Born of Death生于死者Half-Undead And Their Kin半亡灵与他们的亲族by Trent Troop, Dragon #313
来源:https://www.realmshelps.net/monsters/templates/half-undead.shtml
原翻译对照贴(译者:结构‧解构)
果园贴及相关图片
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非原文内容译者注:发行于2003年11月的龙杂313该文可能有一定程度对应着此前发行于2002年03月29日的美国类dnd战棋电脑游戏英雄无敌四(Heroes of Might and Magic IV,简称H4)的高人气悲剧人物-死亡阵营战役主角死灵法师半生者高铎斯King Gauldoth Half-Dead(半生者的译名很难不让人想起97年的电影半生缘/张爱玲原著),私认为是典型的衍生作品倒逼主体文化的典型。某第三方网站也出现了可能是3.5e中Half-Dead这一种族。)
从博兹雷德·泽尔金——一位名气不小的死灵法师的日记里,如下报告中出现了一种新的可怕生物。
“为了我的研究,我让我的雇佣兵们设法活捉了一些食尸鬼。在他们带来的12只食尸鬼中——大概都是人类种——九只是雌性,三只是雄性。雇佣兵的首领向我保证,这些食尸鬼都是单独一窝的,在抓捕他们时没咋伤到他们,虽然在这次行动中另有四只食尸鬼死掉了。
在我买下这些食尸鬼后不久,我发现他们似乎都听从于一只特定的雌性。她是12只中最大的那只,看上去比其他人更狡猾。显然她比其他食尸鬼能吃掉更多份额的食物,因为她比比她的同胞们都要壮实而肚子又大又鼓。两周后,我一觉醒来发现围栏内有两只食尸鬼死了,他们的身体被吃掉了一大半,很显然这只雌性食尸鬼杀死了自己的同胞,大概是为了获得更多的晚餐肉食,而且随后立马吃掉了他们身体的大部分。虽然这一进程令我着迷!但食尸鬼是昂贵的怪物,我可不想再失去他们了,于是我把她转移到了一个单独的棚圈里,以避免更多的损失。
三周后,整个法师塔都被一声可怕的嚎叫给惊动了,除了花时间召集起我的学徒们暂停了一会儿,我就冲进了地下室,发现那只雌性食尸鬼受伤了躺在她的棚圈里。粘稠的脓液弄脏了围栏的地板,她像是一个婴儿一样蜷缩着,犹如极度痛苦般地嚎叫。快速对第一个围栏中的食尸鬼们进行了一次计数,明显没有一只跑出来的。而当我走近那只雌性食尸鬼时,我竟然看到了她像猩猩般(粗壮)张开的双臂里正轻轻抱着一个肉团!
她抱着的那个婴儿,除了瘦削的身材,和黄色的双眼外简直和人类婴儿一模一样! 我认为我在这个小生物体内侦测到了一个微弱如摇曳烛火般明灭不定的魂魄,随着对棚圈的靠近,它变得越来越强。而我的魔法很快确认了我的直觉所曾告诉我的,它是活生生的!”剧透 - :
From the journal of Bozred Zelkinth, a necromancer of no small renown. comes the following account of a new and terrible kind of creature.
The warriors I had hired managed to subdue and capture a number of ghouls for my studies. Of the twelve that they brought in-all presumably of human stock-nine were female and three were male. The leader of the mercenaries assured me that the ghouls had come from a single pack, and that they had been captured with minimal damage, although four others had perished in the encounter.
Not long after I had purchased the ghouls, I noted their subservience to a particular female. She was the largest of the twelve and seemed somewhat more cunning than the others. It was apparent that she consumed a greater share of the food than the others, since she was stockier than her brethren and had a large, heavy stomach. Two weeks later, I awoke to find two of the ghouls dead and half-eaten in the enclosure. The female had evidently destroyed two of her own, presumably to get a greater share of the evening meal, and had devoured large portions of their bodies immediately afterward. While this development fascinated me, the ghouls were expensive beasts, and I didn't want to lose any more. I moved her to a separate pen rather than have my property damaged further.
