作者 主题: 【TOB】Tome of Beast《野兽卷册》个人翻译  (阅读 65064 次)

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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #20 于: 2019-06-20, 周四 18:09:11 »
底栖魔鱼虚灵是不是漏掉了挑战等级?顺便问一下,警备队长的先攻洞察能力,是不是只能应用于他手下的警备士兵?
DND5E驯兽师成就收集中:
白龙/黑龙/金龙/青铜龙/紫晶龙/魅魔/蛛化精灵/位移兽/人偶/地狱犬/妖鬼/沙华人鱼/吸血鬼/还魂尸/骷髅武士/木乃伊领主/戴卡林巫妖/骷髅牛头人/吸血鬼夺心魔/史拉蟾/菲尼克斯/深狱炼魔/卓塔妮/皮克精/妖鬼婆/小妖精/战力天使/光辉偶像/魔裔/地狱犬/小魔鬼/伪龙/监视者眼魔/巨蟒/水元素追随者/火元素/风元素/链枷蜗牛/赭冻怪/蕈人/孢子人/祖格莫伊伴娘/巨魔/钢铁魔像/活化剑/预知法师……

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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #21 于: 2019-07-28, 周日 13:11:18 »
底栖魔鱼虚灵是不是漏掉了挑战等级?顺便问一下,警备队长的先攻洞察能力,是不是只能应用于他手下的警备士兵?
感谢抓虫!
关于第二个问题:是的。原文是“city watch soldiers under capitan's command......”
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #22 于: 2019-07-28, 周日 14:20:15 »
精锐精灵弓手Elvish Veteran Archer
      精锐精灵弓手是隐匿无踪的猎手,悄然穿行于林间提防入侵者。可谓劲弓在手,利剑挂腰,蹑影藏形,弦无虚发,一击毙命。
剧透 -   :
The elvish veteran archer is a stealthy hunter that quietly slips through the wood watching for game or intruders. While capable with a sword, the elvish archer’s true skill lies with the longbow and when unseen, she can launch a volley of arrows at her foes with deadly result.

中型类人生物(精灵),混乱善良或混乱中立
AC:16(镶钉皮甲),HP:77(14d8+14),速度:30尺
力量11(+0),敏捷16(+3),体质12(+1),智力11(+0),感知13(+1),魅力11(+0)
技能:自然+2、察觉+15、隐匿+5、生存+3
感官:被动察觉15(译者注:此处没有60尺黑暗视觉,不排除是作者疏漏)
语言:通用语、精灵语
挑战等级:3(700xp)
剧透 -   :
Medium humanoid (elf), chaotic good or chaotic neutral
Armor Class 15 (studded leather),Hit Points 77 (14d8 + 14),Speed 30 ft.
STR       DEX      CON      INT       WIS       CHA
11 (+0) 16 (+3) 12 (+1) 11 (+0) 13 (+1) 11 (+0)
Skills Nature +2, Perception +5, Stealth +5, Survival +3
Senses passive Perception 15
Languages Common, Elvish
Challenge 3 (700 XP)

野兽猎人:精锐精灵弓手对追踪野兽的感知(生存)检定,和回想野兽情报的智力(自然)检定拥有优势。
精类血统:你进行对抗魅惑的豁免时具有优势,并且不会因魔法效应而陷入睡眠。
敏锐视听觉:精锐精灵弓手在进行依靠视觉或听觉的感知(察觉)检定中具有优势。
魔法武器:精锐精灵弓手进行的武器攻击视作魔法的。
隐秘旅者:精灵精锐弓手可以在正常步调旅行时保持隐匿。
突袭打击:当精锐精灵弓手突袭一个生物,并在战斗开始后的第一轮发动攻击命中他时,目标将在这次攻击中额外收到7(2d6)伤害。
剧透 -   :
Beast Hunter. The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.
Fey Ancestry. The elvish veteran archer has advantage on saving throws against being charmed, and magic can’t put the elvish archer to sleep.
Keen Hearing and Sight. The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Magic Weapons. The elvish veteran archer’s weapon attacks are magical.Stealthy Traveler. The elvish veteran archer can use Stealth while traveling at a normal pace.
Surprise Attack. If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

动作
多重攻击:精锐精灵弓手进行2次近战攻击或3次远程攻击。
短剑:近战武器攻击,+6命中,触及5尺,单一目标,造成7(1d6+4)穿刺伤害。
长弓:远程武器攻击,+6命中,射程150/600尺,单一目标,造成8(1d8+4)穿刺伤害。
齐射(充能6):精灵弓手进行一次远程武器攻击,对抗一点的10尺范围内的可见生物。
剧透 -   :
Multiattack. The elvish veteran archer makes two melee attacks or three ranged attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Volley (Recharge 6). The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.

