作者 主题: 【6e】弹药P261-262  (阅读 10664 次)

副标题:

离线 孤星新进叮当

  • Adventurer
  • *
  • 帖子数: 49
  • 苹果币: 0
【6e】弹药P261-262
« 于: 2021-01-06, 周三 13:40:46 »
弹药按类型(常规、凝胶、APDS等)、火器类别(轻型手枪、重型手枪、突击步枪等)分类,除非特地购买无壳类型,否则默认视为有壳弹药。除非描述中另有说明,枪都可以使用有壳弹药或无壳弹药,但不能同时使用两种。同一类的枪可以交换弹药。例如,所有的重型手枪和SMG都可以共用弹药。弹药类型的攻击等级调整和伤害值调整将添加到武器等级中。例如,阿瑞斯掠食者VI(DV3P,攻击等级 贴身9,近程9,中等7,远-,极端-)装有爆炸弹头(AR-,DV+1),其DV为4P,攻击等级不变。
译注:对,重型手枪和冲锋枪是一类武器(见弹药-武器类型种类表)
劇透 -   :
Ammunition  is  defined  by  type  (regular,  gel,  APDS, etc.), class of firearm (light pistol, heavy pistol, assault rifle, etc.) and is considered cased unless the  caseless  option  is  purchased.  Unless indicated otherwise in its description, a gun can fire cased or caseless ammo, but not both. Each class of gun can trade ammo with another of its class.  For example, all Heavy Pistols and SMGs can share ammo. An ammunition type’s Attack Rating Modifier and Damage Value Modifier are added to the weapon’s ratings. For example, an Ares Predator VI (DV 3P, Attack  Ratings  Close  9,  Near  9,  Medium  7,  Far  —, Extreme —) loaded with explosive rounds (AR —, DV +1) has a DV of 4P with no change to the Attack Ratings.

爆炸弹头Explosive
这些弹头携带聚能炸药。当你掷出一个严重失误时,爆炸弹头就会炸膛。此时,攻击者必须抵抗与武器造成的伤害值相等的伤害(不要忘记爆炸弹的修正值)。很自然,攻击没有命中预定目标,并且发射子弹的武器也被摧毁了。
劇透 -   :
These slugs  carry  a  shaped-charge  explosive.  Explosive rounds misfire whenever you roll a critical glitch.  When this  happens,  the  attacker  must  resist damage equal to the Damage Value done by the weapon (and don’t forget the modifier for the explosive rounds). Naturally, the attack misses its intended target, and the weapon firing the bullets is destroyed.

簇弹Flechette
簇弹(f)的弹头是由微小、紧密的尾翼稳定金属碎片或金属球(取决于武器)组成的。它们有一些散射,使它们更容易击中对方的软肋,但它们比其他弹药小,所以传递给目标的动能要少一些。
劇透 -   :
The payload of a flechette (f) round is made up of tiny, tightly packed fin-stabilized metal slivers or metal balls (depending on the weapon). They have some spread, making them more likely to catch a soft spot, but they’re small compared to other ammo, delivering less kinetic energy to the target.

凝胶弹Gel
这些凝胶球在撞击时看起来像扁平的蓝色浆果。通常用于防暴或非致命的制服,他们在放倒对手上表现很好,虽然你不应该指望这对巨魔有效。凝胶弹会造成眩晕伤害。被凝胶弹击中的目标必须立即通过敏捷检定(2)或体质检定(4)(玩家选择)或进入俯卧状态(第53页)。BF和FA开火模式将增加避免被击倒的检定阈值1。
劇透 -   :
These gel-ball rounds look like flattened blue-berries on impact. Generally used for riot control or non-lethal subdual, they’re great for knocking a target on their hoop, though you shouldn’t expect that to work on trolls. Gel rounds inflict Stun dam-age. A target struck by a gel round must succeed at an immediate Agility (2) or Body (4) test (player’s choice) or gain the Prone status (p. 53). Burst Fire and Full Auto increase the threshold to avoid be-ing knocked down by 1.
电击弹Stick-n-Shock
电击弹使得任何常规武器变得和泰瑟枪一样。它们会造成眩晕伤害和电颤状态,但没普通子弹伤害大
劇透 -   :
Stick-n-Shock rounds make any regular weap-on a taser. They deal Stun damage and apply the Zapped status but don’t carry the punch of the regular round.

