作者 主题: 【UW】+【MAH】剩下的两个变形者变体  (阅读 28059 次)

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【UW】+【MAH】剩下的两个变形者变体
« 于: 2018-12-27, 周四 18:25:49 »
勘误后的变形者
希望没有撞车吧 :em006

叶形者(Leafshifter)
自极限荒野 UW 合法资源中限定为蒿兰人

相比于显化自然中动物的拟态,叶形者转而变为动植物的混合形态——类似于活动的动物形态的灌木。这在给叶形者带来了动物世界的莽荒力量的同时,也赋予了她植物的蓬勃生机和永恒不朽。

变形者挥击(Shifter’s Slam,Ex)
这个能力在其他方面如变形者利爪一般运作,除了叶形者获得两次挥击攻击而非两次爪抓。她用她复盖着锯齿状的树皮和荆棘的手臂发动这些挥击,因此会同时造成钝击和穿刺伤害。
此能力调整了变形者利爪。

叶形者拟态(Leafshifter’s Aspect,Su)
这个能力和标准变形者的变形者拟态相同,除了叶形者不会获得次级形态的能力。取而代之的是,当她获得新的拟态时,她选择一种猎人植物大师plant master变体的植物之力。这个选项一经选择后不能改变。(译注:应是选择一种植物之力,再选择一种动物专攻形态。)
此能力调整了变形者拟态。

引述: 植物之力
杀人藤(Assassin Vine):该生物的擒抱战技检定获得+2加值。这个加值在8级时增加至+3,15级时增加至+4。

荆棘(Brambles):每当该生物被天生武器或徒手打击击中,攻击者受到1点穿刺伤害。这个伤害在8级时增加至2点,15级时增加至3点。

爬山虎(Creeping Vine):该生物的攀爬检定获得+4表现加值。这个加值在8级时增加至+6,15级时增加至+8。

巨捕蝇草(Giant Flytrap):该生物的潜行检定获得+4表现加值。这个加值在8级时增加至+6,15级时增加至+8。

蘑菇(Mushroom):该生物对抗毒性的豁免检定获得+4增强加值。这个加值在8级时增加至+6,15级时增加至+8。

橡树(Oak):该生物的CMD获得+2增强加值。这个加值在8级时增加至+4,15级时增加至+6。

尖叫蕈(Shrieker):该生物获得60尺黑暗视觉。8级时,范围增加30尺。15级时,该生物获得10尺盲感。

孢子(Spore):该生物的飞行检定获得+4表现加值。这个加值在8级时增加至+6,15级时增加至+8。

荷花(Water Lily):该生物的游泳检定获得+4表现加值。这个加值在8级时增加至+6,15级时增加至+8。

剧透 -  原文:
Rather than assume aspects taken from the traits of natural animals, a leafshifter transforms into plant-animal hybrids that resemble living topiaries. This affords the leafshifter the savage power of the animal kingdom while also granting her the strength and timelessness of plant life. (The shifter class can be found on page 26.)

Shifter’s Slam (Ex): This ability functions as the shifter claws class feature, except the leafshifter gains two slam attacks instead of two claw attacks. These slam attacks are made with her arms, which are covered in jagged bark and thorns, so these attacks deal bludgeoning and piercing damage.

This alters shifter claws.

Leafshifter’s Aspect (Su): This ability functions as the shifter aspect ability of the standard shifter, except a leafshifter doesn’t gain the minor forms of her aspects. Instead, whenever she gains a new aspect, she chooses one of the plant focus abilities from the plant master hunter archetype (see page 53) to associate with her new aspect. This choice cannot be changed once made.

This alters shifter aspect.

Plant Focus Abilities

Assassin Vine: The creature gains a +2 bonus on combat maneuver checks to grapple. This bonus increases to +3 at 8th level and +4 at 15th level.

Brambles: When the creature is hit by an unarmed strike or natural attack, the attacker takes 1 point of piercing damage. This increases to 2 points at 8th level and 3 points at 15th level.

Creeping Vine: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Giant Flytrap: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mushroom: The creature gains a +4 enhancement bonus on saves against poison. This bonus increases to +6 at 8th level and +8 at 15th level.

Oak: The creature gains a +2 enhancement bonus to CMD. This bonus increases to +4 at 8th level and +6 at 15th level.

Shrieker: The creature gains darkvision with a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense with a range of 10 feet.

Spore: The creature gains a +4 competence bonus on Fly checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Water Lily: The creature gains a +4 competence bonus on Swim checks. This bonus increases to +6 at 8th level and +8 at 15th level.

