職業特性以下內容為變形者的職業特性。
武器和防具擅長(Weapon and Armor Proficiency):传奇變形者擅長所有簡易和軍用武器,以及物竞天择职业特性中的天生攻击(嚙咬、爪抓之类)。
传奇變形者擅長輕型和中型盔甲,以及盾牌(塔盾除外)。
獎勵語言(Bonus Languages):传奇變形者的額外語言包括木族語——一種森林生物使用的語言和邪靈語——某些陰險的精類以及那些罕有人至的世外之地的居民們的語言,這些選擇是屬於人物因其種族而可獲得的額外語言之外的可選語言。
除此之外,成為1級變形者之後他還能使用德魯伊語——這種僅為德魯伊和传奇變形者知曉的秘密語言。角色成为1级變形者时學会此語言,且不佔用語言欄位。传奇變形者禁止將此種語言傳授給非德魯伊或非传奇變形者,雖然他们这样做了也不会遭受任何后果。
用于教授和学习德鲁伊语言时,传奇變形者被视为德鲁伊——语言的细微差别有助于教授两个职业的角色使用並控制他们的能力。雖然有些罕见的德魯伊之坏会將變形者拒之门外,而有些乖僻的传奇變形者会將德鲁伊视为竞争对手甚至是敌人,所有的传奇變形者都假设能说德魯伊語。
變形者擬態(Shifter aspect,Su):1級起,传奇變形者獲得他的第一種擬態——一種與他的肉體和靈魂產生超自然調諧的動物。變形者可以在他的回合以迅捷動作進入次級形態,而終止這個效果是一個只能在他回合內作出的自由動作。传奇變形者能无限維持他的擬態,而变換他的擬態是一个迅捷動作。
直至變形者到9級獲得〖奇美拉擬態〗職業能力前,他一次只能展現一種次級形態。進入新的擬態(或多個擬態,如使用〖奇美拉擬態〗或〖高等奇美拉擬態〗)將會終止當前已展現的全部次級形態。變形者擬態的次級形態不是變形效果(polymorph effects),传奇變形者受變形效果影響期間不會失去擬態帶來的好處。传奇變形者在升级时獲得更多的擬態;他在5级和之后每4级獲得另一種擬態,直到17级时的最高5个。
变形者变身(Shifter Shape,Su):1級起,传奇變形者獲得变身成小型或中型动物並变回来的能力,不过他被限制变身成以下形態:獾(badger)、禽(bird)、駱駝(camel)、小型貓科動物(cat, small)、凶暴鼠(dire rat)、狗(dog)、海豚(dolphin)、马(horse)、蝠鲼(manta ray)、小马(pony)、蟒蛇(snake, constrictor)、毒蛇(snake, viper)、狼(wolf)。此能力如同野獸形態I(beast shape I)法術,除了以下幾點。此效果持續小時數等於变形者等級+其感知调整值(最少为1),而他能隨意自由拆分持續时间,但是必須以1小時為使用單位,每個小時視為1次使用次數。传奇變形者在他的变形者变身中能改变他的形态,但如此將減少1个其持續总小時數。
变形者变身在滿足能影響自然變身的专長的先決條件时被视为自然變身。
變成動物形态的传奇變形者失去說話能力,只能發出該正常兼未受訓的動物的聲音,但他可以與其他同種動物正常溝通(野生鸚鵡的聲音是呱呱叫,所以即使變成鸚鵡也不能說話)。
此外,以一个标準动作,每天1/2角色等级+其感知调整值(最少为1),传奇變形者能在变形者变身中能改变他的形态;如此將不消耗其变形者变身的持續小時數。[註:大概是用完这次免費次數后就要付费改变形]
3级起,传奇變形者在变形时不再受限于提供的形态选项。
6级起,传奇變形者能用变形者变身化为大型或超小型动物。当变身成动物形态时,变形者变身如同野獸形態II(beast shape II)生效。
8级起,传奇變形者能用变形者变身化为超大型或微型动物,或小型或中型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野獸形態III(beast shape III)生效。
12级起,传奇變形者能用变形者变身化为大型或超小型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野獸形態IV(beast shape IV)生效。
16级起,传奇變形者能用变形者变身化为超大型或微型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同魔法兽形態(magical beast shape
UW)生效。
物竞天择(Shifter Evolution,Su):传奇變形者在他的天生形态时能隨意以一个迅捷动作,伸出他的利爪並長出一套尖牙作为武器使用。
此神奇的轉變是由傳奇變形者對自然界的信仰以及天生的才能所構成。这些都是主要天生攻击。他的爪抓造成穿刺和揮砍伤害,而他的嚙咬造成鈍击、穿刺和揮砍伤害,伤害骰已列在Table 1: 传奇变形者职业特性。
此外,他的爪抓和嚙咬攻击无视DR/魔法。若他混合持用武器攻击,他的爪抓和嚙咬则为次要天生攻击。由于这些爪抓和嚙咬的超自然特性,他们的伤害骰不会按變形者的体型调整。
当传奇變形者升级时,他的尖牙利爪也同样在增强。3级起,他的爪抓和嚙咬攻击无视DR/寒铁和DR/銀。
7级起,传奇變形者的爪抓和嚙咬攻如同擁有幽冥(Ghost Touch)附魔。
11级起,他能选择他的陣營其中一侧,在判斷是否克服傷害減免時,他的爪抓和嚙咬攻击被視為與此陣營相同的攻击(若传奇變形者是絕对中立,在此能力上他能选择任何陣營)。
