« 回帖 #5 于: 2019-08-09, 周五 00:03:23 »
深草媒介方式:吸入,摄入
起效速度:立即
持续时间:(6-体质)小时,最少1小时
强度:7
效果:+1意志,强制所有觉醒者进入星界侦察状态
深草是由加勒比祭司们(hougan;意指海地伏都教派的祭司)从一种觉醒的海藻处提取而来的麻醉药,它对觉醒者来说十分迷人,有时被用来给受害者下药,以满足附身的条件。深草会强迫所有魔法使用者进入星界侦察状态,即使使用者并没有星界侦察能力。一旦药效结束,深草的使用者就要在同当初药效时间长度的时间里,承受所有骰池-1。被强迫进行的星界侦察有着潜在的危险,比如说,吸引不该有的关注。扮演深草使用者的玩家应该扮演的像不在“当下”中,因为他们的确没有。
捷势媒介方式:吸入
起效速度:立即
持续时间:10x1D6分钟
强度:9
效果:+1反应,主动性骰+2D6
捷势是专为那些资质平平的执法人员设计的,以便让他们在偶遇拥有大量殖装的街头武士时能有更有可能取胜。它常被装在单剂量的吸入器中使用,也就是俗称的"按扣器"(popper;原型是哮喘吸入器,按压时会发出"pop"声)当捷势的效果逐渐减弱时,使用者会感到剧烈的沮丧与悲哀感,并立即陷入迷惑(52页),该负面效果持续时间等同于初始持续时间。超感让人们亢奋而焦躁不安,但捷势会把人变得过度神经质,活像喝多了咖啡的两岁小孩儿。试图扮演捷势使用者的玩家应该表现得更加兴奋,扮演一个急需消耗自己多余能量,但却无法专注于任何一件事的人。
神风媒介方式:吸入
起效速度:立即
持续时间:10x1D6分钟
强度:10
效果:+1体质,+1敏捷,+2力量,+1意志,主动性骰+2D6,高度耐痛(72页)
神风是是一种为战斗量身打造的兴奋剂,当神风持续时间结束时,使用者会由于精神崩溃,受到6眩晕伤害(不可抵抗)。并且在相当于药效时间两倍的时长中-1反应,-1意志,而且还有疲劳II状态。
神风的重复使用对使用者的新陈代谢有着近乎毁灭性的影响,大剂量可以导致兴奋感,战栗,短暂的欣快感和瞳孔放大;更大的剂量(接近服药过量)能够导致焦躁,幻觉,不受控制的肌肉抽搐;再大些剂量会导致死亡。神风剂使用者近乎癫狂,毫不为外部压力所动,认为自己不可战胜。他们看起来很是好笑,只要你别站在他们面前。剧透 - :
Kamikaze
• Vector: Inhalation
• Speed: Immediate
• Duration: 10 x 1D6 minutes
• Power: 10
• Effect: +1 Body, +1 Agility, +2 Strength, +1 Willpower, +2D6 Initiative Dice, High Pain Tolerance (p. 72)
Kamikaze is a tailored combat stimulant. When kamikaze wears off, the user crashes and suffers –1 Reaction, –1 Willpower, and the Fatigued II status for twice the duration of the drug’s Effect. They also suffer 6 Stun damage (unresisted).
The repeated use of kamikaze has a destructive effect on the user’s metabolism. Large doses can cause excitement, tremors, momentary euphoria, and dilated pupils. Excess doses (bordering on overdose level) cause anxiety, hallucinations, and uncontrolled muscular movements. Even higher dosages lead to death. Kamikaze users are nearcrazed, filled with a feeling of imperviousness and invincibility, exhibiting almost no regard for their own well-being. They can be entertaining to watch, as long as you’re not in front of them.
长途媒介方式:注射
起效速度:10分钟
持续时间:4天
强度:11
效果:减少睡眠需求
这是一系列合成荷尔蒙和其他脑部调控化学品的混合物。长途能够刺激大脑,保证使用者苏醒,忽略对睡眠的需求。吸入了长途的角色可以连续清醒醒最多4天——在此期间无需承受任何疲劳困乏带来的减值。在这段时间之后,使用者立即昏迷,并熟睡8D6小时,如果这段时间内他被强行保持在苏醒状态,他们会承受疲劳I状态(52页),因为他们正在被幻觉和无法集中注意受折磨。如在第一剂持续时间结束后再次摄入第二剂长途,他能再保持清醒{1D6÷2}天并承受疲劳I状态。第三剂能再支撑一天清醒,以及承受疲劳II状态。第四剂则能再挺一天并承受疲劳III状态。之后再增加剂量也不会有效了,并且使用者承受12眩晕伤害(无法抵抗)并且必须如上所说的一样陷入昏睡。再多剂量的长途也不能唤醒这种状态下的角色。如果用兴奋贴强行唤醒角色,角色会一直承受疲劳III的状态直到他完成他8D6小时的睡眠(其实更像是昏迷)。剧透 - :
Long Haul
• Vector: Injection
• Speed: 10 minutes
• Duration: 4 days
• Power: 11
• Effect: Alleviates need for sleep
A combination of synthesized hormones and other brain-regulating chemicals, long haul stimulates the brain and keeps the user awake, obviating the need for sleep. A character dosed on long haul can remain awake for four days—without incurring any modifiers from fatigue or weariness. After this time, however, the user immediately passes out and sleeps soundly for 8D6 hours. If the character is kept awake during this period, they suffer from the Fatigued I status (p.52), as they are afflicted with hallucinations and an inability to concentrate. If a second dose of long haul is taken after the first has worn off, the character can stay awake an additional (1D6 / 2) days but suffers the Fatigued I status. A third dose offers a single day of wakefulness while dealing with the Fatigued II status. A fourth offers one more day with the Fatigued III status. After that, additional doses will have no effect, and the user suffers 12 Stun damage (unresisted) and must crash as detailed above. Long haul cannot keep a character awake past this point, no matter how many additional doses are administered. If forced awake with a stim patch, the Fatigued III state persists until the 8D6 hours of rest (more like a coma, really) have been taken.
« 上次编辑: 2019-08-21, 周三 23:22:14 由 喂 »
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