作者 主题: 无双射手  (阅读 11038 次)

副标题: 3e进阶,据说是3版唯一猛力射击来着,结果翻译了才发现是类猛力,而不是猛力专长应用于远程,可惜了。

离线 诺克斯西米里安

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无双射手
« 于: 2019-11-24, 周日 10:57:26 »
无双射手
许多部队的士兵以使用弓作为主要武器而自豪,但大多数军队都无法与无双射手的专业能力相媲美。无双射手毕生致力于完善她的弓技,其余的一切都不重要。对她来说,箭矢离弦的瞬间就是生命中最完美的时刻,锐利的目光,稳定的双手,以及对自己武器的理解,一切尽在掌握之中。对于最杰出的射手而言,在那一刻,生命得以圆满。这种完美的感觉胜过一切。
战士和巡林客是最常见的的无双射手,但野蛮人和圣武士有时也会走上这条路。武僧会被这门技艺的精神本质所吸引。虽然罕见,但游荡者和强大的术士有时也会获取这一进阶职业。德鲁伊和法师很少会放弃其他事物追求,完全投入到一件武器上。
作为NPC的无双射手通常都是雇佣兵,被军官或贵族雇佣加入军队,或是执行一些特殊任务,例如攻击敌方军队中的施法者。
HD:D10。

前置要求
要成为一个无双射手,一个角色必须满足以下要求。
基本攻击加值:+7。
技能:手艺(制弓)10级。
擅长武器:长弓、短弓、复合长弓、复合短弓。
专长:近程射击、远程射击、精准射击、即时备战。

本职技能
无双射手拥有以下本职技能(每种技能的关键属性):
平衡(敏捷)、攀爬(力量)、手艺(制弓)(智力),躲藏(敏捷)、跳跃(力量)、侦查(感知)、游泳(力量)、野外知识(Wilderness Lore)(感知)。
参见玩家手册第四章里的技能描述
每级技能点数:2+智力调整值。

表格:无双射手
职业等级   基础攻击加值   强韧   反射   意志   特殊能力
1级   +1   +2   +0   +0   弓箭专家, 远程偷袭+1d6
2级   +2   +3   +0   +0   锐利射击 1, 饰羽+1
3级   +3   +3   +1   +1   猛力射击
4级   +4   +4   +1   +1   远程偷袭+2d6, 饰羽+2
5级   +5   +4   +1   +1   锐利射击 2
6级   +6   +5   +2   +2   饰羽+3
7级   +7   +5   +2   +2   远程偷袭+3d6
8级   +8   +6   +2   +2   威胁, 饰羽+4
9级   +9   +6   +3   +3   锐利射击 3
10级   +10   +7   +3   +3   远程偷袭+4d6, 饰羽+5

职业能力
以下是无双射手进阶职业的职业能力。
武器和盔甲擅长:无双射手不获得任何武器和盔甲擅长。

弓箭专家:一个无双射手会从一个最基础的层次开始理解她的武器,这是绝大部分士兵都不会接触的方面。在第1级,无双射手在所有的制弓手艺检定中获得+3加值。

远程偷袭(EX):当穿着轻甲或不着甲的时候,一个无双射手可以在瞬间开弓射箭,出其不意的攻击敌人。她在穿着中型或重型盔甲时失去这种特殊能力。在1级时,一个无双射手获得了远程偷袭的能力。任何时候,只要对方失去了AC上的敏捷加值(无论目标是否有敏捷加值),无双射手对其的远程攻击造成1d6的额外伤害。这个额外伤害在4级时增加到2d6,7级时增加到3d6,10级时增加到4d6。如果无双射手在偷袭中造成重击,额外伤害不会增加。攻击好还不为需要精准的穿透攻击,所以只有当目标在不超过30英尺范围内时,她的攻击才能视为偷袭攻击。
一个无双射手只能偷袭那些有明显身体结构的活物,不死生物、构装体、泥形怪物、植物类生物,以及虚体生物都没有可供偷袭的要害部位。此外,任何免疫重击的生物也不会受到偷袭伤害。无双射手不能偷袭具有隐蔽(concealment)的生物(除非她的锐利射击能力克服了隐蔽效果;详见下文),也无法通过攻击那些本体不在视线范围内的生物的四肢来造成偷袭。
如果无双射手从其他来源(如游荡者职业等级)获得了额外偷袭,则额外伤害叠加。

锐利射击(EX):一个无双射手的弓技可以使她能够精准的打击敌人,即使他们试图利用掩蔽(cover)或隐蔽(concealment)。从第2级开始,一个无双射手的目标无法获得他们应有的掩蔽或隐蔽效果。例如,一个有四分之三掩蔽的目标会被视为只有半掩蔽。在第5级时,无双射手将忽略两个等级的掩蔽或隐蔽,因此上文的目标将被视为四分之一掩蔽,而非四分之三掩蔽。在第9级时,一个无双射手将忽略三个等级的掩蔽或隐蔽。这种能力对完全掩蔽的敌人无效。