15级起,他的尖牙利爪无视DR/精金。
最后,19级起,尖牙利爪无视DR/—。[註:你写书写到不想打字了?写着写着bite attack变fangs了]
当传奇變形者受到变形效果(polymorph)(例如改變外形或变形者变身)而化为另一种形态时,他的所有天生攻击獲得他的物竞天择的相同好處。若该形态擁有爪抓和嚙咬攻击,他能使用物竞天择的伤害骰或该形态的伤害骰,取其高者。若该形态没有爪抓和嚙咬攻击,他能选择至多3种天生攻击来將它们的伤害骰提升至物竞天择同样的伤害骰。此能力在滿足专長的先決條件和其它能力时被视为变形者利爪。
野性認同(Wild Empathy,Ex):传奇變形者能夠提高動物的起始態度。此能力如同使用交涉檢定來提高人的態度一样)。传奇變形者投擲1d20+其變形者等級+其魅力調整值,以此來確定野性認同檢定的結果。通常來說,家養動物的起始態度為冷漠(indifferent),野生動物的起始態度為不友善(unfriendly)。
要使用野性認同,一般情況下传奇變形者和動物相互間的距離不得超過30尺。通常以此方式影響動物需要1分鐘,但是如同交涉影響普通人一般,實際花費的時間可能更長或更短。
传奇變形者還能夠使用此能力影響智力屬性為1或2的魔法獸,但是會在檢定中承受-4減值。
防禦本能(Defensive Instinct,Ex):2級時,當不穿甲、沒有使用盾牌、沒有過度負重、且而保持意識時,變形者將其感知調整值(如果有)加至其AC與CMD上。若他穿著護甲或使用盾牌時,則將其一半的感知調整值加至其AC與CMD上(最小為0)。另外,4級起和之後每4級,變形者的此AC與CMD加值額外+1(直到20級最大+5)。
此加值在传奇變形者對抗接觸攻擊或者措手不及時依然起效。當他無法動作或者無助時他將失去此加值。這些加值不與武僧的AC加值職業能力疊加。
追蹤(Track,Ex):2級起,传奇變形者能夠將其一半等級加到追蹤的生存檢定。
穿林步(Woodland Stride,Ex):3級起,传奇變形者能以正常速度通過任何種類的矮樹叢(例如自然的荊棘、石楠、茂密的灌木叢,以及其他類似地形),並且不會受到傷害或者其他懲罰。但是被魔法強化的、或使用魔法手段特意用來阻礙行動的此類地形還是會阻礙传奇變形者的行動。
獎勵專長(Bonus Feats,Ex):4級起及之後每4級,传奇變形者獲得獨立於角色升級時獲得的獎勵專長。這些專長必須是戰鬥專長或擁有自然变身作為先決條件的专長。在選擇这些專長時,传奇變形者的变形者变身职业特性视为自然变身职业特性,並使用其變形者等級作為德魯伊等級滿足專長的先決條件。
無蹤步(Trackless Step,Ex):5級起,传奇變形者在自然地形上不會留下足跡,也無法被追跡,但他也可以選擇留下足跡。
快速变形(Speed Shift,Ex):6級起,以一个不引起借机攻击的移动动作,传奇變形者能使用其变形者变身职业特性。
奇美拉擬態(Chimeric Aspect,Su):9級起,當传奇變形者使用其變形者擬態能力進入次級形態时,他可以選擇兩種擬態並同時展現兩者的次級形態。
迅速变形(Lightning Shift,Ex):10級起,以一个不引起借机攻击的迅捷动作,传奇變形者能使用其变形者变身职业特性。
高等奇美拉擬態(Greater Chimeric Aspect,Su):14級起,當传奇變形者使用其變形者擬態能力進入次級形態时,他可以選擇至多三種擬態並同時展現三者的次級形態。
即时变形(Instant Shift,Ex):18級起,以一个不引起借机攻击的即时动作,传奇變形者能使用其变形者变身职业特性。
持擁千面之主(Master of the Many Forms,Ex):20級起,传奇變形者能隨意使用其变形者变身並獲得变形亚种,他变得免疫變化(Transmutation)效果,除非是他自願接受。
劇透 - :
Class Features
The following are the class features of the shifter.
Weapon and Armor Proficiency: A legendary shifter is proficient with all simple and martial weapons and the natural attacks (claw, bite, and so forth) from the shifter evolution class feature and of forms she assumes with shifter shape.
Legendary shifters are proficient with light and medium armor and shields (except tower shields).
Bonus Languages: A legendary shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.
