作者 主题: 法系小抄  (阅读 9000 次)

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法系小抄
« 于: 2019-09-15, 周日 16:52:59 »
Cold Iron
Source Alchemy Manual pg. 0
Price 1 gp; Weight —
Cold iron is often used to produce alloyed metals, catalysts, and items that interfere with magic.
Power Component
Doses 5 (5 gp); Spells abjuration school
Effect +1 caster level for the purpose of caster level and dispel checks

Myrrh
Source Alchemy Manual pg. 0
Price 5 sp; Weight —
Myrrh is an aromatic gum used as a base for alchemical remedies and as a sticky bonding agent.
Power Component
Doses 4 (2 gp); Spells abjuration school
Effect +1 caster level for the purpose of caster level checks and dispel checks


Cytillesh Spores
Source Alchemy Manual pg. 11
Price 5 gp; Weight —
The spore of the cytillesh fungus is a versatile reagent, and is often combined with other poisonous elements to create deliriums, hallucinogens, and psychotics.
Power Component
Doses 1 (5 gp); Spells charm or compulsion subschool
Effect +1 caster level for the purpose of duration

Pesh
Source Alchemy Manual pg. 19
Price 15 gp; Weight —
When used as an alchemical reagent, refined pesh is often sublimated along with other reagents to create new forms of the famous drug.
Power Component
Doses 1 (15 gp); Spells enchantment school
Effect +1 caster level for purpose of duration

Dew of Lunary
Source Alchemy Manual pg. 0
Price 4 gp; Weight —
Dew of lunary is derived from a potent herb. It is commonly used in the creation of medicinal, protective, and divinatory items.
Power Component
Doses 5 (20 gp); Spells divination school
Effect +1 caster level for the purpose of effect

Magnesium
Source Alchemy Manual pg. 0
Price 1 gp; Weight —
Magnesium is an extremely light and reactive metal that burns brightly when exposed to air. It is important for all living things, especially plants.
Power Component
Doses 2 (2 gp); Spells transmutation school
Effect +1 caster level for the purpose of duration

Quicksilver
Source Alchemy Manual pg. 33
Price 1 gp; Weight —
Quicksilver is a liquid metal with dangerous mental effects on those who handle it. It is most often distilled from crystalline amalgams such as cinnabar and stored in iron flasks.
Power Component
Doses 3 (3 gp); Spells mind-affecting descriptor
Effect +1 caster level for the purpose of duration

Salt
Source Alchemy Manual pg. 33
Price 5 sp; Weight —
Salt is a vital mineral commodity. It is most commonly used as a desiccant and as a catalyst.
Power Component
Doses 20 (10 gp); Spells necromancy school
Effect +1 caster level for the purpose of effect

Silver
Source Alchemy Manual pg. 33
Price 1 gp; Weight —
Silver is a lustrous precious metal used in mirrors, disinfectants, electrics, and illusion-creating magic items.
Power Component
Doses 10 (10 gp); Spells illusion school
Effect +1 to DC of Will saves to disbelieve

Void Shard
Source Plane-Hopper's Handbook pg. 11
Price 250 gp; Weight —
This shard seems to absorb the light around it, demonstrating the annihilatory power of the Negative Energy Plane.
Power Component
Doses 1 (250 gp); Spells necromancy school
Effect When you use a void crystal as a material component or focus for a spell of the necromancy school, the target takes a –2 penalty on saves against the spell.

Cooperation Crystals
Source Plane-Hopper's Handbook pg. 10
Price 300 gp; Weight —
This vibrant blue-green crystal is a distillation of the spirit of cooperation characteristic of the chaotic good plane of Elysium.
Power Component
Doses 1 (300 gp); Spells harmless spells
Effect When you use a cooperation crystal as a material component or focus for a harmless spell, treat your caster level as 1 higher for the purpose of determining the spell’s duration and effect. This increase doesn’t stack with other effects that raise the caster level of a spell.