饰羽(SU):在第2级,无双射手获得了制造+1增强加值的魔法箭(和普通的箭)的能力,就好像她获得了制造魔法武器与盔甲的专长一样,并且满足了她想要制造的箭的所有其他要求。在第4、6、8、10级时,他可以利用这个能力制造+2、+3、+4、+5的箭。
制造箭矢:制作一根精致箭矢需要5gp的成本,一间某种形式的工坊,和每支箭两天时间(这是一个根据平均手艺技能结果得到的近似值;如果你想精确计算它需要多长时间,请参阅手艺技能相关说明)。
增强箭矢:除了制作箭矢之外,一个无双射手想要增强箭矢不必须消耗材料和XP,具体消耗如下所示。
加值   成本(1支)   成本(50支)   XP(1支)   XP(50支)   每日箭矢数量
+1   20GP   1000GP   1   80   25
+2   80GP   4000GP   6   320   6
+3   180GP   9000GP   14   720   3
+4   320GP   16000GP   25   1280   2
+5   500GP   25000GP   40   2000   1
*该成本是增强1或50支箭的原材料成本,这不包括精致箭矢本身的成本。XP是增强1或50支箭的成本。
每日箭矢数量,是一天可完成增强的箭矢数量。

猛力射击:在第3级,一个无双射手学会了如何用弓施展毁灭性的强力射击。在她行动时,进行攻击掷骰之前,她可以选择在所有的远程攻击掷骰中减少一个特定数值,并在所有的远程伤害掷骰中增强相同数值。这个数值不能超过她的基础攻击加值。在攻击骰上的减值和伤害骰上的加值持续到下一轮行动之前。

威胁:在第8级,一个无双射手在她穿着轻甲或不着甲的时候,获得了用她的弓威胁附近范围的能力,就像她持用近战武器一样。她在穿着中甲或重甲时会失去这种特殊能力。她的弓就像是一把具有触及范围的武器,威胁着周围10英尺范围的任何东西,但不包括邻接方格。任何威胁范围内引发的借机攻击都是正常的远程攻击,这些借机攻击受限于她每轮最大借机攻击次数。

剧透 -   :
Peerless Archer
Many armies boast units of soldiers who use a bow as their primary weapon, but most do not possess the discipline to gain the kind of expertise that the peerless archer has. The peerless archer devotes her life to perfecting her skill with the bow. Allother concerns are secondary. For her, the perfect moment in life occurs when the arrow is loosed and every-thing depends upon the accuracy of her eye, the steadiness of her hand, and her understanding of her chosen weapon.For the most skilled archers, life is lived to its fullest in that moment. Perfection is a bulls eye, and everything else is irrelevant.
Fighters and rangers are the most common peerless archers, but barbarians and paladins sometimes choose to follow this path of mastery. Monks are drawn to the almost spiritual nature of the discipline. Rogues and powerful sorcerers have been known to take up the class from time to time, but it is rare. Druids and wizards are rarely tempted to abandon their other pursuits to devote themselves so completely to a single weapon.
As NPCs, peerless archers are often mercenaries, hired by military officers or noble rulers either to augment the fieldunits or undertake some special task, such as picking off spellcasters in the opposing army’s ranks.
Hit Die:d10.

REQUIREMENTS
To qualify to become a peerless archer, a character must fulfill the following criteria.
Base Attack Bonus: +7.
Skills: Craft (bow making) 10 ranks.
Proficiency: Longbow, short bow, composite longbow, or composite short bow.
Feats: Point Blank Shot, Far Shot, Precise Shot,Quick Draw.

CLASS SKILLS
The peerless archer’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (bow making)(Int), Hide (Dex), Jump (Str), Spot (Wis), Swim (Str), and Wilderness Lore (Wis).

See Chapter 4: Skills in the Player’s Hand book for skill descriptions.
Skill Points at Each Level:2 + Int modifier.

Class Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special
1st   +1   +2   +0   +0   Expert bowyer, ranged sneak attack +1d6
2nd   +2   +3   +0   +0   Sharp shooting 1, fletching +1
3th   +3   +3   +1   +1   Power shot
4th   +4   +4   +1   +1   Ranged sneak attack +2d6, fletching +2
5th   +5   +4   +1   +1   Sharp shooting 2
6th   +6   +5   +2   +2   Fletching +3
7th   +7   +5   +2   +2   Ranged sneak attack +3d6
8th   +8   +6   +2   +2   Threaten, fletching +4
9th   +9   +6   +3   +3   Sharp shooting 3
10th   +10   +7   +3   +3   Ranged sneak attack +4d6, fletching +5

