作者 主题: 格拉利昂词汇表(Golarion Glossary)  (阅读 48294 次)

副标题: 供翻译者对照使用

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书名用语
« 回帖 #10 于: 2019-12-22, 周日 18:44:41 »
... Adventure:... 冒险
... Anthology:选集
... Foilo:
... Map Foilo:地图集
... of Golarion:格拉利昂的...
... of the Inner Sea:内海的...
... Origin:
... Poster Map Foilo:海报地图集
... Primer:
... Revisited:...再临
Advanced ...:进阶
Appendix:附录
Balance:
Bestiary:怪物图鉴
Blood of the ...:...血脉
Chapter ...:第...章
Champion of ...:...勇士
Classic ...:经典...
Codex:法典
Corruption:
Gazetteer:
Guide to .../... Guide:...指南
Faith of ...:
Handbook:手册
Heroes of the ...:...英雄
Inner Sea:内海
Introduction:引言
Legacy of ...:...传承
People of the ...:...子民
Pocket Edition:携带版
Purity:
Redeemed:
Realm:国度
Shores:
Toolbox:工具箱
Ultimate:极限
Unleashed:
Volume ...:第...卷

Elf/Elves:精灵
Dwarf/Dwarves:矮人
Goblin/Goblins:地精
Gnome/Gnomes:侏儒
Kobold/Kobolds:狗头人
Orc/Orcs:兽人

Andoran:安多兰
 Spirit of Liberty:自由的精神
 Birthplace of Freedom:独立的摇篮
Cheliax:切利亚斯
 Empire of Devils:魔鬼帝国
 The Infernal Empire:炼狱帝国
Dragon Empire:龙国
Osirion:奥斯里昂
 Land of Pharaohs:法老之地
 Legacy of Pharaohs:法老的传承
Qadira:卡蒂亚
 Gateway to the East:通往东方的大门
 Jewel of the East:东方明珠
Sargava:萨迦瓦
 The Lost Colony:失落的殖民地
Taldor:塔尔多
 Echoes of Glory:荣光馀荡之国
 the First Empire:第一帝国
Varisia:瓦瑞希亚
 Birthplace of Legends:传说的摇篮
Great Beyond:伟大彼岸
River Kingdoms:河域诸国
Lands of the Linnorm Kings:林诺姆诸王国
Magnimar:伟迹城
  City of Monuments:遗迹之都
lrrisen:伊利森
 Land of Eternal Winter:永冬之地
Numeria:纽美利亚
 Land of Fallen Stars:群星坠落之地
Belkzen:贝尔克泽恩
  Hold of the Orc Hordes:
The First World:第一世界
 Realm of the Fey:精类国度
Nidal:奈多
 Land of Shadows:阴影之地
Sandpoint:沙岬镇
 Light of the Lost Coast:
Druma:杜鲁玛
 Profit and Prophecy:

Carrion Crown:腐肉王冠
Council of Thieves:盗贼议会
Curse of the Crimson Throne:腥红王座的诅咒
Giantslayer:巨人杀手
Hell's Rebels:地狱叛军
Hell's Vengeance:地狱复仇
Ironfang Invasion:铁牙入侵
Iron Gods:钢铁巨神
Legacy of Fire:烈焰传承
Jade Regent:玉关白
Kingmaker:拥王者
Mummy's Mask:木乃伊面具
Reign of Winter:冬临天下
Return of the Runelords:符文领主的回归
Rise of the Runelords:符文领主的崛起
Ruins of Azlant:阿兹兰特遗踪
Second Darkness:黑暗再临
Serpent's Skull:蛇神颅骨
Shattered Star:破碎魔星
Skull & Shackles:颅骨与镣铐
Strange Aeons:万古奇诡
Tyrant's Grasp:暴君魔爪
War of the Crown:王冠战争
Wrath of the Righteous:正义之怒

Alchemical Remedies:炼金药品
Armor:防具
Aura:灵氲
Bearer :携带者
Carried:
Competence :表现(加值)
Greater:
Hold:持有
Lesser:
Masterwork:
Major:
Minor:
Normal:
Owner:拥有者
possession:持有者
Retrieving a stored item:
Varies:各异
Weapon:武器
Wear:穿戴
Wearer:穿戴者
Wield:持用
Wielder:持用者

