作者 主题: 【ABoF】银血狼人(Silverblood Werewolf)  (阅读 11868 次)

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【ABoF】银血狼人(Silverblood Werewolf)
« 于: 2019-08-23, 周五 09:21:57 »
银血兽化人(Silverblood Lycanthrope)
这个正在怒吼的生物拥有女人的身体,但头和爪都是野狼的模样。


出自《安多安,自由的摇篮 pg. 60》

银血狼人[人类形态](Silverblood werewolf (Human Form)) CR 5
XP 1,600
人类 游侠[陷阱师变体] 4级
混乱邪恶 中型 类人生物[人类亚种,变形生物亚种]
先攻 +1;感官 昏暗视觉,灵敏嗅觉;察觉 +8

防御

AC 15,接触 11,措手不及 14(+4护甲,+1敏捷)
hp 38(4d10+12)[注:应为4d10+8=34]
强韧 +7,反射 +6,意志 +3

攻击

速度 30尺
近战 精制品新月战斧+9(1d8+6/19-20) 或 2爪抓+9(1d4+4)
远程 精制品复合长弓+6(1d8+4/x3)
特殊攻击 宿敌(人类+2),撕扯(2爪抓,1d6)

属性

力量 18,敏捷 13,体质 14,智力 12,感知 12,魅力 6
BAB +4;CMB +8;CMD 19
专长 化兽态[兽爪]APG,坚忍,猛力攻击,撕扯之爪APG,武器专攻[爪抓]
技能 特技+4,攀爬+10,解除装置+9,驯养动物+2,威吓+5,知识[自然]+5,察觉+8(定位陷阱时+10),专业[陷阱师]+5,隐匿+7,生存+8,游泳+7
语言 通用语、木族语
SQ 改变外形(人类,混种,狼;变形术(Polymorph)),偏好地形(森林+2),猎手羁绊(队友),兽化人认同(狼和凶暴狼),追踪+2,寻找陷阱+2,野性认同+3

生态

环境 任何陆地
组织 单独、成对、成群(2-4)或战团(2-6 银血狼人,2-8狼人,10-20大地精)
财宝 NPC装备(精制品链甲衫、精制品小圆盾、精制品新月战斧、精制品复合长弓[+4力量]以及20根箭、+1抗力斗篷、背包、2个狗熊夹APG,精制品盗贼工具,其他宝物)


银血狼人[混种形态](Silverblood werewolf (Hybrid Form)) CR 5
混乱邪恶 中型 类人生物[人类亚种,变形生物亚种]
先攻 +2;感官 昏暗视觉,灵敏嗅觉;察觉 +8

防御

AC 20,接触 12,措手不及 18(+4护甲,+2敏捷,+4天生)
hp 38(4d10+12)
强韧 +8,反射 +7,意志 +3
DR 3/-

攻击

速度 30尺
近战 精制品新月战斧+10(1d8+7/19-20) 或 2爪抓+10(1d4+5),啮咬(1d4+2附加绊摔和兽化诅咒)
远程 精制品复合长弓+7(1d8+4/x3)
特殊攻击 宿敌(人类+2),撕扯(2爪抓,1d6)

属性

力量 20,敏捷 15,体质 17,智力 12,感知 12,魅力 6
BAB +4;CMB +8;CMD 19
专长 化兽态[兽爪]APG,坚忍,猛力攻击,撕扯之爪APG,武器专攻[爪抓]
技能 特技+5,攀爬+11,解除装置+10,驯养动物+2,威吓+5,知识[自然]+5,察觉+8(定位陷阱时+10),专业[陷阱师]+5,隐匿+8,生存 +8,游泳+8
语言 通用语、木族语
SQ 改变外形(人类,混种,狼;变形术(Polymorph)),偏好地形(森林+2),猎手羁绊(队友),兽化人认同(狼和凶暴狼),追踪+2,寻找陷阱+2,野性认同+3