Three weeks later. the entire sanctum was awakened by a horrible howling in the holding area. Pausing only long enough to gather my apprentices, I rushed to the basement to discover the female lying injured in her pen. Thick ichor stained the floor of the enclosure, and she was curled in a fetal position, howling as though in great agony. A quick count of the beasts in the first enclosure revealed that none of the others had escaped. As I approached the female, I saw that she was cradling a small bundle in her distended, apelike arms.
The thing she held resembled a human baby, except for its gaunt build and yellow eyes. I thought I detected a faint, flickering essence within the little creature, and it grew stronger as approached the pen. My spells soon confirmed what my instincts had told me. It was alive!
在正常情况下,活物与亡灵之间杂交是不可能的。然而,死灵法术和命运的巧合会在生者与非生者之间产生极为不同寻常的混血儿。
被亡灵的污化所感染的造物有两种形式:半亡灵和抵死触者/亡染者。 半亡灵是亡灵类生物的直接后裔,而抵死触者/亡染者则是从他们亡灵先辈之中剔除的后代。
为了想要在他们的战役之中注入更多非生者角色要素的各地下城主DM和玩家们,两类造物会在接下来出场露面。为每种最常见的半亡灵提供了一个半亡灵模板,而与神魔裔相似,将抵死触者/亡染者作为一个新的怪物出场露面,并且附有用作玩家角色的必要信息。
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非原文内容译者注:将原有的死触者翻译成抵死触者/亡染者是因为与其说各种亡灵与各种活体生物留下血统后代,不如说各类亡灵在活体生物身上留下了魔法瘟疫(食尸鬼热、惊情四百年中的吸血鬼热,各种制造衍体的xx尸)/灵魂被死灵化(缚灵)、负能量化(幽影)的后遗症,这些类似法术后遗症(如UA的理智值系统之类的)不仅会从受感染的母体遗留给婴孩,还会在它们的后代中显现遗毒。这些留给后代的是巨大的生理缺陷以及由此而来的各种心理压力和心灵扭曲,让其日常生活也变成了人间悲剧,即使活的长也是长“寿/受”罪,死亡或被死亡更是家常便饭。所以我在原译死触者改译作抵死触者/亡染者,希望以此展现该类被动遭遇不幸者的挣扎求生与绝望无奈。)
半亡灵样本:柩甸裔半兽人野蛮人
半亡灵当一个生物的母亲在怀孕时变成吸血鬼,食尸鬼或尸妖时,会产生大多数半亡灵。 其他原因则是,各种各样的可怕诅咒,拙劣(到只能说“抱歉”botched)的复活,死灵法师实验或黑暗诸神的干预。不论它们如何起源,半亡灵都是存在于活人与死者之间的灰色地带的造物,它们虽然活着,却因非生者的污化而受到诅咒。
到目前为止,已经碰巧发现了四种半亡灵,每种半亡灵都是从一种特殊的不死生物中衍生出来的:刀牙裔(半吸血鬼),柩甸裔(半僵尸),食尸裔(半食尸鬼)和浮灵裔(半幽灵) 。
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非原文内容译者附:刀牙裔katane,该词发音类似于日语Katana(武士)刀。有可能是一定程度受到美漫漫威电影Blade刀锋战士系列、日本小说家菊地秀行1982年首次发表【吸血鬼猎人D】,2000年出的相关电影版和押井守参与的动漫电影-最后的吸血鬼 BLOOD THE LAST VAMPIRE (2000)的影响。柩甸裔gheden,该词似乎来自战锤40000的太空死灵族尼基拉赫王朝王冠世界gheden基登,eden是伊甸(园)的意思,另外圣经士师记中以色列人有个士师/军事领袖叫Gideon/ Gedeon基甸。食尸裔ghul来自阿拉伯语,与食尸鬼ghoul同义。浮灵裔fetch则来自于17世纪晚期的英语,传说中是活人的鬼魂或双重身(奇幻文学中的双身人),传统上据信是一个人正逼近死亡的警示。fetches ,the apparition or double of a living person, formerly believed to be a warning of that person's impending death.)