A legendary shifter speaks Druidic, a secret language known only to druids and legendary shifters, which she learns upon becoming a 1st-level shifter. Druidic is a free language for a legendary shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Legendary shifters are forbidden to teach this language to non-druids or non-legendary shifters, although they do not suffer any consequences for doing so.
For the purposes of teaching and learning the Druidic language, legendary shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric legendary shifters may view druids as competitors or even enemies, all legendary shifters are assumed to speak it.
Shifter Aspect (Su): At 1st level, a legendary shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s form (see Aspects) as a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. A legendary shifter can maintain her aspect indefinitely, and a shifter may switch which aspect’s form she is taking as a swift action.
Until a legendary shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all forms currently manifested. The forms of aspects are not polymorph effects, and the legendary shifter does not lose the benefits of a form while affected by polymorph effects. As the legendary shifter gains levels, she gains more aspects; she gains her second aspect at 5th level and an additional aspect every four levels afterwards, to a maximum number of 5 at 17th level.
Shifter Shape (Su): At 1st level, a legendary shifter gains the ability to turn herself into any small or Medium animal and back again, although she is limited to the following forms; badger, bird, camel, cat (small), dire rat, dog, dolphin, horse, manta ray, pony, snake (viper or constrictor), or wolf. This ability functions like the beast shape I spell, except as noted here. The effect lasts for a number of hours equal to her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A legendary shifter can change form while in her shifter shape, but doing so reduces her total duration by 1 hour.
Shifter shape is treated as wild shape for the purpose of feats which would affect it.
A legendary shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
In addition, a legendary shifter can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her shifter shape ability.
At 3rd level, a legendary shifter is no longer limited in which forms she can take from the options provided by beast shape I.