Acrobatics:特技动作
Appraise:估价
Bluff:唬骗
Climb:攀爬
Craft:工艺
Diplomacy:交涉
Disable Device:解除装置
Disguise:易容
Escape Artist:逃脱
Fly:飞行
Handle Animal:驯养动物
Heal:医疗
Intimidate:威吓
Knowledge (Arcana):知识(神秘)
Knowledge (Dungeoneering):知识(地城)
Knowledge (Engineerinj):知识(工程学)
Knowledge (Geography):知识(地理)
Knowledge (History):知识(历史)
Knowledge (Local):知识(地方)
Knowledge (Nature):知识(自然)
Knowledge (Nobility):知识(贵族)
Knowledge (Planes):知识(位面)
Knowledge (Religion):知识(宗教)
Linguistics:语言学
 Aboleth:底栖魔鱼语
 Abyssal:深渊语
 Aklo:邪灵语
 Aquan:水族语
 Auran:气族语
 Boggard:
 Celestial:天界语
 Common:通用语
 Cyclops:独眼巨人语
 Dark Folk:
 Draconic:龙语
 Drow Sign Language:卓尔手语
 Druidic:德鲁依语
 Dwarven:矮人语
 D’ziriak:
 Elven:精灵语
 Giant:巨人语
 Gnoll:豺狼人语
 Gnome:侏儒语
 Goblin:地精语
 Grippli:
 Halfling:半身人语
 Ignan:火族语
 Infernal:炼狱语
 Necril:
 Orc:兽人语
 Protean:
 Sphinx:
 Sylvan:风族语
 Tengu:天狗语
 Terran:土族语
 Treant:树人语
 Undercommon:地底通用语
 Vegepygmy:
Perception:察觉
Perform:表演
 Act:
  comedy:
  drama:
  pantomime:
 Comedy:
  buffoonery:
  limericks:
  joke-telling:  
 Dance:
  ballet:
  waltz:
  jig:
 Keyboard instruments:
  harpsichord:
  piano:
  pipe organ:
 Oratory:
  epic:
  ode:
  storytelling:  
 Percussion instruments:
  bells:
  chimes:
  drums:
  gong:  
 String instruments:
  fiddle:
  harp:
  lute:
  mandolin:  
 Wind instruments:
  flute, pan pipes:
  recorder:
  trumpet:  
 Sing:
  ballad:
  chant:
  melody: 
Profession:专业
Sense Motive:察言观色
Sleight on Hand:巧手
Spell Craft:法术辨识
Stealth:隐匿
Survival:生存
Swim:游泳
Use Magic Device:使用魔法装置

Fast Healing:快速痊愈
Rejuvenate:返魂

primal world:原初世界
« 上次编辑: 2022-06-12, 周日 15:20:31 由 沉沦 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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魔法物品范例格式
« 回帖 #11 于: 2019-12-25, 周三 12:19:24 »
百衣套袖(Sleeves of Many Garments)
价格:200 gp
施法者等级:1级;重量:1磅
灵氲:微弱幻术系
这对半透明的袖管能够轻松地贴合穿戴者的手臂。当穿戴者穿上这对套袖时,她可以将自己目前穿着的服装在外观上转变为另一种非魔法服饰。这些新服饰绝对合身,并且总是干净并经过修补,除非她特别要求不这么做。当她脱下这对套袖时,她的衣服会立刻变回原形。
制造要求:制造奇物,易容术
制造成本:100 gp
« 上次编辑: 2019-12-30, 周一 04:15:46 由 黎白羽 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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进阶职业格式
« 回帖 #12 于: 2019-12-30, 周一 12:05:15 »
死斗战士(Pit Fighter)
任何优秀的死斗战士都会告诉你,你打得多漂亮不是最重要的——血是所有观众唯一关注的事情,他们并不在乎这是你还是其他什么人喷出来的。因此你要想在身处死斗坑(pit)时存活下来,就要确保人们为了他人的鲜血而欢呼——而且是大量的。如果你足够幸运,观众就会站在你那边,而你就会感觉到欢呼的人群冲击着你的胸膛,此时你的战无不胜。在遍及格拉利昂(Golarion)各地的竞技场中,就是这条简单的道理将真正的死斗战士与其余的废物和败北的斗剑士区分开来。无论是在贝尔克泽恩(Belkzen)的肮脏死斗坑中与野兽相搏,还是在西冠城(Westcrown)的竞技场中与被召唤出来的恶魔相杀,真正的死斗战士会确保观众看到与众不同的战斗。
死斗战士的生活似乎被他们的职业所定形,其中有些人设法逃离了死斗坑,要么在战斗中获胜从而赢得自由,要么在夜晚打破枷锁逃出生天。虽然他们可能不再从事死斗战士这一行,但是在他们仍会有一颗死斗战士的心,经常在正式退休多年之后仍旧渴望来自战斗的兴奋与观众们的欢呼。
生命骰(Hit Die):d10