译者注:该生物的武器命中和伤害均有额外+1加值,推测可能装备了+1短剑和+1长弓。

所以精锐精灵弓手的缩写是EVA吗,666666

« 上次编辑: 2021-06-27, 周日 14:12:49 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #23 于: 2019-07-28, 周日 15:09:53 »
鬼骑士Ghost Knight
      鬼骑士通过不死的祝福以提升阶位。他们骑乘不死战马(视作骷髅战马),在战斗中十分棘手,其枪矛突刺无坚不穿,其马蹄践踏无往不克。
剧透 -   :
The ghost knight has accepted the blessing of undeath to advance through the ranks. Mounted on undead warhorse (treat as warhorse skeleton), the ghost knight is a dangerous foe, spearing enemies with her lance and trampling foes under her mount’s hooves.

中型不死生物,守序邪恶
AC:17(半身板甲),HP:97(15d8+30),速度:30尺
力量17(+3),敏捷15(+2),体质14(+2),智力8(-1),感知10(+0),魅力7(-2)
技能:运动+6、驯兽+3、察觉+3、隐匿+5
伤害抗性:黯蚀
伤害免疫:毒素
状态抗性:魅惑、力竭、中毒
感官:黑暗视觉60尺,被动察觉13
语言:通用语
挑战等级:6(2300xp)
剧透 -   :
Medium undead, lawful evil
Armor Class 17 (half plate),Hit Points 97 (15d8 + 30),Speed 30 ft.
STR       DEX      CON      INT     WIS      CHA
17 (+3) 15 (+2) 14 (+2) 8 (–1) 10 (+0) 7 (–2)
Skills Athletics +6, Animal Handling +3, Perception +3,
Stealth +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP)

冲锋:若鬼骑士在其回合内直线移动30尺,又在同一回合里对敌人进行一次近战攻击,则目标额外受到7(2d6)伤害。
骑乘勇士:若鬼骑士处于骑乘状态,则你他比坐骑体型更小的未骑乘生物发动近战攻击时,所进行的攻击检定具有优势。当鬼骑士的坐骑需要通过敏捷豁免来使伤害减半时,若它豁免成功则不再受到伤害,豁免失败则只受一半伤害。
蔑视驱散:鬼骑士和距离他30尺内的所有食尸鬼以及darakhul,在对抗“驱散不死生物”的豁免检定中具有优势。
不死本质:鬼骑士无需空气、食物、饮水或睡眠也能生存。
(译者注:Darakhul是TOB中一种类似食尸鬼的智能生物,暂无合适译名)
剧透 -   :
Charge. If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage.
Mounted Warrior. When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight’s mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.
Turning Defiance. The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Undead Nature. A ghost knight doesn’t require air, food, drink, or sleep

动作
多重攻击:鬼骑士进行3次近战攻击
啃咬:近战武器攻击,+6命中,触及5尺,单一目标,造成10(2d6+3)穿刺伤害。
爪击:近战武器攻击,+6命中,触及5尺,单一目标,造成8(2d4+3)挥砍伤害。若目标不是精灵或不死生物,则需进行一次DC13的体质豁免,失败则被麻痹1分钟。豁免失败者可以在其每回合结束时重复豁免,成功则中止效应。
战斧:近战武器攻击,+6命中,触及5尺,单一目标,造成7(1d8+3)或双手8(1d10+3)挥砍伤害,附加10(3d6)黯蚀伤害。
骑枪:近战武器攻击,+6命中,触及10尺,单一目标,造成9(1d12+3)穿刺伤害,附加10(3d6)黯蚀伤害。
剧透 -   :
Multiattack. The ghost knight makes three melee attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.

