作者 主题: 喜乐王庭妖精 Seelie Court Fey 模板(Gwendolyn Kestrel,龙杂志 #304,p 50)  (阅读 11172 次)

副标题: 其实我更喜欢仙灵王庭的译名

离线 Archfey Isania

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喜乐王庭妖精 Seelie Court Fey (Gwendolyn Kestrel,龙杂志 #304,page 50)
  喜乐王庭妖精视自身为所有生物中最美丽、最迷人、最可爱、最精致者。纯洁和美丽是她们社会地位的基础。普通精类无法达到喜乐王庭精类的地位,虽然不被视为平等,但至少是可以容忍。邪妖精被认为是令人厌恶的,通常被赶出喜乐王庭妖精的领地。喜乐王庭妖精对所有的其他生物不屑一顾。然而,喜乐王庭妖精偶尔会对一个对特别漂亮或有天赋的非精类产生好感,比如一位拥有很高表演技能的吟游诗人或拥有很高手艺技能的织匠。喜乐王庭的妖精宠爱有天赋的凡人就像宠爱的宠物。虽然形势有时会迫使喜乐王庭精类与非精类平等地联合在一起,但她们对此不情愿或不悦。
  妖精上层社会和妖精王国,无论是妖精位面还是妖精上层社会在主物质位面的飞地,她们都奉行精类至上主义。这种精英主义的环境下,结党营私之风盛行。喜乐王庭妖精极度蔑视和歧视其他生物,她们内部之间也是派系林立。

创造喜乐王庭妖精
   “喜乐王庭精类”是一个可以加在任何精类生物上 (此后统称基础生物)的模板,但仅限拥有纯粹妖精血统的精类。非纯血精类父母双亲诞下的,通过其他手段成为精类的生物不受喜乐王庭待见。例如,换生灵(Changline,龙杂志 #304,page 46)不能成为喜乐王庭的妖精。喜乐王庭精类拥有其基础生物的所有特性,以及以下特性。

特殊攻击:喜乐王庭精类拥有其基础生物的所有特殊攻击,并且获得春风轻触能力。

春风轻触(Vernal Touch)(超自然):
  春风接触的能力如同被春天亲吻,充满了生机与希望。随意使用,以一个标准动作,喜乐妖精可以用春风轻触来接触一个生物。这个接触移除活物的眩晕dazed、反胃nauseated、疲乏fatigued、力竭exhausted状态。如果接触的是不死生物,喜乐妖精的春风轻触攻击与牧师的驱散不死生物类似生效,效果相当于比角色等级低2级的牧师。与牧师的驱散能力不同,春风轻触只能影响接触的不死生物。

特性:喜乐王庭精类拥有其基础生物的所有特性,以及以下特性。

    荣耀灵光(Aura of Glory)(超自然):喜乐王庭精类镇定自若。她对恐惧免疫(不论魔法或其他因素造成的),在她周围10尺内的盟友在对抗恐惧的豁免检定获得士气加值,加值等于喜乐王庭精类的魅力调整值。

    伤害减免:木制武器和银质武器对喜乐王庭精类生物几乎无效,但寒铁武器能正常的造成伤害。

    铁器易伤(Iron Vulnerability)(特异):铁器(包括钢)的接触会给喜乐王庭妖精造成1点伤害。钢铁武器命中后会造成额外1d6伤害。精类的伤害减免可以抵消这个伤害,正常投这个伤害然后计算伤害减免,除非该武器可以击破精类的伤害减免。

    圣域术(类法术): 每天一次,喜乐王庭精类可以对她自己施展圣域术,这个能力仅能对喜乐王庭精类自己使用。施法者等级等于其生命骰数,DC 11 + 魅力调整值。

法术抗力:  法术抗力等于生物的 10+ 基础生物的HD。如果基础生物拥有更好的法术抗力,改为使用该数值。

类法术能力:喜乐王庭精类的智力或感知属性值达到8或以上可以获得下列的类法术能力,如下表所视由其生命骰而定,施法者等级等于其生命骰数。每种能力每天只能使用一次。
(译注:原文未提及,但该豁免检定DC基于魅力调整值,见下文:喜乐王庭树精的范例)