« 上次编辑: 2021-07-02, 周五 13:23:40 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 法系小抄
« 回帖 #1 于: 2021-07-02, 周五 13:20:01 »
醚(AETHER)
种类 吸入;成瘾性 中度;强韧豁免 DC 16
价格 20 gp
效果 1小时;+1施法者等级
效果 1D4小时;使用者必须通过施法者检定以成功施法,DC 15 + 法术等级
伤害 1d2体质

萨满面绘(Shaman's paint)
价格:90gp 重量:1/2磅
大片金腹臭椿(goldbelly stinkbugs)的尸体——一种旋心山脉(Mindspin Mountains)的原生昆虫——使这中涂料呈现出独特的黄色。当你使用整轮动作涂抹时,这种细腻的糊状物使你的头脑焕发光彩,如同有超凡光芒环绕。你的任何法术目标为一名或者多名盟友的法术,在施法者等级上获得+2炼金加值。萨满面绘中的水银对生物有害。每天中如果你涂抹这种涂料超过1分钟,你就会受到1点感知伤害,并且在这之后每持续使用1分钟,就再附加1点感知伤害。

瓦瑞西安偶像(Varisian idol)
出自《Varisia, Birthplace of Legends pg. 15, Rise of the Runelords Player's Guide pg. 11, Curse of the Crimson Throne Player's Guide pg. 12》
价格:75gp
重量:1磅
類別:冒险装备
從神秘的遺跡中搜尋而来,这些被遺忘的人物和無名精魄的描繪品經常作為幸運符出售,但大部分普通人都不知道它们在增幅魔法上也很实用。现存有7种瓦瑞西安偶像;能影響塑能系、變化系和幻術系的最為常见。瓦瑞西安人以他们的民族名字给影響不同學派的偶像起名。

若施法时用此偶像作為额外材料成分,瓦瑞西安偶像增加下列效果至该法术上。在施法时使用多个偶像不会產生额外效果。瓦瑞西安偶像在1次使用后被毁灭。

Avaria: 当用作施放熊之堅韌(Bear's Endurance)牛之力量(Bull's Strength)貓之優雅(Cat's Grace)鷹之威儀(Eagle's Splendor)狐之狡黠(Fox's Cunning)梟之睿智(Owl's Wisdom)时,该法术对受影響的屬性给予+5增强加值。

Avidais: 当用作施放让你進行解除检定(dispel check)(例如解除魔法(dispel magic)法師裂解術(mage's disjunction))时,你在认检定獲得+2加值。

Carnasia: 当用作施放任何魅惑子學派的法术时,被威脅中的目标不会獲得正常情況下的对抗此法术时豁免檢定的+5加值。

Idolis: 当用作施放召喚怪物(summon monster)召喚自然盟友(summon nature's ally)时,被召喚生物每HD+2最大hp。

Ragario: 当用作施放造成能量伤害的法术时,你在穿透SR的CL检定獲得+2加值。

Vangloris: 当用作施放五官幻覺子學派的法术,並以分钟级或以下时间持續时(例如移位術(Displacement)隱形術(Invisibility)),此效果比正常持續多1轮。

Voratalo: 当用作施放死靈學派的法术並造成hp伤害时,你还会造成等同法术环级的流血伤害。此流血效果持續5轮。

血腥曼德拉草
价值:15GP
重量 -
采集 DC20;产量 1D4剂
地形:任何平原或沼泽
制备:必须将血腥曼德拉草制成浆状,以便收集其粘稠的红色汁液并撇去,然后精制成均匀粘稠的糊状物; 这个过程需要进行一次成功的DC 15 手艺(炼金)检定和每剂1d4小时的工作。
使用:施法期间将一剂血腥曼德拉草药膏涂抹在嘴唇上(这是一个自由动作),这可以在施放一个解除苦难或状态(remove afflictions and conditions)的法术或提供士气加值的法术时作为额外的材料成分。这样做可以为法术的有效施法者等级提供+1加值。
描述
血腥曼德拉草从身体中拥有超自然力量的智慧生物的尸体中成长。这种植物令人不安的类人形状块茎状根可以增加生育能力和活力。

内希斯之刺Nethys's dagger(PFS禁用)
价值:50GP
重量 -
专业(草药学)DC18
地形:沙漠
经常被在被魔法严重影响着的土地上找到,这个球茎仙人掌顶着蔚蓝色的花朵。这种仙人掌的汁液在制药时可以作为添加剂,使这剂药剂在决定所有的数值变量时如同施法者等级提升了1。当用DC15的炼金术检定加工成为粉末时,内希斯之刺可以用作为额外的施法材料成分,给予使用者在穿透法术抗力时+1的施法者等级检定的炼金加值。
« 上次编辑: 2021-07-02, 周五 13:23:55 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 法系小抄
« 回帖 #2 于: 2022-03-02, 周三 14:18:39 »
論對抗高等火器的方法,海盜團用