CLASS FEATURES
The following are class features of the peerless archer prestige class.
Weapon and Armor Proficiency:A peerless archer gains no proficiency with any weapon or type of armor.
Expert Bowyer:A peerless archer understands her weapon on a fundamental level that most trained soldiers never achieve. At 1st level, an archer gains a +3 bonus on all Craft(bow making) skill checks.
Ranged Sneak Attack (Ex):When wearing light armor or no armor, a peerless archer can draw and fire in a split-second, catching her targets unawares. She loses this special ability when fighting in medium or heavy armor. At 1stlevel, a peerless archer gains the ability to execute a ranged sneak attack if she catches an opponent unable to defend himself from attack. Any time the peerless archer’s opponent would be denied his Dexterity bonus to Armor Class(whether he actually has a Dexterity bonus or not), the peer-less archer’s ranged attack deals +1d6 points of extra damage. This extra damage increases to +2d6 at 4th level,+3d6 at 7th level, and +4d6 at 10th level. Should the peer-less archer score a critical hit with a sneak attack, this extra damage is not multiplied. It takes precision and penetration to hit a vital spot, so her ranged attacks can only count as sneak attacks if the target is no farther than 30 feet away.
A peerless archer can only sneak attack living creatures with discernible anatomies—undead, constructs, oozes,plants, and incorporeal creatures lack vital areas to strike.Additionally, any creature immune to critical hits is similarly immune to sneak attacks. The peerless archer must be able to see the target well enough to pick out a vital spot. The peerless archer cannot sneak attack while striking at a creature with concealment (unless her sharp shooting ability overcomes the concealment; see below) or bystriking at the limbs of a creature whose vitals are not inher line of sight.
If the peerless archer gets a sneak attack bonus from an-other source (such as rogue levels), the bonuses to damage stack.
Sharp Shooting (Ex):A peerless archer’s skill with her bow allows her to strike accurately at foes, even when they are attempting to take advantage of cover or concealment.Beginning at 2nd level, a peerless archer’s targets receive cover or concealment one step worse than they should. For example, a target with three-quarters cover is treated as if he had one-half cover. At 5th level, a peerless archer ignores two steps of cover or concealment, so the same target would be treated as if he had one-quarter cover instead of three-quarters cover. At 9th level, a peerless archer ignores threesteps of cover or concealment. This ability has no effect against foes with total cover.
Fletching (Su): At 2nd level, a peerless archer gains the ability to create magic arrows (and only arrows) with a +1 enhancement bonus, as if she possessed the Craft Magic Arms and Armor feat and met all other requirements for the arrow she wishes to make. At 4th, 6th, 8th, and 10th levels,the bonus of the arrows she can create with this ability in-creases to +2, +3, +4, and +5, respectively.
Crafting Arrows: Crafting a masterwork arrow requires 5gp in materials, a workshop of some kind, and two days per arrow (this is an approximation of average results of the Craft skill; if you wish to calculate exactly how long it takes,refer to the Craft skill description).
Enhancing Arrows: In addition to the arrows to be crafted, a peerless archer must use materials and spend XP to create arrows with an enhancement bonus, as shown below.
bones   cost(one)   cost(fifty)   XP(one)   XP(fifty)   Arrows per Day
+1   20GP   1000GP   1   80   25
+2   80GP   4000GP   6   320   6
+3   180GP   9000GP   14   720   3
+4   320GP   16000GP   25   1280   2
+5   500GP   25000GP   40   2000   1
Cost is the cost in raw materials to craft one arrow, or fifty. This doesn’t include the cost of the arrows themselves.
XP is the amount of XP it costs to craft one arrow, or fifty.
Arrows per Day is the number of arrows of that value that can be crafted per day of work.
Power Shot: At 3rd level, a peerless archer learns how to make devastatingly powerful bow shots. On her action, before making any attack rolls, she may choose to subtract a number from all ranged attack rolls and add the same number to all ranged damage rolls. This number may not exceed her base attack bonus. The penalty on her attack rolls and bonus on her damage rolls apply until her next action.
Threaten: At 8th level, a peer-less archer gains the ability to threaten nearby areas with her bow as if she were wielding a melee weapon when wearing light armor or no armor. She loses this special ability when fighting in medium or heavy armor. Her bow functions as a reach weapon, threatening anything 10 feet away but not immediately adjacent to her. Any attacks of opportunity she receives because she threatens nearby areas are normal ranged attacks,and these count against her maximum number of attacks of opportunity per round.
萨恩书基本翻译进度99%(扑腾了一下接着鸽)
战争熔炉翻译进度100% 撒花
艾伯伦的信仰5%

跑团成就:
没有魅力的杀手 1/1——屠杀了鱼人孵化池(绝后)之后,被DM打成0魅力,并在1魅力的状态下坚持扮演
银炎舔狗 0/1——扮演一位善良坚定的银炎圣武士

离线 神秘反噬

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Re: 无双射手
« 回帖 #1 于: 2019-11-25, 周一 12:44:11 »
赞美翻译,这个陈年职业终于翻译了,同时也能看出3e的隐蔽规则到底有多麻烦(
没错,将古老的传承全部舍弃,把道德与矜持都踏在脚下,然后拯救为荒诞所困的人们吧!
这就是你们,被历史遗弃的可怜人,猎杀回忆与理想的刽子手——梦境猎人。

童话风公路春游长团(大误)进行中
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