剧透 -   :
喜乐王庭妖精 Seelie Court Fey (译注:此为使用维基的3R转换伤害版本)
生命骰数   伤害减免       类法术能力
1              5/寒铁          命令术,打击死灵,魔法伎俩
2-3           5/寒铁          以上能力累加,魅惑人类,隐形仆役
4-5           5/寒铁          以上能力累加,造粮术, 注目术
6-7           5/寒铁          以上能力累加,暗示术, 弱效造物术*
8-9           5/寒铁          以上能力累加,魅惑怪物,法师庇护所
10-11     10/寒铁          以上能力累加,强效造物术*,
12+        10/寒铁          以上能力累加,群体暗示术,法师豪宅术。
 *喜乐王庭精类用类法术创造的物品碰到铁和钢就会消失。她们无法创造铁制品和钢制品。
以下为3E原文的伤害减免
剧透 -   :
生命骰数   伤害减免       类法术能力
1              5/寒铁          命令术,打击死灵,魔法伎俩
2-3           5/寒铁          以上能力累加,魅惑人类,隐形仆役
4-5         10/寒铁          以上能力累加,造粮术, 注目术
6-7         10/+1          以上能力累加,暗示术, 弱效造物术*
8-9         15/+1          以上能力累加,魅惑怪物,法师庇护所
10-11     15/+2          以上能力累加,强效造物术*,
12+        20/+2          以上能力累加,群体暗示术,法师豪宅术。
 *喜乐王庭精类用类法术创造的物品碰到铁和钢就会消失。她们无法创造铁制品和钢制品。

技能:喜乐王庭精类在唬骗、手艺或者表演(仅能选一项,附加模板时选择)技能检定,以及交涉技能检定上获得+4种族加值。容易自我陶醉的她们在聆听和侦查检定上也获得 -4 减值。

气候/地形:任意地表或地下
组织:         如同基础生物
挑战等级: 基础生物+1
财宝:   如同基础生物,或标准
阵营:   任意
进化:   如同基础生物,或按人物职业进化

喜乐王庭妖精范例
    范例使用Monster Manual(3E)的基础树精,她还是一位11级德鲁伊。她能够施展橡木守卫法术,这给予了她轻松旅行的能力。(译注:原文是3e版本,部分数据译者已修正为3R,不喜勿点开)
剧透 -   :
喜乐王庭树精德鲁伊
中型精类生物
生命骰:      2d6 加 11d8(德鲁伊)(56 hp)
先攻:          +6(+2 敏捷,+4 精通先攻)
速度:          30尺
防御等级:  20 (+2 敏捷,+3天生,+5 +2无相镶嵌皮甲),接触 12, 措手不及 18
攻击:         +2镰刀 +11/+6近战;或 +1电击投石索 +12/+7远程
伤害:         +2镰刀 1d6+2; 或 +1电击投石索 1d4+1 附加1d6电伤害
占据/ 触及:5尺/ 5尺
特殊攻击:  类法术能力,春风轻触
特性:         动物伙伴,荣耀灵光,DR 10/寒铁,铁器易伤,昏暗视觉,野性认同,树木共生,自然感知,抵抗自然诱惑,法术抗力 23,无踪步,毒免疫,野性变身,穿林
豁免:    强韧+7,反射+8,意志+15
属性:    力量10,敏捷15,体质11,智力14,感知17,魅力18
技能:    唬骗+8,专注+11,手艺(折纸+6),交涉+24,脱逃+7,躲藏+17,自然知识+17,聆听+6,潜行+7,察言观色+8,法术辨识+13,侦查+6,生存+16
专长:    警觉,闪避,精通先攻,钢铁意志,领导力,灵活移动,追踪

气候/地形: 任意地表或地下
组织:    单独,成群 (4-7)
挑战等级:  13
宝物:    中立善良,见下文(装备)
阵营:    通常混乱善良
进化:    3-4HD(中型),或按职业等级进化

战斗
    作为强大森林守护者,其次作为精类,这位树精会毫不犹豫地用法术和能力对付森林领地的入侵者。

类法术能力:
树精可以使用以下类法术能力,施法者等级6。该豁免检定DC基于感知调整值。
随意施展- 纠缠术 (DC 13),植物交谈,树化术。
每日3次 - 魅惑人类 (DC 13),深度睡眠 (DC 15),融身入林
每日1次 - 暗示术 (DC 15)