意化形者(Style Shifter)
自武艺手册 MAH

在于天夏天境之墙修炼的众多武者中,少数人能够将部分身体转变为战斗流派所对应的动物,以此完善斗技,凝练武道。这些意化形者的技艺已经十分高超,并将在格拉利昂的其他地方推而广之。

护甲擅长
意化形者不擅长中甲和盾牌。
这改变了变形者的护甲擅长。

师法自然(Natural Strikes,Ex)
在判断专长的先决条件时,意化形者视为已有“精通徒手打击”专长,并且可以将有“精通徒手打击”作为先决条件的专长效果应用到他的变形者利爪上。
此能力调整了变形者利爪。

意化形体(Style Shifting,Ex)
意化形者会获得流派拟态。流派拟态所给予的增益只在意化形者开启了对应的流派专长时适用(如豭突流对应于豕形)。每天他可以化为拟态的分钟数等于3+变形者等级。持续时间无需连续,但必须以1分钟为单位。作为开启流派专长的一部分,意化形者可以以一个自由动作化为相对应的流派拟态。而其余时刻开启流派拟态则需要一个迅捷动作,结束拟态是一个只能在意化形者的回合进行的自由动作。他可以无额外条件地在任意拟态中随意切换。
此能力取代了变形者拟态,奇美拉拟态,高等奇美拉拟态,和终级拟态。

流派大师(Style Mastery,Ex)
在1级,5级,和之后每5级,意化形者会获得一个奖励流派专长。他无须满足该专长的先决条件。5级起,意化形者可以选择获得一个变招专长位作为代替。在他激活自己的一个或多个流派专长时,他可以选择在变招专长位上获得对应流派序列的专长(如豹爪之于豹形拳),他必须满足专长的先决条件。每次意化形者改变流派时,他也可以重置自己的变招专长位。

自然形态(Form of the Wild,Su)
6级时,意化形者获得变成其他生物的能力。此能力和德鲁伊的自然变身能力相同,除了他无法变成元素。意化形者的有效德鲁伊等级等于他的职业等级。每天他能使用此能力的小时数等于1/3有效德鲁伊等级。持续时间无需连续,但必须以1小时为单位。对于那些基于‘使用自然变身’的能力,每小时自然形态视为一次使用次数。
此能力调整了自然变身。

引用
流派拟态
意化形者可以选择如下流派拟态。

豭形:每轮当你用徒手打击击中单一敌人两次或以上时,你可以撕裂它的肉体。如果你这么做,你的攻击造成额外1点流血伤害。8级时,你的撕裂会使目标恶心1轮。15级时,每当你重击命中,你可以以一个直觉动作尝试威吓检定来挫败一个30尺以内目标的士气。

鹤形:你的防御式攻击检定减值减少1,最小为0。8级时,对你的攻击失手后,你可以以一个直觉动作不引发借机攻击地移动5尺。15级,对你的攻击失手后,你可以以一个直觉动作不引发借机攻击地半速移动一次。

龙形:冲锋时,你每越过一个盟友AC获得+1闪避加值,最高等于你的敏捷调整值(最低0)。8级时,在攻击战栗目标时你的徒手打击伤害骰增大一级。15级时,每当你对战栗目标造成重击,目标会惊惧1轮。

猴形:俯卧时伤害骰获得等同于感知调整值(最低0)的加值。以一个移动动作你可以爬行一半速度的距离。8级时,每当一个生物引发了你的借机攻击,它对你的这次攻击视为措手不及。15级时,只要你使用了5尺快步,在判断夹击他人时你被视为仍在原先的位置,直到你的下个回合开始时(尽管你不能用这个拟态来与自身夹击),而且你可以在移动动作中以全速爬行。

豹形:你在来自于豹形拳的徒手借机攻击的伤害骰上获得等同于感知调整值(最低0)的加值。8级时,这个加值增至两倍感知调整值。15级时,当一个生物对你进行的因你穿过其威胁范围而引发的借机攻击失手时,你可以对它发动一次徒手打击的反击,即使正常来说本回合你已无法再做出更多的反击了。

蛇形:每轮当你在你的回合用徒手打击击中单一敌人两次或以上并造成穿刺伤害后,你能使它失去平衡。对方陷入措手不及直到它的回合开始。8级时,失去平衡的敌人不能发动借机攻击直到它的回合开始,而措手不及会持续到它的回合结束。15级时,每当你造成重击,目标会失去平衡并引发你和盟友的借机攻击。

龟形:你得自“鳄龟流”专长的AC盾牌加值翻倍。8级时,你在没有空出一只手时仍会获得来自鳄龟流的AC盾牌加值。15级时,你有10%的几率忽视重击和偷袭伤害。这与次等护命盔甲附魔等类似能力相叠加。

虎形:在一次成功的冲撞、闯越、或拌摔战技检定后,你造成等同于力量加值的挥砍伤害。此伤害在8级时增加为两倍力量加值。15级时,如果你在你的回合内击中了两次或以上的徒手打击并造成了挥砍伤害,你还会撕裂你的对手,造成的伤害等于徒手打击伤害+1.5倍力量加值。

剧透 -  原文:
Among the many warriors that train on Tian Xia’s Wall of Heaven, a select few have been able to perfect their combat techniques to the point where they can augment a combat style by partially transforming into the creature that inspired it. These style shifters have honed their techniques and shared them with the rest of Golarion.