« 上次编辑: 2021-06-27, 周日 14:16:31 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #24 于: 2019-07-28, 周日 15:32:44 »
矮人狼掠者Wolf Reaver Dwarf

      矮人狼掠者与战友们一同旅行,寻找值得挑战的对象以证明自我,其行为就如同他们的图腾——狼一样。他们为了荣耀和掠夺财富无惧生死地并肩冲入战斗,将谨慎抛之脑后。
剧透 -   :
Like his totem, the wolf reaver dwarf travels in a pack with his brothers in arms looking for worthy challenges to prove himself. Rushing into battle beside his allies for glory as much as plunder, the wolf reaver dwarf throws caution to the wind and fights without care for his own safety.

中型类人生物(矮人),任意混乱阵营
AC:16(链甲衫+盾牌),HP:76(9d8+36),速度:35尺
力量18(+4),敏捷12(+1),体质19(+4),智力9(-1),感知11(+0),魅力9(-1)
技能:运动+6,恐吓+1
感官:黑暗视觉60尺,被动察觉10
语言:通用语、矮人语
挑战等级:3(700xp)
剧透 -   :
Medium humanoid (dwarf), any chaotic alignment
Armor Class 16 (chain shirt, shield),Hit Points 76 (9d8 + 36),Speed 35 ft.
STR       DEX      CON      INT     WIS      CHA
18 (+4) 12 (+1) 19 (+4) 9 (-1) 11 (+0) 9 (-1)
Skills Athletics +6, Intimidation +1
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Challenge 3 (700 XP)

险境感知:当矮人狼掠者在受到能看见的效应影响时,其进行的敏捷豁免具有优势。他无法在目盲、耳聋或是失能的状态下从此获益。
矮人抗性:矮人对中毒状态的豁免具有优势。
集群战术:如果矮人狼掠者有至少一个盟友在目标生物5 尺距离内且未处于失能状态,则他对该生物发动的攻击检定具有优势。
鲁莽攻击:矮人狼掠者可以让他本回合内所有使用力量值发动的近战武器攻击具有优势,但随后所有对他发动的攻击检定也将具有优势,且该优势持续存在至他的下个回合开始。
剧透 -   :
Danger Sense. The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated.
Dwarven Resistance. The wolf reaver dwarf has advantage on saving throws against poison.
Pack Tactics. The wolf reaver dwarf has advantage on attacks if at least one of the dwarf’s allies is within 5 feet of the target and the ally isn’t incapacitated.
Reckless. At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

动作
多重攻击:矮人狼掠者进行两次近战或远程攻击。
战斧:近战武器攻击,+6命中,触及5尺,单一目标,造成8(1d8+4)挥砍伤害。
匕首:近战或远程武器攻击,+6命中,触及5尺或远程20/60尺,单一目标,造成6(1d4+4)穿刺伤害。
矛:近战武器攻击,+6命中,触及5尺,单一目标,造成7(1d6+4)或双手8(1d8+4)穿刺伤害。
剧透 -   :
Multiattack. The wolf reaver dwarf makes two melee or ranged attacks.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

译者注:矮人狼掠者和之前翻译的矮人环法师是一伙的。

« 上次编辑: 2021-06-27, 周日 14:18:28 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #25 于: 2019-07-28, 周日 16:17:13 »
鲁莽攻击:矮人狼掠者本回合内所有使用力量值发动的近战武器攻击具有优势,随后所有对他发动的攻击检定也将具有优势,且该优势持续存在至他的下个回合开始。

漏了“在其回合开始时,矮人狼掠者可以使其……”

这是个可以选择开启与否的能力


鬼骑士那里译名不统一,一会儿鬼骑士一会儿幽灵骑士。感觉统一用鬼骑士比较好
岩石不因体积而比钻石更珍贵,那宇宙又怎会因体积而比人类更伟大呢?

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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #26 于: 2019-07-28, 周日 16:39:22 »
鲁莽攻击:矮人狼掠者本回合内所有使用力量值发动的近战武器攻击具有优势,随后所有对他发动的攻击检定也将具有优势,且该优势持续存在至他的下个回合开始。

漏了“在其回合开始时,矮人狼掠者可以使其……”

这是个可以选择开启与否的能力


鬼骑士那里译名不统一,一会儿鬼骑士一会儿幽灵骑士。感觉统一用鬼骑士比较好


好的,感谢抓虫!一开始打算用的是幽灵骑士,但翻译到一半觉得鬼骑士更适合。大概是漏了没改
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #27 于: 2020-01-20, 周一 00:56:25 »
拉玛格人Ramag
      这一小群荒凉黄沙中的住民们现在蜷居于一座古城遗址中——一座分散数百里的奇迹般的城市。
剧透 -   :
These few denizens of a blasted desert waste now huddle in the remains of an ancient city—a city magically scattered across hundreds of miles.