  银血狼人是罕有的兽化人品种,几乎全部只出末在阿斯菲尔森林(Arthfell Forest)。他们是一场实验中的幸存者,该实验由珠宝商转化成狼人的加立克.白银(Garrick Argentum)所构思,并由他在影之群(Shadow Pack)的盟友——一群在森林里的狼人德鲁伊开发。影之群进行了一次魔能仪式,其中包括在满月的月光下持续受纯银影响,企图使狼人对银的接触脱敏(理论上这仪式能创造其他品种的银血兽化人)。此实验曾经很成功,那些狼人失去了他们的弱点。获得新能力的他们膨胀了,影之群跟森林里的大地精合力进攻奥佛登(Olfden)的城镇。在发动了一场名为「银血之夜」(Night of Silver Blood)的野蛮战斗后,那些狼人试图重整旗鼓以准备新一轮的袭击,但在下一个新月之夜来临时,他们发现他们的亵神仪式中有一个致命缺陷。他们跟月相的周期比以往更加紧缚在一起,大部分银血狼人在月亮暗淡之时日渐瘦弱并死去。即使存活下来的几位也在每次新月来临时战力大打折扣,不过在盈月至满月之时涌现的力量仍为他们赢得了尊重,他们当中许多人在森林狼人中当上了领导层。

  尽管「银血之夜」失败了,阿斯菲尔森林中许多大地精和狼人相信它证明主要城镇甚至小城市能被全完蹂躏,只要精心预备更多更强的战力并由银血狼人担任先导就行了。有一些银血狼人的群体保持跟当地的大地精密切交流,跟他们组成战队并在月圆之夜冲出森林,向越来越远的地方施袭。若有一队这样的组合获得显著的成功,它的领袖就可能可以聚集更大的力量并再次威胁到奥佛登或类似大小的定居点。



剧透 -  原文:
Silverblood Lycanthrope
This snarling creature has a woman’s body, but the head and
claws of a savage wolf.
SILVERBLOOD WEREWOLF (HUMAN FORM) CR 5
XP 1,600
Human ranger (trapper) 4 (Pathfinder RPG Ultimate
Magic 65)
CE Medium humanoid (human, shapechanger)
Init +1; Senses low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 38 (4d10+12)
Fort +7, Ref +6, Will +3
OFFENSE
Speed 30 ft.
Melee mwk bardiche +9 (1d8+6/19–20) or
2 claws +9 (1d4+4)
Ranged mwk composite longbow +6 (1d8+4/×3)
Special Attacks favored enemy (humans +2), rend (2 claws, 1d6)
STATISTICS
Str 18, Dex 13, Con 14, Int 12, Wis 12, Cha 6
Base Atk +4; CMB +8; CMD 19
Feats Aspect of the BeastAPG (claws), Endurance, Power
Attack, Rending ClawsAPG, Weapon Focus (claws)
Skills Acrobatics +4, Climb +10, Disable Device +9, Handle
Animal +2, Intimidate +5, Knowledge (nature) +5,
Perception +8 (+10 to locate traps), Profession (trapper) +5,
Stealth +7, Survival +8, Swim +7
Languages Common, Sylvan
SQ change shape (human, hybrid, and wolf; polymorph),
favored terrain (forest +2), hunter’s bond (companions),
lycanthropic empathy (wolves and dire wolves), track +2,
trapfinding +2, wild empathy +3
ECOLOGY
Environment Any land
Organization solitary, pair, pack (2–4), or warband (2–6
silverblood werewolves, 2–8 werewolves, and 10–20
hobgoblins)
Treasure NPC gear (mwk chain shirt, mwk buckler, mwk
bardiche, mwk composite longbow [+4 Str] with 20
arrows, cloak of resistance +1, backpack, bear trapsAPG [2],
masterwork thieves’ tools, other treasure)
SILVERBLOOD WEREWOLF (HYBRID FORM)
CE Medium humanoid (human, shapechanger)
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural)
hp 38 (4d10+12)
Fort +8, Ref +7, Will +3
DR 3/─
OFFENSE
Speed 30 ft.
Melee mwk bardiche +10 (1d8+7/19–20) or
2 claws +10 (1d4+5), bite +4 (1d4+2 plus trip and curse
of lycanthropy)
Ranged mwk composite longbow +7 (1d8+4/×3)
Special Attacks favored enemy (humans +2), rend (2 claws, 1d6)
STATISTICS
Str 20, Dex 15, Con 17, Int 12, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Aspect of the BeastAPG (claws), Endurance, Power
Attack, Rending ClawsAPG, Weapon Focus (claws)
Skills Acrobatics +5, Climb +11, Disable Device +10, Handle
Animal +2, Intimidate +5, Knowledge (nature) +5,
Perception +8 (+10 to locate traps), Profession (trapper) +5,
Stealth +8, Survival +8, Swim +8
Languages Common, Sylvan
SQ change shape (human, hybrid, and wolf; polymorph),
favored terrain (forest +2), hunter’s bond (companions),
lycanthropic empathy (wolves and dire wolves), track +2,
trapfinding +2, wild empathy +3