Armor Proficiency: A style shifter is not proficient with medium armor or shields.

This alters the shifter’s armor proficiencies.

Natural Strikes (Ex): A style shifter is considered to have Improved Unarmed Strike for the purposes of feat prerequisites and can apply the effects of feats that have Improved Unarmed Strike as a prerequisite to her shifter claws.

This alters shifter claws.

Style Shifting (Ex): A style shifter gains access to style aspects. A style aspect provides benefits only while the style shifter is in the style feat stance associated with the appropriate aspect (such as Boar Style with Form of the Boar). He can shift into his style aspect for a number of minutes per day equal to 3 + his shifter level. The duration need not be consecutive but must be spent in 1-minute increments. A style shifter can shift into a style aspect as a free action as part of entering a style feat’s stance. Otherwise, shifting into a style aspect is a swift action, while ending the effect is a free action that can be taken only on the style shifter’s turn. He can shift between any aspects he has during the duration without additional cost.

This replaces shifter aspect, chimeric aspect, greater chimeric aspect, and final aspect.

Style Mastery (Ex): At 1st level, 5th level, and every 5 levels thereafter, a style shifter gains a bonus style feat. He does not need to meet the prerequisites of the feat. Starting at 5th level, he can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles’ feat paths (such as Panther Claw if he enters Panther Style) as long as he meets their prerequisites. Each time he changes styles, he can also change these wildcard style slots.

Form of the Wild (Su): At 6th level, a style shifter gains the ability to turn into other creatures. This functions as a druid’s wild shape ability, except he does not gain the ability to turn into an elemental. The shifter’s effective druid level is equal to his class level. He can use this ability for a number of hours per day equal to 1/3 his effective druid level. This duration does not need to be consecutive, but must be spent in 1-hour increments. For abilities that function based on uses of wild shape, each hour of form of the wild counts as a use.

This alters wild shape.

Style Aspects: A style shifter has access to the following style aspects.

Form of the Boar: Once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal an additional 1 point of bleed damage with the attack. At 8th level, when you tear flesh, the target becomes sickened for 1 round. At 15th level, whenever you confirm a critical hit, you can attempt an Intimidate check to demoralize a target within 30 feet as an immediate action.

Form of the Crane: You reduce the penalty on attack rolls for fighting defensively by 1, to a minimum penalty of 0. At 8th level, when an attack misses you, you can move 5 feet as an immediate action without provoking attacks of opportunity. At 15th level, when an attack misses you, you can move up to half your speed as an immediate action without provoking attacks of opportunity.

Form of the Dragon: You gain a +1 dodge bonus to your AC for each ally you charge through when charging, up to a total equal to your Dexterity modifier (minimum +0). At 8th level, your unarmed strike’s damage die increases by one step against shaken targets. At 15th level, whenever you confirm a critical hit against a shaken target, the target becomes frightened for 1 round.

Form of the Monkey: You gain a bonus on damage rolls while prone equal to your Wisdom modifier (minimum +0). You can crawl up to half your speed as a move action. At 8th level, whenever a creature provokes an attack of opportunity from you, that creature is considered flatfooted against your attack. At 15th level, whenever you take a 5-foot step, you are treated as if you were still in your original space for the purposes of flanking others until the start of your next turn (though you can’t use this aspect to provide flanking for yourself), and you can crawl up to your full speed as a move action.

Form of the Panther: You gain a bonus to damage rolls for retaliatory unarmed strikes made with Panther Style equal to your Wisdom modifier (minimum +0). At 8th level, this bonus increases to twice your Wisdom modifier. At 15th level, if a creature misses an attack of opportunity against you prompted by your movement through a threatened square, you can make a retaliatory unarmed strike against that creature, even if you would not normally be able to make any more retaliatory strikes this turn.

Form of the Snake: Once per round when you hit a single foe with two or more unarmed strikes and deal piercing damage on your turn, you knock that foe off-balance. The foe is flat-footed until the start of its turn. At 8th level, a foe you knock off-balance can’t take attacks of opportunity until the start of its turn and remains flat-footed until the end of its turn. At 15th level, when you confirm a critical hit, the target is knocked off-balance and provokes attacks of opportunity from you and your allies.