一度为人:
      拉玛格人曾是一支与伟大的泰坦国度结盟的,由众多术士组成的强大部族。虽然他们曾经是人类,但常年的古怪魔法实验将他们的躯体扭曲成一种不再是纯正人类外表的模样。他们的四肢过于颀长,以至于和躯干的比例失调,使他们不得不保持一种驼背的奇怪站姿。拉玛格人的五官棱角分明,头发则是粗密,几乎每根头发都有人类手指粗细。
剧透 -   :
The ramag were a powerful tribe of dimensional sorcerers allied with a great society of titans, and they were indeed human in ages past. Over time, strange practices warped them into their current state, and they are clearly no longer purely human. Their limbs grow too long in proportion to their bodies, giving them a stooped, odd posture. Their features are angular, and a ramag’s hair is impossibly thick; each strand is the width of a human finger. They wear their strange hair tied back in decorative clasps.

传送网络:
      拉玛格人利用其魔法天赋在巨人帝国境内铺设维持着贯穿国境的魔法导管,这项完备的奥秘技术使他们能以此瞬间抵达一个最偏远的哨所。直至今日,拉玛格人依旧保有一个由的魔法传送网络,并以此链接他们的各个社区,但这个网络也不可避免地逐渐失效和损坏。
剧透 -   :
The ramag used their innate magical gifts to maintain powerful magical conduits, ley lines that crisscrossed the titan’s empire. This mastery of arcane might allowed instantaneous travel to the farthest-flung outpost. The ramag still maintain a network of magical monoliths that connect the scattered districts of their home, but this network is frayed and fading.

好学而强大:
      拉玛格人虽肉体孱弱,但他们机敏好学,其躯体天生充满魔力。拉玛格人的身体常年暴露于失控而扭曲的魔法能量中,并因此获得了先天的魔法掌控力和魔法抗性。即使是最卑贱的拉玛格人也拥有良好的奥术学习天分和智力。他们清晰地意志到自身一族在管控魔法安全方面的责任,并对暴走魔法能量的危险拥有深刻认知。拉玛格人的族群中学习奥术者繁多,但离乡冒险者寥寥,不过他们偶尔会组建装备精良的探险队探索家园附近的郊野。
剧透 -   :
Although physically weak, the ramag are sharp-witted, studious, and naturally infused with magic. Lifetimes of exposure to the warping effect of their runaway magical energy have given the ramag innate control over magic, as well as sharp resistance to it. They are acutely aware of their responsibility for keeping magic in check, and fully know the danger of uncontrolled magical energies. Even the the lowliest ramag has a sharp intellect and a natural understanding of magic.Many ramag take up the study of wizardry. Few become wandering adventurers, but well-equipped expeditions sometimes leave their homeland to inspect the surrounding countryside.

拉玛格人,中型类人生物(拉玛格人),绝对中立
AC13(镶钉皮甲),HP27(6d8),速度30尺
力量9(-1),敏捷14(+2),体质10(+0),智力16(+3),感知12(+1),魅力11(+0)
技能:调查+5,奥秘+5
感官:被动察觉11
语言:通用语
挑战等级:1/4(50xp)
————————————————————
魔法抗性:拉玛格人为抵抗法术和魔法效应所做的豁免具有优势。
————————————————————
动作
弯刀:近战武器攻击,+4命中,触及5尺,单一目标,(1d6+2)挥砍伤害。
短弓:远程武器攻击,+4命中,射程80/320尺,单一目标,(1d6+2)穿刺伤害。


侧边栏:米德加德的拉玛格人
   所有拉玛格人都居住在拉玛迦尼(在拉玛格人的方言中代表“家园”),一个由12片零散社区组成的城市,其中11个社区位于南方的撩荒地(←暂译Abandoned Lands of the Southlands),第12个位于一座岛上。尽管十二个社区相距遥远,但拉玛格人仍认为每个社区都是大都会的一份子。这些社区由精锐的拉玛格人施法者和“风暴守望者”——一支操纵魔法弩炮保卫城市的,魔武双修的守备队保护。(闪电弩炮采用普通弩炮的模板,但每次攻击可附带1d10闪电伤害)
剧透 -   :
The ramag all live within the twelve scattered districts of their home city, Ramagani (home, in their dialect), with 11 districts in the Abandoned Lands of the Southlands and one on an island off the coast. Though the districts are far apart, the ramag consider them all part of one great metropolis. The inhabited districts are guarded by powerful ramag spellcasters and by the Stormwatch—a garrison of arcane warriors who operate enchanted lightning ballistae in defense of the city. (A lightning ballista functions identically to a standard ballista but does an additional 1d10 lightning damage with each hit.)