每一族都有它们自身的特殊能力和弱点,尽管这些族类都有某些亡灵族种族特性(请参见侧栏)。
剧透 - :
Half-Undead
Most half-undead are created when a creature's mother is transformed into a vampire, ghoul, or wight while pregnant. Others result from dread curses, botched resurrections, necromancers' experiments, or the intervention of dark gods. Regardless of their origins, half-undead are shunned creatures that exist in the gray area between the living and the dead - alive but cursed with the taint of unlife.
Four kinds of half-undead have been encountered thus far, each derived from a particular sort of undead stock: katanes (half-vampires), gheden (half-zombies), ghuls (half-ghouls), and fetch (half-ghosts). Each has its own special powers and weaknesses, although all share certain half-undead traits (see sidebar).
半亡灵性格 半亡灵往往是面容憔悴,脸色苍白的类人存在;有着令人不安的粗鲁举止或令人难忘的出尘之美,这取决于它们的种类。 他们中有些人充满仇恨和自我厌恶,被迫拼命地去追捕各自的“亲族”,来让它们为自己的诞生的“糟”遇赎罪。 其他成员则拥抱自己的天性,成为弱者和无辜者的灾难之源。 半亡灵有一定机率转而冒险,因为它们往往不适合正常社会。 邪恶诸神把他们看做神职人员,并竭尽所能地引诱邪恶的半亡灵加入它们的神职队伍。
半亡灵可以选择任何职业,但他们倾向于避开圣武士职业。(
非原文内容圣武士往往倾向守序善良,亡灵单位往往天性混乱邪恶)柩甸裔倾向于成为斗士和野蛮人,因为他们对痛觉感受不灵敏,这使他们在战斗领域卓有成效。浮灵裔往往会成为神职人员和术士,而刀牙裔和食尸裔并没有表现出特别的职业偏好。 半亡灵角色保留了基础生物的偏好职业。
半亡灵模板 每种半亡灵生物都作为模板被呈现于此,可以应用于任何巨型,类人动物或变种的类人动物。 除非另有说明,否则他们会使用所有基础生物的属性数值和特殊能力。如果有哪种属性减值被指定,则最小值为1。
半亡灵裔种族共有特性
四种半亡灵裔具有以下共同特征。亡灵召唤(Ex): 当半亡灵死后,按每个生命骰加3%的机率,它将复苏成一只完全与它亡灵亲代同种的亡灵类生物。
黑暗视觉(Ex): 半亡灵获得60英尺范围的黑暗视觉。如果基础生物已经有了黑暗视觉,(视野)范围变得更远(增加60英尺)。
侦查(Ex): 就使用侦测亡灵的法术和效果(例如侦测亡灵)而言,半亡灵会被视为亡灵生物。就灵气强度而言,半亡灵依它的生命骰HD的半
数计算。
防御强化(Ex): 对半亡灵打出致命一击或偷袭时,有50%的机率使致命一击或偷袭失效,那伤害骰就会替换成普通(伤害)骰投掷。 如果半亡灵
穿着任何防御强化性质式样的魔法盔甲/甲鍪(móu),请使用(两者间)百分比更好的。
免疫能量吸取(Ex): 半亡灵免疫能量吸取攻击。
死灵化生命(Ex): 在被各种负能量属性的法术或特殊效果造成生命点伤害时(如各种造成X伤法术),即使当次豁免失败,半亡灵只受一半伤害,如
果当次豁免成功则该半亡灵不受伤害。
延缓老化(Ex): 一到性成熟/成年后,半亡灵的老化速度就只有基础生物的四分之一。
感化同类(Ex): 半亡灵牧师在驱散、呵斥、命令command或支持bolster它的血脉祖系的亡灵类生物时,在该项检定时获得+2加值。
圣水易伤(Ex): 圣水会烫伤半亡灵的血肉,被圣水瓶直接命中会受到1d4的伤害。
易受度化(Ex): 任何瞄准半亡灵的驱散/呵斥亡灵投骰,若结果本可以驱退/斥退同等生命骰亡灵的,则该半亡灵在各攻击骰,各豁免、技能、属
性检定上遭受-4减值。该效果持续十轮(1分钟),除非该施术者攻击该半亡灵(译者注:对照dnd规则:驱散/呵斥,应该是近战
攻击)。若该度化(亡灵)的投骰结果可以摧毁/命令同等生命骰亡灵的,则替换为击倒昏迷该半亡灵2d4轮。
不死豁免: 半亡灵在对抗恐惧,毒药,疾病,麻痹和死灵系法术的豁免检定中+2种族加值。
剧透 - :
Half-Undead Traits
All four kinds of half-undead have the following traits in common.