先决条件(Requirements):
要成为死斗战士,角色必须满足后述所有条件。
阵营(Alignment):任意非守序
专长(Feats):炫目技巧(Dazzling Display)
技能(Skills):威吓5级,表演(舞台节目),表演(幽默节目)或表演(舞蹈)3级
特殊(Special):兽人凶猛(ferocity)种族特性或者狂暴(rage)职业能力

本职技能(Class Skills):
死斗战士的本职技能(以及每个技能的关键属性)为:特技动作(敏捷),唬骗(魅力),逃脱(敏捷),威吓(魅力)以及表演(魅力)
每级技能点数(Skill Ranks at Each Level):2 + 智力调整值

表:死斗战士
等级  BAB  强韧  反射  意志  职业能力
1级+1+1+0+0粗劣装备,表现力 1次/日
2级+2+1+1+1角斗武器专精 +1
3级+3+2+1+1武器技巧
4级+4+2+1+1表现力 2次/日
5级+5+3+2+2角斗武器专精 +2,呼喊的观众
6级+6+3+2+2阴招强袭
7级+7+4+2+2表现力 3次/日
8级+8+4+3+3角斗武器专精 +3
9级+9+5+3+3凶蛮战技
10级+10+5+3+3咆哮的观众,表现力 4次/日

职业能力(Class Features):
后述内容为死斗战士进阶职业的职业能力。

武器与护甲擅长(Weapon and Armor Proficiency):死斗战士擅长所有带有演武属性(performance quality)的简单与军用武器,以及轻甲,中甲与盾牌(不包括塔盾)。

粗劣装备(Poor Equipment)(Ex):死斗战士经常被迫使用缺乏保养的装备进行战斗。1级起,死斗战士能够耗费迅捷动作在一场遭遇的剩余时间中,忽略一件他所持用的武器或者穿戴的护甲片(piece of armor)的破损状态(broken condition)。被选定的武器或者护甲片(piece of armor)在所有方面都被视为不具有破损状态,尽管其生命值仍旧保持原样。死斗战士在同一时间只能以此能力影响一件物品;如果他选择第二件物品,那么先前的装备立刻恢复破损状态。

表现力(Showmanship)(Ex):1级起,每日1次,死斗战士能够将一场普通战斗视为演武战斗(performance combat,极限战斗 153页),观众的起始态度为冷淡(indifferent)。他进行演武检定(performance checks),可以使用演武专长(performance feats)并且如常从观众的反应中获得奖励或惩罚,即使实际上没有任何观众在观看你的战斗。只有死斗战士受到该能力的影响。启动该能力是迅捷动作。死斗战士的演武检定的DC取决于遭遇的CR,如下表所示。
起始或当前态度改善态度的DC
敌对(Hostile)  15 + CR
不友善(Unfriendly)    10 + CR
冷淡(Indifferent)  5 + CR
友善(Friendly)  10 + CR
乐于帮助(Helpful)  15 + CR
4级以及之后每3个等级,死斗战士每日能够使用该能力的次数额外增加1次(最高为10级时的每日4次)。

角斗武器专精(Arena Weapon Expertise)(Ex):2级起,当死斗战士使用带有演武属性(performance quality)的武器时,他的伤害检定以及用于确认重击的攻击检定均获得+1加值。在5级时为+2加值,并且在8级时提升至+3加值。