APDS
“穿甲脱壳”太拗口了,这就是为什么APDS的缩写词是如此频繁地使用。弹托设计使得高初速发射超硬穿甲弹变为现实。APDS很少是无壳的,因为不管怎样,使用过的弹托都被扔在地上了。
劇透 -   :
Armor-piercing  discarding  sabot  is  a  mouthful,  which  is  why  the  APDS  acronym  is  used  so  frequently. The sabot allows for high muzzle velocities pushing an ultra-hard penetrator designed to punch through armor.  APDS is rarely made caseless because the sabot shells are left lying around anyway.

泰瑟镖Taser
这种镖被用来填装泰瑟枪
劇透 -   :
These darts are designed to be loaded into taser weapons.

常规弹药Regular
传统弹丸或者全金属外壳弹头
劇透 -   :
Classic ball or full metal jacket slugs.

突击炮弹Assault cannon
突击炮用的大炮弹。是突击炮能装载的唯一一种弹药,且不能改造成其他类型
劇透 -   :
Big  rounds  for  assault  cannons.  They’re  the  only thing assault cannons can load, and they can’t be modified with other types.

注射镖Injection darts
每支注射镖携带一剂药物或毒素(需单独购买)。弹头的成功注射需要至少1个净成功(对于无甲目标),或者2个(对任何形式的着甲目标),无论对方是穿着护甲还是天然护甲。注射镖的药效取决于内装的药物,这是一种注射毒素攻击。
劇透 -   :
Each injection dart carries a single dose of a drug or toxin (purchased separately). Successful delivery of the payload requires at least one net hit on the Attack test versus an unarmored target or two net hits against a target with any form of armor, be it worn or natural. The effect of the dart depends on the drug payload and is an Injection-vector toxin attack.

« 上次编辑: 2021-12-10, 周五 13:20:38 由 孤星新进叮当 »
没有其他的意思,我是按照基本法,按照规则书来跑团的

离线 孤星新进叮当

  • Adventurer
  • *
  • 帖子数: 49
  • 苹果币: 0
Re: 【6e】弹药P261-262
« 回帖 #1 于: 2021-01-06, 周三 13:41:10 »
边栏:无壳弹药VS有壳弹药 caseless vs. cased
如今,无壳弹药很少见。企业们想追踪那些和他们对着干的人,但由于没有外壳,找到罪犯就少了一条线索。他们还在他们生产的至少一半子弹上安装了隐形微型RFID。当这些子弹发射时,当局就会接到警告。大多数狂奔者都有一个技术人员在弹药上挥动魔杖(标签擦除器)来弄掉这些标签。但这并不总是有效,而且也不是每个人都有标签擦除器。擦除标签需要标签擦除器。每擦除10发弹药,都要进行一次电子学+逻辑(2,1分钟)检定
劇透 -   :
Caseless  ammo  is  rare  these  days,  with  the  corps  wanting to track who’s doing what against them. With no shell casing it’s one  less  thing  to  help  track  down  a  culprit. They also install a hardened stealth micro-RFID in half of all the cased rounds they  produce  that  activates  when fired and alerts local authorities. Most runners have a  tech guy who waves his magic wand (tag  eraser) over their ammo and fries the tags, but it doesn’t always work, and not everyone owns a tag eraser.Erasing tags requires a tag eraser. Make an Electronics + Logic (2, 1 minute) for every ten rounds being erased.
没有其他的意思,我是按照基本法,按照规则书来跑团的

离线 孤星新进叮当

  • Adventurer
  • *
  • 帖子数: 49
  • 苹果币: 0
Re: 【6e】弹药P261-262
« 回帖 #2 于: 2021-01-06, 周三 13:41:25 »
弹药类型
类型      AR      DV    成本乘积
APDS     +2      -1     *3
爆炸弹头    —      +1    *2
簇弹      +1     -1     *1.5
凝胶弹     —      S     *1.5
电击弹             +1     -1S(e)   *2
无壳弹                  *2

弹药-武器类型
种类             可获得性      价格(每10发)
袖珍手枪/轻型手枪/冲锋手枪    1           5
重型手枪/冲锋枪          1          10
步枪               2(L)        20
泰瑟枪              1          10
注射镖              2          5+毒素
突击炮弹             4(I)        50
机枪               2(L)        15
DMSO              1          10
霰弹               2(L)        15
« 上次编辑: 2023-03-07, 周二 16:41:37 由 马非鱼 »
没有其他的意思,我是按照基本法,按照规则书来跑团的