對武器
Damp Powder arcanist 1, druid 1, hunter 1, redmantisassassin 1, sorcerer 1, witch 1, wizard 1

Heat Metal druid 2, hunter 2, occultist 2, psychic 2

Flash Fire arcanist 3, redmantisassassin 3, sorcerer 3, witch 3, wizard 3

硬抗
Sanctuary cleric 1, inquisitor 1, oracle 1, spiritualist 1, warpriest 1

Entropic Shield cleric 1, oracle 1, psychic 1, warpriest 1

Bullet Shield alchemist 2, arcanist 2, bloodrager 2, investigator 2, occultist 2, psychic 2, sorcerer 2, wizard 2

Protection from Arrows alchemist 2, arcanist 2, bloodrager 2, investigator 2, psychic 2, sorcerer 2, spiritualist 2, summoner 2, summoner (unchained) 2, wizard 2

Ablative Sphere arcanist 3, sorcerer 3, wizard 3

Wind Wall arcanist 3, bloodrager 3, cleric 3, druid 3, hunter 2, magus 3, occultist 3, oracle 3, ranger 2, shaman 3, sorcerer 3, spiritualist 3, summoner 2, summoner (unchained) 3, warpriest 3, wizard 3

Displacement alchemist 3, arcanist 3, bard 3, investigator 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, redmantisassassin 3, skald 3, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, wizard 3


關燈
Glitterdust arcanist 2, bard 2, bloodrager 2, magus 2, mesmerist 2, occultist 2, skald 2, sorcerer 2, summoner 2, summoner (unchained) 2, witch 2, wizard 2

Blindness/Deafness antipaladin 2, arcanist 2, bard 2, bloodrager 2, cleric 3, mesmerist 2, oracle 3, psychic 2, shaman 3, skald 2, sorcerer 2, spiritualist 3, warpriest 3, witch 2, wizard 2

Darkness adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2

Blacklight arcanist 3, sorcerer 3, wizard 3


Stone Shield arcanist 1, bloodrager 1, cleric 1, druid 1, hunter 1, magus 2, oracle 1, shaman 1, sorcerer 1, summoner 1, summoner (unchained) 1, warpriest 1, wizard 1 (oread)

Blast Barrier arcanist 3, druid 4, hunter 3, ranger 3, redmantisassassin 3, sorcerer 3, witch 4, wizard 3

Night of Blades antipaladin 4, arcanist 3, hunter 4, inquisitor 3, ranger 4, sorcerer 3, summoner 3, summoner (unchained) 3, wizard 3 (Norgorber)

Illusory Wall (幻术) arcanist 4, mesmerist 4, occultist 4, psychic 4, redmantisassassin 4, sorcerer 4, wizard 4

Wall of Bone antipaladin 4, arcanist 4, bloodrager 4, cleric 4, oracle 4, psychic 4, sorcerer 4, spiritualist 4, warpriest 4, wizard 4

Wall of Brine arcanist 4, druid 4, hunter 3, magus 4, ranger 3, shaman 4, sorcerer 4, wizard 4 (Merfolk)

Wall of Fire adept 4, arcanist 4, bloodrager 4, druid 5, hunter 5, magus 4, occultist 4, shaman 5, sorcerer 4, summoner 3, summoner (unchained) 4, wizard 4


Pilfering Hand arcanist 2, bard 2, cleric 2, magus 2, medium 2, mesmerist 2, occultist 2, oracle 2, psychic 2, skald 2, sorcerer 2, spiritualist 2, warpriest 2, wizard 2

Mad Monkeys arcanist 3, bard 3, druid 3, hunter 3, skald 3, sorcerer 3, summoner 3, summoner (unchained) 3, wizard 3

Telekinetic Maneuver arcanist 4, magus 4, psychic 3, sorcerer 4, spiritualist 4, wizard 4


Obscuring Mist adept 1, arcanist 1, cleric 1, druid 1, hunter 1, magus 1, mesmerist 1, oracle 1, shaman 1, sorcerer 1, spiritualist 1, summoner (unchained) 1, warpriest 1, witch 1, wizard 1