Silverblood werewolves are a rare type of lycanthrope found almost exclusively in the Arthfell Forest. They are the survivors of an experimental process conceived by jeweler-turned-werewolf Garrick Argentum, and developed by his allies in the Shadow Pack, a group of werewolf druids in the forest. The Shadow Pack conducted an eldritch ritual involving successive exposures to pure silver under the light of the full moon in an attempt to desensitize the werewolves to the deadly touch of silver (in theory, this process could also produce other types of silverblood lycanthropes). The experiment was a success, and the werewolves lost their vulnerability. Swollen with pride at their new ability, the Shadow Pack joined forces with the hobgoblins of the wood and attacked the town of Olfden. Turned back after a savage battle known as the Night of Silver Blood, the werewolves sought to regroup and prepare a new assault, but on the night of the next new moon they discovered a fatal flaw in their blasphemous rite. Tied now more than ever to the lunar cycle, most of the silverblood werewolves wasted away and died when the moon darkened. Even those few that survived are greatly weakened when each new moon comes, though the surge of power when the moon waxes full still earns them great respect, and many have found positions of leadership among the werewolves of the wood.

Though the Night of Silver Blood was a failure, many hobgoblins and werewolves within the Arthfell Forest believe it is proof that major towns and even small cities could be totally ravaged by a somewhat larger, betterprepared force spearheaded by silverblood werewolves. Some groups of silverblood werewolves continue to maintain close connections to the local hobgoblins, forming war parties with them that raid farther and farther from the woods during the nights of the full moon. If one such band were to have a noteworthy success, its leaders might be able to gather a much larger force that could once again threaten Olfden or similarly sized settlements.
« 上次编辑: 2019-12-17, 周二 05:28:31 由 黎白羽 »

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创造银血兽化人(Creating a Silverblood Lycanthrope)
「银血兽化人」是个后天兽化人模板(acquired lycanthrope template)(Pathfinder RPG Bestiary 196),能添加在任何类人生物和兽化人之中。若添加在已拥有兽化人模板的生物上,此取代该模板。

CR:基底生物+2(此已包括天生兽化的+1)。

体型与种类:该生物(即以下提到的基底生物)获得「变形生物」亚种。银血兽化人会呈现出基底动物的特征。其混种形态的体型跟其基底生物或基底动物相同,取其较大者。

AC:在混种形态或动物形态时,银血兽化人获得+4天生防御加值。

防御能力:银血兽化人在动物形态或混种形态时获得DR 1/-。当月相大于半月时,此防御能力提升至DR 3/-,当在月圆之夜时,银血兽化人获得DR 10/-。

速度:跟基底生物或基底动物相同,取决于兽化人正在使用哪种形态。混种形态下使用其基底生物的速度。

近战:兽化人在混种形态或动物形态下获得啮咬攻击,基于基底动物。

特殊攻击:银血兽化人保留基底生物的所有特殊攻击、特性和能力。在混种形态和动物形态下获得基底动物跟其天生武器相关的任何特殊能力。银血兽化人还会获得昏暗视觉、灵敏嗅觉和以下能力:
引用