武器技巧(Weapon Trick)(Ex):3级起,死斗战士获得精通阴招APG(Improved Dirty Trick)作为奖励专长,并且能够使用任何带有演武属性的武器执行阴招战技(进阶玩家手册 320页)。每轮1次,当死斗战士执行阴招战技检定对抗一名敌人时,他能够对敌人造成伤害就如同使用普通近战攻击击中他一般。死斗战士必须持用武器并且至少空出一只手才能使用该能力、

呼喊的观众(Roar of the Crowd)(Ex):5级起,喧闹的喝彩声刺激着死斗战士进行更加暴力残虐的行为。当进行演武战斗时,死斗战士能够在观众对他的态度为乐于帮助期间的任意轮中进入狂暴(如同野蛮人职业能力)。这是在正常的观众态度所提供的奖励之外的效果。只要观众对他的态度仍旧处于乐于帮助,死斗战士每轮都能够保持他的狂暴。如果观众的态度降至乐于帮助以下,死斗战士的狂暴会立刻结束(如果他由其他职业获得狂暴能力,就可以消耗他的狂暴轮数使效果如常持续下去)。如果在使用该能力后,观众的态度在任何时候降至不友善或敌对,那么死斗战士会陷入疲乏(fatigued)。只要观众的态度仍旧为不友善或敌对,他就仍会处于疲乏状态,或者持续至战斗结束为止,以先到者为准。

阴招强袭(Tricky Assault)(Ex):6级起,死斗战士获得快速阴招UC(Quick Dirty Trick)作为奖励专长。这允许死斗战士在他的回合中使用执行阴招战技替代一次他的近战攻击。他必须选择最高基本攻击加值的近战攻击进行阴招战技。

凶蛮战技(Brutal Trick)(Ex):9级起,死斗战士获得高等阴招APG(Greater Dirty Trick)作为奖励专长。花费标准动作移除死斗战士的阴招战技造成的负面状态的生物,会引起死斗战士的借机攻击。

咆哮的观众(Greater Roar of the Crowd)(Ex):10级起,观众带来的效果对死斗战士更加明显。死斗战士可以在观众对其的态度为友善或更好的时候进入并保持狂暴状态。如果观众的态度为乐于帮助,死斗战士在力量与体质上获得的士气加值提升至+6,并且意志豁免获得的士气加值提升至+3。此外使用该能力之后,直到观众的态度降至敌对之前死斗战士都不会进入疲乏状态。

原文
剧透 -   :
Pit Fighter
Any good pit fighter will tell you, it doesn’t matter how well you fight—all the crowd cares about is blood, and they don’t care if it’s yours or the other guy’s. So if you want to survive your time in the pit, make sure the people get their blood, and lots of it. If you’re lucky enough, the audience will be on your side, you’ll feel the roar of the crowd pounding in your chest, and nothing can stop you. This simple philosophy is what separates a true pit fighter from the rest of the castoffs and washed-up gladiators found in arenas all across Golarion. Whether battling beasts in the filthy pits of Belkzen, or combating summoned fiends in the coliseums of Westcrown, a true pit fighter makes sure the audience sees the difference.
While pit fighters’ lives might seem defined by their profession, some do manage to escape the pits, either by winning their freedom in battle or by breaking their chains in the night. Though they may no longer be pit fighters by profession, they will always be pit fighters at heart, and often long for the excitement of battle and the roar of the crowd years after they’ve officially retired.
Hit Die: d10.

Requirements
To qualify to become a pit fighter, a character must fulfill all of the following criteria.
Alignment: Any nonlawful.
Feats: Dazzling Display.
Skills: Intimidate 5 ranks; Perform (act), Perform (comedy), or Perform (dance) 3 ranks.
Special: Orc ferocity racial trait or the rage class feature.

Class Skills
The pit fighter’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Escape Artist (Dex), Intimidate (Cha), and Perform (Cha).
Pit Fighter Skill Ranks at Each Level: 2 + Int modifier.

Class Features
The following are class features of the pit fighter prestige class.

Weapon and Armor Proficiency: Pit fighters are proficient with all simple and martial weapons with the performance quality, as well as with light and medium armor and shields (excluding tower shields).