Euphoric Cloud arcanist 2, druid 2, hunter 2, magus 2, mesmerist 2, psychic 2, sahirafiyun 2, sorcerer 2, witch 2, wizard 2

Fog Cloud arcanist 2, druid 2, hunter 2, magus 2, shaman 2, sorcerer 2, summoner (unchained) 2, witch 2, wizard 2

Ash Storm arcanist 3, druid 3, hunter 3, sorcerer 3, witch 3, wizard 3

Solid Fog arcanist 4, magus 4, mesmerist 4, shaman 4, sorcerer 4, spiritualist 4, summoner (unchained) 4, witch 4, wizard 4

Web (?) adept 2, arcanist 2, magus 2, sorcerer 2, witch 2, wizard 2

Ashen Path(穿霧) arcanist 2, cleric 2, druid 2, hunter 2, oracle 2, ranger 2, sorcerer 2, warpriest 2, wizard 2

Twilight Haze (幻术) arcanist 2, mesmerist 2, psychic 2, redmantisassassin 2, sorcerer 2, spiritualist 2, witch 2, wizard 2

Haunting Mists (幻术) arcanist 2, bard 2, mesmerist 2, psychic 2, redmantisassassin 2, skald 2, sorcerer 2, witch 2, wizard 2
« 上次编辑: 2022-03-02, 周三 18:05:53 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 法系小抄
« 回帖 #3 于: 2022-03-07, 周一 16:56:04 »

1環
===================應變===================
腎上腺素激增(Burst of Adrenaline) - This is actually a pretty cool spell.  It’s basically +4 to a Ref. or Fort. save, and has utility outside of combat.  The round of fatigue afterwards is a bit of a pain, so use judiciously. 
粘液封鎖(Glue Seal) - This is the closest you get to grease.  It’s got a lot of utility in and out of combat.  This is also a rare Reflex save spell on your list.
ill omen - A fine debuff that gets better with age.  Avoid using it on casters.  No save!
illusion of calm - As long as this spell is up, you don’t have to worry about casting defensively.
magic missile - One of your rare direct damage spells, this old staple couples well with certain metamagic feats such as Toppling Spell.  It’s a decent offensive backup spell.(可換成雙蛇杖)
shield - Likely better than an actual shield for a good chunk of your career, and the protection from magic missiles is always handy.
vanish
驚恐術(cause fear)  (4級換掉)
七彩噴射(color spray) (4級換掉)

===================先手===================
魅惑動物(charm animal) - You can get speak with animals as a 2nd level spell; animals can be an unlikely source of information, and you’ll be glad to know this the first time you encounter a T-Rex.
魅惑人類(charm person)
赫迷亚之潜力(Hermean potential) (LoD) - Consider grabbing this once you’ve got some caster levels under your belt.  It’s a nice little defensive buff.(5 CL以上用)
long arm - This is a must-have for psychics interested in using melee touch spells.

===================長期===================
魔法警報(Alarm)
sow thought - For the more subtle enchanters out there.  *INCEPTION BWAAAM*

===================不佔位===================
enlarge person - Not for you: use it on your big dumb meatshield. (備卷)
heightened awareness - Great duration.  This spell is strictly better than anticipate peril.(備杖)
true strike - You don’t have a lot of spells that require attack rolls.  If you like the various bad-touch spells, though, this might be more valuable for clutch situations.(備卷)
Fool's Gold (AA)(備杖)
remove fear - Just about all psychics should know this spell; it defends against one of the primary threats to your emotion components.(備杖/葯)
telempathic projection - This is a nice spell for helping out the party face (which might even be you).  This is just a fun, versatile tool in social situations.(備卷)

deja vu - No save, which is noteworthy.  It can throw a wrench in enemy tactics, but isn’t very useful against foes that repeat the same thing every round regardless, such as most melee fighting characters and monsters.  It’s a nifty spell to Quicken later on to prevent casters from escaping (or force them to flee, if they recognize the spell via Spellcraft and don’t want to risk a round of repetition).
feather fall - You’ll be glad to know it when you need it.
feather step - Eventually becomes obsolete, but at low levels difficult terrain is a massive pain.
liberating command - This spell can get your friends out of a jam.
silent image
summon minor monster / summon monster I - Mostly useful for utility and trap-springing. 
unprepared combatant - This helps the party blaster out, and it’s a good spell to get off before an ambush.