Form of the Snapping Turtle: You double your shield bonus to AC from Snapping Turtle Style. At 8th level, you still gain your shield bonus to AC from Snapping Turtle Style even when you don’t have one hand free. At 15th level, there is a 10% chance that critical hits and sneak attacks fail to affect you. This stacks with the light fortification armor special ability and similar effects.

Form of the Tiger: On a successful bull rush, overrun, or trip combat maneuver, you deal slashing damage equal to your Strength bonus to the target of the maneuver. This damage increases to twice your Strength bonus at 8th level. At 15th level, if you hit with two or more unarmed strikes and deal slashing damage on your turn, you also rend your target, dealing damage equal to your unarmed strike plus 1-1/2 your Strength bonus.
« 上次编辑: 2019-07-21, 周日 09:16:05 由 连桑 »
更好的美工、格式、翻译、润色建议随时欢迎。

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Re: 【UW、MAH】剩下的两个变形者变体
« 回帖 #1 于: 2018-12-27, 周四 18:35:01 »
流派拟态原文都用的是unarmed strike,不知道p子在想什么
更好的美工、格式、翻译、润色建议随时欢迎。

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Re: 【UW、MAH】剩下的两个变形者变体
« 回帖 #2 于: 2018-12-27, 周四 20:56:48 »
派拟态原文都用的是unarmed strike,不知道p子在想什么
并且可以将有“精通徒手打击”作为先决条件的专长效果应用到他的变形者利爪上。

所以是用爪打流派吧

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Re: 【UW、MAH】剩下的两个变形者变体
« 回帖 #3 于: 2018-12-27, 周四 21:00:11 »
其实最想吐糟的是,都快9102年了,怎么所有改变自然变身都在用旧版本,这次终于按小时算次数了
« 上次编辑: 2018-12-27, 周四 21:01:59 由 犬良人 »

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and Time demands his due

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Re: 【UW】+【MAH】剩下的两个变形者变体
« 回帖 #4 于: 2019-01-04, 周五 11:57:30 »
意化行者居然不能同时开启多个流派?等于说原版的多个拟态的能力还被削弱了!

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Re: 【UW】+【MAH】剩下的两个变形者变体
« 回帖 #5 于: 2019-06-19, 周三 10:15:33 »
He can shift between any aspects he has during the duration without additional cost.

这里应该是指在拟态中切换时不会花费额外的持续时间吧?

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Re: 【UW】+【MAH】剩下的两个变形者变体
« 回帖 #6 于: 2019-06-19, 周三 15:59:11 »
流派大师(Style Mastery,Ex)
在1级,5级,和之后每5级,意化形者会获得一个奖励流派专长。他无须满足该专长的先决条件。

居然完全不需要满足任·何·条·件!
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投掷 出1我就掀桌: 1d20+13=(1)+13=14

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Re: 【UW】+【MAH】剩下的两个变形者变体
« 回帖 #7 于: 2019-06-19, 周三 17:36:17 »
流派大师(Style Mastery,Ex)
在1级,5级,和之后每5级,意化形者会获得一个奖励流派专长。他无须满足该专长的先决条件。

居然完全不需要满足任·何·条·件!
虽然不用满足先决条件,但流派专长本身就跟它的先决条件有关,而且只有"流派"专长,后续的你还是要满足才能用上变招专长位

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【UW】+【MAH】剩下的两个变形者变体
« 回帖 #8 于: 2019-06-19, 周三 18:29:01 »
虽然不用满足先决条件,但流派专长本身就跟它的先决条件有关,而且只有"流派"专长,后续的你还是要满足才能用上变招专长位
唔,后来我仔细看了一下,其实三个蹭流派的概念其实都一样,除了战士是限定不满足元素拳的前置,但实际上没有元素拳的话相关流派也不怎么有学的价值,而元素拳本身又得靠龙拳或者修验僧才能低级获得。
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投掷 出1我就掀桌: 1d20+13=(1)+13=14

离线 灯泡powerbult

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Re: 【UW】+【MAH】剩下的两个变形者变体
« 回帖 #9 于: 2019-06-20, 周四 02:12:40 »
好的变速箱变体都是拿德鲁伊版变形(手动滑稽
顺便,这个意化行者是难得的有兼一级就产生质变的变速箱变体。1级选虎拳就有战技力上伤而且不限以徒手打出(其中冲撞和摔绊都有蹭盾击流/某条刺链造成多倍属性增伤的可能)而选猴拳更是有pf难得一见的感知额外上全伤害(不限徒手)。试想某个德鲁伊变成的章鱼突然在你面前躺倒耍猴戏然后挥舞起感知上伤的触手。。。。
« 上次编辑: 2019-06-20, 周四 02:36:34 由 灯泡powerbult »