Call of Undeath (Ex): There is a 3% chance per Hit Die that, upon a half-undead's death, it will rise as a full undead creature of its undead progenitor's kind.
Darkvision (Ex): A half-undead gains darkvision with a range of 60 feet. If the base creature already had darkvision, use the greater range.
Detection (Ex): Half-undead register as undead creatures for the purposes of spells and effects that detect undead (such as detect undead). A half-undead counts as half its HD for the purposes of aura strength.
Fortification (Ex): When a critical hit or sneak attack is scored on the half-undead, there is a 50% chance that the critical hit or sneak attack is negated, and damage is instead rolled normally. If a half-undead wears magic armor with any form of the fortification quality, use the better percentage value.
Immunity to Energy Drain (Ex): A half-undead is immune to energy drain attacks.
Necrotic Life (Ex): Even on a failed save, a half-undead suffers only half damage from spells and effects that deal hit point damage due to negative energy, such as inflict spells, and with a successful save, a half-undead suffers no damage.
Slow Aging (Ex): Upon reaching maturity, a half-undead ages at one-fourth of the base creature's normal rate.
Turn Kind (Ex): A half-undead cleric gains a +2 bonus on checks made to turn, rebuke, command, or bolster undead creatures of its ancestral kind.
Vulnerability to Holy Water (Ex): Holy water scalds the flesh of a half-undead, dealing 1d4 points of damage per direct hit with a flask.
Vulnerability to Turning (Ex): Any turning attempt targeting the half-undead that would turn or rebuke an undead of the half-undead's HD imposes a -4 penalty on the half-undead's attacks, saves, skill checks, and ability checks. This effect lasts for 10 rounds or until the creature that turned or rebuked the half-undead attacks the half-undead. A turn attempt that would destroy or command an undead of equivalent Hit Dice instead stuns a half-undead for 2d4 rounds.
Saves: A half-undead creature gains a +2 racial bonus on saves against fear, poison, disease, paralysis, and spells from the necromancy school.