Poor Equipment (Ex): Pit fighters are often forced to f ight with poorly maintained equipment. At 1st level, a pit fighter can spend a swift action to ignore the broken condition of a single weapon or piece of armor he wields or wears for the remainder of the encounter. The selected weapon or piece of armor is treated in all ways as though it did not have the broken condition, though its hit points remain unchanged. The pit fighter can affect only one item at a time with this ability; if he selects a second item, the f irst immediately regains the broken condition.

Showmanship (Ex): Once per day at 1st level, a pit fighter can treat a regular combat as a performance combat (Ultimate Combat 153), with the crowd’s starting attitude being indifferent. He makes performance checks, may use performance feats, and takes bonuses or penalties based on the crowd’s reaction as normal, even if there is no crowd actually watching the fight. Only the pit fighter is affected by this ability. Activating this ability is a swift action. The encounter’s CR determines the DC of the pit fighter’s performance checks, as summarized in the table below.

Starting or Current Attitude      DC to Improve Attitude
Hostile                                 15 + CR
Unfriendly                              10 + CR
Indifferent                              5 + CR
Friendly                                10 + CR
Helpful                                 15 + CR

The pit fighter can use this ability one additional time per day at 4th level and every three levels thereafter (to a maximum of four times per day at 10th level).


Arena Weapon Expertise (Ex): At 2nd level, when using a weapon with the performance quality, a pit fighter gains a +1 bonus on damage rolls and on attack rolls made to confirm critical hits. This bonus increases to +2 at 5th level and to +3 at 8th level.

Weapon Trick (Ex): At 3rd level, a pit fighter gains Improved Dirty TrickAPG as a bonus feat, and can use any weapon with the performance quality to perform a dirty trick combat maneuver (Advanced Players Guide 320). Once per round when the pit fighter performs a dirty trick maneuver against an enemy, he may deal damage to the enemy as if he had struck it with his normal melee attack. The pit fighter must be wielding a weapon and have at least one hand free to use this ability.

Roar of the Crowd (Ex): At 5th level, the roar of applause spurs a pit fighter on to greater acts of violence and brutality. When fighting a performance combat, the pit fighter can enter a rage (as per the barbarian class ability) during any round in which the crowd’s attitude toward him is helpful. This is in addition to the normal bonuses the crowd’s attitude provides. The pit fighter can maintain his rage each round so long as the crowd’s attitude toward him remains helpful. If the crowd’s attitude ever drops below helpful, the pit fighter’s rage immediately ends (though if he possesses the rage ability from another class, he may expend a round of his rage to continue the effect as normal for that class feature). If, after using this ability, the crowd’s attitude ever drops to unfriendly or hostile, the pit fighter becomes fatigued. He remains fatigued for as long as the crowd remains unfriendly or hostile or until the end of the combat, whichever comes first.

Tricky Assault (Ex): At 6th level, a pit fighter gains Quick Dirty TrickUC as a bonus feat. This allows the pit fighter to perform a single dirty trick combat maneuver in place of one of his melee attacks on his turn. He must choose the melee attack with the highest base attack bonus to make the dirty trick combat maneuver.

Brutal Trick (Ex): At 9th level, a pit fighter gains Greater Dirty TrickAPG as a bonus feat. In addition, a creature that spends a standard action to remove a condition applied by the pit fighter’s dirty trick combat maneuver provokes an attack of opportunity from the pit fighter.

Greater Roar of the Crowd (Ex): At 10th level, the crowd’s effect on a pit fighter grows even more pronounced. The pit fighter may enter and maintain a rage so long as the crowd’s attitude toward him is friendly or better. If the crowd’s attitude is helpful, the morale bonus to the pit fighter’s Strength and Constitution increases to +6 and the morale bonus on his Will saves increases to +3. Additionally, after using this ability, the pit fighter does not become fatigued until the crowd’s attitude becomes hostile.
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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Re: 格拉利昂词汇表(Golarion Glossary)
« 回帖 #13 于: 2020-04-16, 周四 19:58:22 »
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愚蠢都是相互成就的。不要去成就别人的愚蠢。