漂白症(Bleaching)[精神境界]出自《Heroes from the Fringe pg. 18》 你从你情感中的虚无中汲取力量,一个本该存在希望、梦想和恐惧却荡然一空的鸿沟。除了侏儒外极少有种族拥有此精神境界——通常只有漂白症患者或极端害怕漂白症的侏儒——但是偶尔也有其他种族的成员被发现产生如此强烈的虚无主义情感或沮丧情绪,使得他们也能使用此精神境界的生机抽取效果。精神力池属性(Phrenic Pool Ability):感知
奖励法术(Bonus Spells):破旧伪装(Decrepit Disguise)(1级),
盗取嗓音(Steal Voice)(4级),
尘埃之饮(Cup of Dust)(6级),
弱能术(Enervation)(8级),
悲观主义(Pessimism)(10级),
解离术(Disintegrate)(12级),
力竭波(Waves of Exhaustion)(14级),
高等法术免疫(Greater Spell Immunity)(16级),
吸能术(Energy Drain)(18级)
境界之力(Discipline Powers):你的抑郁情绪结合你的异能让你从身边的世界抽走生机活力。
耗尽之触(Draining Touch):以标准动作,你能进行近战接触攻击以从一个生物抽走生机。如此攻击命中,目标必须成功通过强韧豁免(DC=10+1/2异能者等级+感知调整值),否则承受1d2点魅力伤害。被影响的生物的皮肤、头发和眼睛的颜色变得暗哑而且不那么充满活力。不论通过豁免与否,生物在24小时内不能再次成为此能力的目标。每次成功以此方式抽取一个生物时你恢复1点精神力池。你每天能使用此能力的次数等同你的感知调整值。
情感疏远(Emotionally Distant):5级起,你的情绪功能萎缩以至于你甚少有任何实打实的感觉。你在对抗魅惑、情绪和恐惧效果的豁免检定获得+4加值。
活力枯竭(Drain Vibrancy):13级起,你能从身边的世界抽走活力和颜色。每天3次以标准动作,你能抽走30尺半径的活力,造成整个区域和所有在其中的生物变得苍白蜡黄。在此区域中的每个活物必须成功通强韧豁免(DC=10+1/2异能者等级+感知调整值),否则承受1个临时负向等级,因为他们的生命力都被抽走了。17级起,豁免失败的生物承受2个临时负向等级作为代替。
剧透 - :
Bleaching
Source Heroes from the Fringe pg. 18
You draw power from a void in your emotions, a yawning and empty chasm where your hopes and dreams and fears should be. It is very rare for any creature besides a gnome to have this psychic discipline—usually a bleachling or a gnome with a particularly strong fear of the Bleaching—but in occasional cases members of other races have been known to develop such a strong nihilistic ennui or depression that they can tap into the vitality-draining effects of this discipline as well.
Phrenic Pool Ability: Wisdom
Bonus Spells: decrepit disguise (1st), steal voice (4th), cup of dust (6th), enervation (8th), pessimism (10th), disintegrate (12th), waves of exhaustion (14th), greater spell immunity (16th), energy drain (18th).
Discipline Powers: Your emotional malaise combines with your psychic ability to allow you to drain the vibrancy from the world around you.
Draining Touch: As a standard action, you can make a melee touch attack to drain vitality from a creature. If the attack hits, the target must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1d2 points of Charisma damage. If a creature is affected, the colors of its skin, hair, and eyes dull and become less vibrant. Whether or not the save is successful, a creature cannot be the target of this power again for 24 hours. You regain 1 point in your phrenic pool each time you successfully drain a creature this way. You can use this ability a number of times per day equal to your Wisdom modifier.
Emotionally Distant: At 5th level, your emotions have atrophied such that you rarely have any genuine feelings at all. You gain a +4 bonus on saving throws to resist charm, emotion, and fear effects.
Drain Vibrancy: At 13th level, you can drain the color and vitality from the world around you. Three times per day, as a standard action you can drain vibrancy within a 30-foot radius, causing the area and all creatures within it to become pale and sallow. Each living creature in the area must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1 temporary negative level as their life force drains away. If you’re at least 17th level, a creature that fails its saving throw takes 2 temporary negative levels instead.
https://aonprd.com/PsychicDisciplinesDisplay.aspx?ItemName=Bleaching