在鬼行GhostWalk战役(2003年6月)设定中的浮灵裔如果你在游戏中使用鬼行GhostWalk战役设定,浮灵裔可以成为完全显形的各种幽魂(虚体造物)与凡人的后代。这些浮灵裔没有心灵遥控特殊能力而代之以拥有创造星质/冥质作为类法术,每天的使用次数等于浮灵裔的魅力调整值(如果有)+2
创造星质/冥质(Create Ectoplasm)浮灵裔 在半亡灵族中,浮灵裔是最不常见的,因为有形之物与以太之灵的混血儿是逻辑学的噩梦。 当众神允许一个女人怀着已故所爱之魂的孩子时,一些浮灵裔诞生了。其他一些是幽魂、幽灵或其他无形体的亡灵,它们已经用有缺陷的魔法复苏重生。
无论各自是如何起源的,浮灵裔都是强大而脆弱的生物,它们在战斗中往往更多地依靠自己的特殊能力而非身体上的不凡之处。 许多人体弱多病得如此严重,几乎需要家人或朋友一直不断的照顾。
浮灵裔外表如多愁善感之人,拥有近乎透明的白,蓝或灰烬色的头发、皮肤和眼睛。典型的浮灵裔看起来体弱多病,身体无力,说话声音柔和悠扬。
速度: 一个浮灵裔能以30英尺的速度进行完美的机动飞行。
特殊攻击: 浮灵裔会保留基础生物的所有特殊攻击,并获得如下所述的那些攻击。
心灵遥控(Sp): 每回合一次,一个浮灵裔可以使用心灵遥控,其施法者等级等于浮灵裔的总生命骰HD。
乏力凝视(Su): 浮灵裔可以用一次凝视使一个对手乏力。 满足凝视要求的任何生物都必须成功进行一次意志豁免(DC 10+浮灵裔的总生命骰的一
半+浮灵裔的魅力调整值),否则将在接下来的10分钟内被战栗。 一次成功的豁免会使此生物在24小时内免疫该浮灵裔的凝视。
特性: 浮灵裔具有基础生物所有的特性,和对所有半亡灵那些共有的种族特性(见半亡灵种族特性)还具有以下特性。
侦测虚体亡灵(Sp): 一个浮灵裔可随意侦测任何形式的虚体亡灵。 这种能力的使用类似于侦测亡灵法术(施法者等级等效于浮灵裔的生命骰HD),但
它只能侦测虚体亡灵。
幽魂形态(Su): 一个浮灵裔可以创造一个能够自由出行并参与战斗的灵体。 该功能每天只能使用一次,并且需要一次全回合动作启动。在下一回
合开始时,浮灵裔的肉体将陷入无意识状态,而一具微微闪烁的无形复制体则脱离肉体自由活动。该幽灵形态发出诡异的光,其
颜色与浮灵裔的阵营相对应:邪恶的浮灵裔发出深红色光,中立的浮灵裔发出黯淡的深绿色光,而善良的浮灵裔发出(译者附:较
鲜亮)的铁蓝色光。幽魂形态可以使用所有浮灵裔的特殊能力,技能,法术和专长,但是它没有武器或装备,只能使用虚体造物
可以掌握的物品。摧毁幽魂形态会立即将浮灵裔的灵体回归其肉身,并以使用幽魂形态能力时的每一分钟时间治疗1点伤害。 除
此之外,浮灵裔可以无限期保留在幽魂形态,或者会以一次全回合动作来回归其肉身。
免疫(Ex): 浮灵裔免疫属性伤害,属性吸收和幽灵的特殊攻击。
非自然光环(Su): 无论是野生动物还是家养动物,都可以在15英尺的距离上感知到幽魂浮灵裔的非自然存在。它们不会乐于靠近那个地方,如果被
迫这样做,将会感到恐慌;只要它们处于该范围内,它们就会维持恐慌状态。
属性: 在基础生物上作出如下改变:力量-2,敏捷+2,体质-2,魅力+2。
技能: 浮灵裔在潜行/无声移动检定上获得+4种族加值
组织: 单独,小队(2-4正常基础生物和浮灵裔),或狩猎队(2-8正常基础生物和2-4浮灵裔)。
挑战等级CR: 基础生物等级
+1。
等级调整LA: 基础生物等级
+5。
附录:心灵遥控剧透 - :
变化系
等级:术/法 5级
成分:V言语,S姿势
施法时间:1个(标准)动作
距离:远距(400英尺+ 40英尺/级)
目标:见正文
持续时间:专注(最多1轮/等级)或瞬时(见正文)
豁免检定:意志,通过则无效(物体)(见正文)
法术抗力:可(物体)(见正文)
角色通过专注于物体或生物来移动它们。根据所选择的版本,该咒语既可以提供柔和地持续发力,(法术大全:做多种战斗动作,)也可以提供短促猛烈的推力一次。
持续力场/发力:该持续力场使重25磅/施法者等级(法术大全:15级时达到最高值最大375磅)的生物或物体移动远达20英尺/轮。一个生物可以通过成功的意志豁免或反射豁免对自己或拥有的物件来取消其效果。
此版本的法术每个施法者等级最多持续1回合,但如果角色停止集中注意力,则该咒语结束。重物可以垂直,水平或双向同时移动。不能将对象移出角色的法术范围。如果目标被迫超出范围,则该咒语结束。如果角色由于任何原因停止集中注意力,则物体会掉落或停止。
物体可以像被用一只手一样进行心灵遥控操作。角色甚至可以解开简单的结,尽管诸如此类的微妙活动需要根据DM设置的检定骰DC进行智力检定。
(法术大全:“战斗策略”,可用心灵力量进行冲撞,卸除武器,擒抱,绊摔,使用智力调整值)
猛力投掷/猛烈发力:相对应转换,法术能量可以在单轮被耗尽。 角色可以向在10英尺/等级范围之内的任何目标,投掷该范围内彼此距离目标在10英尺之内的一个/多个物体/生物。人物可以投掷到25磅/施法者等级总重的物体(最多15个)。该角色必须使用其基本攻击加值+其智力调整值(如果是法师)或魅力调整值(如果是术士),才能在攻击掷骰成功(每掷出一个生物或物体投骰一次)用各物击中目标。各武器造成标准伤害(没有力量加成)。(法术大全:在用这种方法使用箭和矢时,它们的伤害等同于同等型号的匕首。) 其他物体造成的伤害范围为1到1d6点伤害/25磅(法术大全:15级时达到最高值最大375磅)。