同时,喜乐王庭精类能使用以下类法术能力。
每天1次——命令术,打击死灵,魔法伎俩,魅惑人类,隐形仆役,造粮术, 注目术,暗示术, 弱效造物术*,魅惑怪物,法师庇护所,强效造物术*,群体暗示术, 法师豪宅术。施法者等级13;DC=14 + 法术等级。
 *喜乐王庭精类用类法术创造的物品碰到铁和钢就会消失。它们无法创造铁制品和钢制品。

春风轻触(超自然):春风接触的能力如同被春天亲吻,充满了生机与希望。随意使用,以一个标准动作,喜乐妖精可以用春风轻触来接触一个生物。这个接触移除活物的眩晕dazed、反胃nauseated、疲乏fatigued、力竭exhausted状态。如果接触的是不死生物,喜乐妖精的春风轻触攻击与牧师的驱散不死生物类似生效,效果相当于比角色等级低2级的牧师。与牧师的驱散能力不同,春风轻触只能影响接触的不死生物。

动物伙伴:这位德鲁伊可以拥有不止一个动物伙伴,有一只动物是德鲁伊使用“动物友善3e”法术成为伙伴的。她的动物朋友总HD一般不会超过11HD,因为她是一位爱旅行的树精。
          凶暴狮(1只),60 hp ,Monster Manual(3E) p57 ;
          鹰  (3只), 5 hp ,Monster Manual(3E) p196;

荣耀光环(超自然):喜乐王庭精类镇定自若,对恐惧免疫(不论魔法或其他因素造成的),在她周围10尺内的伙伴对抗恐惧时豁免检定有 +4 的士气加值。

铁器易伤(特异):  铁器(包括钢)的接触会给她造成1点伤害。钢铁武器命中后,会造成额外1d6伤害。喜乐精类的伤害减免可以抵消这个伤害,正常投这个伤害然后计算伤害减免,除非该武器可以击破精类的伤害减免。

低光视觉:具有低光视觉的生物在星光、月光、火把光亮或类似的昏暗条件下,可以看到的距离人类的两倍。在这种条件下它仍有能力分辨颜色和细节。

野性认同:她可以改善动物的态度。树精在野性认同检定上有+6种族加值。

自然感知:德鲁伊在知识(自然)和生存检定时获得+2加值。

圣域术(类法术):每天一次,喜乐王庭精类可以对她自己施展圣域术,这个能力仅能影响她自己。施法者等级13; DC 15。(译注:原文此处有误为超自然)

树木共生(超自然):树精都与特定的巨型橡树有着神秘的魔法联系,因此没法离开其300码范围。任何离开共生范围的树精健康状况会迅速恶化,并在4d6小时后死亡。树精的橡树并不会散发魔法灵光。

无踪步:  德鲁伊在自然地形上不会留下足迹,而且不会被追迹。

毒免疫:  德鲁伊免疫任何毒素。

穿林:    德鲁伊可以以正常速度通过任何矮树丛(例如自然的荆棘丛,石南丛,茂密的灌木丛,以及其他类似地形),并且不会受到伤害或者其他损失。但是用魔法生成的这类地形还是会阻碍她的行动。

野性变身:德鲁伊获得将自身形体变形成超小型、小型、中型或大型动物并变形回来的能力,该能力每天4次。

已准备的德鲁伊法术(6/6/5/5/3/2/1,DC=13+法术等级)
 0级:造水术,治疗微伤,侦测魔法,指北术,侦测毒性,阅读魔法;   
 1级:安抚动物,治疗轻伤,神莓,魔牙术,行踪无迹,一级召唤自然盟友术
 2级:魅惑动物,炽焰法球,灼热金属,抵抗能量伤害,树化术
 3级:治疗中度伤,防护能量伤害,荆棘丛生,三级自然盟友召唤术       
 4级:解除魔法,行动自如,四级自然盟友召唤术     
 5级:问道自然,防死结界
 6级:橡树守卫

财产: +2无相镶嵌皮甲,+2镰刀,+1电击投石索,友伴手镯(召唤部署,Bramble,一只喜乐王庭精类水晶猫 Crystalline Cat [CR 4+1,龙杂志 #304,page 47],或者别的喜乐王庭精类盟友),精灵斗篷,夸羽的护符(树),蛮牛之力药水,猫之优雅药水。

剧透 -   :
Seelie Court Fey
Gwendolyn Kestrel, Dragon #304

The seelie court fey view themselves as the most lovely of the beautiful, the most charming of the desirable, and the most exquisite of all living creatures. Purity and beauty form the basis of their social status. Ordinary fey fall short of the seelie court fey's status but, while not regarded as equals, are at least tolerated. Unseelie fey are considered repulsive and usually driven out of seelie court fey demesnes. Seelie court fey dismiss all other beings as beneath their regard. Occasionally, however, a seelie court fey develops a fondness for a particularly beautiful or talented nonfey, such as a bard with a very high Perform skill or a weaver with a very high Craft skill. The fey cosset these talented mortals like favored pets. While circumstances might occasionally force a seelie court fey to associate with nonfey as equals, they rarely do so willingly or with pleasure.