改变形态(Change Shape,Su):所有的银血兽化人都有三个形态:类人形态、动物形态和混种形态。在类人形态与混种形态间互相转换时装备不会融入自身,但在转换成动物形态下会融入自身。银血兽化人能以一个移动动作变形成三个形态中任意一个。一个被杀死的银血兽化人会变回他的类人形态,虽然仍是死掉。

兽化诅咒 (Curse of Lycanthropy,Su):任何被处于动物形态或混种形态时的银血兽化人的啮咬攻击击中的类人生物都必须通过一个DC 15的强韧豁免检定,否则就传染上兽化症。如果受害者的体型超出或小于银血兽化人一个体型以上,此能力无效。由于此诅咒变成兽化人的生物将成为普通的受感染的兽化人,而非银血兽化人。

月相共鸣(Lunar Sympathy,Su):在月光最强的夜晚,银血兽化人充满了热情的活力。当月亮至少为半满时,只要身处户外和夜晚,银血兽化人获得祝福术(Bless)的好处。当身处圆月之夜时,银血兽化人获得英雄气概(Heroism)的效果而非祝福术(Bless)的,并在室内仍保留好处。

当月亮少于半满时,银血兽化人在夜晚变得疲乏(Fatigued)。当在新月的夜晚,银血兽化人在白天变得疲乏(Fatigued)而每夜则变得力竭(Exhausted)并承受1d4点体质伤害。成功通过DC 20的强韧豁免检定则体质伤害减半。

兽化人认同(Lycanthropic Empathy,Ex):处于任何形态下,银血兽化人都能与其基底动物相同物种的动物沟通和共鸣。他们能使用交涉来影响动物的态度,并在此检定获得+4种族加值。由于他们那近乎传奇的名声,银血兽化人跟拥有相同基底动物的普通兽化人在交涉和威吓检定获得+8种族加值。
属性调整:所有形态下+2感知,-2魅力;混种和动物形态下+2力量,+2体质。银血兽化人的感官获得强化,但是他们不能完全控制他们的情绪和兽性冲动。除了上面这些基础生物的属性调整外,银血兽化人在呈现为动物或者混种形态时其属性值也会变化。在类人形态下,银血兽化人的属性值与来自基底生物的一样没变。在混种和动物形态下,兽化人的属性值等于他的基底生物或者基底动物的属性值,取其高者。

[注:上述中的CR、AC、近战、特殊攻击中的描写和原版兽化人模板差异较大,估计这里的描述是银血狼人模板,请DM自行判断其他银血兽化人的处理]
[注:我忽然想起野猪是没有啮咬攻击的,野猪人的啮咬攻击居然是靠野蛮人的狂暴之力变出来的!正常野猪人根本不可能传播兽化症!]



剧透 -  原文:
Creating a Silverblood Lycanthrope
"Silverblood lycanthrope" is an acquired lycanthrope template (Pathfinder RPG Bestiary 196) that can be added to any humanoid or lycanthrope. If added to a creature that already has the lycanthrope template, it replaces that template.

Challenge Rating: Same as base creature +2 (this includes the +1 increase for being a natural lycanthrope).

Size and Type: The creature (referred to hereafter as the base creature) gains the shapechanger subtype. The silverblood lycanthrope takes on the characteristics of the base animal. Its hybrid form is the same size as the base animal or the base creature, whichever is larger.

AC: In animal or hybrid form the silverblood lycanthrope gains a +4 natural armor bonus to AC.

Defensive Abilities: A silverblood lycanthrope gains DR 1/- in animal or hybrid form. When the moon is at least half full, this increases to DR 3/-, and during the nights of the full moon the silverblood lycanthrope gains DR 10/-.

Speed: Same as the base creature or base animal, depending on which form the lycanthrope is using. Hybrids use the base creature's speed.

Melee: A lycanthrope gains a bite attack in animal and hybrid forms according to the base animal.