属于该法术承受能力的生物可以被掷出,但是允许他们使用意志豁免(和法术抗力)来抵消其效果,如同那些被该法术对准的被操控物一样。若一个生物被心灵遥控朝着坚固的表面投掷,它将受到伤害,就如同从10英尺高度坠落(1d6点)一样。
(法术大全:必须做攻击检定)
Telekinesis
Transmutation
Level: Sor/Wiz 5
Components: V, S
Casting time: 1 action
Range: Long (400 ft. + 40 ft./level)
Targets: See text
Duration: Concentration (up to 1 round/level) or instantaneous (see text)
Saving Throw: Will negates (object)(see text)
Spell Resistance: Yes (object) (see text)
The character moves objects or creatures by concentrating on them. Depending on the version selected, the spell can provide either a gentle, sustained force or a single short, violent thrust.
Sustained Force: A sustained force moves a creature or object weighing up to 25 pounds per caster level up to 20 feet per round. A creature can negate the effect against itself or against an object it possesses with a successful Will save or with SR.
This version of the spell lasts up to 1 round per caster level, but it ends if the character ceases concentration. The weight can be moved vertically, horizontally, or both. An object cannot be moved beyond the character's range. The spell ends if the object is forced beyond the range. If the character ceases concentration for any reason, the object falls or stops.
An object can be telekinetically manipulated as if with one hand. The character might even be able to untie simple knots, though delicate activities such as these require Intelligence checks against a DC set by the DM.
Violent Thrust: Alternatively, the spell energy can be expended in a single round. The character can hurl one or more objects or creatures who are within range and all within 10 feet of each other toward any target within 10 feet/level of all the objects. The character can hurl up to a total weight of 25 pounds per caster level.
The character must succeed at attack rolls (one per creature or object thrown) to hit the target with the items, using the character's base attack bonus + the character's Intelligence modifier. Weapons cause standard damage (with no Strength bonus). Other objects cause damage ranging from 1 point per 25 pounds to 1d6 points of damage per 25 pounds.
Creatures who fall within the weight capacity of the spell can be hurled, but they are allowed Will saves to negate the effect, as are those whose held possessions are targeted by the spell. If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).