Fey high-society and the fey realms, be they the Plane of Faerie or fey high-society enclaves on the Material Plane, contain the only creatures whose opinions matter. Politicking thrives in this elitist environment. Seelie fey, having perfected contempt and disdain for other creatures, also form cliques and factionalize among themselves.

Creating a Seelie Court Fey
"Seelie court fey" is a template that can be added to any fey creature (referred to hereafter as the "base creature") if it has exclusively fey ancestry. Creatures who have become fey through any means other than having been born fey from purely fey parents are not welcome in the seelie court. A seelie court fey uses all the base creature's statistics and special abilities except as noted here.

Special Attacks: A seelie court fey retains all the special attacks of the base creature and also gains vernal touch.

Spell-Like Abilities: Seelie court fey with an Intelligence or Wisdom score of 8 or higher possess the following spell-like abilities, using their HD as the caster level, as specified in the table below. Each ability is useable once per day.

Vernal Touch (Su): To receive a vernal touch is like being kissed by springtime itself: full of life and promise. At will, as a standard action, the seelie fey can touch a creature with a vernal touch. This touch removes dazed, nauseated, fatigued, and exhausted conditions from living creatures. For undead creatures, a seelie court fey's touch attack acts like a cleric's ability to turn undead as a cleric of two levels lower would. Unlike a cleric's turn ability, each use of vernal touch affects only the touched undead.

Special Qualities: A seelie court fey retains all the special qualities of the base creature and gains the following abilities.

Aura of Glory (Su): A seelie court fey radiates calm. She is immune to fear (magical or otherwise). Allies within 10 feet of her gain a morale bonus on saving throws against fear effects equal to the seelie court fey's Charisma bonus.

Damage Reduction: Wood and silver weapons have little effect against seelie court creatures, but cold iron weapons harm them as normal.

Iron Vulnerability (Ex): The mere touch of iron (including steel) deals 1 point of damage to the seelie court fey. A hit with an iron or steel weapon deals an additional +1d6 points of damage. The fey's DR protects it from this damage. Roll the damage as normal and apply DR, unless the weapon can defeat the fey's DR.

Sanctuary (Sp): Once per day, a seelie court fey can cast sanctuary on herself. Unlike a normal casting of the spell, this ability affects only the seelie court fey. Caster level equal to HD; DC 11 + Charisma bonus.

Spell Resistance: SR equal to 10 + base creature's CR. If the creature has better spell resistance already, use that value instead.

Skills: A seelie court fey receives a +4 racial bonus on Bluff, Craft, or Perform (one only, chosen at the time the template is applied), and Diplomacy checks. Self-absorbed, they also receive a -4 penalty on Listen and Spot checks.

Environment: Any land and underground.

Challenge Rating: As base creature +1.

Alignment: Any.

Advancement: As base creature or by character class

Seelie Court Fey Damage Reduction
Hit Dice   Damage Reduction   Ability
1          5/cold iron        Command, disrupt undead, prestidigitation
2-3       5/cols iron        As above, plus charm person, unseen servant
4-5     10/cold iron       As above, plus create food and water, enthrall
6-7     10/+1         As above, plus suggestion, minor creation*
8-9     15/+1         As above, plus charm monster, Leomund's secure shelter
10-11  15/+2        As above, plus major creation*
12+    20/+2         As above, plus mass suggestion, Mordenkainen's magnificent mansion
*Items created by seelie court fey using these spell-like abilities will vanish if touched by iron or steel. Fey cannot create iron or steel items.