Special Attacks: A silverblood lycanthrope retains all the special attacks, qualities, and abilities of the base creature. In animal or hybrid form it gains any special attacks associated with its natural weapons. A silverblood lycanthrope also gains low-light vision, scent, and the following abilities.

Change Shape (Su): All silverblood lycanthropes have three forms: a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form when changing between humanoid and hybrid form, but does when changing between those forms and animal form. A silverblood lycanthrope can shift to any of its three forms as a move action. A slain silverblood lycanthrope reverts to its humanoid form, although it remains dead.

Curse of Lycanthropy (Su): A silverblood lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the silverblood lycanthrope, this ability has no effect. Creatures that become lycanthropes as a result of this curse become standard afflicted lycanthropes rather than silverblood lycanthropes.

Lunar Sympathy (Su): A silverblood lycanthrope is filled with enthusiastic vigor when the light of the moon is strongest. When the moon is at least half full, a silverblood lycanthrope gains the benefit of bless whenever it is outdoors at night. On nights of the full moon, a silverblood lycanthrope gains the effect of heroism rather than bless, and retains the benefit indoors.

When the moon is less than half full, a silverblood lycanthrope becomes fatigued during the night. On nights of the new moon, a silverblood lycanthrope becomes fatigued during the day and each night becomes exhausted and takes 1d4 points of Constitution damage. A successful DC 20 Fortitude save reduces the Constitution damage by half.

Lycanthropic Empathy (Ex): In any form, silverblood lycanthropes can communicate and empathize with animals of the same species as the base animal. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Due to their near-legendary reputation, silverblood lycanthropes gain a +8 racial bonus on Diplomacy and Intimidate checks against standard lycanthropes of the same base creature.

Ability Scores: +2 Wis, -2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Silverblood lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's statistics, a silverblood lycanthrope's ability scores change when she assumes animal or hybrid form. In human form, the silverblood lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid forms, the silverblood lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.
« 上次编辑: 2019-08-23, 周五 13:11:57 由 杜恩.沃土.大地之子 »

While you live, shine
have no grief at all
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and Time demands his due

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这样吧,你把整个章节翻译了,我好录入索引
女王的杂技团
见识短浅的调查员手册作者
优化一塌糊涂的三流玩家
开团必炸团的垃圾GM
看不懂英文的翻译
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不怕银器的狼人 :)这设定带感 :lol:

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【Horror Adventures】狼人模板变体
« 回帖 #4 于: 2019-09-10, 周二 09:14:45 »
找不到什么地方就放这好了

变种模板(VARIANT TEMPLATES)
下列的变种模板是改变自以往的模板,如同角色职业的变体。

凶暴狼人(Bestial Werewolf)
凶暴狼人不会变身成一般的狼或狼与人混种的存在,而是变身成巨大而怪异的狼。
除了兽人化模板提供的变化外,对基底生物作出以下调整。

CR:一般狼人的CR+1。
防御能力:不管是天生的或是感染的,凶暴狼人都在动物形态时获得DR 10/银和凶猛。
特殊攻击:凶暴狼人不会获得兽化人模板的改变形态(Change Shape)特殊攻击,而是获得以下特殊攻击:
引用

改变形态(Change Shape,Su):凶暴狼人不获得混种形态,而且他的动物形态是凶暴狼而非一般的狼。此能力在其它方面如同一般兽化人模板给予的改变形态能力。
野性反击(Feral Counter,Ex):当身处动物形态时,每轮首次有生物伤害凶暴狼人时,凶暴狼人能对该生物进行借机攻击。凶暴狼人必需正在威胁该触发生物才能使用此能力。
属性调整:凶暴狼人在动物形态获得+4力量和+4体质,而非兽化人模板给予的正常属性调整。
剧透 -   :
Bestial Werewolf
Bestial werewolves do not transform into normal wolves or wolf-human hybrids, but instead transform into oversized, monstrous wolves.
In addition to the changes for the lycanthrope template, make the following adjustments to the base creature.
Challenge Rating: Normal werewolf ’s CR + 1.
Defensive Abilities: Regardless of whether it is natural or afflicted, a bestial werewolf gains DR 10/silver and ferocity when in animal form.
Special Attacks: A bestial werewolf does not gain the change shape special attack of the lycanthrope template, and instead gains the following special attacks.
Change Shape (Su): A bestial werewolf does not gain a hybrid form, and its animal form is that of a dire wolf, rather than an ordinary wolf. Otherwise, this ability functions identically to the change shape ability granted by the lycanthrope template.
Feral Counter (Ex): While in animal form, the first time each round that a creature damages a bestial werewolf, the bestial werewolf can take an attack of opportunity against the creature. The werewolf must threaten the triggering creature to use this ability.
Ability Scores: A bestial werewolf gains +4 Strength and +4 Constitution in animal form, instead of the normal statistic adjustments granted by the lycanthrope template.