没想到吧,我又回来了

« 上次编辑: 2021-06-27, 周日 14:19:44 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #28 于: 2020-01-20, 周一 18:47:05 »
双足飞蛇Amphiptere     
      双足飞蛇通常是一种头长金羽,身生蝠翼,善匿于林的飞蛇。
剧透 -   :
The amphiptere is most commonly found as a flight of gold-crested, bat-winged serpents bursting from the foliage.

迷你飞龙
      双足飞蛇拥有一对类似蝙蝠的翅膀,尾巴长有与飞龙相似的毒性尾刺。它们的身体类似爬行动物且长有鳞片,但翅膀长有青黄色的羽毛。
剧透 -   :
An amphiptere has batlike wings and a stinger similar to a wyvern’s at the end of its tail. Their reptilian bodies are scaly, but their wings sprout greenish-yellow feathers.

迅猛空袭
      双足飞龙体型不小但机动性极佳,能在战斗中突然转向并发动致命的打带跑攻击。它们在战斗中反复朝敌人俯冲、撤离,用自己的尖锐牙齿和剧毒尾刺攻击目标。一旦某个敌人因尾刺而中毒,双足飞龙们变回用自己的尖牙、翅膀和尾刺对他群起攻之。
剧透 -   :
They are surprisingly maneuverable in spite of their size, able to change direction suddenly and make deadly hit-and-run strikes. They swoop in and out of combat, snapping at targets with their needlelike teeth and striking with their envenomed stingers. Once a foe is poisoned and injured, they hover closer in a tightly packed, flapping mass of fangs, battering wings, and jabbing stingers.

蛇多势众
      双足飞龙虽颇具战力,但性情却不勇敢。它们更喜欢抱团潜伏于树林中,并在猎物出现时一起发动攻击。它们的集群作战的风格极为狡诈缠人,往往会先骚扰敌人数分钟甚至数小时,再接近他们发动见血的攻击。
剧透 -   :
Despite their fighting ability, amphipteres are not particularly brave. Most often, they tend to lurk in small flocks in dense foliage, where they can burst forth in a flurry of wings when prey comes within view. They display surprising cunning and tenacity in large groups; they may harass foes for minutes or hours before closing in for the kill.

双足飞蛇,中型野兽,无阵营
AC15(天生护甲),HP60(8d8+24),速度:步行/攀爬/游泳20尺,飞行60尺
力量11(0),敏捷18(+4),体质17(+3),智力2(-4),感知16(+3),魅力6(-2)
技能:察觉+5
感官:盲视10尺,被动察觉15
语言:/
挑战等级:3(700xp)
————————————————————
飞掠:双足飞蛇通过飞行离开其他生物的触及范围时不引发借机攻击。
集群:最多两只双足飞蛇可共享占据同一空间。当其中一只双足飞蛇未失能时,另一只发动的近战攻击具有优势。
————————————————————
多重攻击:双足飞蛇可发动一次啃咬和一次尾刺攻击。
啃咬:近战武器攻击,+6命中,触及5尺,单一目标,造成(1d6+4)穿刺伤害。
尾刺:近战武器攻击,+6命中,触及5尺,单一目标,造成(1d6+4)穿刺伤害+3d6毒素伤害,目标需进行一次DC13的体质豁免,豁免失败则中毒1小时。

关于译名双足飞蛇:首先,Amphiptere也称安菲瑟,一种带翅膀的大蛇(serpent),中世纪欧洲的某种类龙神兽,一般被称为飞蛇/翼蛇。由于TOB版本的双足飞蛇还长着一对jio,所以前缀“双足”二字。
题外话,安菲瑟还有个同等阶级的亲戚叫加克洛斯Jaculus,好巧不巧后者在口袋妖怪里被改成神兽骑拉帝纳。(酸 双足飞蛇 酸)

« 上次编辑: 2021-06-27, 周日 14:21:35 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #29 于: 2020-01-20, 周一 19:58:28 »
巨蚁ANT, Giant