译注:这只水晶猫我觉得在哪里见过~就不撞车了~先不翻译

Crystalline Cat (CR 4)
Large Fey
Initiative: +3 (Dex)
AC: 22 (-1 size, +3 Dex, +10 natural), touch 12, flat-footed 19
Hit Dice: 5d6+10 (27 hp)
Fort +3, Ref +7, Will +4
Speed: 40 ft.
Space: 5 ft./10 ft.
Base Attack +5; Grapple +9
Attack: 2 claws +5 melee, bite +0 melee
Damage: Claw 1d6+3, bite 1d6+1
Special Attacks/Actions: Implant, improved grab, pounce, rake, wound
Abilities: Str 9, Dex 16, Con 14, Int 13, Wis 10, Cha 16
Special Qualities: Harmonics, immunities
Feats: Weapon Focus (claw); Weapon Focus (bite)
Skills: Balance +11, Climb +11, Hide +7*, Listen +5, Move Silently +7*, and Spot +8
Advancement: None
Alignment: Usually chaotic neutral
Climate/Terrain: Any land
Organization: Solitary, pair, or pride (4-10)
Treasure/Possessions: Special

Crystalline cats are fierce predators and often attack from ambush.

Harmonics (Su): A crystalline cat can cause its body to resonate in a rich range of tones. These harmonics have two possible effects. They can either act as a countersong per the bard's ability or a shatter spell. Crystalline cats are immune to their own shatter ability and the shatter ability of other crystalline cats. Creating a countersong tone or a shatter tone is a standard action. Caster level 15; save DC 15.

Immunities (Ex): Crystalline cats are immune to poison, petrification, and acid.

Implant (Ex): A crystalline cat that hits with a claw attack can inject a crystal prism into the opponent's body. The affected creature must succeed at a Fortitude save (DC 14) to avoid implantation. Often the crystalline cat uses this ability on an unconscious or otherwise helpless creature (which gets no saving throw). In 24 hours, the host falls extremely ill (-10 to all ability scores, minimum 1). The prism grows rapidly inside the host. When implanted, it is Fine. On the second day, its growth to Diminutive size deals 1d10 points of damage to the host. Each successive day, it increases one size category and deals an additional 1d10 points of damage. It bursts forth from the host when any one of the following conditions is met: It kills the host, it grows to be one size category smaller than the host, or it reaches Large size. If the newly created crystalline cat loses its host before reaching Large size, it continues to grow one size category each day. A crystalline cat is not sufficiently developed to move and attack and is considered helpless until it reaches Large size. Any damage shatters crystalline cats smaller than Large. A remove disease spell rids a victim of the prism, as does a successful Heal check (DC 20). If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.

Improved Grab (Ex): To use this ability, the crystalline cat must hit with a claw or bite attack. If it gets a hold, it can rake.

Pounce (Ex): If a crystalline cat leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A crystalline cat that gets a hold can make two rake attacks (+5 melee) with its hind legs for 1d6+1 damage each. If the crystalline cat pounces on an opponent, it can also rake.

Wound (Ex): The damage a crystalline cat deals doesn't heal naturally. Only a heal spell or a healing spell of 6th level or higher can heal it.

Skills: *Crystalline cats chime softly when they walk and thus have a -4 racial penalty to Move Silently checks. Because their crystalline bodies reflect and refract light, they receive a -4 penalty to Hide checks in areas of bright sunlight.

Treasure: Although it carries no treasure, when a fully developed crystalline cat is killed, the quartz crystals forming its body are worth 2d12 x 100 gp. The bodies of undeveloped crystalline cats (those below Large size) don't yield treasure.


译者感言:通过橡木守卫和远游橡子法术(出自世界遥远的角落系列,枝繁叶茂的森林地带),树精角色们搬家和旅游都不是梦,但施法者等级要求够高。
                  推荐一首我喜欢的同名纯音乐,<Seelie Court>,by Alnair Lindalwe
« 上次编辑: 2019-12-30, 周一 00:44:37 由 Archfey Andeweina »

离线 白色的星星

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  • 追求奇妙,不计代价
建议翻译忠实于原文,不必引入翻译文以外的资源对翻译内容进行修订。
3e资源建议直接标注3e,而不用在译文中转换成3r。
如果想要这么做,建议在文后另开一层写。
神之假身团 无惧者行于光明的七日救援;无悔者穿越黑暗的最终朝圣。
塔夫塔度DIY 唤醒远古之力,被咒纹所束缚的人们。

离线 古利格利

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请问LA-改LA+1的凭据是?

线上 Hikari

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嗯,原文无la,官方无升级所以官方la-,结论完毕。
努力会有收获的。

离线 Archfey Isania

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嗯,原文无la,官方无升级所以官方la-,结论完毕。

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