神衛(Divine Guardian)[聖武士變體]出自《Cohorts and Companions pg. 23》 神衛致力獻身於每次保護並監護一個生物,例如他的領主、牧師盟友或一個在面臨邪惡勢力壓倒性的危險的無辜之人。武術專精(Martial Focus):神衛致力於關注物質界,對一些神學疏遠了。他不能獲得神術施法而且不能使用法術完成型魔法道具。
[註:如果對比起核心變體石之領主和聖光鬥士的失去施法能力,能看到此變體失去的並不全面,可能保留施法者等級和使用觸發型魔法道具?而且下面寫了他準備法術之類…]
神聖忠誠(Divine Troth, Sp):每天1次,神衛向一個自願生物承諾當天對他提供保護。此舉在他準備法術期間同時進行。當聖武士首次選擇一個生物作為神聖忠誠的目標,該生物必須在現場並同意接受聖武士的保護,但若聖武士已有神聖忠誠的生物,他能在負責目標缺席的情況每天維持此選擇。每天1次,神衛能施放
生物定位術(Locate Creature)搜尋當前神聖忠誠的目標。
此能力取代偵測邪惡。護療(Guarding Hands, Su):以移動動作,聖武士能對自己或其神聖忠誠的目標使用聖療,但不能以迅捷動作治療自己。每輪神衛不能使用聖療多於1次。
此能力調整聖療。勇氣防禦(Courageous Defense, Ex):3級起,神衛能攔截針對其神聖忠誠的目標的攻擊,如同他擁有保鏢(Bodyguard)
APG和肉盾(In Harm's Way)
APG專長。神衛的勇氣靈光不會給予10尺內的盟友加值,但仍然給予他免疫恐懼效果。
此能力調整勇氣靈光。獎勵專長(Bonus Feats):7級、10級和13級時,神衛獲得獎勵專長。此獎勵專長必須從下列列表中選擇:頑強(Diehard)、堅忍(Endurance)、高等盾牌專攻(Greater Shield Focus)、高等盾牌專精(Greater Shield Specialization)
APG、英勇氣魄(Heroic Defiance)
APG、英勇自愈(Heroic Recovery)
APG、盾牌辟矢(Missile Shield)
APG、盾牌反射(Ray Shield)
APG、盾牌掩護(Saving Shield)
APG、盾牌專攻(Shield Focus)、盾牌專精(Shield Specialization)
APG、或擅長塔盾(Tower Shield Proficiency)。他必須滿足此專長的先決條件,但在判斷此專長的先決條件時,他視其聖武士等級作為其戰士等級、能使用其魅力屬性作為其敏捷屬性、而且視作擁有破法者(Spellbreaker)專長。
劇透 - :
Divine Guardian
Source Cohorts and Companions pg. 23
The divine guardian devotes herself to the protection and guardianship of one creature at a time, be that her liege lord, an allied cleric, or an innocent facing overwhelming danger at the hands of evil.
Martial Focus: The divine guardian devotes herself to the concerns of the material world, eschewing some divine studies. She does not gain access to divine spellcasting and cannot use spell-completion magic items.
Divine Troth (Sp): Once per day the divine guardian pledges her protection to a willing creature for the day. This is done at the same time she prepares her spells. When the paladin first selects a creature for divine troth, that creature must be present and agree to receive the paladin’s protection, but if the paladin already has a creature selected for divine troth, she can maintain that selection each day without her charge being present. Once per day, the divine guardian can cast locate creature to find the current target of her divine troth. This ability replaces detect evil.
Guarding Hands (Su): The paladin can use lay on hands to heal herself or her divine troth as a move action, but cannot use lay on hands to heal herself as a swift action. The divine guardian cannot use lay on hands more than once per round. This modifies lay on hands.
Courageous Defense (Ex): At 3rd level a divine guardian can intercept attacks directed at the target of her divine troth as if she had the BodyguardAPG and In Harm’s WayAPG feats. The divine guardian’s aura of courage does not grant a bonus to allies within 10 feet, but still grants her immunity to fear effects. This ability modifies aura of courage.
Bonus Feat: A divine guardian gains a bonus feat at 7th level, and additional bonus feats at 10th and 13th level. These bonus feats must be chosen from the following list: Diehard, Endurance, Greater Shield Focus, Greater Shield SpecializationAPG, Heroic DefianceAPG, Heroic RecoveryAPG, Missile ShieldAPG, Ray ShieldAPG, Saving ShieldAPG, Shield Focus, Shield SpecializationAPG, or Tower Shield Proficiency. She must meet these feats’ prerequisites, but for purposes of meeting the prerequisites of these bonus feats, she treats her paladin level as her fighter level, may use her Charisma score as her Dexterity score, and is considered to have the Spellbreaker feat.
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