At 6th level, a shifter can use shifter shape to change into a Large or Tiny animal. When taking the form of an animal, a legendary shifter’s shifter shape now functions as beast shape II.
At 8th level, a legendary shifter can use shifter shape to change into a Huge or Diminutive animal or a small or medium magical beast. When taking the form of animals or magical beasts, a legendary shifter’s shifter shape now functions as beast shape III.
At 12th level, a legendary shifter can use shifter shape to transform into a Tiny or Large magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as beast shape IV.
At 16th level, a legendary shifter can use shifter shape to transform into a Diminutive or Huge magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as magical beast shape.
Shifter Evolution (Su): At will, a legendary shifter in her natural form can extend her claws and grow out a set of fangs as a swift action to use as a weapon.
This magical transformation is fueled as much by the legendary shifter’s faith in the natural world as it is by inborn talent. These are primary natural attacks. Her claws deal piercing and slashing damage while her fangs deal bludgeoning, piercing, and slashing damage listed on Table 1: Legendary Shifter Class Features.
In addition, her claw and bite attacks ignore DR/ magic. If she uses one of her claw attacks and/or bite in concert with a weapon held in the other hand, the claw and bite act as secondary natural attacks instead.
Due to the supernatural nature of these claws and bite, their damage does not increase or decrease due to the legendary shifter’s size.
As the legendary shifter gains levels, the power of her claws and fangs increases. At 3rd level, her claws and fangs ignore DR/cold iron and DR/silver. At 7th level, the legendary shifter’s claws and bite are treated as though they had the ghost touch enhancement. At 11th level, she can select one aspect of her alignment, treating her claws and bite attacks as though they were that element for the purpose of damage reduction (if the legendary shifter is neutrally aligned, she may select any alignment for this ability). At 15th level, the claws and fangs ignore DR/adamantine. Lastly, at 19th level, the claws and fangs ignore DR/—.
While a legendary shifter is under the effects of a polymorph (such as change shape or shifter shape) to assume another form, all of her natural attacks gain the same benefits granted by her shifter evolution ability. If the form she takes has claw or bite attacks, she can use either the base damage of her shifter evolution claws and bite or the damage of the form’s claws or bites, whichever is greater. If the form does not have claw or bite attacks, she can choose up to three natural attacks that would deal less damage than her shifter evolution damage and have those attacks instead deal the same damage. This ability is treated as shifter’s claws for the purpose of meeting the prerequisites of feats and other abilities.
Wild Empathy (Ex): A legendary shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The legendary shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the legendary shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
The legendary shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the legendary shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing armor or using a shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the legendary shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 legendary shifter levels thereafter (up to a maximum of +5 at 20th level).
These bonuses to AC apply even against touch attacks and when the legendary shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.
Track (Ex): At 2nd level, a legendary shifter adds half her level as a bonus on Survival checks to follow tracks.
Woodland Stride (Ex): At 3rd level, a legendary shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the legendary shifter.
Bonus Feat (Ex): At 4th level, and every four levels thereafter, a legendary shifter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat feats or feats which have wild shape as a prerequisite. She treats her shifter shape class feature as the Wild Shape class feature, and uses her shifter level as her druid level for qualifying for such feats.
Trackless Step (Ex): At 5th level, a legendary shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.
Speed Shift (Ex): At 6th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a move action which does not provoke attacks of opportunity.
Chimeric Aspect (Su): At 9th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose two aspects and assume the form of each aspect.
Lightning Shift (Ex): At 10th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a swift action which does not provoke attacks of opportunity.
Greater Chimeric Aspect (Su): At 14th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose up to three aspects and assume the form of each aspect.
Instant Shift (Ex): At 18th level, a legendary shifter may use her shifter shape ability as an immediate action.
Master of the Many Forms (Ex): At 20th level, a legendary shifter may use shifter shape at will and gains the shapechanger subtype, becoming immune to any transmutation effect unless she is willing to accept it.