Adamus d’Maio
Male Human Sorcerer 1
Chaotic Neutral
Languages: Common Elven
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 19 (+4)
Total Hit Points: 12
Speed: 30 feet
Armor Class: 12 = 10 + 2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: + 6 = + 2 [dexterity] + 4 [improved initiative]
Fortitude save: + 2 = 0 [base] + 2 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): + 0 = 0 [base]
Attack (missile): + 2 = 0 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 0 = 0 [base]
Combat Maneuver Defense: + 12 = 10 + 0 [base] + 2 [dexterity]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Feat
Improved Initiative
Toughness
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Acrobatics Dex* 2 = +2
Appraise Int 1 = +1
Bluff Cha 8 = +4 + 1 + 3 [class skill]
Climb Str* 0 = +0
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 4 = +4
Disguise Cha 4 = +4
Escape Artist Dex* 2 = +2
Fly Dex* 2 = +2
Heal Wis 0 = +0
Intimidate Cha 4 = +4
Knowledge (arcana) Int 5 = +1 + 1 + 3 [class skill]
Perception Wis 4 = +0 + 1 + 3 [class skill]
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Ride Dex* 2 = +2
Sense Motive Wis 0 = +0
Spellcraft Int 5 = +1 + 1 + 3 [class skill]
Stealth Dex* 2 = +2
Survival Wis 0 = +0
Swim Str** 0 = +0
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Sorcerer spells: Cantrips can be used at will
First-level Sorcerer spells: 4 (3 + 1) per day
Class HP rolled
Level 1: Sorcerer 6
Equipment:
1 lb
2 lb
1 lb
2 lb
_____
6 lb Weapons / Armor / Shield (from above)
Backpack
Torches x1
Spell component pouch
Total