      巨蚁的外表和普通蚂蚁无异——六条腿、黄蜂般的分段式躯体和巨大触角。巨蚁全身被厚实的几丁质甲壳复盖,嘴部两侧长有巨大的锯齿形下颚,尾部长有钉刺。钉刺带剧毒,有短剑大小,足矣使常人毙命。
剧透 -   :
Giant ants look much like a normal ant with six legs, a waspish segmented body, and large antenna. Their hides are covered in thick chitin, and they have large, serrated mandibles flanking their mouths and stingers on their tails. These stingers are the size of a shortsword, and they’re capable of stabbing and poisoning a human to death.

护巢卫士
      如同普通蚂蚁,巨蚁在蚁后的控制下形成一个个社群。无法生育的雌性种姓和工蚁负责筑巢和照顾幼虫。蚁后和雄虫极少离开巢穴。兵蚁负责保卫巢穴和狩猎。
剧透 -   :
Giant ants form colonies under the control of a queen much like their normal-sized cousins. Sterile females form castes with the workers building the nest and caring for larvae. Queens and male drones rarely leave the colony. Soldiers defend the colony and forage for food.

狩猎归巢
      巨蚁是捕猎者和清道夫,它们集群出巢狩猎,再将大只猎物带回巢穴。巨蚁在不进行捕猎时通常会忽略其他游离于巢穴之外的生物,但也会在饥饿会受到威胁时迅速移动并压制对手。巨蚁身高4英尺,体重400磅。蚁后身高5英尺,体重900磅。巨蚁之间的交流以信
息素为主,发声和触碰为辅。
剧透 -   :
Giant ants are both predators and scavengers, working in organized groups to bring down large prey and carry it back to the nest. Giant ants tend to ignore animals away from the colony when not foraging for food, but they quickly move to overwhelm prey when hungry or threatened. A giant ant stands nearly four feet tall and weighs 400 pounds, while a giant ant queen is over five feet tall and weighs 900 pounds. Giant ants communicate with each other primarily with pheromones but also use sound and touch.

巨蚁,大型野兽,无阵营
AC14(天生护甲),HP52(7d10+14),速度:40尺
力量15(+2),敏捷13(+1),体质15(+2),智力1(-5),感知9(-1),魅力2(-4)
感官:盲视60尺,被动察觉9
语言:/
挑战等级:2(450xp)
————————————————————
敏锐嗅觉:巨蚁依靠嗅觉进行的感知(察觉)检定具有优势。
————————————————————
多重攻击:巨蚁发动一次啃咬和一次钉刺攻击
啃咬:近战武器攻击,+4命中,触及5尺,单一目标,造成(1d8+2)钝击伤害并擒抱目标(挣脱DC12)。目标在直至擒抱结束前视作被束缚,巨蚁此时不能对其他生物发动啃咬。
钉刺:近战武器攻击,+4命中,触及5尺,单一目标,造成(1d8+2)钝击伤害。目标需进行一次DC12的体质豁免,豁免失败则受到4d10毒素伤害,豁免成功则减半。

蚁后,大型野兽,无阵营
AC15(天生护甲),HP85(10d10+30),速度:40尺
力量17(+3),敏捷13(+1),体质16(+3),智力2(-4),感知11(0),魅力3(-4)
感官:盲视60尺,被动察觉10
语言:/
挑战等级:4(1100xp)
————————————————————
敏锐嗅觉:巨蚁依靠嗅觉进行的感知(察觉)检定具有优势。
蚁后的气味:巨蚁为保护蚁后做发动的攻击具有优势。(PS:意义不明的能力)
————————————————————
多重攻击:巨蚁发动2次啃咬和一次钉刺攻击
啃咬:近战武器攻击,+5命中,触及5尺,单一目标,造成(1d8+3)钝击伤害并擒抱目标(挣脱DC13)。目标在直至擒抱结束前视作被束缚,巨蚁此时不能对其他生物发动啃咬。
钉刺:近战武器攻击,+5命中,触及5尺,单一目标,造成(1d8+3)钝击伤害。目标需进行一次DC14的体质豁免,豁免失败则受到4d10毒素伤害,豁免成功则减半。

« 上次编辑: 2021-06-27, 周日 14:22:41 由 Eric三丹 »
【分享】自用DND5E手动人物卡
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