2環
===================應變===================
hideous laughter - A good choice for a single-target Will save-or-lose for this level.
hold person - Very similar to hideous laughter or id insinuation I.
id insinuation I - Similar to hideous laughter or hold person, this spell locks an enemy down.  Its main advantage over the other two spells is that the target doesn’t get a new save every round, but you must concentrate on it.  For an undercast spell this is a decent use of a 2nd level slot.
instigate psychic duel - The psychic duel system is a bit clunky and potentially wasteful of your daily resources.  This does have some interesting potential use if you get creative with it.  Fighting someone in a public area unbeknownst to anyone else is certainly useful, but it can also be of use in a more traditional dungeon environment.  Your opponent is just as defenseless in the real world as you are; if you’re fighting a lone enemy, your allies can gang up on the nigh-helpless target while you just focus on defenses.  Most enemies will probably be too confused to understand their offensive options in a duel to begin with.
mental block - In the same tier as hold person and other single-target Will save spells.  This one sucks for the target if it gets through, basically reducing any PC to an NPC class or worse for the duration.
oneiric horror - This spell has an edge on hideous laughter, hold person, and its cousins in that the target is fatigued afterward, basically a save-or-lose-then-suck. 
pain strike - Another decent choice for a Fort. save spell at this level, the main benefit is the sickened effect; everything else is gravy.  WARNING: Evil!
placebo effect - No emotional components!  This is a great ‘fake cleric’ spell.
shatter
silence - With no verbal components to worry about, this spell becomes a sick-nasty ace up your sleeve.  Shut down enemy divine and arcane casters, improve stealth, defend against sonic or language-dependent effects… This just might be your best 2nd level spell.
thought shield I - The first iteration of this undercast spell is actually pretty handy to have as backup, especially at higher levels when your 2nd level slots are less valuable.  Mind-affecting things are bad news.
twilight haze - The duration is much worse, but this is another substitute for fog cloud and similar magic.
scare(6級換掉)

===================先手===================
aversion - This spell doubles as a useful tool for skullduggery and an in-combat debuff / battlefield control.  Even if they make their save, the target is sickened; pick the spot where you’re fighting for best results.
blindness/deafness - A solid Fort. save choice for this spell level.  Brutal duration.  You don’t get glitterdust, so this is a fine pick for blinding foes.
focused scrutiny - An interesting option for a party face or spy.
suggestion
ironskin - Basically a lower-duration barkskin, if you’re desirous of boosting your AC this is a pretty good spell.
euphoric cloud - Most of the useful fog spells aren’t on your class list, but you do get this one.  It’s got a short duration, but it’s basically a mild save-or-lose.  It targets Fort., and is SR: no, which is pretty rare for you.
mirror image - Arguably your best defensive spell for a long, long time.

===================長期===================
resist energy - A bit boring, but this spell saves lives.
rope trick - Consider getting this on a spell lattice / page of spell knowledge.

===================不佔位===================
acute senses - This is a great scouting spell.(備卷)
invisibility (備卷)
knock - Probably better to wand this once you’ve got the cash.(備卷)
levitate - Flavorful, and good defense and utility.(備卷)
see invisibility - In the absence of glitterdust, this spell is even more vital.(備卷)
speak with animals - Most of your telepathic abilities don’t work on animals, but this spell enables you to communicate with them; surprisingly useful if you think outside the box.(備卷)

