecraft and Hazel Heald, “Out of the Aeons”
SPECIAL ABILITIES
Apocalyptic Dreams (Su) Ghatanothoa can affect a creature with apocalyptic dreams if it has been subjected to his unspeakable presence (even if the creature successfully
saved against that effect), has been harmed by a natural disaster created by a magical effect (such as an earthquake,storm of vengeance, or tsunamiAPG spell), or has ever offered a prayer to Ghatanothoa. When Ghatanothoa uses his nightmare spell-like ability on such a target, the victim has a vivid dream of experiencing the end of the world in a fiery, destructive apocalypse—be it from asteroid impact,devastating floods, volcanic eruption, or anything else at the GM’s whim. Upon waking, the conviction that such an apocalypse is only days, if not hours, away haunts the victim. In addition to suffering the normal effects of the nightmare, the victim must succeed at a DC 37 Will saving throw or be staggered with hopelessness for 24 hours. This is a mind-affecting effect. The save DC is Charisma-based.
Create Mummified Creature (Su) Any creature slain by Ghatanothoa’s swallow whole attack is immediately transformed into a mummified creature (Pathfinder RPG Bestiary 4 196) under Ghatanothoa’s control. As a free action, Ghatanothoa can disgorge any number of swallowed mummified creatures into adjacent squares.
As a swift action, Ghatanothoa may make a touch attack against a creature that has mummified fully as a result of his unspeakable presence to transform that creature into a mummified creature under his control (no save).Great Old One Traits Full rules for Ghatanothoa’s immortality, insanity, his mythic abilities, and otherworldly insight, as
well as the base rules for his unspeakable presence, can be found on page 306 of Pathfinder RPG Bestiary 4.
Immortality (Ex) If Ghatanothoa is killed, his form and all perfect images of his likeness lose their unspeakable presence ability (see page 85). Ghatanothoa’s body shrivels and compresses in on itself, growing hard and leathery as it mummifies and contracts in size to a Huge object with AC 24, hardness 30, and 200 hit points. These remains are immune to cold damage, take half damage from fire and electricity, and take 150% damage from acid. An earthquake manifests (as per the spell at CL 29th) each round thereafter, centered on the location where Ghatanothoa was slain (his remains never take damage from the effects of these earthquakes). If Ghatanothoa’s remains are not destroyed within 1 minute of his death,the remains explode in a blast of negative energy with a 600-foot radius that deals 20d6 points of negative energy damage to all creatures within that area (Reflex 85 DC 43 half). A creature killed by this damage is immediately transformed into a mummified creature (Pathfinder RPG Bestiary 4 196). If the remains are destroyed before this occurs, they crumble to dust without exploding. In either case, as soon as the remains are destroyed or explode, the earthquake effect in the region ends. Once this occurs, Ghatanothoa is reborn from one of the hidden cysts deep within his island lair. If his remains were destroyed before they could explode, he stays dormant in his lair until outside influences awake him once again (this could be a complex ritual performed by cultists, an astronomical event, or any natural disaster that strikes the region). If his remains were allowed to explode, Ghatanothoa wakes immediately and his unspeakable presence ability once again functions as detailed below. The save DC is Constitution-based.
Overwhelming Devastation (Ex) As a standard action, Ghatanothoa can assault a structure, dealing 10d6+31 points of damage to the structure in that round. This damage bypasses all hardness the structure has.
Unspeakable Presence (Su) Any creature failing a DC 39 Will save against Ghatanothoa’s unspeakable presence becomes afflicted with a horrific curse. Ghatanothoa’s unspeakable
presence is so potent that even perfect images of the Great Old One can have this effect—a “perfect image” can either be a projected image created by Ghatanothoa, a perfectly rendered statue or painting (this requires an expenditure of 100,000 gp in resources, a successful DC 50 Craft [painting or sculpture] check, and a wish by someone who has suffered from Ghatanothoa’s unspeakable presence), or any other representation at the GM’s whim.Fortunately, the saving throw to resist this effect from a “perfect image” is only DC 20 (DC = 10 + Ghatanothoa’s Charisma modifier).
If a creature fails to resist this curse, it immediately takes 1d10 points of Dexterity drain per round as its body begins to swiftly mummify.If the creature averts its gaze from Ghatanothoa, this drain is reduced to 1 point per round. As soon as a creature’s Dexterity score is drained to 0, it transforms into a perfectly preserved and completely immobile mummy, yet the victim does not die. A creature mummified in this way no longer needs to eat, drink, or breathe, and no longer ages.
It is essentially immortal, and can observe the world around it (and may even take purely mental actions, including the use of psychic magic), but can take no other actions. No magical effect can end this condition (even if the victim’s Dexterity drain is healed) save for an effect that removes the curse. This is a curse effect. The save DC is Charisma-based.
« 上次编辑: 2020-04-27, 周一 09:02:30 由 所罗门之仗 »

离线 所罗门之仗

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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #6 于: 2019-07-10, 周三 11:10:39 »
7/10更新莫尔迪基安,我查了一下他是敏捷上了命中,但是我没找到他哪里有武器娴熟或是敏捷上命中的能力,不知道是不是因为没有力量所以直接默认改敏捷上命中了,外加更新了札特瓜,因为一些不可抗拒的暴力要素这篇的翻译质量稍微有点降低,我本以为莫尔迪基安是6神最强,没想到还是太年轻了

7/11 更新著名蜘蛛魔物娘,整体满脑子除了织网不想干其他事情

7/16 更新了夏曼•朵。我想了好久她是谁,最后发现原来是个P子原创旧日,结果还需要一些其他模组内内容,以后可能会

11/6 想起这个坑于是填上了,最后更新了克总的不孝子,能力中的木乃伊化生物是B4的一个模板,不过似乎没有翻译

20/4/27 今天突然想起把图都补了,背景和宗教还要在等等
« 上次编辑: 2020-04-27, 周一 09:03:28 由 所罗门之仗 »

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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #7 于: 2019-07-10, 周三 13:29:45 »
非常感谢翻译。PF版本的旧日支配者卡总是让人看着很能感到愉快和趣味性。期待阿特拉克的卡。

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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #8 于: 2019-07-10, 周三 17:42:31 »
因为是虚体啊……
在光明与黑暗中挣扎,这原是我生存之道
凤毛麟角差比拟,绣虎雕龙欠斐然
磐石不坚,牡马非玄,子胥过关,眇龙潜渊
还没坑的团:龙之回归三部曲(欣欣向荣!)
看看小龙!


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Re: 剧透警告,冒险之路6旧日仅战斗数据翻译
« 回帖 #9 于: 2019-07-14, 周日 20:29:03 »
终于又有新的旧日的数据啦,感谢大佬翻译。可惜只有战斗数据,背景描述其实也很有趣啊,感觉比百度百科的要好看