月月狼人(Moonbound Werewolf)
月月狼人是跟月相循环密切关联的兽化人。
除了兽人化模板提供的变化外,对基底生物作出以下调整。

CR:跟一般狼人一样(但是取决于月相,遭遇狼人的CR可能±1)。
防御能力:不管是天生或是感染兽化人,月月狼人在动物形态或混种形态获得DR 5/银。当接近满月时,此提升至DR 10/银;当满月时,此提升至DR 10/银和魔法;当新月时,月月狼人失去其DR。
SQ:月月狼人获得以下SQ:
引用

月兆(Moonbound,Su):月月狼人根据当时月相的阶段获得好处和副作用。在此能力上月相被分成4个阶段:满月、接近满月、新月、和其它。月亮最圆并在天空高挂的3天时间为满月,它的前后4天则为接近满月,而月亮在天空最暗的3天时间则为新月。「其它」阶段则包括每个月的余下日子。需要随机决定月相的阶段的GM可以用下列表格。

d8月相的阶段
1新月
2–5其它
6–7接近满月
8满月
属性调整:当接近满月时,月月狼人在人类形态获得+2力量和+2体质,在动物形态和混种形态时提升至+4。当满月时,月月狼人在人类形态获得+4力量和+4体质,在动物形态和混种形态时提升至+6。当新月时,月月狼人在所有形态承受-2力量和-2体质,以取代正常情况下的+2加值。
剧透 -   :
Moonbound Werewolf
A moonbound werewolf ’s lycanthropy is closely linked to the cycles of the moon.
In addition to the changes for the lycanthrope template, make the following adjustments to the base creature.
Challenge Rating: Same as a normal werewolf (however, depending on the cycle of the moon, the CR of an encounter with a moonbound werewolf can shift up or down by 1).
Defensive Abilities: Regardless of whether it is a natural or afflicted lycanthrope, a moonbound werewolf gains DR 5/silver in animal or hybrid form. When the moon is near full, this increases to DR 10/silver; when the moon is full, it increases to DR 10/silver and magic; and when the moon is new, the moonbound werewolf loses this damage reduction.
Special Qualities: A moonbound werewolf gains the following special quality.
Moonbound (Su): A moonbound werewolf gains benefits and drawbacks based on the current phase of the moon. For the purposes of this ability, the moon is in one of four phases at any given time: full, nearly full, new, and other. The moon is full for the 3-day period when the moon appears the largest in the sky, it is nearly full for 4 days before it is full and 4 days afterward, and it is new for a 3-day period when the moon appears the darkest in the sky. The “other” phase encompasses the rest of each month. GMs who need to randomly determine the phase of the moon can use the table below.
d8 Moon Phase
1 New
2–5 Other
6–7 Nearly full
8 Full
Ability Scores: When the moon is nearly full, the moonbound werewolf gains +2 Strength and +2 Constitution in human form, and the bonuses he gains in hybrid and animal forms increase to +4. When the moon is full, the moonbound werewolf gains +4 Strength and +4 Constitution in human form, and the bonuses he gains in hybrid and animal forms increase to +6. When the moon is new, the moonbound werewolf has –2 Strength and –2 Constitution in all forms, instead of the normal +2 bonuses.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due