===================3環===================
babble - Another Will save-or-lose, the target doesn’t get additional saves, which is nice, and nauseated is one of the worst conditions.  The additional fascinating effect is a double-edged sword, since it can affect your allies.  Use with care.
chain of perdition - This is decent battlefield control option.
dispel magic - Even better for spontaneous casters to know.
displacement
emotive block - Share the burden of emotion components with this little spell!  Best combined with another teammate with a wicked Intimidate modifier, this can cause no end of trouble for enemy spell casters.  Also great if you like fear or emotion-based spells yourself.
excruciating deformation - Another Fort. save spell, it ‘sticks’ regardless of a successful initial save, and is a pretty awful debuff.  Warning: Evil!
fly
gaseous form - Already a pretty good spell, it’s even better for a psychic spellcaster!  With only mental components to worry about, you can cast spells with impunity while gaseous.  It has great duration, and lots of utility and defensive benefits; however, you’re slowed down considerably.
haste
heroism
id insinuation II - This is a nice step up; lock two targets down.
loathsome veil - Similar to deep slumber, this is a nice, big, area of effect spell that can hamper multiple targets.
major image
mind thrust III - For single target damage, this line is finally starting to get okay.  You still have better options, but at higher levels when you can afford to blow 3rd level slots, this is okay to undercast.
mindscape door - Mindscapes are bad news.  In an occult game featuring lots of psychic magic being thrown around, there’s a good chance you might end up in an imaginary location of an enemy’s devising, whether it be a psychic duel or something more insidious.  When that happens, this spell is one of the only ways out.  You can also use it to rescue your friends.  Basically, the closer your game resembles Inception, the more valuable this spell is. 
shrink item - If you can manage to fit it in, you can get up to some shenanigans with this utility spell.
speak with dead - Great for Lore discipline psychics.
telekinetic maneuver - Early access.  Chain of perdition doesn’t require concentration if you’re into combat maneuver harassment. 
thought shield II - A bit pricey for a 3rd level spell, but +6 to Will saves is still pretty solid, and the undercast version is still very relevant. 
deep slumber - Vital for Dream discipline psychics, okay for everybody else.(8級換掉)

burst of speed - This is a handy panic button.
guiding star - Creative use of this spell is really handy, especially when you get access to teleport.
slow - This is your best offensive spell this level.
summon monster III - Summon spells are finally starting to get really good.  Lots of great options this level.
vampiric touch - A staple for the touch spell enthusiast; everyone else can skip this.
wall of nausea - Some fine battlefield control for this level.

===================4環===================
aura alteration - This is basically a long duration undetectable alignment and magic aura spell wrapped into one.  Useful for spies or intrigue heavy games.
aura of doom - Awesome duration.  Foes have to be a bit close for comfort, but it’s great for fear-stacking.
black tentacles
calcific touch - Amazing spell for bad-touch psychics, this thing’s a dragon-killer.  Compare to fleshworm infestation.
charm monster
condensed ether - SR: no and no save, this is the occult answer to solid fog.  Absolutely lovely battlefield control.
confusion - This spell is absolutely terrifying.
create mindscape - Mindscapes haven’t become truly scary just yet, but this spell is a potent tool for the creative.  It’s best used on non-casters: distracting guards, isolating lone enemies, or even just holding private conversations.  You may need your companions to lug your useless body around in the meantime, however.  Note that you don’t need line of sight or effect.
dimension door
dimensional anchor - Another later-game swap out; it’s hard to fit in, but you’ll be glad you know it when you need it.
enchantment foil - Defense and trickery wrapped up in a nice, long-duration package.
fear
fool’s teleport (OO) - This is a fun little spell, but niche.  If you’d actually like to escape, you’re better off teleporting.  Ideally this spell puts your enemies off their guard, allowing you to eavesdrop or attack with surprise to finish them off. 
freedom of movement - A life saver.  If you can get a ring of this at later levels, feel free to swap it out unless you’re buffing the party as well.
ghost wolf - You don’t get phantom steed, which is a great transportation spell, so this is a possible replacement with some in-combat use as well.  You’re getting close to teleport though.
greater invisibility
mental barrier III - A 4th level slot for a really good chance of negating a hit?  Possibly worth it in clutch situations.
mind thrust IV - Getting hit with this sucks, certainly.  But it’s in the shadow of confusion and black tentacles at this level.
mindwipe - It’s no enervation, but negative levels are a pain.
resilient sphere - Hey, a Ref. save spell!  It’s okay!
riding possession - Things are getting spooky.  Like all possession spells, you need to work carefully with an ally to safeguard your body.  Otherwise, this is great for spying, scouting, and messing with people.  If you’re just interested in scouting, arcane eye is probably safer and gives you more control.
scrying
lesser simulacrum - You can get up to some terrifying things with this spell.  It’s hard to justify taking as a spontaneous caster, but it’s the closest you’ll get to animate dead for a long time.  You have enough enchantment abilities to exercise pretty fine control over it, and it’s considerably cheaper than its more powerful version.  Consider taking as a human favored class bonus spell if you’ve got a slower campaign pacing with plenty of downtime, otherwise skip it.
spell immunity - A strong defensive buff for the informed adventurer.  Good choices at this level include confusion, enervation, and charm monster.  Less useful if you’re not regularly going up against spell casters.
stoneskin - It’s a bit expensive, but this buff saves lives.  You might want to wait until the communal version next level, as it’s a better deal.
summon monster IV
telekinesis - Nice and versatile, and pretty iconic for a psychic.  Early access!
thought shield III - This is almost like an early-access mindblank.  Pricey, but if you blow a Will save with this you’ve probably rolled a natural 1.
wall of blindness/deafness - Another decent Fort. save option this level, with some battlefield control.

===================5環===================
dismissal
dominate person
echolocation - Awesome duration, but shorter range than thoughtsense and doesn’t function in silence.
ectoplasmic hand (OO) - This spell is a tad high level for what it does, but it is still an upgrade of spectral hand for touch spell enthusiasts.  Metamagic should be a reliable option touch spells delivery at this point, but this is a nice choice for your highest level touch spells for several levels.
etheric shards - Finally, OA pulls through!  This spell is brutal.  SR: no, preposterous duration and (shapeable!) area, and combos well with illusions like hallucinatory terrain or mirage arcana.  The damage is secondary to the amazing battlefield control this provides you.  Make your own invisible maze of death!
explode head - Comparable to mind thrust V, it targets Fort. and isn’t mind-affecting.  Flavorful and fun, but there are better options.
fabricate
feeblemind
hold monster
life bubble - Even better in an aquatic, spacefaring, or wacky plane-hopping game, of which many eventually turn into around this level.
mass charm person (UI)
mass suggestion - early access
mind fog - Considering how many Will save spells you might accumulate, this might very well be worth picking up.  Try layering it over etheric shards or condensed ether.
mind thrust V - While still serviceable, psychic crush is the new hotness this level.
mirage arcana
overland flight
phantasmal web - This is a fun offensive illusion.  Beware: true seeing is likely starting to rear its ugly head.
plane shift - Hopefully this can be somebody else’s job, but if not, this is handy to have.
possession - It takes some planning and prep, but this is a really open-ended spell useful for all sorts of things.  As long as you’ve got friends guarding your useless corpse, go nuts.  It’s not mind-affecting, so you can possess undead, plants, oozes, you name it.
spell resistance
suffocation - Very comparable to psychic crush at this level.
summon monster V
synapse overload - A fun option for touch-spell enthusiasts.
teleport
true seeing
wall of force - A little bit more restrictive than wall of ectoplasm and shorter duration, but much harder to break through.
wall of sound - A combination of wall of fire and wind wall, this is another useful battlefield control spell.
« 上次编辑: 2022-03-07, 周一 22:56:38 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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這法術生效的就像在遊戲王卡時點…
« 回帖 #4 于: 2022-03-17, 周四 20:54:08 »
有請K語言大師解答這連鎖和時點 :em012
用兩個魔魂壺卡掉第一個魔魂壺的時點:
1)A用魔魂壺1佔據了B1的身體
2)A在B1的身體用魔魂壺2佔據了B2的身體
3)A打碎了魔魂壺1,由於魔魂壺2的效果,A不處於魔魂壺1或B1的身體,因此魔魂壺1的效果失效。
4)當魔魂壺2效果結束時,由於A在發動魔魂壺2時使用B1,因此是由B2的身體回到B1的身體。
5)連鎖結束,A使用B1的身體,持續時間為立即。

解1:
B1的身體始終是宿主,不是原本的身體
答1:
當在B1的身體施放法術時,那對於此法術,B1的身體就是原本的身體

解2:
當魔魂壺1被打碎時,會強迫魔魂壺1中B1的靈魂回到B1的身體,造成2個效果:1)成功回去,沒有意義 2)未能回去,靈魂死亡觸發身體死亡
答2:
B1的身體現在處於魔魂壺2的效果中,受到A的生命力保護(十分存疑)
或 使用奥斯利昂靈魂壺(Osirian Spirit Jars)永遠存放B1的靈魂,以逃避魔魂壺1結束時對B1的靈魂的效果
或 使用換身術(Mind Swap)取代魔魂壺1並將A的身體和B1的靈魂一起殺死
« 上次编辑: 2022-03-17, 周四 21:34:39 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due